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8/14/2019 Great Escape In-Game Dialogue
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Copyright Pivotal Games 2002 All_ge_ingame_dialogue.doc
List of All Ingame Dialogue
Level A
None (all models should have face masks on!
Level 1
No. Units Involved Description Subtitle Nos.
1 SBO_ROSE and PLAYER Player is introduced to the
camp and the escape plans.
1,29,37,20,21,25
2 SBO_ROSE and PLAYER SBO generic speech. 2
3 BIG_X_GEORGE_ALEXANDER
PLAYER
Player is given first
objective by Big X
30, 11,28,24,23,26
4 BIG_X_GEORGE_ALEXANDER
PLAYER
Once player has original
pass.
12
5 BIG_X_GEORGE_ALEXANDER
PLAYER
Speech used once player has
returned the ID to guard hut.
13
6 BIG_X_GEORGE_ALEXANDER
PLAYER
Used when player has
returned with shovel.
14
7 BIG_X_GEORGE_ALEXANDER
PLAYER
Used once the shovel is
delivered.
15
8 BIG_X_GEORGE_ALEXANDER
PLAYER
Big X generic speech. 17
9 FORGER_JIMMY_JAMES
PLAYER
Forger asks player for a pass 7,27
10 FORGER_JIMMY_JAMES
PLAYER
Forger generic speech. 8
11 FORGER_JIMMY_JAMES
PLAYER
Once player returns with
original pass
9
12 FORGER_JIMMY_JAMES
PLAYER
Once player comes to get
the pass.
10
13 KROTOPKIN (Tunneler)
PLAYER
Tunneler introduces himself
to the player, asks player to
come back later
22,3
14 KROTOPKIN (Tunneler)
PLAYER
Tunneler introduces himself
to the player and gives and
objective
22,4
15 KROTOPKIN (Tunneler)
PLAYER
Tunneler asks player for
wood
5
16 KROTOPKIN (Tunneler)
PLAYER
Tunneler generic speech. 16
17 PHONE_GUARD (Unit in Guard Hut) Has a conversation with theKommandant in German
33, 31,34
Level 2
No. Units Involved Description Subtitle Nos.
1 Gerry Hastings (POW)
PLAYER
Gerry introduces himself
and gives the player a
hacksaw blade
31,29,2,11,3,12,5
2 Gerry Hastings (POW)
PLAYER
Gerry reminds about
distraction if grate is not cut
22
3 Gerry Hastings (POW)
PLAYER
Gerry asks about distraction
triggering
23
4 Gerry Hastings (POW)PLAYER
Distraction (Nb. player canonly see mouth in 24.)
24,9,10
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5 Gerry Hastings (POW)
PLAYER
Gerrys advice top get
uniform
4
6 Gerry Hastings (POW)
PLAYER
Gerrys advice to get hook 6
7 Gerry Hastings (POW)
PLAYER
Gerrys advice to cut power. 7,8
8 Goon in Laundry (GERMAN TROOPERL2A)
Conversation with disguisedplayer.
17,13,18
Level 3
No. Units Involved Description Subtitle Nos.
1 CS_TELEPHONE_CASTLE_OFFICER
TELEPHONE_OFFICER
Officer informing all units of
MacDonalds escape with
Officer in the mountain side
hut (not intercepted call)
2, 4
2 PLAYER Officer informing all units of
MacDonalds escape with
MacDonald in the mountain
side hut (intercepted call)
2, 5
3 TELEPHONE_OFFICER
PLAYER
After the player intercepts the
telephone call from the castle
and is asked what is it
5, 6, 7, 8, 9
4 TELEPHONE_OFFICER
CS_SS_ARRIVE_SS_OFFICER
Troops pulling out and Panzer
Grenadier taking over
3
Level 4
No. Units Involved Description Subtitle Nos.
1 Fellow Pilot (RAF_PILOT)
PLAYER
Pilot asks if the player wants
to trigger the distraction.
3
2 Fellow Pilot (RAF_PILOT)
German Guard
(GOON_ROADONE_PATROL)
Distraction (Nb. I doubt the
player will be able to see the
face.)
8
Level 5
No. Units Involved Description Subtitle Nos.
1 SEARCH_BOMBER_OFFICER When the Goons enter the
field where bomber is at the
same time as the Player
5
2 SPAWN_ARREST_OFFICER At the end of the Level when
the Player is arrested in the
Bomber, just after he has
destroyed the code book
1, 2
Level 7
No. Units Involved Description Subtitle Nos.
0 SBO_II
PLAYER
Tells player objectives. 37,38,10,39,40
1 SBO_II
PLAYER
Tells player to get lockpick
then speak to Sween.
33
2 SBO_II
PLAYER
Tells player to get pen and
ink.
34
3 SBO_II
PLAYER
Tells player to speak to
Forger, Strawler.
35
4 SBO_II
PLAYER
SBO IIs generic speech. 36
5 STRAWLER (forger)PLAYER
Introduces himself to theplayer
1,10
6 STRAWLER (forger) Tells player he has not 28
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PLAYER recovered all the items
needed yet.
7 STRAWLER (forger)
PLAYER
Acknowledges player has
recovered ink and paper and
stamp.
2
8 STRAWLER (forger)
PLAYER
Gives player instruction to
get map
24
9 STRAWLER (forger) Forgers Generic Speech 25
10 STRAWLER (forger)
PLAYER
Asks if player has got map 31
11 STRAWLER (forger)
PLAYER
Gives player forged pass. 3
12 DISTRACTION
PLAYER
Asks player if he wants
distraction to begin.
6
13 DISTRACTION
Guard (GUARD_HUT_GUARD)
Distraction (Nb. I doubt the
player will be able to see the
face.)
7
14 DISTRACTION
PLAYER
Tells player distraction is no
longer needed.
8
15 SWEEN (in cooler) Gives player stamp. 4
16 Capt. Goldman (HICKS)
PLAYER
Givers player trowel to free
trapped POW
32,10,21
17 Capt. Goldman (HICKS) Generic speech. 20
18 POW at Tunnel Entrance
(POW_TUNNEL)
Tells player that not yet
ready to open the tunnel.
30
19 POW at Tunnel Entrance
(POW_TUNNEL)
Tells player that ready to
open the tunnel
19
20 POW at Tunnel Entrance
(POW_TUNNEL)
End scene where they part
company.
15,10,16
Level 8
No. Units Involved Description Subtitle Nos.1 Officer in Depot (DEPOT_OFFICER_B) Questions the player, when
player is in disguise.
1
2 Officer in Depot (DEPOT_OFFICER_B) On the phone. 2
3 Depot Officer (DEPOT_OFFICER_C) Warns player after ID check
of escaped POWs.
5
4 Officer at Checkpoint
(CHECKPOINT_GUARD_B_0)
Shouts at player (Nb. I doubt
youd see his head.)
6
Level 10
No. Units Involved Description Subtitle Nos.
1 BIG_X (Bartlett) Tells player to get
uniform.
48
2 BIG_X (Bartlett) Tells player to exit camp. 49
3 BIG_X (Bartlett) Tells player to meet
POWs to escort out.
50
4 KOMMONDANT Dismisses the roll call 27
5 Camp Tailor (TAILOR) Tells player to get
uniform.
2
6 Camp Tailor (TAILOR) Tells player to hurry up
and make the roll call.
3
7 Camp Tailor (TAILOR) Generic speech. 4
8 Guard in Admin Hut
(GUARD_HUT_OFFICER)
PLAYER
Conversation in German 60,61
9 Checkpoint Officer
(EXIT_AREA_OFFICER)
Officer rings to confirm
orders.
26,31
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10 Checkpoint Officer
(EXIT_AREA_OFFICER)
Officer effuses player to
leave area.
21
11 Checkpoint Officer
(EXIT_AREA_OFFICER)
Officer, via phone,
discovered player is POW
is disguise.
20
12 MCLEIGH
PLAYER
POWs tell player they are
going to make a run for it.
19,34
13 KOMMONDANT
Checkpoint Officer
(EXIT_AREA_OFFICER)
Conversation about
escaped POWs (Nb. I
doubt youll see this)
22,39,23,40,25,41,38,42
14 Unit in Store Hut (EXIT_HUT_UNIT) Tells player to leave the
timetable alone.
9
15 Guard at Gate
(GATE_OFFICER_REGION_1)
PLAYER
German conversation
where Mac cons him into
allowing him out of the
camp.
15,14,16
16 VALENNA (POW) Tells player to put
uniform on.
6
17 VALENNA (POW)
PLAYER
Talk about the escape
plan.
5,62
Level 11
No. Units Involved Description Subtitle Nos.
1 GOFF
PLAYER
Introduces the player to
parcel delivery
28,30,29
2 GOFF Instructs player to take
parcel to Danny.
18
3 Ferret at Door
(POST_GOON_OFFICER)
PLAYER
Ferret Greets player 33,32
4 DANNY Tells player to get a parcel 47
5 DANNY When player delivers thefirst parcel.
34,37,12,35
6 DANNY When player delivers
second Parcel, tells player
top bribe ferret.
38,30
7 Ferret at Door
(POST_GOON_OFFICER)
PLAYER
Player bribes the Ferret.
Nb. Currently the camera
means you cant see much
of this.
39,44,40,45,41,42,46,43
8 DANNY Once player has got the
photographic equipment
from Ferret at Door.
13,11
9 DANNY Tells player to get the key. 15
10 Ferret at Door
(POST_GOON_OFFICER)
Initial Search Nb.
Currently the camera
means you cant see much
of this.
36
11 Ferret at Door
(POST_GOON_OFFICER)
Search of player. Nb.
Currently the camera
means you cant see much
of this.
6
12 Ferret at Door
(POST_GOON_OFFICER)
Warns player about going
missing
8
13 Sedgwick (DISTRACTION_L11) Tells player to get papers
before distraction can be
set.
51
14 Sedgwick (DISTRACTION_L11) Distraction is about to
begin.
52,54
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15 Sedgwick (DISTRACTION_L11)
DISTRACTION_L11_B (POW)
Distraction. Nb. I doubt
the player will see this.
55,57,56,58
16 BARTLETT_L11
BLYTHE_L11
End Level Scene. 27,53
17 Guard at Post Hut (GUARD_GOON) Instructs player to pick up
parcel.
2
18 ASHLEY_PITT Tells the player well done. 2519
Level 12
No. Units Involved Description Subtitle Nos.
1 BIG_X (Bartlett) Tells player to get wire
cutters
12
2 BIG_X (Bartlett) Tells player to cut fence. 13
3 BIG_X (Bartlett) Tells player to escape
camp
14
4 SEDGWICK (Manufacture) If goons have not yet left
the hut
16
5 SEDGWICK (Manufacture) Generic speech. 156 SEDGWICK (Manufacture) Sedgwick says hello to
Hilts.
1
7 SEDGWICK (Manufacture) Tells Hilts to hide the
tools
2
8 SEDGWICK (Manufacture) A reminder to tells Hilts
to hide the tools
3
9 SEDGWICK (Manufacture) Sedgwick gets the wire
cutters for Hilts.
4
Level 13
No. Units Involved Description Subtitle Nos.
1 POW in Tunnel(IN_TUNNEL_POW_A)
PLAYER
Tells player to get rope. 39,38,40
2 POW in Tunnel
(IN_TUNNEL_POW_A)
Tells player to get rope. 39
3 POW in Tunnel
(IN_TUNNEL_POW_A)
Tells player to go down
the tunnel
41
4 POW_HENDLEY
PLAYER
Gives key 18,17,44
5 POW_HENDLEY Not got rope 45
6 IN_TUNNEL_HENDLEY
IN_TUNNEL_BLYTHE
Good work 42,43
7 Ashley Pitt (DISTRACTION_L13)
PLAYER
Distraction. Nb. I doubt
the player will see this.
46,47,2,3
8 Ashley Pitt (DISTRACTION_L13) Good Work, tunnel 48
9 Ashley Pitt (DISTRACTION_L13) Generic 49
10 GATE_GOON_REGION_2_A 50,51
11 PLAYER_SEDGWICK
Hilts (IN_TUNNEL_HILTS)
Bartlett (IN_TUNNEL_BARTLETT)
IN_TUNNEL_MACDONALD (In
tunnel)
Player is swapped to hilts
and next objective is
revealed.
53,55,54,57,56
12 Danny (POW_DANNY)
Willie (POW_A)
2 POWs chatting with
each other.
26,28,27,29
13 POW_C
POW_D
2 POWs chatting with
each other.
30,33,31,34,32
14 POW_BLYTHE (Blythe in Hut)
PLAYER
Player chats to Blythe. 35, 37,36
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Level 14
No. Units Involved Description Subtitle Nos.
1 BLYHE Explaining at the start that he
can not see much.
42
2 TICKET_COLLECTOR When the Ticket asks for the
Players ticket
1, 30, 31
3 GESTAPO_CARRIAGE_D
TICKET_COLLECTOR
When the Gestapo enters
carriage six and declares that
there has been an escape (with
Ticket Collector)
5, 13, 15
4 GESTAPO_CARRIAGE_D When the Gestapo enters
carriage six and declares that
there has been an escape
(without Ticket Collector,
when triggered by Player)
5, 15
5 SPAWN_ARREST_OFFICER After the player is seen by the
Postal Worker in the Postal
Carriage stealing the keys
6,
6 PLAYER BLYTHE End of level when Hendleyand Blythe jump from the
Train.
9, 11, 10, 12
Level 16
No. Units Involved Description Subtitle Nos.
1 JANITOR When you are seen emerging
from the cupboard
10
2 GESTAPO_ONE
ARRESTED_CIVILIAN
When the player comes out of
the toilets the Gestapo arrest a
civilian
1, 27, 23, 24, 28,
25, 29, 26
3 CLERK_ONE
PLAYER
When the player buys his
tickets and collects change.
4, 6, 16, 5
4 CLERK_ONEPLAYER
When the player buys histickets and forgets to collect
his change.
4, 6, 16, 5, 7
5 GESTAPO_ONE
PLAYER
If the player forgets to pick up
this change the Gestapo
Agent calls out.
8, 9, 5
Level 17
No. Units Involved Description Subtitle Nos.
1 BARTLETT_CIVILIAN After the Bus Bartlett shouts
Split up!
10
2 COOK
PLAYER
When the Player enters the
kitchen at the back of theCafe
5, 1, 6
3 FELDGRAU_OFFICER_CAR_A
PLAYER
When the player exits the
Caf and is stopped by an
Officer outside.
3, 2, 4
Level 18
No. Units Involved Description Subtitle Nos.
1 RESISTANCE_CONTACT When the player meets up
with the resistance contact for
the first time.
2, 3, 4
2 RESISTANCE_CONTACT When the player meets up
with the resistance contact forthe first time and is already in
disguise.
2, 5
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3 RESISTANCE_CONTACT When the player returns to the
contact with the uniform.
5
4 RESISTANCE_CONTACT When the player has got the
wire from the truck and
returns to the contact.
6, 7, 8
5 RESISTANCE_CONTACT If the player returns to the
contact without his objective
9
6 RESISTANCE_CONTACT When the player meets up
with the resistance contact
and the Germans are looking
for him.
1
7 RESISTANCE_DISRACTION_A When the player talks to him
to trigger the distraction
10
8 RESISTANCE_FLAG_WAVER When the player is ready to
leave on the train
28
Level 19
No. Units Involved Description Subtitle Nos.
1 RESISTANCE_GUARD0ALLIED_NICOLA
Resistance being held captiveby a German Guard
1, 8, 9
2 ALLIED_NICOLA
PLAYER
When the Player rescues the
Resistance
2, 4
3 ALLIED_NICOLA After the detonator has been
recovered
3
4 ALLIED_NICOLA On the Bridge just before the
Player sets up the explosives
7, 6, 12
5 ALLIED_NICOLA
PLAYER
End of level when Sedgwick
meets back up with Nicole
with the Dossier
10, 11
Level 20
No. Units Involved Description Subtitle Nos.
1 BLYTHE Asks Hendley to hide him 2
2 BLYTHE Asks if Hendley is in Civilian
Clothes
3
3 BLYTHE Ask Hendley if he has found a
Plane
4
4 BLYTHE Asks Hendley about fuel for
Plane
6
5 BLYTHE If Blythe is with Hendley
when he tries to start the
Plane with no fuel.
19
6 BLYTHE Asks Hendley if theyre ready
to take off
8, 21, 22, 23
7 OFFICER_BRIEF_ROOM Officer warning Hendley that
he is in an illegal area
1
Level 21
No. Units Involved Description Subtitle Nos.
1 GOON_SARGEANT_A In the courtyard when Hilts
rides up to a German Guard
and kicks him over
1, 2, 3
2 CHECKPOINT_B If the player tries to get past
the checkpoint on foot
(without motorbike)
9
3 CHECKPOINT_B When the player stops at the 10
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checkpoint on the motorbike
Level 22
None.
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