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Hedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound Designer / Composer

Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

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Page 1: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Hedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’

Tom Bible Audio Director / Sound Designer / Composer

Page 2: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Introductions ●  Star Wars: 1313 ●  Star Wars The Force Unleashed 1 & 2 ●  Star Wars: The Old Republic ●  Monkey Island: Special Edition 1 & 2 ●  Forza Horizon 2 ●  CounterSpy ●  Rogue Trooper ●  Sniper Elite

Page 3: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

What to expect ●  What is Henry? ●  How we worked with binaural audio ●  Audio production process for Henry

Page 4: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Henry Trailer

Page 5: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

What is Henry? ●  VR immersive short ●  10 minutes ●  Real time Unreal + Wwise ●  Fully binaural ●  Low level of interactivity

Page 6: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Henry Clip

Page 7: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

A New Medium ●  Not a film, not a game ●  New conventions:

●  Restricted movement ●  Limited interactivity ●  Limited perspective changes ●  No 4th wall

Page 8: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Audio ●  Builds on intrinsic acoustic understanding ●  Binaural audio has restrictions:

●  Every source is mono ●  Acoustically representative fall

off curves ●  Accurate source placement ●  Old tricks don’t work ●  5.1 and 7.1 (mostly) not relevant ●  Binaural recordings not so useful

Mouth

Torso

Feet

Page 9: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Audio

Page 10: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Audio

Binaural Off

Rug / Listener area of movement

Henry’s house from above

Page 11: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Audio

Head tracking Listener movement Room modeling

Binaural On

Page 12: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Music

2D Music

2D/3D Balance Issue

Page 13: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Music

Placed Quad Music

Phantom Source Issue Source Balance Issue

Page 14: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Music

3D Placed Stems

Piano Strings

Brass Bass

Synths Guitar

Perc

Reverb RL Reverb RR

Page 15: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Audio

Complete Immersion Perfect Audio Control

Acoustically accurate Complete mix control

Non-immersive audio No mix control

Film Games VR

Page 16: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Shortcuts ●  Didn’t find many ●  Loudness categories ●  Cognitive load ●  Baked reverb on sources past apertures ●  Placed Quads ●  Listener relative quads

Page 17: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Binaural Mixing ●  Mixed at Skywalker Sound ●  Guide Mix ●  Wwise + Oculus Spatializer ●  Single fall-off curve ●  Loose mix for 3D / 2D

balance ●  Tried mixing at -24 LUFS ●  Recommend approx. -18

LUFS for CV1

Page 18: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Game and Film Processes ●  Pro Tools -> Reaper -> Wwise -> Unreal ●  Edit similar to film ●  Except for track layout ●  Tested “Guide Mix” concept ●  Reaper Render Matrix export saved time ●  42 simultaneous mono sources max

Page 19: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Pro Tools Setup Bus = Mono Source

Page 20: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Reaper Setup Shots

Mon

o Sou

rces

Page 21: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Reaper Setup Shots

Mon

o Sou

rces

●  Region render matrix auto-exports specific sources to match scene boundaries

Page 22: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Wwise Setup Limiter

Reverb

Spatializer

Page 23: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Unreal Setup ●  All audio was

implemented using blueprints

Page 24: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Unreal Setup ●  Almost all Wwise events triggered using

“Post Event on Attach”

●  Places sound on specific bone ●  Doesn’t break when object unloaded

Page 25: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Recommendations ●  Reaper Render Matrix can save time ●  Accurately placed mono sources ●  Be aware of cognitive load ●  -18 LUFS for the CV1 ●  Share the shortcuts you find!

Page 26: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

What’s Next? ●  Greater interactivity ●  Interactivity breaks elements

of the film production model ●  Real Time Mixing ●  HDR ●  Something different

Page 27: Hedgehog Noises in VRtwvideo01.ubm-us.net/.../Bible_Thomas_HedgehogNoisesInVR.pdfHedgehog Noises in VR Audio for Oculus Story Studio’s ‘Henry’ Tom Bible Audio Director / Sound

Any Questions?

[email protected]

@tombibleaudio www.thomasbible.com