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8/8/2019 Heavy Support
1/4
Name Page Choice Type Unit Cost
Voidraven Bomber 47,93 Heavy Vehicle 1 145
Type BS Front Side Rear
Fast, Skimmer 4 11 11 10
Damage Effect Special rules Wargear1 May not shoot y Night Vision
y Deep Strikey Aerial Assault (may fire all weapons at
cruising speed)
y Supersonic (36 flat out move)
Void Lance 36 S 9 AP 2, Assault 1 Lance
Void Lance 36 S 9 AP 2, Assault 1 Lance
Void Mine * S 9 AP 2,Assault 1, Blast,
1 shot, Lance
2 May not move or shoot
3 Weapon destroyed
4 Immobilized
5 Wrecked
6 Explodes
Options: CostMay take up to four missiles, of any of the following types:
Monoscythe missile: R 48, S 6,AP 5, Assault 1, Large Blast, One Shot 10Necrotoxin missile: R 48, S X, AP 5,Assault 1, Large Blast, One Shot, Pinning, Poisoned 2+ 10Shatterfield missile: R 48, S 7*,AP -, Assault 1, Large Blast, One Shot, * re-roll failed wounds 10Implosion missile: R 48, S *, AP 2,Assault 1, Blast, One Shot, * models hit by implosion missile take a W test or
suffer instant death.30
May take any of the following:
Night shields: 6 removed from range of weapons firing at vehicle effects all shooting attacks except template, Barrage and
weapons with a range of 6 or less.10
Flickerfield: 5+ invulnerable save 10
Inches moved Upgrades and vehicle total
Name Page Choice Type Unit Cost
Raven (IIA) Heavy Vehicle 1 205
Type BS Front Side Rear
Flyer 4 10 10 10
Damage Effect Special rules Wargear1 May not shoot y Impossible Maneuvers: May move a
minimum of 18
y Interceptor: when targeting other flyersall weapons count as AA
y Twin linked Dark Lance: 36 S 8,AP 2, Heavy 1, Lance, twin
linked, wing mounted.
y Long-barreled Splinter Cannon:36, S 4, AP 5,Assault 4, Tail
mounted, AAmount
2 May not move or
shoot
3 Weapon destroyed
4 Immobilized
5 Wrecked
6 Explodes
Options Cost
None
Name Page Choice Type Unit Cost
Void Dragon Phoenix (IIA) Heavy Vehicle 1 360
Type BS Front Side Rear
Flyer 4 10 10 10
Damage Effect Special rules Wargear1 May not shoot y Impossible Maneuvers: May move a
minimum of 18
y Chasing Shadows: Counts as havingEldar Titan Holo-fields. 4 + save as long
has moved on the previous turn.
y Phoenix Missile Launcher: 48,S 5,AP 3, Heavy 3, Wing
mounted
y Phoenix Missile Launcher: 48,S 5,AP 3, Heavy 3, Wing
mounted
y Shuriken Cannon: 24, S 6,Assault 3, nose-mounted, AA
y Shuriken Cannon: 24, S 6,Assault 3, nose-mounted, AA
y Starcannon: 36, S 6, AP 2Heavy 2, fuselage-mounted
y Starcannon: 36, S 6, AP 2Heavy 2, fuselage-mounted
2 May not move or
shoot
3 Weapon destroyed
4 Immobilized
5 Wrecked
6 Explodes
Options Cost
None
8/8/2019 Heavy Support
2/4
Name Page Choice Type Unit Cost
Talos Pain Engine 40, 92 Heavy Monstrous Creature 1 100
WS BS S T W I A Ld Sv
5 3 7 7 3 4 D6 10 3+
Special Rules Wargeary Night Visiony Power from Pain: (DEC pg 25)1 token = Feel no Pain, 2 tokens = +Furious Charge, 3 tokens = +Fearless
y Fearlessy Move through covery Random Attacks
y Armored carapacey Close combat weapony Twin-linked splinter cannon: R 36, S X,
AP 5,Assault 4, Heavy 6, Poisoned 4+
Options:May replace a close combat weapon with: Cost
Twin-linked Liquifier gun: Template, S 4, AP D6, Assault 1 5
Ichor Injector: For every unsaved wound from this SCCW victim must make a T test, if it fails any of these tests = instant
death
5
Chain flails: SCCW roll 2 dice when determining number of attacks taking the higher result 10
Take:
Additional close combat weapon 15
Replace its twin-linked splinter cannon with one of the following
Stinger Pod: R 24, S 5,AP 5, Assault 2, Blast 5
Twin-linked haywire blaster: R 24, S 4, AP 4,Assault 1, Vs vehicles 1D6 rol l per hit 1= no effect, 2-5= glancing hit,
6=penetrating hit
5
Twin-linked heat lance: R 18, S 6,AP 1,Assault 1, Lance, Melta 10
Wounds Power from
Painx x
x x x x x
Name Page Choice Type Unit Cost
Cronos Parasite Engine 41, 92 Heavy Monstrous Creature 1 80
WS BS S T W I A Ld Sv
3 3 5 7 3 4 2 10 3+
Special Rules Wargeary Night Visiony Power from Pain: (DEC pg 25)1 token = Feel no Pain, 2 tokens = +Furious Charge, 3 tokens = +Fearless
y Fearlessy Move through cover
y Armored carapacey Close combat weapony Spirit siphon: Template, S 4, AP 3,Assault
1 if the spirit siphon kills one or more
enemy models, choose one of your units
within 12 (may be Cronos itself) it gains a
pain token.
Options:May take any of the following: Cost
Spirit Probe: If a Cronos kills one or more enemy models in the assault phase, choose one of your units within 12 (may
be Cronos itself) it gains a pain token.
10
Spirit vortex: R 18, S 3, AP 3, Assault 1, Large Blast if the spirit vortex kills one or more enemy models, choose one of
your units within 12 (may be Cronos itself) it gains a pain token.
20
Wounds Power from
Painx x
x x x x x
8/8/2019 Heavy Support
3/4
Name Page Choice Type Unit Cost
Razorwing Jetfighter 46,93 Heavy Vehicle 1 145
Type BS Front Side Rear
Fast, Skimmer 4 10 10 10
Damage Effect Special rules Wargear
1 May not shoot y Night Visiony Deep Strikey Aerial Assault (may fire all weapons
at cruising speed)
y Supersonic (36 flat out move)
y Twin-linked splinter rifles :R 24, S X, AP 5, rapid fire,
Poisoned 4+, twin-linked.
y Dark Lance: R 36 S 8, AP 2,Heavy 1, Lance, wing
mounted.y Dark Lance: R 36 S 8, AP 2,
Heavy 1, Lance, wing
mounted.
y Four Monoscythe missiles
2 May not move orshoot
3 Weapon destroyed
4 Immobilized5 Wrecked
6 Explodes
Options: CostReplace both of its wing-mounted dark lances with Disintegrator cannons: R 36, S 5,AP 2, Heavy 3 Free
Replace its twin linked splinter rifles withSplinter cannon: R 36, S X,AP 5, Assault 4 or Heavy 6, Poisoned 4+, 10
May take up to four missiles, of any of the following types:
Monoscythe missile: R 48, S 6, AP 5, Assault 1, Large Blast, One Shot Free
Necrotoxin missile: R 48, S X,AP 5,Assault 1, Large Blast, One Shot, Pinning, Poisoned 2+ 5
Shatterfield missile: R 48, S 7*, AP -, Assault 1, Large Blast, One Shot, * re-roll failed wounds 5
May take any of the following:
Night shields: 6 removed from range of weapons firing at vehicle effects all shooting attacks except template, Barrage and
weapons with a range of 6 or less.
10
Flickerfield: 5+ invulnerable save 10
Inches moved Upgrades and vehicle total
Name Page Choice Type Unit Cost
Razorwing Jetfighter 46,93 Heavy Vehicle 1 145
Type BS Front Side Rear
Fast, Skimmer 4 10 10 10
Damage Effect Special rules Wargear
1 May not shoot y Night Visiony Deep Strikey Aerial Assault (may fire all weapons
at cruising speed)
y Supersonic (36 flat out move)
y Twin-linked splinter rifles :R 24, S X, AP 5, rapid fire,Poisoned 4+, twin-linked.
y Dark Lance: R 36 S 8, AP 2,Heavy 1, Lance, wing
mounted.
y Dark Lance: R 36 S 8, AP 2,Heavy 1, Lance, wing
mounted.
y Four Monoscythe missiles
2 May not move orshoot
3 Weapon destroyed
4 Immobilized
5 Wrecked
6 Explodes
8/8/2019 Heavy Support
4/4
Name Formation Special Rules Points
Murder Raven
Squadron (IAA)
3+ Ravens y One Raven must be designated commandaircraft.
y Strike Force: All models must be deployedwithin 18 of the command aircraft or come
on the board within the point entered by the
command aircraft.
y Cutting Edge: Does not have to start gamein reserve, may be set up in players
deployment zone, may either start play
deployed or in reserve.
25 +
Models
Name Formation Special Rules Points
Splinter Raid Force
(40kA)
1 Archon with retinue mounted
on a Raider.
3+ units from the following:
y Raider Squad (I thinkthis means a troops
on a Raider)
y Reaver squad
y Death from the skies: units of formation arenot deployed or kept in strategic reserve.
On the first turn during the movement phase
of the players first turn the Archons raider is
placed anywhere on the table, then all of the
units are placed within 12 of the Archons
Raider. All units count as flyers until the
beginning of their second turn, and then
they revert to their normal rules.
100 +
Models
Name Size Special Rules Points
Ravager Titan-Hunters
(40kA)
3-5 Ravagers y One Ravager must be marked asthe lead Ravager.
y Shadow Dancing: while the lead Ravager isstill mobile any Ravager in the pack within 6
of it (including the lead Ravager) may ignore
crew shaken results on the damage table.
They may also ignore each Immobilized
result on a 4+
y Strike Force: All units must be deployedwithin 6 of the lead Ravager, or if coming in
from reserve, they must enter the table
within 6 of where the lead Ravager entered
the table.
y Shadow Beam: the lead Ravager has aShadow Beam in addition to its other
armaments with the following profile
y Shadow Beam R 36, S 1, AP -, Heavy 1, ifthe beam hits the target all other weaponsof the pack within 6 of the lead Ravager
including the lead Ravagers other weapons
ignore the effect of all Void Shields, Power
Shields and Eldar Titan Holo-fields the
remainder of the turn
100 +
Models
Dark Eldar Strategic Assets from Apocalypse reloaded
Lords of Twilight
y When revealed: at the start ofone of the enemy shooting
phases.
y Effect : night fightingconditions for that shootingphase. Roll only once for
spotting distance all units use
this as their maximum range.
Strike of the Serpent
y When revealed: At the start ofone of your movement phases.
y Effect: For this turn all DarkEldar units run 3D6 instead of
1D6Any unit rolling a triple suffers a
wound with no armour or cover
saves.
Webway Assault
y When revealed: At the start ofone of your movement phases.
y Effect: Deploy up to 3 Webwaygate markers anywhere on the
battlefield, using deep strikerules, any gate that scatters into
enemy units or off the board is
removed from play, Dark Eldar
units moving on from reserve
(including the same turn) may
move on from these markers
instead of the board edge. Dark
Eldar infantry models may
embark on one of these portals
and immediately disembark
from a different portal
elsewhere on the board, models
using Webway gates may not
assault that turn.