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    Harvest Moon - A Tale of Two Towns DS FAQ/Walkthrough.

    ~

    Legal Information:

    This guide is being written for GameFAQs.com exclusively for the GameFAQs FAQ

    Bounty program. If you wish to host this Guide on your Website, feel free. All

    that I ask is you send me an E-Mail at [email protected] strictly for

    bragging rights.

    The sole exception of this rule is if in the latest version of this guide, I

    post that your website is excluded from this rule, you are not permitted to

    use the latest version, in which I wont pursue legal recourse, but resort to

    Voodoo. And trust me, you don't want the voodoo hoojoo.

    ~

    About Me:

    My Name is Toaster J. Forkington, my parents were hippies. I'm a FAQing

    machine. At the time of writing this FAQ, this is currently my Fifth (but

    likely fourth posted) FAQ/Walkthrough. With the exception of No Heroes

    Allowed, all of my FAQs are only being written for the FAQ Bounty system (I'm

    holding out on that one!). If you have personal requests for a FAQ to bewritten for a game, whether you're the creator or otherwise, all requests can

    be directed to be [email protected].

    I don't request payment for personally requested FAQs, but there will be a

    delay until it's posted so it's applicable to the GameFAQs FAQ of the Month

    program.

    These Giftcards make great gifts, I tell you what. Since Sony removed all of

    their digital game codes from Amazon, that's all they amount to anymore!

    ~

    Version 1.00; Core guide.

    Version 1.01; Added DS and 3DS differences. (See: Forgot to load this up to

    3DS version as well.)

    ~

    More junk:

    This is my first Harvest Moon game (excluding Rune Factory 3, although by the

    same publisher and the same type of game, the middle ground for the games are

    much different.)

    I honestly can't stand Harvest Moon games, but for a 40 dollar gift card I

    can't help but try!

    Harvest Moon games are essentially Sims City - Amish. You start out as a

    farmer, you work your way up and you pick up some broads along the way and

    make brosephs with everybody you meet. Sounds boring, right? Well, every gameintroduces something new, but it's all new to me so I can't get in depth about

    the minor changes.

    ~

    DS and 3DS differences.

    It's the same game on both consoles! The only difference is that the 3DS has

    enhanced features such as the Street Pass, where you can interact with people

    that you pass on the street. The 3DS also includes an extra petting mini-game

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    to raise friendship with animals much faster. The 3DS also includes enhanced

    3-D graphics. I don't know if it's because my DSLite is so old, but I had a

    lot of screen flashes while playing this game. Could be attributed.

    The DS version on the other hand isn't regionlocked, so if you're playing with

    a DSLite or older, you can play it in moonrunes instead of english!

    ~

    Basics:

    The purpose of this game is to influence the development of a town, breed

    animals, tend a farm and the most important thing in life - inflating your

    wallet to pick up the babes.

    You can play as either a Male or Female character, there's a cast of potential

    brides and grooms available to each role. Harvest Moon is also a very pure to

    heart, old fashioned game series, so it doesn't allow same sex marriages. I

    know, right, the comedic value is more important than the underlying meanings.

    There are four seasons to a year, and they just happen to be the only four

    months in the year as well! Spring, Summer, Fall and Winter. From my previous

    knowledge (See: Rune Factory games aren't necessarily the same) each seasonbrings a different Crop, Festivals and money making methods.

    This guide will be written as I progress through the game. I've chosen the

    male character, so there might be some differences between story progression

    (Character interaction and the such). I'm also not sure if there's a divorce

    system, and I don't believe in Action Replay, so there wont likely be a

    detailed list of marriage affects provided by marrying every available

    bachelor or bachelorette.

    Later versions will include a female perspective walk through as well as quite

    possibly a formatted version with crudely drawn maps and strategies courtesy

    of a 4 inch tablet and paint. Sweet!

    ~

    Table of Contents

    Spring....................................[Spring]

    Summer....................................[Summer]

    Fall......................................[Fall]

    Winter....................................[Winter]

    Year 2 and Beyond.........................[Year2+]

    Junk......................................[Junk1]

    - More Junk..............................[Junk2]

    * Further Junk..........................[Junk3]

    Requests..................................[Quest]

    Crops.....................................[Crops]

    Fertilizer................................[Fertile]

    Frequently Asked Questions................[FAQ]Credits...................................[Credits]

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    ~

    The Walkthrough

    You'll start off being able to pick your sex, birthday and Name. The story

    unwraps with your character riding a horse (without a saddle, don't try this

    at home, kids), pulling along a little red wagon with an enormous cardboard

    box.

    To top it all off, your character apparently never got their red wagon toting

    license and is involved in a serious wreck. I sure hope he had insurance.

    After the animals steal everything you've got, they dump you in the nearby

    settlement of Bluebell, where you're greeted by Wimpy after he nixed all of

    the Hamburgers from his diet and had a Lapband installed. Okay, his real name

    is Rutger, but I'm sure the other oldies that have seen Popeye understand that

    reference. I hope...

    Alternatively, an angry woman demands that you join her settlement of Konohana

    instead, she bears the simple name of Ina, followed by some sweet exposition!

    Bluebell centers around the care of livestock. They're obvious members ofPETA. Rutger then goes on about stinking flowers, romantic village, yada,

    yada. Obviously a town for women.

    Konohana apparently is centered around raising crops and is designed after

    Japanese styled buildings.

    So now we have to choose which village we'd rather join, and honestly I'd

    rather join neither and live in the forest with the animals that mugged me.

    But, then again, seeing how I already know the crop farming business from

    RF:3, I'll stick with the weeaboo homeland and leave the woman's town for a

    later version. Rutger leaves, telling you that you can come back and join

    anytime you'd like. So much for big life decision.

    You'll be given a new outfit, told to forever abandon your western ways.

    Instead of issuing identification cards, apparently your loyalty is determined

    by what you wear, yay!

    You'll also be introduced to a tunnel that's currently blocked up, but

    formerly was used to travel between the two towns, followed again by a

    mysterious green haired princess Leia that magically appears. The force must

    have skipped a few galaxies over.

    Now we're given a chance to name our empty farmland, given a limited six

    characters, don't expect to name it something perverted, silly or funny. I

    personally chose "Assbut", forsaking the proper spelling of "Butt", it'll

    weigh heavily upon my heart for the rest of my life. The sensation, it stings.

    Now we've got some movement instructions (didn't even say it from an out of

    character context, way to script). D-Pad = movement, L toggles between running

    and walking. B allows you to jump, followed by Ina talking down to you and

    telling you not to run into walls. I certainly showed her by face butting the

    side of my house a few times!

    When you're done showing that house who the boss is, Ina will send you on your

    first epic quest. You'll have to face the mighty plains in a death defying

    struggle to find a.. flower. Oh, this is going to be a hard guide to write, I

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    tell you what. Head south along the road to see a blue bell flower swaying in

    the ferocious territories of the.. wind...

    Ina will issue some more commands, instructing you to throw items with the A

    button, and keeping them with the Y button. She tells you not to throw the

    flower, and she'll interrupt you every time you're in mid-chuck and make you

    hold onto it. I knew I should have gone to the frilly town of Bluebell

    instead.

    Alright, now we've broken into this poor sap's house. I'll go over all of the

    basics starting from the lower lefthand corner and moving clockwise around the

    room.

    - Calendar, this is important for developing relationships and earning other

    types of rewards. It'll tell you when people have birthdays (cake symbol),

    Cooking Festivals (tophat symbol), holidays (star symbol), and harvest

    competitions (turnip symbol.

    - Carriage, added at the beginning but useless until later. It's what you use

    to change your horse carts. Your horse cart affects your storage box maximum

    capacity.

    - Radio, added later from a request. It tells you today's forecast and

    tomorrow's potential forecast. Only useful in telling you whether or not you

    should stock up on specific items due to Rain.

    - Storage, this is used to store things. It also makes mention that items will

    stay fresher while stored. Sweet. We start off with 12 slots, but a 1/1 page

    screen, so I assume we'll be able to get more space as the story progresses!

    - Bed, this is where you bring the local babes back. Er, I mean.. this is

    where you rest to end the day and start the next. Er..hrm.. Apparently if you

    stay up after 5 AM, you'll pass out and wake up in Bed. This is an important

    feature of the game, since this is also the only place to save the game.

    - Bookshelf, this is where we can check our assets. I'm guessing this just

    leads us to see how well we've been doing and how much our net worth is.

    - Vase, we can put flowers in there to wilt to their impending demise.

    - Kitchen, this is where you cook food. You can make things blindly and write

    down the recipe later, or cook from a recipe or even cook and adapt from a

    recipe. Sounds pretty complicated, but probably very exploitable.

    - Charlie Brown's Christmas Tree, it's a perching spot for the rare pet, Owl

    to sleep.

    After you've become acquainted with the house, be sure to hit the sack. It'sbeen a long day full of wagon accidents, animal muggings and demanding broads.

    You deserve the rest.

    In the morning the darned broad will be back and dragging you out of your

    precious man-cave-in-development to introduce you to the town.

    - The Message Boards, this is where you accept (re)quests. Salvagable, let's

    grab a shovel and go defeat some ferocious squirrels in the wild! However if

    you ask her to explain the requests, she'll crush your dreams of becoming a

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    mighty warrior and tell you that it's about delivering items for rewards.

    The three things to remember about quests are;

    * If you fail, the recipient will no longer accept the items, but you wont be

    penalized for failing.

    * Put the deliverable item in your bag and talk to the recipient to hand it

    over for the reward.

    * If you don't have space in your inventory, you'll have to toss the reward or

    another item to complete the request.

    Before you're given a chance to do your own thing, Ina forces you to take a

    request and drags you back to your farm. At least she teaches you how to do

    what you came to this podunk town to do, farming.

    Farming is seperated into four steps, clearing grass and weeds, tilling the

    soil, sowing the seeds and watering the potential cash crops.

    She'll hand over your handy dandy scythe (okay, a sickle) and teach you how to

    use the quick equip screen by pressing R to wield it in all of it's mighty

    glory. It's your duty to lead the gentle sheep (see: grass) through the gates

    of hell, bwahaha.. okay it's just clearing some grass. Move to the highlightedsquare and hit your handy dandy A button.

    Next she'll hand over a Hoe, and not the kind you're thinking about you little

    pervert, the farm tool. It's used to till soil. Quick equip it and go show

    your wrath to the nearby soil.

    Now we'll be given seeds, followed by watering can. Sew the seeds by the same

    method as above. The watering can on the other hand is much more complicated,

    you can't just equip it and use it. You have to fill it with water, then use

    it. Finally some challenge! Now we must make our way up the mountain to the

    fresh ice caps and fill our trusty dusty watering can.. or hit up the pond

    three tiles away.

    The steps for growing crops is explained in the complicated diagram below:

    Diagram time, oh how I love diagram time.

    Seedling-> Plantling -> Profitling.

    Wait a second, there's also some more knowledge to rap about here. If you

    don't water your sprouts every single day, they tend to wither and die.

    After a plant has grown lucious and large into adulthood, you can pick it and

    sell it off to the highest bidder in a fast paced auction like environment.

    Wait, you just sell them? What the hell, game, where's the action? (spoiler

    alert: never).

    You'll be able to tell how well a crop is doing by a star level. To raise the

    star level, use some fertilizer. Ina also tells you to fertilize while your

    plants are growing, apparently not before you sow the seeds.

    If you're like me, you'll want to start farming immediately. If you're lucky,

    you'll find a mole living beneath your freshly cleared grass, I found it

    easiest to hit it with a Hoe until it screws off. Little bastards.

    Anyways, if you hold down a directional button while performing an action,

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    you'll move to the next applicable square. This should help you in clearing

    and tilling up to the tree, playing whack-a-mole along the way.

    After that, go pick your turnips. A stalker will reveal themself, but ignore

    it for now. Gather all 9 and head in to the kitchen to make a few fresh turnip

    salad to help with your stamina gauge, although it's not much make sure to eat

    some if you find yourself almost out of blue in a river of red.

    Leaving to bottom left, you'll walk in on Ina looking through a shipping bin.

    These beautiful boxes are how you earn money. You put things in and the money

    is delivered the next morning. Pretty simple, right? I started off by shoving

    four turnips in as well as the fertilizer, it's all seed money, my friends.

    Remember, whenever you close the bin, you can't take anything you've put in

    out of it.

    To the right of the Shipping Bin, we've got Kana's Animals. It's open 10AM-

    5PM, closed Friday, Saturday and Festivals. Inside is Kana, either a butchy

    looking girl or a feminine looking guy! They claim to be the tranny to go to

    for anything horse related. Now what does that mean? Darned if I know, I just

    read the nearby book, unfortunately it only speaks about carts.

    Heading further south, we're greeted with the Free-Clinic, for all of your

    rambunctious cures. Inside are Dr. Ayame and her assistant, Hiro. The old hag

    tells you to work harder, and the young boy tells you to take it easy. Classic

    good cop bad cop, but don't fall for their trickery, make sure you don't work

    at all and exploit inherent glitches in the system to finish the game! They

    also don't tell you any further details about their business, much like Kana.

    To the left of the free lcinic, Raul's Shop. Open 8am to 8pm, only closed

    Sundays and Festivals! After some obvious racist stereotyping, the little guy

    offers to let you view his items. From what I can tell, he has limited stock

    that will likely change from day to day.

    To the right of both is the Request board, sweet, we're getting to know our

    town! There's two requests up, but I'll leave that for later. Let's get

    further acquainted with our town and head to the right to hit up the Town

    Hall, where we'll talk with Ina about useless stuff! Namely a tour of the

    town, but we don't need that, we're heroic explorers!

    Heading further south, we'll be met with Yun's Tea House, open 10am to 10pm

    aside from Tuesdays and Festivals! This is where you can buy food to restore

    stamina in the off chance that nothing else is readily available. It features

    some old hag and grand child.

    To the right is Gombe's Seeds, open 10am to 5pm, closed Mondays, Tuesdays and

    Festivals. Be sure to stock your seeds accordingly.

    Heading south we'll hit Mako's Orchard. He'll teach you the inns and outsabout fruits, seeing how he's the biggest fruit in the village!

    Now heading back north, beyond the shipping bin we'll be greeted by a little

    kid, Ina's kid to be specific. She locked him out of her house, what a cold

    hearted woman. Further along there's a sign, Mountain path to the west and the

    village to the south. Before we head out to the mountains, let's head east to

    talk to Sheng, the town's smithy. He's also apparently obsessed with Pandas

    and wont tell you a thing about his craft right now. Primadonas.

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    Alright, let's hit up that request board to take up Kana and Gombe's requests.

    They also teach you two skills, bug catching and fish hand-fishing. It gives

    us a reason to go to the mountains, so let's go party hardy.

    When we leave the town, we'll be greeted by Mako that makes some underhanded

    comments about nuts and flowers. Oh, wait, he's suggesting you collect them

    for money, he's not that bad of a guy after all.

    Along the mountain path, there's a lot of animals to screw around with. Just

    pick 'em up and chuck 'em around. At this point in time we're not allowed to

    take any home (aside from bugs), so just enjoy ticking off PETA a bit.

    When you're ready to progress with the requests, head southward to do some

    good old fashioned hand fishing as Kana explained, or westward to find that

    green colored Locust near the boundary of this map.

    After you've caught the green piggyback locust and the sweetfish and killifish

    duo, be sure to turn them both in to their new respective owners to get a few

    late night crops going with your two seeds and food.. alright that's about all

    for the first day. Dump all the junk you found in the shipping bin and hit the

    hay after watering your plants!

    ~Spring 3, year 1.

    Before you can even get your day started, you've got an unwelcome intruder.

    The Green-haired Leia breaks into your house (magically, I might add, there

    should be some law against that) and starts requesting stuff from you, the

    nerve!

    She introduces herself, she's the H. Goddess.. wait, really? If there are

    those of you that live your life in the gutters of the internet, we all know

    that H. stands for Hentai. Oh, Harvest Moon, you just got interesting.

    Wait, what's this? Oh, oh god no, the HARVEST GODDESS. That's rather

    embarassing. If Harvest Moon games weren't targeted towards adults, I'd feel

    rather shameful for ranting in the worst possible ways.

    Anyways, if you couldn't see it from a mile away, it's your job to get the two

    Towns to make friendly with each other. This is also where the guide isn't

    going to be a day by day suggestion fest. Seriously, did you think I was going

    to put 120 day sections into this guide? Oh, you sillies.

    We're told to help bring peace four times a month, on the designated cooking

    festivals atop the mountain. Apparently if I win for my town, it'll make both

    mayors realize how awesome my town is and instead of pushing the "your food

    sucks lolol" debate that closed the tunnel up in the first place even further,

    everybody will have a sudden change of heart. Makes sense.

    When you leave, you'll be greeted with a new horse, since your last horse wasinjured and broke your little red wagon, they shipped it off to the glue

    factory. You'll be stuck naming this new horse, god damned sims amish,

    couldn't even come with pre-stocked names.

    The controls for Rexass, or whatever you decided to name your spledid new

    equine are simple A to mount, B to dismount. He pulls along the wagon to carry

    extra phat l00tz. Apparently the horse's storage is shared with the storage in

    your house. Am I right in assuming that I'll be trading with the nearby

    settlement of Bluebell? I can almost assure it.

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    One last control is to hitch and unhitch your cart, while mounted on your

    horse just hit the R-Trigger button.

    !@# Spring [Spring]

    - Cooking festivals are held every 7th, 13th, 19th and 29th.

    * 7th is for Salads, we're given Turnips at the start which work for this.

    * 13th is for Soups,

    * 19th is for a Main Dish,

    * 29th is for a Desert,

    - Birthdays are as follows;

    * Spring 4, Georgia.

    * Spring 6, Mako.

    * Spring 8, H. Goddess.

    * Spring 16, Rutger.

    * Spring 20, Ash.

    * Spring 24, Cheryl.

    * Spring 27, Nori.

    - Konohana Festivals are as follows;* Spring 9, Cherry Blossom Festival, bring a dish to Town Hall to share.

    * Spring 15, Children's Festival, bring a rusty van and candy.. wait, really,

    bring desert.

    * Spring 25, Spring Crop Festival, Turnip competition.

    **(Year 1 Turnips, following years are Potato, Cucumber, Cabbage,

    Strawberry then back to Turnip and follows the exact same order.)

    - Bluebell Festivals are as follows;

    * Spring 14, Harmony Day (Japanese White Day) If a girl, boys will come into

    your house and give you chocolate. If you're a boy, give girls chocolate for

    1,000FP.

    * Spring 26, Animal Festival. (Odd Numbers chicken festival, Even numbers cow

    festival.) It's a competition based on heart levels. Brush that cow and throw

    that chicken 20,000 times for a win.

    For the lackluster choices to bring to the Spring Cooking festivals, our

    kitchen comes pre-stocked with recipes for Turnip Salad, Turnip Soup,

    Marinated Fish and a couple of deserts.

    Fortunately enough, Ina keeps you covered for the seventh, can anybody say

    ringer? After Ina cheats you to Victory, she passes off some booze, another in

    a long line of poor choices for this mayors of ours.

    This also brings up one very important question, do you care more about

    finishing the game, or more about farm expansion and being rich? Purple

    requests come once a month at the first. They all come from Eileen, and Tunnel

    digging Requests always outrank Farm Expansion in priority. What this means isthat if you want to quickly expand your farm and fail every cooking

    competition to unlock seeds years earlier, this is the best time to start.

    Tunnel digging quests come in three varities, at 3, 6 and 10 hearts. The first

    at 3 hearts (summer 1 will always be a farm expansion request) will be

    unavoidable at Fall 1 (even if you lose all 8 cooking competitions, you'll

    still be at 3 hearts. I think.)

    Finishing the tunnel earlier makes request farming that much quicker, where

    you can just go from town to town quicker as well as chances for Ore Stones

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    laying around. Expanding your farm, on the other hand, leaves a lot more room

    for profit, to the point of skipping every event and selling all livestock

    until Fall year 2, when you can get your Draft horse and Chicken Cart and then

    stock up on Milk and Eggs that will never rot and last you for the rest of

    your game.

    I did the mistake of my first run through this game and won cooking

    competitions. Unlocking seeds are much more important during the first year

    than say an ore stone laying on the ground every 20 days. Opening up Makers as

    well as your Rice Patty and extra Crop space is much more important over the

    long run.

    Now, what's left to do? The game is essentially limited to requests and

    competitions, topped off with festivals. There's story progression, but the

    point of these games isn't to complete the story, but to enjoy an infinite

    grind mode.

    Throughout the month, the animal shops will randomly stock Dogs, Small Dogs

    and Cats. They help, but they're also a hindrance. All they do is herd 1

    animal related to their job until you get them up on the heart meter. The

    problem is that their heart meter raises slowly unless you abuse exploits withmaking them fetch instantly at night for about five minutes per night for a

    few days. The only benefit to these animals is that they bring in your

    livestock at night. Pets don't need to be fed, it just raises their affection

    meter a little every day.

    The more important suggestion is to check up on Jessica's shop and buy 2

    Chicks, 2 Calfs and 2 Lambs. Every day, interact with your Livestock, brush

    the Lambs and Calfs until they become Sheep and Cows, then you can Shear and

    Milk them for even more heart points. The more affection they show towards

    you, the better quality in phat lootz that you steal from them. At first, just

    selling Wool on it's own will have a decent turn around, and in general while

    you're a citizen of Konohana you wont be able to use a Maker to further

    produce higher selling items from any livestock. What does this mean? It takes

    about two minutes a day to take care of all your livestock, and it's a minimal

    amount of money, but it's also the only way to get some cooking ingredients.

    All in all, I don't really feel Livestock is worth the effort if you're

    sticking to just Konohana, so having two of each will supply you with Request

    items and small amounts of money. It costs about 110g every two days to keep

    them fed without pushing them out of the barn. As a further sidenote, you can

    sell animals you don't want anymore in the off chance you're tired of dealing

    with their crap and don't want to let them die. The selling price isn't much

    higher than what it cost you to buy them as babies, so it's kinda pointless.

    Spring 8th, Old Lady Yun sneaks into your place to share some killer Pot. She

    then explains how to use the pot, you fill it with goodies then put it over an

    open flame, then cook up a bunch of delicious treats. Double cooking rice(rice then cooking cooked rice into rice porridge) is a decent way to earn

    money early on, about 50g per every bit of rice you cook, flour is much the

    same (you only cook it once in the pot) will earn you 20g per, but something

    is better than nothing, rice and flour are request rewards and sold at the

    general stores, Bluebell tends to stock Flour and Konohana tends to stock

    rice.

    It's really slow at first, but the first day you do this you'll be able to buy

    about 10 more, then the next day 20, then the next day 40, then the next day

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    80, not actual numbers but you get the point. The more money you can invest in

    it, the better return.

    If you haven't already started using this exploit, I suggest you focus all of

    your available gold into it. Why, you might ask? So you can buy a bamboo cart

    and upgrade it to get a lot more storage. This helps a lot in clearing

    requests faster, the flaw is that it'll leave you with nothing to do for a few

    minutes until you wait for your night time so you can water your crops a

    second time.

    Somewhere between spring 8 and 12 Eileen will break into your house in the

    morning and solicit some shady work. Hey, she's a carpenter, all carpentry is

    shady business. Which unlocks the hammer time quest, which can be completed by

    giving Pandaman 8 rocks. The hammer is used exclusively for smacking Horses to

    make them run around frightened. Also flattening ground and breaking rocks

    into material stone, but that's less entertaining.

    Lo and behold, when the thirteenth approaches, you get a visit from a cheating

    mc cheater pants that's come to make you cheat. You'll be given some

    Chamomile, an out of season Onion and the instructions to shove them in your

    pot and cook it until the cows come home. I also discovered something very funwhile waiting for the cooking competition to start, if you smack a hammer near

    a horse it scares the back apples out of it and it dashes off. Chasing it is

    quite enjoyable.

    Also as a sub note, if you've got the gold to spare, stock up on turnip seeds.

    I suggest about 15~20. The spring harvest festival will arrive soon, and even

    though you've got some Turnips chilling in your storage (you should, you

    slacker), it doesn't hurt to have another batch on the way. Best planted

    around the sixteenth or seventeenth, both days that the seed shop is closed.

    Also since you can't create seeds from crops yet, you'll probably be best off

    just turning in whatever Turnip you've got and taking the friend points.

    Otherwise you'll need to power level a turnip with some fetilizer, more in the

    advanced crop section near the bottom.

    Children's day approaches on the fifteenth for some good old fashioned

    underage plumpening. Everybody sits with tea and makes the town's local

    children feast upon desserts. If you haven't been doing Bluebell quests and

    saving the few dessert rewards, Hiro tends to reward green rice candy. If

    worst comes to worst you can buy desserts over in Bluebell.

    Come the nineteenth, Ina will barge into your house and shove some flour and

    oil down your throat and demand you make her Spaghetti. The nerve. If you win

    again, Ina will load you up on booze. Standard behavior coming from a single

    mom. oooooooh, snap.

    On the twenty first, the good old H. Goddess will come in demanding respect

    and ritual sacrifices. She introduces you to the multiplayer fields, whichfunction slightly differently. You can set which season it is, plants don't

    wither and anybody that plays with you can do anything they want on your

    field.

    This might also be the day that your first pet becomes available, but it's

    most likely just because I figured out how to buy livestock on the twentieth.

    On the twentythird, Ina will barge in and tell you about moving. Just go to

    the town hall in the town you wish to live in anytime between the twenty third

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    to thirtieth. Simple, right? A day later then you'll be a resident of the

    opposing town.

    When the twenty fifth comes along, it's your duty to bring Ina the most rotten

    Turnip you've got and revel in the fact that you made your podunk town feast

    upon it. If you want to win, however, you need above a 2.5 star turnip.

    After you fulfil 20 different requests, you'll get knocked up to level 3,

    which allows 18 requests and rank C requests to be undertaken. God damn sweet.

    The Twenty ninth will come, and more cheating ensues for the final cook off of

    the month, Desserts. She'll hand you an egg and some milk, put them in the pot

    and voila, you've got some pudding. Ina also vows that she'll never cheat for

    her town's sake ever again, glad she has had a change of heart.

    The thirty first brings a friendly reminder to dig up all your crap, since

    it's going to die in a day. Take care of any loose ends (a lot of requests

    will end on this day) and hit the sack to welcome Summer and a bit more fun.

    !@#Summer [Summer]

    - Cooking Festivals* 9, Salad.

    * 14, Soup.

    * 19, Main Dish.

    * 28, Desserts.

    - Birthdays

    * 7, Grady.

    * 12, Dirk.

    * 13, Kana.

    * 17, Jessica.

    * 21, Diego, Raul and Enrique.

    * 23, Laney.

    - Konohana Festivals

    * 3, Critter Contest.

    * 15, Angling Contest.

    * 25, Crop Competition, Radish.

    **(Year 1 is Radishes, Onion, Tomato, Corn then Watermelon.)

    - Bluebell Festivals

    * 6, Hill-Billy-Handfishing day, bare hand fish up 12 fish for first place

    and 1,000 FP or 500 otherwise.

    * 10, Flower Day, give flowers to villagers for 1,000FP.

    * 18, Star Gazing Festival, view stars at 8pm, go straight to bed after.

    * 26, Animal Festival. Odd is Dog, Even is Cat.

    Summer Wonderfuls are obtained from any gathering node in the zone (got bothin a row off the first after the zipline from Konohana) during Typhoons.

    As soon as summer starts, you're giving a fishing pole! Frickin' sweet. Just

    kidding, though. The time it takes for a fish to bite is completely random,

    ranging from anywhere between 5 seconds to 5 minutes. Then you just spam the A

    button and victory, you fished up an old boot. This is also the only way to

    fish up that evasive Musa Salmon and Goby which have plagued your request list

    for the last week. There's four spots throughout the mountain path, they're

    the docks you've been gleefully jumping off of to find poison mushrooms at the

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    Also, this should be your last chance to plant Radishes for the upcoming

    festival. I highly suggest making a furrow (you should only have the level 1

    hoe right now, so 10 should be your cap) and filling it with anywhere between

    2~8 fertilizer for some radish power leveling. This method you'll be able to

    get a 3~4 star Radish for a victory. Also a side note, I won first place with

    a 1 star radish, rewarding an Agate, so it might have a hint of random

    factors.

    Aside from birthdays, there's not much to do until the Radish competition, so

    I'll create a small checklist of things to make sure you're doing.

    Checklist!@#

    - Speaking with your Beau and giving them gifts once a day. Each marriage

    candidate has three days out of the week and times to allow for Dates which

    add to their friend points.

    - Speaking and gifting your beau's family members, you need to be fairly

    respected by their family to be able to marry them.

    - Check the gathering point behind the waterfall daily, it has the best chance

    for ore stones which you'll need.

    - Pick up animals and toss them around, it helps with their friend pointswhich have their own benefits.

    - Clearing these pointless repeated requests. I know it's a hassle, but friend

    points and miniscule amounts of money add up to a waste of time. It's also

    necessary to hit Request Veteran, which only raises your max cap of requests

    to 22.

    - Waste any excess G on Rice or Flour for miniscule amounts of profit.

    - Continue to collect rocks and logs for Material Stone and Lumber. Not much

    use for it yet, but might as well stockpile now since there's only three

    different star levels at this point in the game.

    After the Radish competition you've got your final cooking competition of the

    month, Desserts. I just went with my highest level Milk and Egg for a simple

    pudding. There's not much you can do without being a resident of Bluebell, but

    at this point in the game it's not like you'd have access to the makers to

    make anything complicated anyways.

    You've got a few days until the month ends, so I'd start putting some time

    into destroying any crop that wont be harvestable by the 31st. No real reason

    in it, but if you're like me and are too lazy to eat food to restore stamina,

    it leaves you with a few days to pre-load Furrows, and as we all know, the

    best time to create a furrow is when you're not interrupted when at the 37th

    chain.

    If you've got nothing better to do, refer to the checklist. You'll be needing

    material stones and lumber soon. Gather up and stash some Bamboo to give to

    Sheng before it rots. You'll lose fireflies at night when you go from Summer

    to Fall, so pay attention to that if applicable. Otherwise do as I did, ignorerequests, feed your livestock and go to sleep after watering your soydaname.

    One last note before switching to fall, make sure you get at least one

    Chamomile. Reason? It no longer spawns in the Fall and thus leaves you with

    little or no choices for a Salad because your Turnips will be rotten by this

    point. The only other alternative is the multiplayer field through Potatoes,

    Radishes, Turnips or Tomatoes. Tomatoes add a choice of Salad, Radishes add a

    choice of Soup.

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    !ZOMG! Fall [Fall]

    Oh, Fall, how decent you are. If you're a player like me, who is only playing

    an action packed game like Harvest Moon for the sake of miniscule amounts of

    money in the form of gift cards, you're going to want to hang yourself from

    the barn.

    The Fall isn't all bad, it's the first season with relatively easy to get

    resources that do earn a profit. Yellow Dragonflies. Except the Damselfies,

    every other yellow dragonfly is worth 200~400 a piece. Not bad, not amazing,

    but you'll catch 2~5 going between the towns.

    Also, based on your relationships, you'll get one Purple and one Red request.

    I'm assuming somewhere around 6 hearts between the Mayors will unlock the

    first level of tunneling, which means that you've got a new gathering point.

    Randomly on each side of the mountain, Scrap Metal, Copper or Ore Stone might

    spawn.

    For the red requests, I got a Work Outfit and Spice Rack.

    Regular Requests are much unchanged, you wont see any 1 star requirement

    quests quite yet, but you'll get some Fall variations. Every day, gift yourspouse-to-be and their immediate family then do whatever you need concerning

    your monetary income. I'd suggest skipping through the next 2 years with fail

    dishes and anything you can buy at Yun's tea shop almost exclusively for the

    sake of unlocking new things and the undecaying cart, but it costs 300,000G,

    so.

    Winning Cooking contests only matters until you get to the full 10 hearts.

    Winning gets you almost an entire full heart, failing gets you what seems to

    be a sixth of a heart. If you've been doing well up until now, you'll probably

    hit full 10 hearts by mid Winter. When you get the full 10 hearts, sell off

    your livestock if you're living in Konohana. The only reason to participate at

    that point is for third year Seeds and rare stones.

    Anyways, enough digressing.

    Cooking Festivals

    - 7, Salad.

    - 14, Soup.

    - 21, Main Dish.

    - 28, Dessert.

    Birthdays

    - 1, Cam.

    - 8, Sheng.

    - 16, Rahi.

    - 23, Rose.

    - 27, Howard.- 30, Ayame.

    Konohana Festivals

    - 10, Music Festival. (Friend points for attending.)

    - 15, Moon Viewing Festival. (Starts at 8pm, ends your day after attending.)

    - 18, Flower Day. (Give any non-herb flower for 1,000 friend points.)

    - 25, Fall Crop Festival, Carrots.

    **(Year 1 is Carrots, Yam, Spinach, Eggplant, Green Pepper.)

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    Bluebell Festivals

    - 10, Music Festival.

    - 26, Animal Festival. Odd is Sheep, Even is Alpaca.

    - 31, Pumpkin Festival. Enter your house between 8am and 12pm to give Cheryl

    or any children you have Desserts for 1000FP.

    Fall Wonderfuls are obtained from Hand Fishing while it's raining.

    Fall 5, 10:30am. It's probably something specific (I always touch and screw

    with that bear.) but I got a cutscene with him skull bashing a boulder to

    oblivion. Might be coded, might not be, but it opens the way to the next map

    which you can just slide down anyways.

    Also more interesting things, this day was the first time I've seen a Rare

    Pet, the Owl. It takes you from the mountain top to either Town. It's food is

    available from the general shop and possible requests. The same day,

    thoroughbreds also became available for Rent, they can carry two jug carts at

    normal speed. They replace your little pwny from back in the day, replace at

    your peril since you wont be able to get a two jug cart until next year. Same

    note goes to both, neither need to be cared for, but Owls do have heart

    levels, but it's only raised from Petting and Feeding.

    *Sidenote, Owls will serve their purpose with 0 heart level. Raising the heart

    level only makes it sit on your head. The owl will fly you from the wooden

    platform at the peak of the mountain to the base of either town if the weather

    is clear.

    Fall 7, Ina breaks into your house once again to introduce some Russian

    violinist. Snoregasbore. It also winds up being the day of the cook off. Make

    anything you can, or grab any type of salad you've purchased and head to the

    mountain.

    Fall 10, Music Festival. Pointless little holiday that just adds friend points

    to everybody that attends, which is going to be your entire village. It's

    important to push you up to new flower levels to unlock more red requests, so.

    More sidespeak, if you've been doing requests very lazily, you've probably

    just unlocked Rank B requests, which unlike their Rank D or C brethren, are

    worth doing. They tend to require two different types of items in multiples,

    at least one star or higher. They also reward about the same amount of G as

    Rank C quests, but multiple items. You'll also most likely see seeds for in

    and out of season year 2 or higher crops. Thus only do requests that are Rank

    B or are easy enough to sit through the twenty seconds of idle, repeated chit

    chat. The best part about Rank B quests is the ridiculous rewards. Either

    it'll be an extremely rare item, or anywhere between 10~60 common items.

    Fall 14, arrival of Soup Competition. Win or lose depending on what you're

    trying to do with this game. This also marks something else important, thelast two days to get flowers for the flower festival. Fall isn't a bad time to

    get into the perfuming business, 3x Nadeshiko will always turn into a 3.5 star

    Pumpkin Perfume when purchased from Cam, so it's just 480x3+200G for 2080G

    shipped. You could also choose to farm the Flowers yourself, since Eggplants

    are mostly useless - not used in many cooking recipes and sell for very

    little, but a once a three day harvest, so profit margins aren't too terrible.

    Fall 15, Moon viewing festival. Go to town hall after 8pm, get FP and be put

    in front of your bed afterwards with two choices, go to sleep and save or just

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    go to sleep. In the day, make sure you gifted your bachelor(ette) of choice

    and their family, as well as shoving any livestock back into the barn.

    Fall 18, Flower day. +1000FP to anybody you give a flower to. You can get

    flowers for free, but they're a fair bit less common this season compared to

    last. I stocked up on White Roses (stupid random draws) and handed them out to

    Reina and Mako (I want the nerd girl, damnit) Hiro, Sheng and Nira. They're

    the only people that I knew had red requests at that point in time. On the off

    chance you didn't heed my warnings earlier, Cam's shop does open up on Flower

    Day of year 1 as long as it's not raining all day.

    Next cooking festival is on the 21st, Main Dish. Don't forget to get a few

    Rice and Oil from the general store for some super easy omeletes incase you

    want to win.

    Fall 25, Carrot top day. Carrots are quick to harvest, so even with 8

    Fertilizer in a furrow, you'll only have a 1 star Carrot until you've unlocked

    the seed maker. Even then, I still won first place using a 1 star Carrot, so I

    wouldn't suggest more than 8 Fertilizer since that still empties all 8 within

    a week in a 40 tile trench.

    Fall 28 comes along and the game likes to mock you by not allowing you to make

    complicated desserts. Pudding to infinity, brah. Take your win or your seeds,

    either or and get ready to lose out on a farm expansion for a bit more tunnel

    blockage cleared.

    Things to do before the end of Fall:

    - Finish capturing Dragonflies if you're planning to stock up on them.

    - Stockpile Fertilizer, I usually carry about 50 at any given time.

    - Gather 10 Old Boots and Old Balls so you can get your master rod in Winter.

    The first day that Gombe will sell seeds in Year 1 is Winter 2, so don't worry

    about destroying crops, and pray to Bob that it's not a full on rainy or

    blizzardy day on the second so you can start your crops early.

    On a seperate note, Winter sucks for crops. You'll have a higher profit turn

    around by farming Flowers than Daikon (your only crop before bok choy, which

    is your only other crop) and then turning it into perfume depending on what

    you're farming. Thus you might consider stocking up on Buckwheat or Soy Beans

    in Fall and just devote the entire month of Winter to limited profit from

    Master Rod fishing. Come Spring 1, Year 2 you should be getting the Rice Patty

    expansion, which can only be filled in Spring. Getting a bit ahead of myself,

    but flowers are your best bet in Winter.

    Winter!@# [Winter]

    This is just about the end of the guide that you're following! In Konohana,

    there's only one event in Winter, the snow festival. There's also the new

    years party as well as the month with the most birthdays. No crop competition!Everybody rejoice.

    Birthdays

    - 5, Hiro.

    - 9, Eileen.

    - 12, Yun.

    - 19, Ying.

    - 22, Gombe.

    - 27, Reina.

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    At this point it's just about enjoying the game for what it is, which I really

    can't. It's not a bad game, I'm just not that kind of Gamer. I'll never get a

    high enough request level to cover Rank A requests. I'll never grind out

    400,000,000G to unlock everything. I'll never raise friendship level with

    anybody besides the wife-to-be to max just to see the different character

    text.

    That's just the kind of gamer that I am. I will, however, include expansion

    details. Most of it is just more room to farm with, but there's also the

    Makers, Beehives, Pond and Rice Patty.

    The things left to do are extremely limited to perfectionist completion,

    Marriage and Expansion. It will take you roughly 8 years to finish all of the

    expansions for both farms and the tunnel.

    !#@!$Junk I just said I'd cover! [Junk1]

    - Beehives, shove a honey comb into this, add perfume and you'll get honey

    based on the level of the comb and perfume.

    - Pond, here you can farm fish. Just stick them in and they'll breed, great

    for controlling request rewards.

    - Rice Paddy, fill the patty with water every spring and use this to farm

    rice. Only useful for going for those 5 star dishes that you can't get

    otherwise from the general store rice. Slow to raise, no need to attend the

    crops.

    - Makers!

    * Bluebell has Yarn, Fermenting, which are unlocked by Eileen's pasture

    expansion, pet playpen and Maker Shed. After that you can add the Beverage

    maker. You need to complete 3 expansions on the farm before you can use the

    makers.

    * Konohana has the Seed Maker and Grain Mill available after three field

    expansions, Waterwheel and Rice Paddy. After that, you can add the Pickling

    Pot. You need to complete 3 expansions before you can use the makers.

    Makers are used to process items into more profitable items. Sounds simple,

    right? Stick items in, wait a while and it comes out worth more than it went

    in. After you unlock makers in one area, they're accessible to you no matter

    what town you belong to.

    !@#More Junk beyond further Junk. [Junk2]

    - Trees, they're unlocked in Year 2. They come in Tea trees (produce every

    month but winter) and Fruit (Produce only in their specific season). It takes

    about two months for a tree to completely grow, and then produce only during

    their month, once every 2~7 days depending on it's type.

    * Tea Trees require only one slot.* Fruit trees require a 3x3 grid.

    ** Trees don't need to (See: can't) be watered. Just plant 'em and forget

    about 'em.

    - Wild Animals, they give you gifts or do certain things for you based on a

    friendship rating between 1~1000. Touching them every day gains 5 FP and 10

    for feeding them. I seriously don't bother with them. Bears seem to move

    boulders based on other things (Tunnel Expansion, feeding them Honey) so I

    honestly don't bother with this.

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    They give gifts on sunny days when you move up to the middle of the peak of

    the mountain. They wont show up on festival days.

    - Alchemy, in year 2 you can unlock Oracle and her shop. She'll create

    potions, fertilizer and kitty crank (pet potions I guess, but I like sounding

    sleazy.) Tuesdays, Thursdays, Saturdays and Sundays, go into her shop between

    4-10pm and she'll make you potions with your mats and 1000g.

    !#~Expansions

    You get 1 expansion at the start of your month, with tunnel expansions taking

    priority above farm expansions. Each expansion takes an amount of G as well as

    Material Stone and Lumber depending on how deep in a tree it is. The first two

    expansions denoted by - are the core expansions, and everything below each is

    what is unlocked by the previous.

    The D, C, B and S are just the quality of the expansion tier.

    The following are the available expansions;

    Konohana- Remodel S, Upgrades your house to the size to have a child.

    - Make Field C, adds one crop field.

    * Make Field C, adds one more crop field.

    * Make Field C, adds one more crop field.

    * Make Waterwheel and Rice Paddy C.

    * Pickling Pot B.

    * Fish Pond C.

    * Make Rice Paddy B, makes a second Rice Paddy.

    * Make Rice Paddy B, makes a third Rice Paddy.

    * Make Rice Paddy B, makes a fourth Rice Paddy.

    * Make Field C, adds one more crop field.

    * Make field C, adds one more Crop Field.

    Bluebell

    - Remodel S, Upgrades your house to the size to have a child.

    - Pasture Expansion C, increase maximum livestock to 11.

    * Pasture Expansion C, incerase maximum livestock to 16.

    * Pet Playpen C, allows faster pet friendship growth.

    * Make Field C, Build a large enough field for trees.

    * Maker Shed C, Building containing maker machines for Yarn and Cheese.

    * Beverage Maker B, Beverage maker machine.

    * Bee Hut D, allows the use of a bee hive.

    * Bee Hut D, adds a second bee hive.

    * Bee Hut D, adds a third bee hive.

    * Bee Hut D, adds a fourth bee hive.

    * Bee Hut D, adds a fifth bee hive.

    * Bee Hut D, adds a sixth bee hive.

    !~~!Marriage!~~! [Junk3]

    When you've raised your friendship enough with your potential bachelor(ette)

    you'll sometimes get special dates (depending on flowers and area chosen for

    date). After viewing every special date and capping off their flowers, the

    general store will stock a single Blue Feather, which can be used to propose.

    If you destroy or lose the Blue Feather, it's gone for good. You'll be a

    spinstress for the rest of your life.

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    Other than that, you also have to have a bigger bed before you can get

    married.

    After you complete the Remodel S expansion, and you're married, you and your

    spouse can pop out a child. The only thing being married and having children

    does is allows you to celebrate your birthday. Pretty pointless, right? At

    least in RF3 you'd smack your wife until she made you lunch as well as having

    the children of the corn lingering around your house during sleeping hours.

    There's also apparently a jealousy point system. If you cheat on your wife,

    your wife might get jealous. If you do wifey things with your wife, the other

    girls will get jealous. They'll all start treating you poorly based on

    jealousy level (doesn't affect friendship) and stop accepting gifts. Leaving

    you to have to say you're sorry and mend ways like a wuss. Just an interesting

    system delving deeper into standard scripted branching paths of dating sims.

    tee-hee.

    !@# Requests [Quest]

    They suck. You have to do a lot of Requests to rank up, and even when you do,

    they still suck until Rank B. Most Rank B quests are designed with the air of

    "lol, you shouldn't be doing this until year 2!" in them since they requireunlocked ingredients or makers. Anyhow, they're all the same with one small

    variance, and I wont get into a list of all the small variables.

    Rank D quests require any rating item, usually only 1 or at most 3. They have

    the lowest rewards in both G and items. Usually only request items you have

    access to that season.

    Rank C quests are Rank D quests but require more of the same seasonal items

    and tend to pay off twice as much G. Unlocked at Request level 3.

    Rank B quests require two different items with at least 1 star in multiples.

    Their G reward is typically the same as Rank C, but the item rewards can range

    from a lot of crap to some amazingly rare seeds. Unlocked at Request Level 5.

    The two different archtypes of quests are simple.

    A.) Get this for me.

    or

    B.) Get this for this person but report back to me.

    Then after that, depending on the difficulty of Request, each character has

    it's own archetype of Rewards. For example, Raul, Enrique and Diego will all

    reward Curry Powder, Oil and Oil respectively. When you complete Rank B

    requests for them, you'll then get Curry Powder and Oil, or Oil and Curry

    Powder respectively. On the other hand with Rose and Rutger, their main

    rewards are Chicken Feed and Plums (respectively, god I love that word.) Theirsecondary Rank B rewards, however, have a much larger pool of rewards that

    vary from quest to quest.

    !@#Crops [Crops]

    Crops are confusing. Not really, though. They're plants that you grow into

    Flowers, Fruits or Vegetables. Then you turn those phat l00tz into money, food

    or seeds.

    There are two different types of Crops. One Time Harvest and Multiple Harvest

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    (OTH and MH from now on).

    Crops have certain Stages. Typically it's seedling, plantling and profitling.

    OTH crops tends to have a higher sell value, but can't have their level raised

    as efficiently as MH. MH crops are similar but not exactly the same. Where

    almost all OTH crops are three stages, MH are four. Seedling, Plantling,

    Advanced Plantling and finally Profitling. After you pluck it at Profitling,

    it reverts back to Advanced Plantling.

    The next important part of Crops is the once and twice a day methods. You can

    water them once a day in the morning and hit the sack immediately and harvest

    them at their maximum day count. If you water them twice a day, it's usually

    harvestable 20~% faster. What determines if you can water a plant twice a day?

    It just needs a 12 hour difference between the times you watered them. The

    rules are simple;

    If not raining, you can water once at 6am and then again at 6pm.

    If raining the first half of the day, you can water them once at 6pm, counting

    as twice watered.

    If raining the second half of the day, you can water them once in the morning

    at 6am or let the rain do it will only count once that day.If raining all day, you can't water at all and the rain will only count for

    once watered. (This includes Typhoons.)

    When you look at a seed, like Carrots for example, it says; "Fall crop,

    harvests in 5 to 7 days." The 7 days is the combined Stage 1 and 2 time. 4

    Days as a seedling, 3 days as a plantling. The 5 days is if you water it twice

    a day, 3 days as seedling, 2 days as plantling. This also raises questions

    such as; "Should I always water twice a day?" which in most cases you should,

    and in some cases no, you shouldn't. Why you ask? Well, that's based on the

    next sub category, Fertilizer.

    !@# Fertilizer. [Fertile]

    Fertilizers are little jugs of green goodness that raise the star quality of

    items every day. It works in two ways, either it applies it's affect to

    everything in the Furrow, and in the case of being unfurrowed, to the 8

    surrounding squares.

    How does Fertilizer fully work? Every day it adds 1 Star Point for each

    fertilizer nearby or linked to it. Every 30 Star Points, the crop gains one

    Half Star, capping off at level 5 with 271 star points, with a cap of 300.

    (Figures taken from Fogu.com/hm10)

    OTH plants wont gain SP if you leave them in the ground, only up until their

    harvestable state.

    MH plants will gain SP even after harvesting, thus leaving them as the better

    crop to level up until you get the seed maker.

    The best way and time to do this is when you've unlocked the Seed Maker, since

    crops will continue to rot while in storage, but Seeds never will. Dig up a

    furrow 11~31 tiles long (depending on the crop). The longer a furrow, the

    faster Fertilizer drains (regardless of how many crops are actually planted in

    it) so power leveling OTH crops will be a huge monetary drain.

    Example 1; Carrots. 11 furrow ditch. Costs 10,150G.

    10 Fertilizer and 1 Carrot seed. Carrot seed gains 10 SP every day. Gaining 50

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    SP for watering it twice a day, and 70 for watering it once a day. As far as I

    know, SP doesn't carry over and only Star Level does, so you'll be pulling out

    a level 2 Carrot if you water it once a day and a level 1.5 carrot if you

    water it twice a day. Benefit though is that the fertilizer will last just

    about a month long.

    Example 2; Carrots, 21 furrow ditch. Costs 20,150G.

    20 Fertilizer and 1 Carrot seed, equals 20 SP a day, ending with;

    1AD 140 SP for level 3.

    2AD 100 SP for level 2.5.

    Fertilizer sticks should last up to 3 weeks, though.

    Example 3; Carrots, 31 furrow ditch. Costs 30,150G.

    30 Fertilizer and 1 Carrot Seed, equals 30 SP a day, ending with;

    1AD 210 SP for level 4~4.5 (level 5 starts at 271 SP)

    2AD 150 SP for level 3~3.5.

    In example 1, you'll get a level 5 carrot by the end of the month, which you

    can turn into seeds and maybe mass produce a bit more seeds for the next Fall

    to turn around for 1060G per crop tile every 5-7 days.

    In example 2, you can get a level 5 Carrot by the middle of the month and use

    the setup to power level Spinach as well for even more profit.

    In example 3, you'll be able to do the above for both by the end of the month

    and be able to do a first harvest of level 5 for both.

    In the case of MH crops, since the same crop is there at the start and at the

    end of the month at the final harvest, using less fertilizer isn't a bad idea.

    In the case of starting with a 31 furrow ditch and one MH plant, by the third

    harvest you should have a level 5 plant, but not enough time to plant any of

    those level 5 plants and profit from them in the same month, so it's best to

    destroy a year of profit for the sake of much higher profit in the next year.

    The best way to earn profit is to power level a pineapple in Year 2 (see: fail

    every summer cooking festival in high hopes) and in the next year, use as many

    level 5 pineapple seeds as you can get paired up with Bounty Fertilizer (I'll

    get to it, keep quiet.) and then turning every loot into pineapple seeds and

    then shipping those. That provides something like 6 harvests of pineapples a

    year, 12 seeds per plant without any special fertilizer so about 120k per

    plant a year. Assume if in year 3 you didn't ship a single seed, that gives

    you 12 more seeds to plant, with each being worth another 120k a piece, etc.

    etc.

    Long term plan, but whatever.

    Special Fertilizers!@#

    These are crafted from rare items and generally unworth it aside from BountyFertilizer.

    - Water Fertilizer, counts towards the first watering of a day.

    - Speed Fertilizer, counts towards the second watering of a day.

    - Bounty Fertilizer, bonus harvest multiplier, meaning for every linked bounty

    fertilizer, you'll loot one more on any harvest. if three are in a furrow with

    a pineapple, that means you'll pluck 4 instead of 1.

    !@Livestock@!

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    I really, really hate Livestock. What's worse than watering a furrow twice a

    day is brushing, milking, shearing and touching animals once a day. It makes

    me think back to Rune Factory 3, where you'd recruit animals and make them do

    the harvest work for you while you slaughtered your way through dungeons

    riding on a minotaur. The best thing is that they did everything in that

    installment, sowing seeds, watering, clearing debris, culling and cycling

    through patches to make sure that you get your maximum harvest.

    The best part is that if they were stressed, they'd take a day off. They

    wouldn't get sick and die. Thus you never have to brush them. You just go into

    their room, pick up their eggs, teeth, milk or wool and then give it to them

    until their hearts cap off (extremely fast) and never worry about them ever

    again.

    In this game, however, if you don't take care of them they die. After a couple

    years, they die on their own. Even if you touch, milk and brush them once a

    day, their heart meters grow extremely slowly (See: once every week and a

    half)

    Their heart meter affects the quality of item you get from them, and aside

    from requests, they aren't worth wasting your time on. Once you get 10 heartsbetween the mayors, you'll only need Milk and Eggs for filling out your recipe

    book. I've had times in this game (using two cows and two chickens) where I've

    had a stack of 50+ rotten milk or eggs just because I couldn't find a use for

    them.

    What this means is that you should always be a resident of Konohana and you

    shouldn't bother with Livestock until you get your freshness preserving Cart

    (Chicken or UFO in year 3.) Even then, through the typical lifespan of an

    Alpaca, Cow, Sheep and Chicken you'll only need one to stay capped off on the

    items for requests by the time they die (or you sell them because you're

    annoyed with them).

    Aside from that, selling animals is a bust. You only earn about 20% more than

    it cost you for the baby form. They produce nothing for about three weeks

    until they reach adulthood, but overall it's better to start with a baby form

    animal since you'll have a much higher quality of produce from them by the

    time they can produce.

    All in all? Buy your first Chick and Calf together, in the Fall of Year 2.

    That way you'll be able to cap their hearts by Summer of year 3 and be able to

    stack up to 99 of their products and sell them off.

    Sheep and Alpaca on the other hand are required for wool and alpaca wool,

    which is used for outfits and can be as useful as you can buy your first. To

    have them both auto-herded, your small dog will only have to be about level 4~

    5. This means, if you're a dick, you only have to brush them once every 3 days

    when they're ready to be sheared again. You'll also never have to worry aboutfodder since the dog will make sure they get outside to eat. Might as well

    starve them on rainy days to teach them a lesson for not getting you your Wild

    Outfit sooner.

    !#!#!#Frequently Asked Questions [FAQ]

    Q: How should I play this game?

    A: Very, very carefully. In all honesty, about one game day an hour, every

    other hour. It'll get extremely repetetive otherwise, and often leaves you

    with sitting idle for 5 minutes waiting for an event to happen.

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    Q: Is it really that tedious?

    A: Yeah, it is. I can bear games like Animal Crossing where it forces me to

    play it lightly, but you've got one game minute every 2 irl seconds, so it's a

    bit rushed yet there are enforced time constraints.

    Q: Is it fun?

    A: It can be, yes. It's a very light game that has no game overs, no combat

    system and an expansive farm simulation.

    Q: Should I get this for my child?

    A: No. You should not. This isn't a game for children. I remember that people

    I knew in middle school loved Harvest Moon games, but in all honesty they were

    losers that probably enjoyed their first girlfriend (even though it was

    digital). All in all, this is a game to play a little bit every few days.

    There's no get rich quick scheme in this game that doesn't require five

    straight hours of doing the same repetetive actions. If you want to introduce

    somebody to Sims Amish, I'd suggest Rune Factory 3 because it's Harvest Moon

    with action.

    Q: I don't have any patience, will this game help with that?A: No, going in your back yard or your terrace to raise a garden will. This

    game will probably enrage you and force you to stand in shame at the nearest

    Wally World or Gamestop to pick up a new DS.