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Designing a Holistic Health Service and game for High School Students.
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Rachel Happ and Maxime Leroy
UnaFocus
Monday, May 9, 2011
How can we help high-school students to challenge each other to find the “healthiest version of themselves”?
Monday, May 9, 2011
ETHNOGRAPHIC RESEARCH
Monday, May 9, 2011
Field researchSamuel J. Tilden High School
Brooklyn, New York
“Originally there was a very high obesity rate in the school, along with Type II Diabetes, thats why HealthCorps placed me here. The kids genuinely
know I can about them.” - Sarah Fishstrom
In collaboration with Sarah Fishstrom, HealthCorps Coordinator
Monday, May 9, 2011
Monday, May 9, 2011
Monday, May 9, 2011
Monday, May 9, 2011
Monday, May 9, 2011
Monday, May 9, 2011
Monday, May 9, 2011
Monday, May 9, 2011
- High School Freshman - Schools with existing HealthCorps Coordinator
Target demographic
Monday, May 9, 2011
CO-CREATING
Monday, May 9, 2011
Initial brainstorming
Monday, May 9, 2011
Feedback on prototyping
Monday, May 9, 2011
- Body Image- Sense of being part of a team- Social interaction- Competition- Fun
- Low-income area- Low technology access- Fast disinterest
Opportunities
Challenges
Monday, May 9, 2011
PROTOTYPE
Monday, May 9, 2011
zen
exercise
nutrition
leadership
a game that helps students to find the healthiest versions of themselves.
UnaFocus
Monday, May 9, 2011
UnaFocus aims to help students find the healthiest versions of themselves. We believe health is holistic, being comprised of mental, physical, social, and nutritional elements.Through a game, incorporated into everyday life, Focus incorporates these elements into the lives of high school students. Our goal is to trigger healthy behaviors in a positive environment.
Mission Statement
Monday, May 9, 2011
-For high school freshman and will take place through the whole year.
-Each day there is a different activity focus.
-The focuses include Zen, Exercise, Leadership, & Nutrition. -The students are divided into teams based upon their homerooms.
-By going to the various activities listed above, the students earn points for their team.- The homeroom teacher keeps tracks of points on the scoreboard.
-The final goal at the end of the year is to be the homeroom that has earned the most points.
Game Overview
Monday, May 9, 2011
Game Overview
WHO?- HealthCorps Coordinator is in charge.- Homerooms teachers help.- High School Freshmen play.
WHAT?- A game with four activity focuses that is based on already existing courses. Students are divided into teams based on homerooms. Theyearn points for their teams by participating in the focuses. The goal is to be the team with the most points at the end of the year. Parties take place to launch and end the game.
WHEN?- Full length of the school year
WHERE?- At school: homeroom, cafeteria, gymnasium
Monday, May 9, 2011
Blueprint+ v5.2
TOUCHPOINTS
Activities
Trigger
Behavior
Key Moment
Touchpoints:
Verbal
Notebook
Scoreboard
Face to Face
Intercom
high
Dance-Off Exercise Focus
Rem
ind
stud
ents
vi
a in
terc
om
to tr
igge
r at
tend
ance
Set u
p sp
ace
in g
ym to
hav
e da
nce-
off
At lu
nch,
go
to
gym
and
wai
t for
th
e st
uden
ts to
begi
n
Take
atte
ndan
ce
Anno
unce
sta
rt o
f da
nce-
off
Wat
ch te
ams
perf
orm
Choo
se w
inne
r ba
sed
on b
est
danc
e an
d be
st
attit
ude
Serv
e he
alth
y fo
od a
nd d
rink
s
Repo
rt w
inni
ng
team
and
at
tend
ance
toho
mer
oom
teac
hers
.
Mot
ivat
e st
uden
ts
to a
ttend
in o
rder
to
ear
n po
ints
for
the
team
Hel
p Sa
rah
set u
p sp
ace
in g
ym
Wri
te p
oint
s th
e at
tend
ance
poi
nts
on b
oard
Rem
inde
d
its
danc
e-of
f day
Ask
frie
nds
on
team
if th
ey a
re
atte
ndin
g
Dec
ide
to a
ttend
w
ith e
ach
othe
r
Prac
tice
team
dan
ce
befo
re lu
nch
Wat
ch o
ther
te
ams
perf
orm
Perf
orm
dan
ce
Wai
t for
Sar
ah to
an
noun
cew
inni
ng te
am
Win
!
Eat h
ealth
y sn
acks
that
are
se
rved
ChrisHomeroom
Teacher
SarahHealthcorpscoordinator
Students
Monday, May 9, 2011