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HALL OF HEROES A new museum is being opened. It is being dedicated to five heroes who have changed the world. You and your classmates have been selected to decide which five people will be inducted into The Hall of Heroes. Each person will choose one hero to nominate. Discuss your choice with your group and explain why you chose that person. Each group will vote to choose one hero from the nominees in your group. Keep voting until you reach a consensus (that means everyone agrees).

HALL OF HEROES A new museum is being opened. It is being dedicated to five heroes who have changed the world. You and your classmates have been selected

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HALL OF HEROES

A new museum is being opened. It is being dedicated to five heroes who have changed the world. You and your classmates have been selected to decide which five people will be inducted into The Hall of Heroes.

Each person will choose one hero to nominate. Discuss your choice with your group and explain why you chose that person. Each group will vote to choose one hero from the nominees in your group. Keep voting until you reach a consensus (that means everyone agrees).

REFLECTION

1. What were some of the different qualifications

used to justify your nominees?

2. Is there a quality every nominee has in

common?

3. Who are the heroes of your society? How do you

tell? Explain.

4. Are heroes born or made? Defend your answer.

WHAT MAKES A HERO?

http://

www.youtube.com/watch?v=Hhk4N9A0oCA

QUICK QUIZ!!!!

Take out a pencil

THE MONO-MYTH

Or the hero’s journey whichever you

prefer

HOW DOES A CHARACTER GO FROM…

The Mono-myth (aka. hero's

journey) is an ancient story pattern

that can be found in texts from

thousands of years ago or in newly

released Hollywood blockbusters.

WHAT IS THE MONO-MYTH?

EXAMPLES OF THE MONO-MYTH

http://www.youtube.com/watch?v=LxJdsqen20

M

1.Ordinary World - The hero's normal world before the story begins2.Call to Adventure - The hero is presented with a problem, challenge or adventure3.Refusal of the Call - The hero refuses the challenge or journey, usually because he's scared4. Meeting with the Mentor - The hero meets a mentor to gain advice or training for the adventure5. Crossing the First Threshold - The hero crosses leaves the ordinary world and goes into the special world6. Tests, Allies, Enemies - The hero faces tests, meets allies, confronts enemies & learn the rules of the Special World.

7. Approach - The hero has hit setbacks during tests & may need to try a new idea8. Ordeal - The biggest life or death crisis9. Reward - The hero has survived death, overcomes his fear and now earns the reward 10. The Road Back - The hero must return to the Ordinary World.11. Resurrection Hero - another test where the hero faces death – he has to use everything he's learned12. Return with Elixir - The hero returns from the journey with the “elixir”, and uses it to help everyone in the Ordinary World

SPIDERMAN HERO’S JOURNEY

http://vimeo.com/38045018

DISCOVER A MONO-MYTH

http://www.readwritethink.org/classroom-resources/s

tudent-interactives/hero-journey-30069.html

Students will use the website above to create an

outline of the hero’s journey of a media source

(movie, book, or comic) of their choice.

OUTCOMES

5.1 Independently access and select specific

information to meet personal and learning needs

– select, from a wide range, sources appropriate

to their purposes

8.2 Use note-making to reconstruct knowledge

and select effective strategies appropriate to the

task

GRAPHIC NOVEL

Students will create an

adventure that follows

the Mono-myth pattern.

It will include a hero or

heroine and their hero’s

journey through a special

world.

Students will be assigned

small projects that will be

completed and handed in

throughout the project.

As a final product, the

students will create a

graphic novel story board

of their epic.

AN EPIC TALE

Mono-Myth Unit Project

DETAILS

Students will be placed in groups of three.

The group will decide on the details of the

story (hero, special world, villain) and how

to illustrate the story board.

Joseph Campbell’s Mono-Myth will be the

framework for the story’s details.

STEP 1 – THE CHARACTERS

Students will discuss the qualities and traits that

their characters should possess.

Student will then create a hero, a villain and a

mentor that will be used in their tale.

Each member of the group will hand in a

character sheet for one of these three

characters.

BORING V S . INTERESTING

Boring Character: Luna lives in

Philadelphia.

Interesting Character: 15-year-old Luna

just moved from her childhood home in

California to Philadelphia. She is having a

really hard time making friends at school.

Her strange name and the beat-up,

psychedelic-coloured van her dad drives her

to school in every morning have not made it

easy on her.

3 TYPES OF CHARACTERS

The Protagonist (HERO) - is the character

with the starring role in your book. In most

novels, the protagonist is on a journey to get

what he or she wants more than anything else

in the world.

The Supporting Characters (MENTOR) -

are characters who help the protagonist

achieve his or her goal.

The Antagonist (VILLAIN) - is the character

in a novel that is standing in the way of the

protagonist achieving his or her goal.

STEP 2 – PLOT OUTLINE

The students will use the mono-myth

template to create an outline of the plot of

their story.

The outline is intensive and will guide the

students with questions that will help them

create their hero’s journey.

One outline will be handed in for each

group.

PLOT ARC

P.O.V. and SETTINGEach student will create a short paragraph

describing a setting (a Village, a Castle, Dark

Forest) from a CHARACTER’S Point Of View.

The hero will see the world differently than the

villain would.

This is to be written in your character’s voice.

(Take time to imagine how your character

speaks; not just loud and in English but the

words they would choose and how they build

their sentences.

STEP 3 – LAYOUT

Students will create a layout for their graphic

novel. A layout will be constructed with two parts

for each panel.

1) Script – The words that will appear in panels.

2) Image – A brief explanation of the image inside

the panels.

The layout should contain at least 30 panels.

Each step of the hero’s journey must be

represented.

Boy (in the

foreground) sits at

desk writing, with a

girl(in the

background)

little heart in

between

LAYOUT EXAMPLE

Text

Image Description

Once, I had a crush on a girl.

STEP 4 – GRAPHIC NOVEL

Students will use the common conventions of

a graphic novel to construct a final draft of

one of their scenes from their graphic novel.

The scene should be at least 10 panels.

The conventions that should be present are

fonts, bubbles, transitions and perspective.

(not artistic talent)

The scenes will be collected on Monday 21st

CONVENTIONS

Fonts

Punctuation

Bubbles

Transitions

Perspectives

OUTCOMES ASSESSED

8.3 - Make informed choices of language to

create a range of interesting effects in

imaginative writing and other ways of

representing

9.1 - Demonstrate facility in using a variety

of forms of writing to create texts for

specific purposes and represent their ideas

in visual arts to achieve their purposes

Final Product

EXAMPLE