Great Escape In-Game Dialogue

Embed Size (px)

Citation preview

  • 8/14/2019 Great Escape In-Game Dialogue

    1/8

    Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc

    List of All Ingame Dialogue

    Level A

    None (all models should have face masks on!

    Level 1

    No. Units Involved Description Subtitle Nos.

    1 SBO_ROSE and PLAYER Player is introduced to the

    camp and the escape plans.

    1,29,37,20,21,25

    2 SBO_ROSE and PLAYER SBO generic speech. 2

    3 BIG_X_GEORGE_ALEXANDER

    PLAYER

    Player is given first

    objective by Big X

    30, 11,28,24,23,26

    4 BIG_X_GEORGE_ALEXANDER

    PLAYER

    Once player has original

    pass.

    12

    5 BIG_X_GEORGE_ALEXANDER

    PLAYER

    Speech used once player has

    returned the ID to guard hut.

    13

    6 BIG_X_GEORGE_ALEXANDER

    PLAYER

    Used when player has

    returned with shovel.

    14

    7 BIG_X_GEORGE_ALEXANDER

    PLAYER

    Used once the shovel is

    delivered.

    15

    8 BIG_X_GEORGE_ALEXANDER

    PLAYER

    Big X generic speech. 17

    9 FORGER_JIMMY_JAMES

    PLAYER

    Forger asks player for a pass 7,27

    10 FORGER_JIMMY_JAMES

    PLAYER

    Forger generic speech. 8

    11 FORGER_JIMMY_JAMES

    PLAYER

    Once player returns with

    original pass

    9

    12 FORGER_JIMMY_JAMES

    PLAYER

    Once player comes to get

    the pass.

    10

    13 KROTOPKIN (Tunneler)

    PLAYER

    Tunneler introduces himself

    to the player, asks player to

    come back later

    22,3

    14 KROTOPKIN (Tunneler)

    PLAYER

    Tunneler introduces himself

    to the player and gives and

    objective

    22,4

    15 KROTOPKIN (Tunneler)

    PLAYER

    Tunneler asks player for

    wood

    5

    16 KROTOPKIN (Tunneler)

    PLAYER

    Tunneler generic speech. 16

    17 PHONE_GUARD (Unit in Guard Hut) Has a conversation with theKommandant in German

    33, 31,34

    Level 2

    No. Units Involved Description Subtitle Nos.

    1 Gerry Hastings (POW)

    PLAYER

    Gerry introduces himself

    and gives the player a

    hacksaw blade

    31,29,2,11,3,12,5

    2 Gerry Hastings (POW)

    PLAYER

    Gerry reminds about

    distraction if grate is not cut

    22

    3 Gerry Hastings (POW)

    PLAYER

    Gerry asks about distraction

    triggering

    23

    4 Gerry Hastings (POW)PLAYER

    Distraction (Nb. player canonly see mouth in 24.)

    24,9,10

    TOMAS 30/09/2009 Page 1 of 8

  • 8/14/2019 Great Escape In-Game Dialogue

    2/8

    Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc

    5 Gerry Hastings (POW)

    PLAYER

    Gerrys advice top get

    uniform

    4

    6 Gerry Hastings (POW)

    PLAYER

    Gerrys advice to get hook 6

    7 Gerry Hastings (POW)

    PLAYER

    Gerrys advice to cut power. 7,8

    8 Goon in Laundry (GERMAN TROOPERL2A)

    Conversation with disguisedplayer.

    17,13,18

    Level 3

    No. Units Involved Description Subtitle Nos.

    1 CS_TELEPHONE_CASTLE_OFFICER

    TELEPHONE_OFFICER

    Officer informing all units of

    MacDonalds escape with

    Officer in the mountain side

    hut (not intercepted call)

    2, 4

    2 PLAYER Officer informing all units of

    MacDonalds escape with

    MacDonald in the mountain

    side hut (intercepted call)

    2, 5

    3 TELEPHONE_OFFICER

    PLAYER

    After the player intercepts the

    telephone call from the castle

    and is asked what is it

    5, 6, 7, 8, 9

    4 TELEPHONE_OFFICER

    CS_SS_ARRIVE_SS_OFFICER

    Troops pulling out and Panzer

    Grenadier taking over

    3

    Level 4

    No. Units Involved Description Subtitle Nos.

    1 Fellow Pilot (RAF_PILOT)

    PLAYER

    Pilot asks if the player wants

    to trigger the distraction.

    3

    2 Fellow Pilot (RAF_PILOT)

    German Guard

    (GOON_ROADONE_PATROL)

    Distraction (Nb. I doubt the

    player will be able to see the

    face.)

    8

    Level 5

    No. Units Involved Description Subtitle Nos.

    1 SEARCH_BOMBER_OFFICER When the Goons enter the

    field where bomber is at the

    same time as the Player

    5

    2 SPAWN_ARREST_OFFICER At the end of the Level when

    the Player is arrested in the

    Bomber, just after he has

    destroyed the code book

    1, 2

    Level 7

    No. Units Involved Description Subtitle Nos.

    0 SBO_II

    PLAYER

    Tells player objectives. 37,38,10,39,40

    1 SBO_II

    PLAYER

    Tells player to get lockpick

    then speak to Sween.

    33

    2 SBO_II

    PLAYER

    Tells player to get pen and

    ink.

    34

    3 SBO_II

    PLAYER

    Tells player to speak to

    Forger, Strawler.

    35

    4 SBO_II

    PLAYER

    SBO IIs generic speech. 36

    5 STRAWLER (forger)PLAYER

    Introduces himself to theplayer

    1,10

    6 STRAWLER (forger) Tells player he has not 28

    TOMAS 30/09/2009 Page 2 of 8

  • 8/14/2019 Great Escape In-Game Dialogue

    3/8

    Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc

    PLAYER recovered all the items

    needed yet.

    7 STRAWLER (forger)

    PLAYER

    Acknowledges player has

    recovered ink and paper and

    stamp.

    2

    8 STRAWLER (forger)

    PLAYER

    Gives player instruction to

    get map

    24

    9 STRAWLER (forger) Forgers Generic Speech 25

    10 STRAWLER (forger)

    PLAYER

    Asks if player has got map 31

    11 STRAWLER (forger)

    PLAYER

    Gives player forged pass. 3

    12 DISTRACTION

    PLAYER

    Asks player if he wants

    distraction to begin.

    6

    13 DISTRACTION

    Guard (GUARD_HUT_GUARD)

    Distraction (Nb. I doubt the

    player will be able to see the

    face.)

    7

    14 DISTRACTION

    PLAYER

    Tells player distraction is no

    longer needed.

    8

    15 SWEEN (in cooler) Gives player stamp. 4

    16 Capt. Goldman (HICKS)

    PLAYER

    Givers player trowel to free

    trapped POW

    32,10,21

    17 Capt. Goldman (HICKS) Generic speech. 20

    18 POW at Tunnel Entrance

    (POW_TUNNEL)

    Tells player that not yet

    ready to open the tunnel.

    30

    19 POW at Tunnel Entrance

    (POW_TUNNEL)

    Tells player that ready to

    open the tunnel

    19

    20 POW at Tunnel Entrance

    (POW_TUNNEL)

    End scene where they part

    company.

    15,10,16

    Level 8

    No. Units Involved Description Subtitle Nos.1 Officer in Depot (DEPOT_OFFICER_B) Questions the player, when

    player is in disguise.

    1

    2 Officer in Depot (DEPOT_OFFICER_B) On the phone. 2

    3 Depot Officer (DEPOT_OFFICER_C) Warns player after ID check

    of escaped POWs.

    5

    4 Officer at Checkpoint

    (CHECKPOINT_GUARD_B_0)

    Shouts at player (Nb. I doubt

    youd see his head.)

    6

    Level 10

    No. Units Involved Description Subtitle Nos.

    1 BIG_X (Bartlett) Tells player to get

    uniform.

    48

    2 BIG_X (Bartlett) Tells player to exit camp. 49

    3 BIG_X (Bartlett) Tells player to meet

    POWs to escort out.

    50

    4 KOMMONDANT Dismisses the roll call 27

    5 Camp Tailor (TAILOR) Tells player to get

    uniform.

    2

    6 Camp Tailor (TAILOR) Tells player to hurry up

    and make the roll call.

    3

    7 Camp Tailor (TAILOR) Generic speech. 4

    8 Guard in Admin Hut

    (GUARD_HUT_OFFICER)

    PLAYER

    Conversation in German 60,61

    9 Checkpoint Officer

    (EXIT_AREA_OFFICER)

    Officer rings to confirm

    orders.

    26,31

    TOMAS 30/09/2009 Page 3 of 8

  • 8/14/2019 Great Escape In-Game Dialogue

    4/8

    Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc

    10 Checkpoint Officer

    (EXIT_AREA_OFFICER)

    Officer effuses player to

    leave area.

    21

    11 Checkpoint Officer

    (EXIT_AREA_OFFICER)

    Officer, via phone,

    discovered player is POW

    is disguise.

    20

    12 MCLEIGH

    PLAYER

    POWs tell player they are

    going to make a run for it.

    19,34

    13 KOMMONDANT

    Checkpoint Officer

    (EXIT_AREA_OFFICER)

    Conversation about

    escaped POWs (Nb. I

    doubt youll see this)

    22,39,23,40,25,41,38,42

    14 Unit in Store Hut (EXIT_HUT_UNIT) Tells player to leave the

    timetable alone.

    9

    15 Guard at Gate

    (GATE_OFFICER_REGION_1)

    PLAYER

    German conversation

    where Mac cons him into

    allowing him out of the

    camp.

    15,14,16

    16 VALENNA (POW) Tells player to put

    uniform on.

    6

    17 VALENNA (POW)

    PLAYER

    Talk about the escape

    plan.

    5,62

    Level 11

    No. Units Involved Description Subtitle Nos.

    1 GOFF

    PLAYER

    Introduces the player to

    parcel delivery

    28,30,29

    2 GOFF Instructs player to take

    parcel to Danny.

    18

    3 Ferret at Door

    (POST_GOON_OFFICER)

    PLAYER

    Ferret Greets player 33,32

    4 DANNY Tells player to get a parcel 47

    5 DANNY When player delivers thefirst parcel.

    34,37,12,35

    6 DANNY When player delivers

    second Parcel, tells player

    top bribe ferret.

    38,30

    7 Ferret at Door

    (POST_GOON_OFFICER)

    PLAYER

    Player bribes the Ferret.

    Nb. Currently the camera

    means you cant see much

    of this.

    39,44,40,45,41,42,46,43

    8 DANNY Once player has got the

    photographic equipment

    from Ferret at Door.

    13,11

    9 DANNY Tells player to get the key. 15

    10 Ferret at Door

    (POST_GOON_OFFICER)

    Initial Search Nb.

    Currently the camera

    means you cant see much

    of this.

    36

    11 Ferret at Door

    (POST_GOON_OFFICER)

    Search of player. Nb.

    Currently the camera

    means you cant see much

    of this.

    6

    12 Ferret at Door

    (POST_GOON_OFFICER)

    Warns player about going

    missing

    8

    13 Sedgwick (DISTRACTION_L11) Tells player to get papers

    before distraction can be

    set.

    51

    14 Sedgwick (DISTRACTION_L11) Distraction is about to

    begin.

    52,54

    TOMAS 30/09/2009 Page 4 of 8

  • 8/14/2019 Great Escape In-Game Dialogue

    5/8

    Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc

    15 Sedgwick (DISTRACTION_L11)

    DISTRACTION_L11_B (POW)

    Distraction. Nb. I doubt

    the player will see this.

    55,57,56,58

    16 BARTLETT_L11

    BLYTHE_L11

    End Level Scene. 27,53

    17 Guard at Post Hut (GUARD_GOON) Instructs player to pick up

    parcel.

    2

    18 ASHLEY_PITT Tells the player well done. 2519

    Level 12

    No. Units Involved Description Subtitle Nos.

    1 BIG_X (Bartlett) Tells player to get wire

    cutters

    12

    2 BIG_X (Bartlett) Tells player to cut fence. 13

    3 BIG_X (Bartlett) Tells player to escape

    camp

    14

    4 SEDGWICK (Manufacture) If goons have not yet left

    the hut

    16

    5 SEDGWICK (Manufacture) Generic speech. 156 SEDGWICK (Manufacture) Sedgwick says hello to

    Hilts.

    1

    7 SEDGWICK (Manufacture) Tells Hilts to hide the

    tools

    2

    8 SEDGWICK (Manufacture) A reminder to tells Hilts

    to hide the tools

    3

    9 SEDGWICK (Manufacture) Sedgwick gets the wire

    cutters for Hilts.

    4

    Level 13

    No. Units Involved Description Subtitle Nos.

    1 POW in Tunnel(IN_TUNNEL_POW_A)

    PLAYER

    Tells player to get rope. 39,38,40

    2 POW in Tunnel

    (IN_TUNNEL_POW_A)

    Tells player to get rope. 39

    3 POW in Tunnel

    (IN_TUNNEL_POW_A)

    Tells player to go down

    the tunnel

    41

    4 POW_HENDLEY

    PLAYER

    Gives key 18,17,44

    5 POW_HENDLEY Not got rope 45

    6 IN_TUNNEL_HENDLEY

    IN_TUNNEL_BLYTHE

    Good work 42,43

    7 Ashley Pitt (DISTRACTION_L13)

    PLAYER

    Distraction. Nb. I doubt

    the player will see this.

    46,47,2,3

    8 Ashley Pitt (DISTRACTION_L13) Good Work, tunnel 48

    9 Ashley Pitt (DISTRACTION_L13) Generic 49

    10 GATE_GOON_REGION_2_A 50,51

    11 PLAYER_SEDGWICK

    Hilts (IN_TUNNEL_HILTS)

    Bartlett (IN_TUNNEL_BARTLETT)

    IN_TUNNEL_MACDONALD (In

    tunnel)

    Player is swapped to hilts

    and next objective is

    revealed.

    53,55,54,57,56

    12 Danny (POW_DANNY)

    Willie (POW_A)

    2 POWs chatting with

    each other.

    26,28,27,29

    13 POW_C

    POW_D

    2 POWs chatting with

    each other.

    30,33,31,34,32

    14 POW_BLYTHE (Blythe in Hut)

    PLAYER

    Player chats to Blythe. 35, 37,36

    TOMAS 30/09/2009 Page 5 of 8

  • 8/14/2019 Great Escape In-Game Dialogue

    6/8

    Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc

    Level 14

    No. Units Involved Description Subtitle Nos.

    1 BLYHE Explaining at the start that he

    can not see much.

    42

    2 TICKET_COLLECTOR When the Ticket asks for the

    Players ticket

    1, 30, 31

    3 GESTAPO_CARRIAGE_D

    TICKET_COLLECTOR

    When the Gestapo enters

    carriage six and declares that

    there has been an escape (with

    Ticket Collector)

    5, 13, 15

    4 GESTAPO_CARRIAGE_D When the Gestapo enters

    carriage six and declares that

    there has been an escape

    (without Ticket Collector,

    when triggered by Player)

    5, 15

    5 SPAWN_ARREST_OFFICER After the player is seen by the

    Postal Worker in the Postal

    Carriage stealing the keys

    6,

    6 PLAYER BLYTHE End of level when Hendleyand Blythe jump from the

    Train.

    9, 11, 10, 12

    Level 16

    No. Units Involved Description Subtitle Nos.

    1 JANITOR When you are seen emerging

    from the cupboard

    10

    2 GESTAPO_ONE

    ARRESTED_CIVILIAN

    When the player comes out of

    the toilets the Gestapo arrest a

    civilian

    1, 27, 23, 24, 28,

    25, 29, 26

    3 CLERK_ONE

    PLAYER

    When the player buys his

    tickets and collects change.

    4, 6, 16, 5

    4 CLERK_ONEPLAYER

    When the player buys histickets and forgets to collect

    his change.

    4, 6, 16, 5, 7

    5 GESTAPO_ONE

    PLAYER

    If the player forgets to pick up

    this change the Gestapo

    Agent calls out.

    8, 9, 5

    Level 17

    No. Units Involved Description Subtitle Nos.

    1 BARTLETT_CIVILIAN After the Bus Bartlett shouts

    Split up!

    10

    2 COOK

    PLAYER

    When the Player enters the

    kitchen at the back of theCafe

    5, 1, 6

    3 FELDGRAU_OFFICER_CAR_A

    PLAYER

    When the player exits the

    Caf and is stopped by an

    Officer outside.

    3, 2, 4

    Level 18

    No. Units Involved Description Subtitle Nos.

    1 RESISTANCE_CONTACT When the player meets up

    with the resistance contact for

    the first time.

    2, 3, 4

    2 RESISTANCE_CONTACT When the player meets up

    with the resistance contact forthe first time and is already in

    disguise.

    2, 5

    TOMAS 30/09/2009 Page 6 of 8

  • 8/14/2019 Great Escape In-Game Dialogue

    7/8

    Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc

    3 RESISTANCE_CONTACT When the player returns to the

    contact with the uniform.

    5

    4 RESISTANCE_CONTACT When the player has got the

    wire from the truck and

    returns to the contact.

    6, 7, 8

    5 RESISTANCE_CONTACT If the player returns to the

    contact without his objective

    9

    6 RESISTANCE_CONTACT When the player meets up

    with the resistance contact

    and the Germans are looking

    for him.

    1

    7 RESISTANCE_DISRACTION_A When the player talks to him

    to trigger the distraction

    10

    8 RESISTANCE_FLAG_WAVER When the player is ready to

    leave on the train

    28

    Level 19

    No. Units Involved Description Subtitle Nos.

    1 RESISTANCE_GUARD0ALLIED_NICOLA

    Resistance being held captiveby a German Guard

    1, 8, 9

    2 ALLIED_NICOLA

    PLAYER

    When the Player rescues the

    Resistance

    2, 4

    3 ALLIED_NICOLA After the detonator has been

    recovered

    3

    4 ALLIED_NICOLA On the Bridge just before the

    Player sets up the explosives

    7, 6, 12

    5 ALLIED_NICOLA

    PLAYER

    End of level when Sedgwick

    meets back up with Nicole

    with the Dossier

    10, 11

    Level 20

    No. Units Involved Description Subtitle Nos.

    1 BLYTHE Asks Hendley to hide him 2

    2 BLYTHE Asks if Hendley is in Civilian

    Clothes

    3

    3 BLYTHE Ask Hendley if he has found a

    Plane

    4

    4 BLYTHE Asks Hendley about fuel for

    Plane

    6

    5 BLYTHE If Blythe is with Hendley

    when he tries to start the

    Plane with no fuel.

    19

    6 BLYTHE Asks Hendley if theyre ready

    to take off

    8, 21, 22, 23

    7 OFFICER_BRIEF_ROOM Officer warning Hendley that

    he is in an illegal area

    1

    Level 21

    No. Units Involved Description Subtitle Nos.

    1 GOON_SARGEANT_A In the courtyard when Hilts

    rides up to a German Guard

    and kicks him over

    1, 2, 3

    2 CHECKPOINT_B If the player tries to get past

    the checkpoint on foot

    (without motorbike)

    9

    3 CHECKPOINT_B When the player stops at the 10

    TOMAS 30/09/2009 Page 7 of 8

  • 8/14/2019 Great Escape In-Game Dialogue

    8/8

    Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc

    checkpoint on the motorbike

    Level 22

    None.

    TOMAS 30/09/2009 Page 8 of 8