Heavy Support

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  • 8/8/2019 Heavy Support

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    Name Page Choice Type Unit Cost

    Voidraven Bomber 47,93 Heavy Vehicle 1 145

    Type BS Front Side Rear

    Fast, Skimmer 4 11 11 10

    Damage Effect Special rules Wargear1 May not shoot y Night Vision

    y Deep Strikey Aerial Assault (may fire all weapons at

    cruising speed)

    y Supersonic (36 flat out move)

    Void Lance 36 S 9 AP 2, Assault 1 Lance

    Void Lance 36 S 9 AP 2, Assault 1 Lance

    Void Mine * S 9 AP 2,Assault 1, Blast,

    1 shot, Lance

    2 May not move or shoot

    3 Weapon destroyed

    4 Immobilized

    5 Wrecked

    6 Explodes

    Options: CostMay take up to four missiles, of any of the following types:

    Monoscythe missile: R 48, S 6,AP 5, Assault 1, Large Blast, One Shot 10Necrotoxin missile: R 48, S X, AP 5,Assault 1, Large Blast, One Shot, Pinning, Poisoned 2+ 10Shatterfield missile: R 48, S 7*,AP -, Assault 1, Large Blast, One Shot, * re-roll failed wounds 10Implosion missile: R 48, S *, AP 2,Assault 1, Blast, One Shot, * models hit by implosion missile take a W test or

    suffer instant death.30

    May take any of the following:

    Night shields: 6 removed from range of weapons firing at vehicle effects all shooting attacks except template, Barrage and

    weapons with a range of 6 or less.10

    Flickerfield: 5+ invulnerable save 10

    Inches moved Upgrades and vehicle total

    Name Page Choice Type Unit Cost

    Raven (IIA) Heavy Vehicle 1 205

    Type BS Front Side Rear

    Flyer 4 10 10 10

    Damage Effect Special rules Wargear1 May not shoot y Impossible Maneuvers: May move a

    minimum of 18

    y Interceptor: when targeting other flyersall weapons count as AA

    y Twin linked Dark Lance: 36 S 8,AP 2, Heavy 1, Lance, twin

    linked, wing mounted.

    y Long-barreled Splinter Cannon:36, S 4, AP 5,Assault 4, Tail

    mounted, AAmount

    2 May not move or

    shoot

    3 Weapon destroyed

    4 Immobilized

    5 Wrecked

    6 Explodes

    Options Cost

    None

    Name Page Choice Type Unit Cost

    Void Dragon Phoenix (IIA) Heavy Vehicle 1 360

    Type BS Front Side Rear

    Flyer 4 10 10 10

    Damage Effect Special rules Wargear1 May not shoot y Impossible Maneuvers: May move a

    minimum of 18

    y Chasing Shadows: Counts as havingEldar Titan Holo-fields. 4 + save as long

    has moved on the previous turn.

    y Phoenix Missile Launcher: 48,S 5,AP 3, Heavy 3, Wing

    mounted

    y Phoenix Missile Launcher: 48,S 5,AP 3, Heavy 3, Wing

    mounted

    y Shuriken Cannon: 24, S 6,Assault 3, nose-mounted, AA

    y Shuriken Cannon: 24, S 6,Assault 3, nose-mounted, AA

    y Starcannon: 36, S 6, AP 2Heavy 2, fuselage-mounted

    y Starcannon: 36, S 6, AP 2Heavy 2, fuselage-mounted

    2 May not move or

    shoot

    3 Weapon destroyed

    4 Immobilized

    5 Wrecked

    6 Explodes

    Options Cost

    None

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    Name Page Choice Type Unit Cost

    Talos Pain Engine 40, 92 Heavy Monstrous Creature 1 100

    WS BS S T W I A Ld Sv

    5 3 7 7 3 4 D6 10 3+

    Special Rules Wargeary Night Visiony Power from Pain: (DEC pg 25)1 token = Feel no Pain, 2 tokens = +Furious Charge, 3 tokens = +Fearless

    y Fearlessy Move through covery Random Attacks

    y Armored carapacey Close combat weapony Twin-linked splinter cannon: R 36, S X,

    AP 5,Assault 4, Heavy 6, Poisoned 4+

    Options:May replace a close combat weapon with: Cost

    Twin-linked Liquifier gun: Template, S 4, AP D6, Assault 1 5

    Ichor Injector: For every unsaved wound from this SCCW victim must make a T test, if it fails any of these tests = instant

    death

    5

    Chain flails: SCCW roll 2 dice when determining number of attacks taking the higher result 10

    Take:

    Additional close combat weapon 15

    Replace its twin-linked splinter cannon with one of the following

    Stinger Pod: R 24, S 5,AP 5, Assault 2, Blast 5

    Twin-linked haywire blaster: R 24, S 4, AP 4,Assault 1, Vs vehicles 1D6 rol l per hit 1= no effect, 2-5= glancing hit,

    6=penetrating hit

    5

    Twin-linked heat lance: R 18, S 6,AP 1,Assault 1, Lance, Melta 10

    Wounds Power from

    Painx x

    x x x x x

    Name Page Choice Type Unit Cost

    Cronos Parasite Engine 41, 92 Heavy Monstrous Creature 1 80

    WS BS S T W I A Ld Sv

    3 3 5 7 3 4 2 10 3+

    Special Rules Wargeary Night Visiony Power from Pain: (DEC pg 25)1 token = Feel no Pain, 2 tokens = +Furious Charge, 3 tokens = +Fearless

    y Fearlessy Move through cover

    y Armored carapacey Close combat weapony Spirit siphon: Template, S 4, AP 3,Assault

    1 if the spirit siphon kills one or more

    enemy models, choose one of your units

    within 12 (may be Cronos itself) it gains a

    pain token.

    Options:May take any of the following: Cost

    Spirit Probe: If a Cronos kills one or more enemy models in the assault phase, choose one of your units within 12 (may

    be Cronos itself) it gains a pain token.

    10

    Spirit vortex: R 18, S 3, AP 3, Assault 1, Large Blast if the spirit vortex kills one or more enemy models, choose one of

    your units within 12 (may be Cronos itself) it gains a pain token.

    20

    Wounds Power from

    Painx x

    x x x x x

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    Name Page Choice Type Unit Cost

    Razorwing Jetfighter 46,93 Heavy Vehicle 1 145

    Type BS Front Side Rear

    Fast, Skimmer 4 10 10 10

    Damage Effect Special rules Wargear

    1 May not shoot y Night Visiony Deep Strikey Aerial Assault (may fire all weapons

    at cruising speed)

    y Supersonic (36 flat out move)

    y Twin-linked splinter rifles :R 24, S X, AP 5, rapid fire,

    Poisoned 4+, twin-linked.

    y Dark Lance: R 36 S 8, AP 2,Heavy 1, Lance, wing

    mounted.y Dark Lance: R 36 S 8, AP 2,

    Heavy 1, Lance, wing

    mounted.

    y Four Monoscythe missiles

    2 May not move orshoot

    3 Weapon destroyed

    4 Immobilized5 Wrecked

    6 Explodes

    Options: CostReplace both of its wing-mounted dark lances with Disintegrator cannons: R 36, S 5,AP 2, Heavy 3 Free

    Replace its twin linked splinter rifles withSplinter cannon: R 36, S X,AP 5, Assault 4 or Heavy 6, Poisoned 4+, 10

    May take up to four missiles, of any of the following types:

    Monoscythe missile: R 48, S 6, AP 5, Assault 1, Large Blast, One Shot Free

    Necrotoxin missile: R 48, S X,AP 5,Assault 1, Large Blast, One Shot, Pinning, Poisoned 2+ 5

    Shatterfield missile: R 48, S 7*, AP -, Assault 1, Large Blast, One Shot, * re-roll failed wounds 5

    May take any of the following:

    Night shields: 6 removed from range of weapons firing at vehicle effects all shooting attacks except template, Barrage and

    weapons with a range of 6 or less.

    10

    Flickerfield: 5+ invulnerable save 10

    Inches moved Upgrades and vehicle total

    Name Page Choice Type Unit Cost

    Razorwing Jetfighter 46,93 Heavy Vehicle 1 145

    Type BS Front Side Rear

    Fast, Skimmer 4 10 10 10

    Damage Effect Special rules Wargear

    1 May not shoot y Night Visiony Deep Strikey Aerial Assault (may fire all weapons

    at cruising speed)

    y Supersonic (36 flat out move)

    y Twin-linked splinter rifles :R 24, S X, AP 5, rapid fire,Poisoned 4+, twin-linked.

    y Dark Lance: R 36 S 8, AP 2,Heavy 1, Lance, wing

    mounted.

    y Dark Lance: R 36 S 8, AP 2,Heavy 1, Lance, wing

    mounted.

    y Four Monoscythe missiles

    2 May not move orshoot

    3 Weapon destroyed

    4 Immobilized

    5 Wrecked

    6 Explodes

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    Name Formation Special Rules Points

    Murder Raven

    Squadron (IAA)

    3+ Ravens y One Raven must be designated commandaircraft.

    y Strike Force: All models must be deployedwithin 18 of the command aircraft or come

    on the board within the point entered by the

    command aircraft.

    y Cutting Edge: Does not have to start gamein reserve, may be set up in players

    deployment zone, may either start play

    deployed or in reserve.

    25 +

    Models

    Name Formation Special Rules Points

    Splinter Raid Force

    (40kA)

    1 Archon with retinue mounted

    on a Raider.

    3+ units from the following:

    y Raider Squad (I thinkthis means a troops

    on a Raider)

    y Reaver squad

    y Death from the skies: units of formation arenot deployed or kept in strategic reserve.

    On the first turn during the movement phase

    of the players first turn the Archons raider is

    placed anywhere on the table, then all of the

    units are placed within 12 of the Archons

    Raider. All units count as flyers until the

    beginning of their second turn, and then

    they revert to their normal rules.

    100 +

    Models

    Name Size Special Rules Points

    Ravager Titan-Hunters

    (40kA)

    3-5 Ravagers y One Ravager must be marked asthe lead Ravager.

    y Shadow Dancing: while the lead Ravager isstill mobile any Ravager in the pack within 6

    of it (including the lead Ravager) may ignore

    crew shaken results on the damage table.

    They may also ignore each Immobilized

    result on a 4+

    y Strike Force: All units must be deployedwithin 6 of the lead Ravager, or if coming in

    from reserve, they must enter the table

    within 6 of where the lead Ravager entered

    the table.

    y Shadow Beam: the lead Ravager has aShadow Beam in addition to its other

    armaments with the following profile

    y Shadow Beam R 36, S 1, AP -, Heavy 1, ifthe beam hits the target all other weaponsof the pack within 6 of the lead Ravager

    including the lead Ravagers other weapons

    ignore the effect of all Void Shields, Power

    Shields and Eldar Titan Holo-fields the

    remainder of the turn

    100 +

    Models

    Dark Eldar Strategic Assets from Apocalypse reloaded

    Lords of Twilight

    y When revealed: at the start ofone of the enemy shooting

    phases.

    y Effect : night fightingconditions for that shootingphase. Roll only once for

    spotting distance all units use

    this as their maximum range.

    Strike of the Serpent

    y When revealed: At the start ofone of your movement phases.

    y Effect: For this turn all DarkEldar units run 3D6 instead of

    1D6Any unit rolling a triple suffers a

    wound with no armour or cover

    saves.

    Webway Assault

    y When revealed: At the start ofone of your movement phases.

    y Effect: Deploy up to 3 Webwaygate markers anywhere on the

    battlefield, using deep strikerules, any gate that scatters into

    enemy units or off the board is

    removed from play, Dark Eldar

    units moving on from reserve

    (including the same turn) may

    move on from these markers

    instead of the board edge. Dark

    Eldar infantry models may

    embark on one of these portals

    and immediately disembark

    from a different portal

    elsewhere on the board, models

    using Webway gates may not

    assault that turn.