Group4-Digital Chocolate Final

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    What can you tell us about Digital chocolate?? (Arjun)

    Tell us something more about Hawkins?? (Aashish)

    Where is the company present and how did he decide onthese places?? (Ashish Badyal)

    What are the major challenges he faced?? (Ruchir) Hows the game distributed?? (Ankur)

    Core values & Performance review?? (Kaushik)

    How did he handle the global operations?? (Arjun)

    What can you tell us about great game developers??

    (Aashish) Embracing the iphone. (Ashish Badyal)

    What is social gaming and how did he spot an opportunity inthis area?? (Ruchir)

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    Neha |Aashish | Ashish | Ankur | Kaushik |Nagarjun | Ruchir |SajidGroup 4

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    About Digital Chocolate

    Founded in2003 byMr.Trip

    Hawkins

    CrossPlatform

    Mobile Gamemakers

    Thephilosophy

    of adelicious

    snack

    Madeunique

    brand ofgames

    Over 100differentaward

    winninggames

    Present in 80countries withover & above200 channel

    partners

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    Education

    Strategy & AppliedGame theory Major fromHarvard

    Stanford BusinessSchool Alumni

    Career

    Director of BusinessStrategy, APPLE

    Founder ElectronicsArts

    Founder 3DO

    Founder Digital

    Chocolates

    Recognitions

    8th person on Academyof Interactive arts andScience Hall of Fame

    Among 26 most

    FascinatingEntrepreneurs

    Trip Hawkins

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    Locations

    Critical for co-ordination.

    India :Good English speaking college graduates.

    Spain: Creative team and good entry into Latin America.

    San Mateo : Proximity to cutting edge developers.

    Finland : best teams for electronic development.

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    Major Challenges

    To select Locations

    To find a cultural fit

    Time differences

    Difficulty in standardization of cross platformapplications

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    Game Distribution

    Buyers Poweris high

    Key decisionmakers

    WirelessCarrier

    Through Appstores

    HighCompetition

    CustomerMarketplace

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    Core values & Performancereview

    Young, Multicultural team with global view.

    Focus on creativity

    Focus on Attitudes

    Performance review

    3 questions

    Last year performance

    Most important strength of employees

    E-I-E-I-O

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    Handling Global Operations

    Staff from 32 different countries

    145 in Helsinki, 140 in Bangalore, 25 inBarcelona and 40 San Mateo

    Took the role of Business Developmenthimself demonstrating Flexibility

    Twice a year to Finland and once a year to

    India and Spain 100 mails a day and texting, phone calls &

    Instant messaging

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    Handling Global Operationscontd..

    Monday morning meeting with 40 senior teamcalled T-staff

    Whats going well??

    Whats not going well??

    Opportunities & threats

    Any asks??

    Decisions made with after all the boardmembers are in accord

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    Game Development at DC

    High creatively exhausting process

    Games of all genre created, puzzle, word,action & adventure, sports, racing, social

    entertainment and cards & casino. 2-3 games per month to cater to large demand

    Multi platform supported games

    Published on app stores and websites likefacebook

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    Game Development process atDC

    Suggestions

    Sought from allemployees

    300+ ideas

    Filtering

    Based on targetaudience

    Characteristicsof Top 10games

    YDC

    PPTs on ideas Validation

    discussion withtopmanagement

    Development

    3 months ondesigning

    3-4 months ondevelopment

    Testing

    Online playedby anyemployee

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    Embracing the Iphone

    Hawkins was little apprehensive initially tostart going into Iphone games development

    Major Reasons were

    1.Rate of development of new platforms ishigh and risk to reward ratio is not desirable

    2.Apple didn't have a store and Apple

    emphasize more on applications rather thangames

    3. There are serious billing challenges

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    Embracing the Iphone Contd..

    4.Hawkings don't want to distrupt the currentprojects in the pipeline

    However, on seeing the exponential growth in

    acceptance of Iphones games The digital chocolates team responded well by

    converting top selling games into iphoneapplications

    and the result was astounding with first fourgames made up to top downloads and iphoneplatform turned out be most profitable platformfor future development

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    Why Social Gaming

    Multi-player interactive games over differentplatforms

    Awareness from childhood-designed board

    games Devised characters & strategies interest

    Increased.

    DNA @ 3DO No hardware/software support

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    3 ways ahead

    Acquire a SocialGame

    developmentcompany

    Create dedicatedsocial Gaming

    office for avoidingdistractions

    Designated groupof employeesfrom eachlocation

    1 2

    3

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    Group DiscussionPros

    Cost saving Experts Save Time

    Cons

    Quality mismatch Culture mismatch

    Pros

    Dedicated work onsocial games Quality control

    Better resource mgmt

    Cons

    Difficult to find

    specialized teams Lack of edge on

    normal games

    Pros

    Geographiccoverage

    Cons

    Poorcoordination

    Poor skill set

    1 2

    3

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    As The Future Revealed

    Digital Chocolateacquired Sandlot Games,which is based in Bothell ,

    USA & St. Petersburg,Russia.

    Sandlots founder and CEODan Bernstein will becomeVP of Digital Chocolate for

    St. Petersburg, Russia,and in Bothell.

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    Neha |Aashish | Ashish | Ankur | Kaushik |Nagarjun | Ruchir |

    SajidGroup 4

    Q&A