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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Halo 3 - Arrival Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Soft and light sounds give an epic feel to the track. Multi vocals also establish a hero/saviour feel like a gospel choir in a church. Voice at the beginning gives a mythical atmosphere and combined with the audio, the track works very well. The light, soft sounds I believe are made with string instruments and piano. The multi vocals would be made with a live action choir. Mood Uplifting and gives the impression of something hidden. The track is easy to digest so gives the listener is relaxed mood. The mixture of string and piano sounds so positive and mysterious, give the listener a lever of intrigue. The track is not complicated with multi tracks or loud music, it’s all kept simple. Game genre Is hard to determine from the sound what genre the game is but from the track it’s a very light sound with choir gospels. The light sounds give a feeling of floating or in other cases in space. It also finishes with a drum beats that are like war drums. My conclusion would be an action/adventure game. The sounds it creates are consistent with sound from other action/adventure games. They also use the instruments hat create the genre to give the impression of weightlessness which I feel is very clever.

Halo 3 - Arrival - Cutscene analysed

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Page 1: Halo 3 - Arrival - Cutscene analysed

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Halo 3 - Arrival

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting Soft and light sounds give an epic feel to the track. Multi vocals also establish a hero/saviour feel like a gospel choir in a church. Voice at the beginning gives a mythical atmosphere and combined with the audio, the track works very well.

The light, soft sounds I believe are made with string instruments and piano. The multi vocals would be made with a live action choir.

Mood Uplifting and gives the impression of something hidden. The track is easy to digest so gives the listener is relaxed mood.

The mixture of string and piano sounds so positive and mysterious, give the listener a lever of intrigue. The track is not complicated with multi tracks or loud music, it’s all kept simple.

Game genre Is hard to determine from the sound what genre the game is but from the track it’s a very light sound with choir gospels. The light sounds give a feeling of floating or in other cases in space. It also finishes with a drum beats that are like war drums. My conclusion would be an action/adventure game.

The sounds it creates are consistent with sound from other action/adventure games. They also use the instruments hat create the genre to give the impression of weightlessness which I feel is very clever.

Narrative The beginning narrative is mystical and the character talking as if they are talking to someone. The narrative is distant and echoing.

The voice has echo and fades away at the end, these are all tool which can be manipulated through an audio program.

Page 2: Halo 3 - Arrival - Cutscene analysed

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games