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SCENARIO I _ THE BATTLE OF CRUDGE PASS Dwarf Plaver's Battle Scroll KRUDD'S DWARF REBELS The rebel Dwarf force collsists of 1,5OO points, chosen from the army list in the warhammer Arrnies Dwarf book. The choice of troops is limited to those listed here. Wherever the scenario calls for an exception to the Warhammer Armies list, this is indicated below. CHARACTERS REGIMENTS Krudd Mad-Mattock The rebel Dwads a-re led by Ikudd Mad-Mattock himself, who counts as the army's General. O-L Battle Standard Bearer The Battle Standard Bearer represents a Dwarf Champion beafing the rebel banner proclaiming the revolution in Dwad runes. The flag should perhaps be blood red! The banner may bear runes up to a value of 50 points. Note tbat none of tbe Du)arf units are permitted to carry/ a magic standetr.l during tbis battle. Champion You may choose one Champion for each unit in your army, armed and equipped in the same way as the rest of the unit. Champions may have 1 runic item up to a value of 25 points. Dwarf Miners Your armv may include any number of units of Miners. Although the Dwarf army list usuzrlly limits your choice to one unit of Miners, Krudd's rebel army may have any number of such units, reflecting the numerous Dwarf miners at $,ork in the region- Dwarf Wamiors Your army may include any number of units of V/arriors. O-1 Uflit ofLong Beards Your army may include one unit of Long Beards. O-1 Unit oflron Breakers Your afmy may include one unit of lron Breakers. O-1 Unit of Thunderers Your army may include one unit of Thunderers. . SPECIAL RULES . IIAIE trLVES AII the harf rebels have utter contempr fo. the Elves and any Dwarfs who deal with them. The rebels a.re therefore subiect to Hatred of Elves, as described in the v/arhammer ruiebook. DRUNKEN DWAR}S A1l of the rebel Dwarfs are totally drun&- This acrually rnakes lhem brave to the point of utter recklessness. Consequeld)l ahey are all immure to panic. Another effect of the drunkenness is that the Dwarf unias shamble forwards as undisciplined mobs, stopping oecasionally to throw up. At the start of each Dwarf turn, after declaring charges but before any other action, roll one dice for each Dwarf unit and consult fhe f)runken Rehaviour chart. If they blunder into :he enemy they are assumed to be charging them, evelr thoug! a charge was not declared. Thunderers who staSger forward will have spoilt their opportunity to shoot by modng. After the Dwarfs have moved under the iDfluence of alcohol, they may then move as nonnal assumi.g that ahey have aot stopped to puke. Dice roll Drunkel BehaYiour 2-3 4-6 The Dwarf unit does not move at alt this turn. lnstead the Dwarfs stop to puke, lie down or hold their heads in aheir hands mutte.ing, 'I must keep off the Bugmans before a battle.' This does not stop rhem shootirg or fighting, bua they suffer -1 to hit until their next Drunken Behaviour roll. lfhe Dwarfs don't do anlthing odd or dait this fu.n. They cao move as normal. Eager ro get to grips widl the foe, the Dwarfs stagger forward 1* torlands the eflemy in a drunken rage, chanting and shouting insults. Add 1 more inch for each extra rant in the unit (up to a maximum of 4') to represent ihe Dwads at the back pushing the others forward. This move is made before their norma.l move- EE!!M B",,.s.. iosod,l Wahammeris a regislered lEdemark ol GamesWoikshop Lld. @ Copyrjghl Gaoes Workshop Ltd.1996. All rights ieserued.

Grudge of Drong Battle Scrolls

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SCENARIO I _ THE BATTLE OF CRUDGE PASSDwarf Plaver's Battle Scroll

KRUDD'S DWARF REBELSThe rebel Dwarf force collsists of 1,5OO points, chosen from the army list in thewarhammer Arrnies Dwarf book. The choice of troops is limited to those listed here.Wherever the scenario calls for an exception to the Warhammer Armies list, this isindicated below.

CHARACTERS REGIMENTSKrudd Mad-MattockThe rebel Dwads a-re led by Ikudd Mad-Mattock himself,who counts as the army's General.

O-L Battle Standard BearerThe Battle Standard Bearer represents a Dwarf Championbeafing the rebel banner proclaiming the revolution inDwad runes. The flag should perhaps be blood red! Thebanner may bear runes up to a value of 50 points.

Note tbat none of tbe Du)arf units are permitted to carry/a magic standetr.l during tbis battle.

ChampionYou may choose one Champion for each unit in yourarmy, armed and equipped in the same way as the rest ofthe unit. Champions may have 1 runic item up to a valueof 25 points.

Dwarf MinersYour armv may include any number of units of Miners.Although the Dwarf army list usuzrlly limits your choice toone unit of Miners, Krudd's rebel army may have anynumber of such units, reflecting the numerous Dwarfminers at $,ork in the region-

Dwarf WamiorsYour army may include any number of units of V/arriors.

O-1 Uflit ofLong BeardsYour army may include one unit of Long Beards.

O-1 Unit oflron BreakersYour afmy may include one unit of lron Breakers.

O-1 Unit of ThunderersYour army may include one unit of Thunderers.

. SPECIAL RULES .

IIAIE trLVESAII the harf rebels have utter contempr fo. the Elvesand any Dwarfs who deal with them. The rebels a.re

therefore subiect to Hatred of Elves, as described inthe v/arhammer ruiebook.

DRUNKEN DWAR}SA1l of the rebel Dwarfs are totally drun&- This acruallyrnakes lhem brave to the point of utter recklessness.Consequeld)l ahey are all immure to panic. Anothereffect of the drunkenness is that the Dwarf uniasshamble forwards as undisciplined mobs, stoppingoecasionally to throw up. At the start of each Dwarfturn, after declaring charges but before any otheraction, roll one dice for each Dwarf unit and consultfhe f)runken Rehaviour chart. If they blunder into :heenemy they are assumed to be charging them, evelrthoug! a charge was not declared. Thunderers whostaSger forward will have spoilt their opportunity toshoot by modng. After the Dwarfs have moved underthe iDfluence of alcohol, they may then move as

nonnal assumi.g that ahey have aot stopped to puke.

Dice roll Drunkel BehaYiour

2-3

4-6

The Dwarf unit does not move at alt thisturn. lnstead the Dwarfs stop to puke, liedown or hold their heads in aheir handsmutte.ing, 'I must keep off the Bugmansbefore a battle.'This does not stop rhem shootirg orfighting, bua they suffer -1 to hit until theirnext Drunken Behaviour roll.

lfhe Dwarfs don't do anlthing odd or daitthis fu.n. They cao move as normal.

Eager ro get to grips widl the foe, theDwarfs stagger forward 1* torlands theeflemy in a drunken rage, chanting andshouting insults.Add 1 more inch for each extra rant in theunit (up to a maximum of 4') to representihe Dwads at the back pushing the othersforward. This move is made before theirnorma.l move-

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KRUDD MAD_MATTOCKGeleral of the Re*relDwarf Army ...134 pointsKrudd is a kinsman of Drong and a notoriousrabble-rouser. Now he has seized his chance to leada revolution against Queen Helgar and E1fcolonialism. Krudd thir*s that the mines should betakeo over by Drong because he stands fortraditional Dq,arf values. He is p.oud aodcourageous, and wields a gigantic maltock.

PROIILS M WS BS S T \T I ALD

Knrdrl 51 + 310

EQUIPMENT: Hand weapon, double-handedmattock, heary armour.

SAVE: Heary armour: i+

RUNIC ITEMSKRTIDD'S MAITOCKKrudd wields his big mattock with both hands, so itcounts as a double-handed li'eapor like a miner'spick. The maraock is inscribed with the Master Runeof SEiftness, so it will alwa]r strikes first in hald-to-hand combat.

SPECIAL RULESKRUDD'S PRIDE[,'rudd is proud aod arrogant, and eager to provehimself a worthy leader of the rebellion. He knowshe must encou.age the other rebels by his examplc.This, plus drunkenness, has made him foolhardyand boastful and so he will always accept achallenge.

Dvrf Tnurderet

VICTORY GAINSIf Kmdd wins the battle. he can take over the mincs andput them to work in the service of his kirNman, Drong.'lhis will alkrw Drong to build up a contingcnt of warmachines ready for dre Battle of Ikag Bryn. The mines s'illsupply the metal for their construction and coal for thcsteam engines. \'ictory permits you to ioclude warmachines in your army in the final battle. Deleat restrictsyou to just one srar machine in your army

TACTICAL HINTSYour army is a Rabble!The rebel Dwarf army is more or less a mob and rvillbehave like one- The choice of units is very limited andthere is little opportunity for clever tactics.

Stand by your LeaderThc Dwarfs should defend their leade! Kr-udd, becausethe Elves are out to get him! He should stick with thebiggcst and best Dwarf unit. Don't leave him uinerable orout ir the open.

The Enemy Battle line is BrittleTry to smash through the Eh.en battle line. lf the Elvesdon't \r,in a sudden death victory then the Dwarfs shouldwin on lictory points if they fiUht well.

Safety il1 NumbersSurvive! The Elves will try to shoot as many Dwarfs aspossible and will gang up on Dwarf units in close combat.Thcl, will also try to gain victorr' points by wiping out thesmallcst Dwarf units, so pick a fcw big units and bcnefitfrom the rank bonus.

SCENARIO II , AMBUSH ON THE D'WARF ROADDwarf Player's Battle Scroll

THE RUNESMITH'S RETINUEThe Ruflesfldth's Retinue coflsists of 1,OOO pofults chosefl frorn the afmy list ifl theWarhammer Arrnies Dwarfs book. TIe choice is lfunited to the troops listed here.V{herever the scenario 6all5 for an exceptiofl to the Warhamrrrer Arrnies list, thiswill be indicated below.

CHARACTERS REGIMENT

Grung Grudge-Bdnger.Master RunesnrithGrung leads his own retinue himself and so counts as thearmy's General.

O-1 Standard Bearer

The Battle Standard Bearer represents a trusted retainerof Grung, and he bears the Runesmith's personal bannerHe may be equipped as any ofthe troops listed below: Thebanner may bear ruoes up to a value of 75 points.

Note tbat none of tbe Doarf uTtits are permitted to carrya magic standard during tbis battle.

ChampionYou may choose one Champion for each unit in theretinue, armed and equipped lite the rest of the unit. AnyChampion may have a runic item up to a valueof 25 points.

O-1 Unit of Long BeardsThese veteran warriors escaped with Grung from theiroriginal home in Kazak Gor a-fter it was sacked by DarkElves. They blame all Elves for this, failing to distinguishthe good from the bad.

0-1 Unit of HamflerersThese are some of Drong's own bodyguard which he haslcnt to Grung for his protection. Their task is to escort andprotect the Runesmith at all times.

O-1 Unit of C,rrossbowrnenAnorher contingent lent to Grung by the devious Drong.

0-l Unit of SlayersThese are Ds,arf Slayers who have chosen to serve andprotect Grung as a worthy atonement for their defeat atKzzak Gor - and because Grung always causes trouble.

\IICTORY GAINSIf rhe D$,arfs win the battle, Grung the Runesmith willjoin Drong's army The Dwarf player will thus be able tochoose Grung for the final batde. Grung is the onlyRunesmith for a rhousand miles around, so if Grung isdenied to Drong's army, the Dwarf player cannot includesuch a powerful figure in his army in the final battle. Inother words, it's Grung or nobody!

'whether or not he chooses Grung for the final battle, thefact that Grung is safe at Kazak Thrund and for$ng runesfor Drong, means thar the Dwarf player has a free choiceof runic items from the Dwarf army list in the final battle(s.ithin the limirs imposed by the list, and the list for thefinal scenario). who knows what items Grung might havefound up on *re Dwarf High Road?

If the Dx'arfs lose this battle, the Dwa-rf player car spendno more than 150 points on runic items or magic irems forhis entire army in *re ffnal battle. (That is in addition toany carried by named special campaign characte$.) Thisrepresents the limited stash of runic ancestral heirloomswhich Droog or his followers have already got.

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GRUNG GRUDGE_BRINGER

General of Grung'sRetinue ..212 poin,tscrung is a rather rotund and haggard old Runesmith,burder.red $,ith the s,eight of a hefly grudge. He isknown as the Grudge-tsringer because he hates glves

and tries to infect everyone he meets $.ith the sameloathing.

He hates Elves becausc they attacked his homestronghold and rzrnsacked it. Since that time Grung hasbeen a fugitive and a refugee, seeki[g sanctuary at thecourts of any Dwarf lords rilling to shelter him.v,/herever he goes, he tells a tale of spite allainst theEh'es. Actually, it was a raiding force of Dark Elves whosacked crung's stronghold, but Grung doesn'tdistinguish betB.een good and bad Mves; they're all thesame to him, treacherous and despicable!

PROFILN M \X/S BS S T W I A LD

Crutrg 6J4310

EQUIPMENT: Hammer

SAVE: None

MAGIC ITEMFIERY RING OF THORIThe Ring of Thori may be used ody once duri.g thebattle. It may be used at any time in the Dwarf player'sfufll, as loog as there are no enem-y within 6". The rilgcreates a baffier of flame a distance of 6" in lront ofGrxng and the unit he accompanies, ei'tending for thelength of the uoit. The flame lasts until the start of theDwarf playcr's following turn. The barrier crLnnot becast onto enemy models- only enemy immuoc to theeffect of flame can cross the barrier without sufferingharm. AII other models cannot cross rhe barrier. so ifthcy move [ext to it they must come to a halt.

Dwarl Ruaesmith

This evefl includes the lagles, who will not risk gettingrhet feathers sioged by leaping flarnes as they descendto fight at D\r,arf height.

For shooting purposes, the barier is corsidered to bea man-high unit $.hich blocks sight across it. Note thatthe barrier does not extend round the flanks or rear ofGrung's uait. only' to its front.

SPECIAL RULESHATES EL\tsSGrung is subiect to Harred against Elves, as describedil) the vhrhammer rulebook.

TACTICAL HINTSGuard the Runes0aithThe Ruresmith's retinue should bc capable of doing their-task well. This is to protect their master Grung is perhapsbelit protected by ptacing him in a big, po\1'erful unit. 'l'his

$,ill makc it hard for the Elves to rout or slay him.

Fortune Favours the Big Battalions'Ihe Elves will try to gain enough \.ictory points to win thebattle $,ithout slaying or routing Grung. You cao th$'artthis plan bv using lar:ge units which cannot be shot do*,nand wiped out easil,v, and by attacking and defeating Elfunits. You can count on _vour solid reliable troops to stafldtheir ground most of the time. Nonetheless, it is a goodidea to advance and put some distance bet$.een yourtroops and the chasm just in case anl, units flee.

Let the Slayers go after the Elves!'I'he Eagles and TEthan's magic are two unpredictablethreats which _you can do little about. Evefl so, youa troopsshould pror.e surprisingl-v resistant to these dangers.Expect the Elves to use their archery This means Slayersare vulnerable and should be used in a big unit, $.lichshould attack immediately. ln turn, _vou can use your owncrossbowmen to outshoot the Elves and wear do[.n theirattacking units.

SCENARIO NI _ THE BREWERY BASHDwarf Player's Bartle Scroll

SKAG'S DWARF RAIDERSThe Dwarf army consists of 1,5OO points chosen frorn the arrny list in theWarhammer Armies Dwarfs book. The choice of tfoops is lirnited to those listedhere. V/herever the scenario calls for an exception to the Wafhammer Arrnies list'this will be indicated below.

CHARACTERSSkag the StealthySkag rhe Stealthy leads the Dwarf army and counts as thear-rrrv's General.

Champions and Slayer ChampionsYou may choose one Champion for each unit in yourarmy, arrrred and equipped as the rest of the unit. EachChampion may have a rune item up to a valueof 25 points.

REGIMENTSNote tbat none of tbe Duatf units are pernitted tocarry a magic standard duling tbis battle

O-1 Unit of HammerersThese are volunteers from Drong's owr1 bodygr.rard ofHammerers. Their desperate need for ale $'ill ensure theutmost determination!

0-L Unit of SlayersDrong's own contingent of Slayers have threatened tomutiny or join Queen Helgar if thcy have to go any longer

without their rightful ale ration. Droog told them to goand letch the Brenmasaer or go dry, , so they volunteeredto storm the brewery

Dwarf -W'amiors

Your army may include an-v number of units of waffiors.

Dwarf CrossbowmenYour army may include any number of units ofCrossbo*.men.

Dwarf ThunderersYour almy may include any number ofunits of Thunderers.

O-1 War MachineSkag kno\r,s that stormingthe bre1r,cry s,ill be achalleoge; after all, it Basbuitt by D$'arfs! So to helphe has b.ought *.ith him awar machine from Kamd'l hnrnd. You mav choose one$ar machine aod crew fiom thevhr Machioes section of the D$arf army 1ist. You maynot use a [ryrocopter, due to the lack of available fuel(one morc reason for rescuing the Brewmaster).

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YICTORY GAINSIf the Dwarf side wins the battle. the Brewmaster will beescorted safely to IGzad Thruod. Here he will brewgallons and gallons of Ds.arf ale to supply Drong's armyThis will enable Drong to keep his troops in high spiritsand cagcr for battle.

He {.ill also bres' high-octane gyrocopter fucl, $/irhoutwhich any gyrocopters Drong may ha1'e will be groundedand out of actioli. lf the D*.ads lose the Bre$,ery tsash,the D$aIf al-my will suller a reduction of 500 points dueto deserlion and cannot use gyrocoptcrs in the finalbattle-

TACTICAL HINTSGo Straight for the Brewhouse!The Dwarf force should conccntrate their attack in a

determined thrust to*,ards the brewhouse. If you canbreak through the Elfdefensive line, which $.ill be bdttle,you can snatch a sudden death victory This $.ill be betterthan allowing the Elves rime to gaio vital victory points

Fith their archery or by launchingattacks on youl exposed flankingunits.

This may be positioned on the hill orin the brewery area.

Hills and buildings can prove usefulto screen )'our units for part ofthetime from ccrtain angles as theyapproach the bre\1,house.

Attack lfnrrlediatelvTime is ctucial. Adlaoce to\rvardsthe bre$.housc as quickly as possible.

The Elf pla,ver $,i11 rry to delay you, so have tx.o or thrcebig unirs powcrful enough to break through thedefenders. One ofthem should get through s'ith enoughDs.arf luck and persisteflcc.

Grind down the Elves!If it looks like you cannot reach thc brewhouse to win a

sudden death victory s\1-itch ]'our attention to damagingthe enemy so much that )'ou snatch a \{'in on victorypoints anF! ar

Support your Mair AttackYour missile troops $'illprove useful in wearing down Elfunits and deteffing smaller units from coming out fromtheir defcflsive positions. Remember that your bigattackjng uflits may veryn'ell be lulnerable to cunning EIfflank attacks calculated to pin them dos'n and delaythem.

Beware of theBolt ThrowefRemember that the HighElYes are ver,, $,ell supportcdby a repeater bolt thro*,er as

well as by their expcrt:Lfche IS.

SKAG THE STEALTHY

General of theDwarfArrny ....14OpointsSkag is a henchman of Drong, notorious for his abilitvto find his way into or out of absolutely anl.whereand any situation. Most of the time he uses hisexpertise to rob tombs and hunt for hiddentrcasure.. Drong ha5 nus srnt him un :r mission tofetah the Rrewfiaster.

Before Skag ioined Drong's retinue he was renownedas a mercenary and once lost an eye in battle $'ith theOrcs. Alier that, he spent much time aboard Dwarfships oo expeditions to far distant l)warf coloniesbefore Jindiflg his way to the fortress of KazadThrund.

RUNTC ITEMSRUNES OF LUCKSkag's helmet is iflscribed with threc Runes of Luck.Each ftrne atto$'s Skag to re-roll any one dice rollduring the course of the batrlc. These runes onlys,ork once, after vhich ihey are useless.B_y having three such runes, Skag can thetefore re-rolla dice r.]ll three times during the gamc. Keep a tallyof each time Skag uses a rune uotil all three are usedup.

SPECIAL RULESSTEAITHSkag is renos,ned for his cunnirg plans. He alx,a-vs

has more than one trick up his sleeve. In this battle,he may send a unit off ahead of his main force tosneal stealthily around the flank of the brewery Thishas to be a small unit I\'hich crn morc into fositionaf night without alerting the defenders. Because ofrhis qualit]a you na,v thereforc deploy one unit of upto a total points i?lue of 200 points anfi'here ineither ofthe two tlanking zofles. This unit may oot beplaced ncarcr rhan 8 ro an) l]ll unit.

PROFILE M WS BS S

Skag 3 6 5 4 5 2 4 310

EQUIPMENT: Hard neapon, double-handed A,€,healy armour'.

SAVE: Healy armour: 5+

I A I,D

SCENARIO IV _ THE BATTLE OF KRAG BRYNDwarf Plaver's Battle Scroll

THE ARMY OF KAZAD_THRUNDT1le army of Kazak Thnrnd coflsists of 3,OOO points commanded by Drong theHard. It can be larger than this if both players agree to a higher points valuei anypoints bonus or penalty resulting from victory or defeat in a previous battle willstill apply. If the Dwarfs lost the Brewery Bash, the total points value of the Dwarfarmy will be 5OO points less than the Elf arrny, due to desertion resulting from thelack of beer ratiofls.The army is chosen from the Dwarf army hst in the Warhamrner Armies Dwarfsbook. The choice is lirnited to the troops listed here. Wherever the scenario callsfor an exception to the warhammer Armies list, this will be indicated trelow.

CHARACTERS REGIMENTSDrong the HardDrong the Hard, Lord of Kazad Thrund, leads the Dwarfarmy as the army's General.

Krudd Mad-MattockYou may include the rebel Dwarf Hero, KruddMad-Mattock, in the army if he survived the Battle ofGrudge Pass and if the Dvrarf rebels were victorious. Notethat Krudd is sober for this battle (especially if the Dwarfslost the Brewery Bash!).

Skag the StealthyYou may include the Hero Skag the Stealthy in the army ifhe surr'ived the Brewery Bash and if he was victorious.

Other fleroesYou may include more Heroes chosen fiom the Dwarfarmy list. Each Hero may have a l:une item up to a value of50 points.

Grung Grudge-Bearer,Master RunesmithYou may include Grung Grudge-Bearer in the army,provided he survived the ambush on the Dwarf High Roadand his army was victorious. Grung is the only Runesmitha!'ailable for Drong's army, so if he $/as slain or defeatedin the ambush your army cannot have a Runesmith at all.Ifyou include Gmng in your army he may on this occasionhave an Anvil of Doom at a cost of 200 points.

Battle Standard BearerDrong's army may include a Batde Standard Bearerbearing the ancestral clan battle standard of theThrundtings. The banner may be inscribed with runes upto a value of 150 points.

ChampionYou may choose one Champion for each unit in your arm),,armed and equipped as the rest of the unit. EachChampk)n may have a rune item chosen freely from theDwarf army list, up to a value of 25 points.

Note tbat units ma,/ onll baqe mdgic standards ubereindicated.

O-1 Unit ofLong BeardsThis unit may have a magic runic standard up to a valueof 50 points.

0'L Ufrit of HamfllerersThis unit may have a magic runic standard up to a 1,alue of50 points.

O-1 Unit oflron BreakersIron Breakers may only be included ifthe Dwarfs won theBattle of Grudge Pa-ss. This unit may have a magic runicstandard up to a value of 50 points.

Dwarf WariorsYour army may include any number ofunits ofwaffiors-

Dwarf CrossbowmenYour army may include any number of units ofCrossbovsmen.

DwarfThunderersYour army may include any number of units ofThunderers.

Dwarf MinersYour afmy may include a unit of Miners. The unit may onlybe included if thc Dwarfs won the Battle of Grudge Pass.

If they are included, they must be led by Krudd. The unitcan have ofle magic runic standard, this will be the RebelBanner described in Ikudd's rebel list. Note that Minersare sober for this bartle.

O-5 War MachinesIf the Dwarfs won the Battle of Grudge Pass, _you mayinclude up to five war machifles chosen from the Dwarfarmy list. If they lost. you may include a maximum of onewar machine. If the Dwarfs lost the Brewhouse Bash, youmay not use gyrocopte6 as their fuel has to be bresred bythe Brewmaster, so there will be none available.

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DRONG THE HARD

General of the Armyof Kazad Thrund .233 poitl.tsDrong the Hard is a descendant of Thtund the AngryThrund was slai. by his arch-enemy Brotn $*riletrying to conque. Krag Bryn. His kinsmen, theThmndlings, swore a grudge-oath to uphold hisdubious claim to the throne of Krag Br),nn. Drong isdetermined to continue the feud and sit upon thethrone of Krag Bqri by hook or by crook, even if itmeans maflfing Queen Helgar herselll Failirg that, hehas determined to take the strooghold by force. Heloathes all Elves and ultimately plans to oveithrow thecolony of Tol Eldroth.

PROTILEMWSBSSTWIALD

EQUIPMENT: Double-handed hammer, hear,yarmour, shield.

SAVE: Hearo armour dnd shield: J+

MAGIC ITEMS

TTIRUND'S IIAMMERThis magical hammer is an heidoom of rheThrundlings. It has been passed down from generatronto generation from 'fhrund himself to Drong, hisdistant descendant. ?he harnmer is a rune weapoo,inscribed with a Rune of Smiting vr'hich causes f)6wounds.

SPECIAL RULES

IIATES EL\'ESDroog is subiect to Hatred against Elves as describedin the warhammer rulebook.Drong 45 3 5 4tO

YICTORY GAINS

If the Dwarfs $in this final battlc, I(rag Br'.n witl lall undcrthe control of Drong either as conqueror or because of a

renewed pact between him and Queen Helgar. The armyof Tol Eldroth wilt be lying stre\,en upon the bloody fieldand thc doom ofthe Elven colony will be sealed. within ayear, the city will fall to the siegc machines of Drong andrhe last of the Elves will sail away to the west.

TACTICAL HINTSBe DeviousThe Elves will be too clever to provoke Queen Helgar'stroops by invading her territory so you should be equallyas cunning. However there is al*.ays the chance thatHelgar rvill see reason and ioin forces with her fellowDwarls.

This suggests two possible plans lbr atrack: either advanceon your left, hugging the banks of the stream so that youcan join forces with Helgar if she crosses the bridge, orhold back on your left to draw the Elves forward,exposing the flank of thef a-rmy to Helgar's contiogcnt-

Endure the Affows of Outrageous El\/es!You can expect volleys of arrows and deadly bolt throwerscutting swathes through your ranks. Counter these bydeploving in big units that are able to endure the hail ofmissiles.

Remember that D&?rfs are very determined and resilient,and the enemy haven't got much to srithstand )-our troopsin hand-to-hand combat when you finally get to them.Don't be put off by shooting and ar.oid being pinned bycavalryUse massed crossbows to harass the Elven archers andtheir bolt thrower crews. lf you have them, sendgl'rocopters to attack from devious angles. As a precautionuse ]-our missile taoops to cover the flanks ofyour army

Advance in EchelonExpcct the Eh'es to use common sense and advance ontheir left, v/hile holding back on their right. You cancou[tcr this tactic b]. adyancing your troops in an echelonlbrmation. This means that ser€ral big blocks of Dwarfwarriors can advance with the leading unit to your leftrvhile the others can be staggered back towards the right.

Three Dwarf Units advancing in Echelon

xffi#ffi

ffit ffiI ffi

t

This formation makes it difficult for the enemy to work thekway behind your army or attack it in the flank. The wood onyour right will also screen part oi your arrny from shooting.

SCENARIO IV - THE BATTLE OF KRAG BRYNDwarf Player's Bartle Scroll

Queen Helgar leads her owlrbodyguard of Trollslayers. The totalpoints value of this contingetrt isdetermined randomly befote thebattle starts. Even Helgar doesn'tknow how mafly tfoops afe ufldef

her command frorn one day to the next!However, Drong has no Slayers avai'7ableto hirn by the tirne of the final battle. Ifany survived the previous battles, Drong'sand Grung's Slayets have now all driftedto Helgar's retinue either through lack ofale rations or, more probably, in search ofheroic death in a doorned cause!

To deterrnine the points value of theTlollslayers guarding Helgar at the tirne ofthe battle, roll a dice. The scoremultiplied by 1oo points is the totalpoints value which carr be spent ort herbodyguard (ie, between 1OO and 6OO

points). These points are additional to thecost of Helgar herself and LokiIfi/hitebeard, her aged and loyal BattleStandard Bearer. The randomlydetermined points can only be spent on asingle unit of Trollslayers aradaccompanying Slayer champions.

The points cost of Helgar's bodyguard does not count towards that total. Helgarand her troops are uffeliable potential allies of Drong. They are not under theDwarf player's control unless she decides to betray the Elves during the course ofthe fightturg.

Brordirg

CHARACTERS

Queen Helgar LongplaitsHelgar's bodyguard is ted by the queen herself and shecounts as the General of her meagre force.

O-3 Slayer ChampionsHetgar's bodyguard may include up to three Slayerchampions, but not more than one of each kind. Eachchampion may have a rune weapon up to a value of 25points. Up to 50% of the random points available forHetgar's bodyguard can be spent on Slayer champiors.

Bronnling Battle Banner BearerHelgar is accompanied by Loki whitebeard, an ancient buttoyal Giant Slayer bearing the Bronnling ancestral clanbanner This is a runic banner bea-ring three Runes ofBattle (+3 combat result, +75 points).

REGIMENTS

O-1 Unit of SlayersYour afmy may include one unit of Slayefs, including as

many Slayer models as your points will allow

CIUEEN HELGAR'S RETINUE

wa.hammer is a registercd ,ademark ot Games workshop Lid. @ copyrighl Games workshop lld. 1 996. All rights reserved-

TACTICAL HINTSGo For It!\Xrhen Helgar makes up her mind whose sicle she is on,she should lead her retinue over the strcam \!'ithoutdelay Whichever side she has betrayed will no doubt turntheir artillely to cover the bridge, so getting across \r-ith adense mass ofl'ulnerable Slayers s.ill be her most difficulttask. Helgar's troops sh()uld therefore be deployed readyto surge across the bddge without wasting any timemanoeuvring or changing lbr'mrlion.

Once across, she is li,ell placed to tip the balance infavour of her chosen side, possibl_v using the moment toattack the enemy in the flank at a crucial point in thebattle-

OUEEN HELGAR LONGPLAITS

General of Helgar'sBodyguard ....187pointsQueen Helgar is the tuler of IGag Brtr. She is thelast descendaot of Brona the Bold, the founder ofthe stronghold. There are nooe of her clan, theBronnlings, left in her dornain save lbr herself Theyhave all been slain in the endless grudge feud B.iththe Thrundlings. who are descendaflE of Bronn'sarch rival, Thrund the AngryHelga. is noted for her pride aod detefinination.l-Ier long plaits are lvorthy of the respect due to anyD\.!arf king's beard. Shc wields the axe and tietankard u,ell enou6;tr to strike alve into any D$.arfwarrior.

PROFILE M WS BS S T'W I ALDHelgar

EQUIPMENT: Axe. heary armour. shield.

SAVE: Light arnour and shield: 4+

MAGIC ITEMSBRONN'S AJ(E'Ihis axe $,,as wielded by Broon himself \rhen heslew'Ihrund. lt is a rune liieapon, inscribed $,ith theRune of lrate. This causes double \\,ounds againstthc first character hit.

LOKI WHITEBEARD

Bronnling BattleBanner . 188 pointsLoki V,hirebe,trd is the sole loval friend of I{elgar's,having scrve<l her father and possibly his fatherbefore him. Loki is too old and ser in his ways todesert the family to which he ha:, dedicated his life.He caries the Bronnling Batde Banner.

PROFILE M WS BS S T W I A I,D

61 5 3 5110

4 4 .i 7 32 9

EQUIPMENT: Axe and batde standard.

SAYE: None.

MAGIC ITEMSBRONNLING BATTLE BANNERThis ancestral banner has three runes of battle.(+3 conflict result).

Loki

fr'lrdG{ll-_EiE:ffiiiEffi-.l warhammer is a registered rrademark ol Games workshop Lrd. o copynghl cames workshop Ltd. 1ss6. Arrrghls reserued.

@jil.-s-.n 1o5o6tl Warhammer s a registered lrademark ol cames workshop Lrd. O copyrighr cames wo:kshop Lrd. 1996. All ghts resetued.

@ s.tl. s;ll10506rl Warhamner s a registered lrademark oi cames Workshop Lld. O Copyright Games Workshop Lld 1996. All rlghis reseryecl.

@ B"tl. s-"r]105062--l wahamner s a regrstered rrademark or cames wo.ksrrop Lid. (o copyr ghr Games wo:ksr1op Lrd. 19s6Ar ftghrs resetued.