Upload
manchu
View
29
Download
4
Embed Size (px)
DESCRIPTION
GSA Overview to GREF January 2006. Agenda. What is GSA? Future Technology Realities in Our Industry GSA’s three standards: GDS, G2S, and S2S GSA Certification General Q & A. What is GSA - Our Mission. - PowerPoint PPT Presentation
Citation preview
GSA Overview to GREF January 2006
2006 - The Year of Implementation and Value Creation! 2006 GREF
What is GSA?
Future Technology Realities in Our Industry
GSA’s three standards: GDS, G2S, and S2S
GSA Certification
General Q & A
Agenda
2006 - The Year of Implementation and Value Creation! 2006 GREF
What is GSA - Our Mission
The Gaming Standards Association (GSA) is an international trade association that creates benefits for
gaming manufacturers, suppliers, operators and regulators.
We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for
the benefit of the entire industry.
2006 - The Year of Implementation and Value Creation! 2006 GREF
Our Platinum Members
2006 - The Year of Implementation and Value Creation! 2006 GREF
Companies supporting GSA Standards 3M Touch Systems AGMMA Alliance Gaming Systems American Gaming Systems Aristocrat Technologies Aruze Gaming America Atronic Americas Atronic Systems Bally Gaming and Systems Belatra BMM CashCode Company Dakota Gaming Nation Detroit Entertainment E-Genting Holdings Euro Games Technology Flint & K Foxwoods Resorts FutureLogic GameLogic GCI Giesecke & Devrient GLI
Global Payment Technology Harrahs Entertainment Himecs Co Holland Casinos HTNG IGT Intralot JCM Konami Gaming Mars Electronics Money Controls Multimedia Games MSLA Nick Farley & Associates Nidec Sankyo OLGC Penn National Gaming Progressive Gaming R Franco Radical Blue Gaming Rocket Gaming Systems Scientific Games
Seminole Tribe of Florida
(Hardrock) ShuffleMaster Standing Stone Gaming Summit Amusement Transact Technologies Unidesa Gaming and Systems UNLV Video Gaming Technology Viejas Casino WMS Gaming
2006 - The Year of Implementation and Value Creation! 2006 GREF
Global Membership
N. America62%
Europe19%
Australasia10%
Japan9%
2006 - The Year of Implementation and Value Creation! 2006 GREF
Membership Composition
Operators/Hotel19%
Manufacturers48%
OEM17%
Affiliates6%
Advisors10%
2006 - The Year of Implementation and Value Creation! 2006 GREF
Organization
2006 - The Year of Implementation and Value Creation! 2006 GREF
Member Commitment
Members continue to support GSA – to date: $8.2M in cash and $35M in additional resources
Developed 3 core communication protocol standards - new classes continue to be developed
Developed tools for implementation
2006 - The Year of Implementation and Value Creation! 2006 GREF
Association Milestones
1998 - Gaming Manufacturers Association (GAMMA) incorporated
2000 - Operators invited to join the organization
2000 - GAMMA becomes GSA - Gaming Standards Association
2002 - Regulatory Advisory Committee formed
2004 - Formal standards are released for GDS, BOB, and S2S
2004 - BOB and GDS simulators are developed
2005 - Formal implementation training program for developers
2006 - The Year of Implementation and Value Creation! 2006 GREF
Achievements 2005 BOB “Under the Hood” – Formal implementation training program for developers
GSA Road Show – Operator, Manufacturer and Regulator updates held throughout the world
S2S installations operational in Alabama, Florida and Oklahoma
GSA releases BOB V1.1 and S2S V1.1 standards
GSA releases GDS toolkit
GSA releases BOB V1.1 Host and EGM Simulators
GSA establishes the Architectural Oversight Committee
GSA establishes a separate Transport Committee
GSA makes its standards open and available to the world
BOB ‘virtual machine’ project: first inter-company initiative led by Bally
GSA and IGT join forces and target G2S (BOB/SSAS integration) by Q1/2006
Future Technology Realities in the Gaming Industry
2006 - The Year of Implementation and Value Creation! 2006 GREF
Future Technology Realities FROM TO
Proprietary machine design
Many hardware platforms Many proprietary operating systems
No backward compatibility
Non-standard peripherals
Few content providers
Physical distribution of game content
Machine software personality manually installed, causing incorrect configuration of games
PC-like slot machines
Fewer hardware platforms Fewer standard operating systems
Backward compatibility Standard peripheral command sets and protocols, allowing for interchangeability Many content providers Centralized distribution of game content via intranet Machine hardware and software personality broadcast from the system automatically
2006 - The Year of Implementation and Value Creation! 2006 GREF
Future Technology Realities FROM TO
Slot machines are single purpose
Game centric Numerous proprietary communication protocols Multiple wired network connections
Simple methods of employee and player identification Difficult to interface disparate systems
Transaction content not fully available
Slot machines will become multi-function Network centric Computer industry standard communication protocols Single wire/wireless network connections Biometrics Standards allow for simple “plug and play” addition of various systems All transaction information made available to operators and regulators
GSA’s Three Standards
2006 - The Year of Implementation and Value Creation! 2006 GREF
Gaming Device Standard (GDS) Protocol
GameControl
CoinAcceptor
CoinHopper
NoteAcceptor
Printer
TouchScreen
GDS
EGM to Peripherals protocol
2006 - The Year of Implementation and Value Creation! 2006 GREF
Benefits of GDS Standardizes communications between EGM and its
peripheral devices Easily change between peripherals from different vendors Plug and Play USB communication Peripheral device provides detailed information to EGM Coupled with BOB, peripheral device info is sent to the host
systems Device commands (and code) can be sent from host systems
through the EGM to the peripheral device
2006 - The Year of Implementation and Value Creation! 2006 GREF
Game To System (G2S) Protocol
GameControl
Progressives
Slot Accounting
Vouchers
Player Tracking
G2SCoin
Acceptor
CoinHopper
NoteAcceptor
Printer
TouchScreen
EGM Host Systems
Wagering Accounts
2006 - The Year of Implementation and Value Creation! 2006 GREF
What Is G2S? The industry’s protocol for the networked casino floor
environment Communications between EGMs and back-end servers Based on current, proven technology standards; XML, SOAP,
Web Services, etc. Expandable from low-speed (G2S messages between an
EGM and SMIB over a serial link) to very high-speed communications (EGM to multiple back-end servers over Ethernet)
Consists of three independent components:G2S Message StandardsG2S Transport StandardsG2S Configuration Standards
2006 - The Year of Implementation and Value Creation! 2006 GREF
The Merging of Two Protocols
IGT creates SuperSAS, GSA develops BOB
September 2005 - IGT rejoins GSA
IGT and GSA agree to merge their two protocols
Result is Best of Both = Game To System (G2S)
Analysis is complete
Core Class documents are being developed
Development Tools will follow shortly
2006 - The Year of Implementation and Value Creation! 2006 GREF
Here is what is on the gaming floor today...
[Looks like hex to me…]
2006 - The Year of Implementation and Value Creation! 2006 GREF
A G2S Meter Request EGM Response
<meterInfo metertype =“onDemand”><perfMeter
Metername="coinIn" denomid=”5”meterValue=“50015”/>
<perfMeter Metername="coinIn" denomid=”25”meterValue=“1003525”/>
<perfMeter Metername="coinIn" denomid=”100”meterValue=“2504100” />
</meterinfo>
Host Request <getMeters> <getPerfMeters
meterName="coinIn" themeId = “sum”paytableId=”sum”denomId=“all”
/> </getMeters>
[A little easier to understand]
2006 - The Year of Implementation and Value Creation! 2006 GREF
System to System (S2S) Protocol
GameControl
Progressive
Slot Accounting
Voucher Manager
Player Tracking
Coin/BillCounters
S2S
S2S
S2S
S2S
CoinAcceptor
CoinHopper
NoteAcceptor
Printer
TouchScreen
EGM
Host Systems and other S2S devices
Kiosks
Point ofSale
Class IIServers
S2S
2006 - The Year of Implementation and Value Creation! 2006 GREF
Benefits of S2S Standardizes communication between servers and devices
With S2S, G2S, and GDS, note acceptor info is available to a back end server
Standard server protocols open up new solutions
Supports “plug and play” for systems and peripheral devices
Interfacing - all components speak the same language
Integrating - Custom solutions are developed for each new conversation
Standardization promotes portability, interoperability and reusability
GSA Certification
2006 - The Year of Implementation and Value Creation! 2006 GREF
GSA Certification GSA compliance – independent testing by 3rd party lab using
GSA tools and pre-defined test scripts
GSA Compliance testing is NOT Regulatory Approval
All parties benefit through Improved speed to market for products Products work together when they show up on your floor Plug and Play (easier installs, reduced service calls)
Protocol certification streamlines the regulatory process Reduces the quantity and variety of tests that must be performed
If both devices are certified, they should work together the first time they are connected (like your PC and printer)
2006 - The Year of Implementation and Value Creation! 2006 GREF
GSA’s New Certification Program Goal = Correct and consistent implementation of GSA’s
standards Formal process for the testing and certification of
Gaming Industry Products Certified Testing Agencies Certified Test Suites
Interoperability Centers will be available for manufacturers Third Party Testing Authority will certify Test Suites and
Testing Agencies Products passing certification will be published in the
Certification Register on GSA’s web site
2006 - The Year of Implementation and Value Creation! 2006 GREF
What Regulators Said Standards would improve the time for regulatory approval of devices
and/or software Agree 93%
Are regulators in favor of the move towards standardization in the gaming industry Agree 90%
Standardization of Metering functions would help regulators Agree 86%
Creating standards for gaming technology would make training regulators easier Agree 93%
Common features among manufacturers would simplify testing and approval Agree 90%
Centralized verification of games and peripherals would make regulation easier Agree 85%
2006 - The Year of Implementation and Value Creation! 2006 GREF
Benefits for Regulators Simplification of testing and approval
Built in compliance increases security
Fewer resources required to verify compliance
Focus approval resources towards games
Simpler training for field regulators – fewer protocols
System activities easier to regulate
Access to a vendor-neutral technology forum
2006 - The Year of Implementation and Value Creation! 2006 GREF
Moving Forward
In November 2005, the Australian Gaming Machine Manufacturers Association (AGMMA) recommended GSA’s G2S as the Protocol Standard for New South Wales, Australia
January 2006 - GSA’s Regulatory Advisory Committee was redefined to provide a high quality communication channel for regulators.
For on-going regulatory questions or inquires on protocols, please contact [email protected]
Q & A