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Graphics Processing Unit TU/e 5kk73 Zhenyu Ye Henk Corporaal 2013

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Graphics Processing Unit . TU/e 5kk73 Zhenyu Ye Henk Corporaal 2013. A Typical GPU Card. GPU Is In Your Pocket Too. Source: http://www.chipworks.com/blog/recentteardowns/2012/09/21/apple-iphone-5-the-a6-application-processor/. GPU Architecture. NVIDIA Fermi, 512 Processing Elements (PEs). - PowerPoint PPT Presentation

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Page 1: Graphics Processing Unit

Graphics Processing Unit

TU/e 5kk73Zhenyu Ye

Henk Corporaal2013

Page 2: Graphics Processing Unit

A Typical GPU Card

Page 3: Graphics Processing Unit

GPU Is In Your Pocket Too

Source: http://www.chipworks.com/blog/recentteardowns/2012/09/21/apple-iphone-5-the-a6-application-processor/

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GPU ArchitectureNVIDIA Fermi, 512 Processing Elements (PEs)

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Latest ArchitectureKepler Architecture (GTX 680)

ref: http://www.nvidia.com/object/nvidia-kepler.html

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Transistor Count

Manycore& SOC

GPU

FPGA

ref: http://en.wikipedia.org/wiki/Transistor_count

3~5 Billion

7 Billion

7 Billion

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What Can 7bn Transistors Do?Render triangles.

Billions of triangles per second!

ref: "How GPUs Work", http://dx.doi.org/10.1109/MC.2007.59

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And Scientific ComputingTOP500 supercomputer list in June 2013. (http://www.top500.org)

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The GPU-CPU Gap (by NVIDIA)

ref: Tesla GPU Computing Brochure

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The GPU-CPU Gap (by Intel)

ref: "Debunking the 100X GPU vs. CPU myth", http://dx.doi.org/10.1145/1815961.1816021

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In This Lecture, We Will Find Out:

• What is the architecture of GPUs?• How to program GPUs?

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Let's Start with Examples

Don't worry, we will start from C and RISC!

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Let's Start with C and RISCint A[2][4];for(i=0;i<2;i++){    for(j=0;j<4;j++){        A[i][j]++;     }}

Assemblycode of inner-loop

lw r0, 4(r1)addi r0, r0, 1sw r0, 4(r1)

Programmer's view of RISC

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Most CPUs Have Vector SIMD Units

Programmer's view of a vector SIMD, e.g. SSE.

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Let's Program the Vector SIMDint A[2][4];for(i=0;i<2;i++){    movups xmm0, [ &A[i][0] ] // load    addps xmm0, xmm1 // add 1    movups [ &A[i][0] ], xmm0 // store}

int A[2][4];for(i=0;i<2;i++){    for(j=0;j<4;j++){        A[i][j]++;     }}

Unroll inner-loop to vector operation.

int A[2][4];for(i=0;i<2;i++){    for(j=0;j<4;j++){        A[i][j]++;     }}

Assemblycode of inner-loop

lw r0, 4(r1)addi r0, r0, 1sw r0, 4(r1)

Looks like the previous example,but SSE instructions execute on 4 ALUs.

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How Do Vector Programs Run?int A[2][4];for(i=0;i<2;i++){    movups xmm0, [ &A[i][0] ] // load    addps xmm0, xmm1 // add 1    movups [ &A[i][0] ], xmm0 // store}

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CUDA Programmer's View of GPUsA GPU contains multiple SIMD Units.

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CUDA Programmer's View of GPUsA GPU contains multiple SIMD Units. All of them can access global memory.

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What Are the Differences?SSE GPU

Let's start with two important differences:1. GPUs use threads instead of vectors2. GPUs have the "Shared Memory" spaces

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Thread Hierarchy in CUDA

GridcontainsThread Blocks

Thread BlockcontainsThreads

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Let's Start Again from Cint A[2][4];for(i=0;i<2;i++){    for(j=0;j<4;j++){        A[i][j]++;     }}

int A[2][4];  kernelF<<<(2,1),(4,1)>>>(A); __device__    kernelF(A){     i = blockIdx.x;     j = threadIdx.x;     A[i][j]++; }

// define threads// all threads run same kernel

// each thread block has its id// each thread has its id

// each thread has a different i and j

convert into CUDA

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What Is the Thread Hierarchy?

int A[2][4];  kernelF<<<(2,1),(4,1)>>>(A); __device__    kernelF(A){     i = blockIdx.x;     j = threadIdx.x;     A[i][j]++; }

// define threads// all threads run same kernel

// each thread block has its id// each thread has its id

// each thread has a different i and j

thread 3 of block 1 operateson element A[1][3]

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How Are Threads Scheduled?

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Blocks Are Dynamically Scheduled

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How Are Threads Executed?int A[2][4];  kernelF<<<(2,1),(4,1)>>>(A); __device__    kernelF(A){     i = blockIdx.x;     j = threadIdx.x;     A[i][j]++; }

mv.u32 %r0, %ctaid.xmv.u32 %r1, %ntid.xmv.u32 %r2, %tid.xmad.u32 %r3, %r2, %r1, %r0ld.global.s32 %r4, [%r3]add.s32 %r4, %r4, 1st.global.s32 [%r3], %r4

// r0 = i = blockIdx.x// r1 = "threads-per-block"// r2 = j = threadIdx.x

// r3 = i * "threads-per-block" + j// r4 = A[i][j]// r4 = r4 + 1// A[i][j] = r4

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Utilizing Memory Hierarchy

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Example: Average Filters

Average over a3x3 window fora 16x16 array

kernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    i = threadIdx.y;    j = threadIdx.x;    tmp = (A[i-1][j-1]                   + A[i-1][j]                   ...                   + A[i+1][i+1] ) / 9;

A[i][j] = tmp;}

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Utilizing the Shared MemorykernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

Average over a3x3 window fora 16x16 array

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Utilizing the Shared MemorykernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

allocate shared mem

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However, the Program Is IncorrectkernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

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Let's See What's WrongkernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

Assume 256 threads are scheduled on 8 PEs.

Before load instruction

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Let's See What's WrongkernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

Assume 256 threads are scheduled on 8 PEs.

Some threads finish the load earlier than others.

Threads starts window operation as soon as it loads it own data element.

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Let's See What's WrongkernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

Assume 256 threads are scheduled on 8 PEs.

Some threads finish the load earlier than others.

Threads starts window operation as soon as it loads it own data element.

Some elements in the window are not yet loaded by other threads. Error!

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How To Solve It?kernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

Assume 256 threads are scheduled on 8 PEs.

Some threads finish the load earlier than others.

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Use a "SYNC" barrier!kernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem __sync(); // threads wait at barrier    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

Assume 256 threads are scheduled on 8 PEs.

Some threads finish the load earlier than others.

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Use a "SYNC" barrier!kernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem __sync(); // threads wait at barrier    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

Assume 256 threads are scheduled on 8 PEs.

Some threads finish the load earlier than others.

Wait until all threadshit barrier.

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Use a "SYNC" barrier!kernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem __sync(); // threads wait at barrier    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

Assume 256 threads are scheduled on 8 PEs.

All elements in the window are loaded when each thread starts averaging.

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Review What We Have Learned1. Single Instruction Multiple Thread (SIMT)2. Shared memory

Q: What are the pros and cons of explicitly managed memory?

Q: What are the fundamental difference between SIMT and vector SIMD programming model?

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Take the Same Example Again

Average over a3x3 window fora 16x16 array

Assume vector SIMD and SIMT both have shared memory.What is the difference?

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Vector SIMD v.s. SIMTkernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; // load to smem __sync(); // threads wait at barrier    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

int A[16][16]; // global memory__shared__ int B[16][16]; // shared memfor(i=0;i<16;i++){ for(j=0;i<4;j+=4){     movups xmm0, [ &A[i][j] ] movups [ &B[i][j] ], xmm0 }}for(i=0;i<16;i++){ for(j=0;i<4;j+=4){ addps xmm1, [ &B[i-1][j-1] ]     addps xmm1, [ &B[i-1][j] ] ... divps xmm1, 9 }}for(i=0;i<16;i++){ for(j=0;i<4;j+=4){     addps [ &A[i][j] ], xmm1 }}

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Vector SIMD v.s. SIMTkernelF<<<(1,1),(16,16)>>>(A);__device__    kernelF(A){    __shared__ smem[16][16];    i = threadIdx.y;    j = threadIdx.x;    smem[i][j] = A[i][j]; __sync(); // threads wait at barrier    A[i][j] = ( smem[i-1][j-1]                   + smem[i-1][j]                   ...                   + smem[i+1][i+1] ) / 9;}

int A[16][16];__shared__ int B[16][16];for(i=0;i<16;i++){ for(j=0;i<4;j+=4){     movups xmm0, [ &A[i][j] ] movups [ &B[i][j] ], xmm0 }}for(i=0;i<16;i++){ for(j=0;i<4;j+=4){ addps xmm1, [ &B[i-1][j-1] ]     addps xmm1, [ &B[i-1][j] ] ... divps xmm1, 9 }}for(i=0;i<16;i++){ for(j=0;i<4;j+=4){     addps [ &A[i][j] ], xmm1 }}

Programmers need to know there are 4 PEs.

Each inst. is executed by all PEs in locked step.

# of PEs in HW is transparent to programmers.

Programmers give up exec. ordering to HW.

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Review What We Have Learned

Programmers convert data level parallelism (DLP) into thread level parallelism (TLP).

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HW Groups Threads Into WarpsExample: 32 threads per warp

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Why Make Things Complicated?

Remember the hazards in MIPS?•Structural hazards•Data hazards•Control hazards

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More About GPUs Work

Let's start with an example.

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Example of ImplementationNote: NVIDIA may use a more complicated implementation.

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Example of Register AllocationAssumption:register file has 32 laneseach warp has 32 threadseach thread uses 8 registers

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ExampleProgram Address: Inst0x0004: add r0, r1, r20x0008: sub r3, r4, r5

Assume warp 0 and warp 1 are scheduled for execution.

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Read Src OpProgram Address: Inst0x0004: add r0, r1, r20x0008: sub r3, r4, r5

Read source operands:r1 for warp 0r4 for warp 1

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Buffer Src OpProgram Address: Inst0x0004: add r0, r1, r20x0008: sub r3, r4, r5

Push ops to op collector:r1 for warp 0r4 for warp 1

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Read Src OpProgram Address: Inst0x0004: add r0, r1, r20x0008: sub r3, r4, r5

Read source operands:r2 for warp 0r5 for warp 1

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Buffer Src OpProgram Address: Inst0x0004: add r0, r1, r20x0008: sub r3, r4, r5

Push ops to op collector:r2 for warp 0r5 for warp 1

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ExecuteProgram Address: Inst0x0004: add r0, r1, r20x0008: sub r3, r4, r5

Compute the first 16 threads in the warp.

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ExecuteProgram Address: Inst0x0004: add r0, r1, r20x0008: sub r3, r4, r5

Compute the last 16 threads in the warp.

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Write backProgram Address: Inst0x0004: add r0, r1, r20x0008: sub r3, r4, r5

Write back:r0 for warp 0r3 for warp 1

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Recap

What we have learned so far:• Pros and cons of massive threading• How threads are executed on GPUs

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What Are the Possible Hazards?

Three types of hazards we have learned earlier: •Structural hazards•Data hazards•Control hazards

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Structural Hazards

In practice, structural hazards need to be handled dynamically.

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Data Hazards

In practice, we have much longer pipeline!

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Control Hazards

We cannot travel back in time, what should we do?

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How Do GPUs Solve Hazards?

However, GPUs (and SIMDs in general) have additional challenges: the branch!

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Let's Start Again from a CPU

Let's start from a MIPS.

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A Naive SIMD Processor

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Handling Branch In GPU•Threads within a warp are free to branch.

if( $r17 > $r19 ){    $r16 = $r20 + $r31 }else{    $r16 = $r21 - $r32 }$r18 = $r15 + $r16

Assembly code on the right are disassembled from cuda binary (cubin) using "decuda", link

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If No Branch Divergence in a Warp• If threads within a warp take the same path, the other path will not be

executed.

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Branch Divergence within a Warp• If threads within a warp diverge, both paths have to be executed.•Masks are set to filter out threads not executing on current path.

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Dynamic Warp FormationExample: merge two divergent warps into a new warp if possible.

Without dynamic warp formation With dynamic warp formation

Create warp 3 from warp 0 and 1

Create warp 4 from warp 0 and 1

ref: Dynamic warp formation: Efficient MIMD control flow on SIMD graphics hardware. http://dx.doi.org/10.1145/1543753.1543756

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Performance Modeling

What is the bottleneck?

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Roofline ModelIdentify performance bottleneck: computation bound v.s. bandwidth bound

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Optimization Is Key for Attainable Gflops/s

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Computation, Bandwidth, LatencyIllustrating three bottlenecks in the Roofline model.

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Program Optimization

If I know the bottleneck, how to optimize?

Optimization techniques for NVIDIA GPUs:"CUDA C Best Practices Guide"http://docs.nvidia.com/cuda/

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Recap: What We have Learned

● GPU architecture (what is the difference?)● GPU programming (why threads?)● Performance analysis (bottlenecks)

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Further ReadingGPU architecture and programming:

• NVIDIA Tesla: A unified graphics and computing architecture, in IEEE Micro 2008. (http://dx.doi.org/10.1109/MM.2008.31)

• Scalable Parallel Programming with CUDA, in ACM Queue 2008. (http://dx.doi.org/10.1145/1365490.1365500)

• Understanding throughput-oriented architectures, in Communications of the ACM 2010. (http://dx.doi.org/10.1145/1839676.1839694)

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Recommended ReadingPerformance modeling:

• Roofline: an insightful visual performance model for multicore architectures, in Communications of the ACM 2009. (http://dx.doi.org/10.1145/1498765.1498785)

Optional (if you are interested)How branches are executed in GPUs:

• Dynamic warp formation: Efficient MIMD control flow on SIMD graphics hardware, in ACM Transactions on Architecture and Code Optimization 2009. (http://dx.doi.org/10.1145/1543753.1543756)

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Backup Slides

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Common Optimization TechniquesOptimizations on memory latency tolerance•Reduce register pressure•Reduce shared memory pressure

  Optimizations on memory bandwidth •Global memory coalesce •Avoid shared memory bank conflicts•Grouping byte access •Avoid Partition camping

 Optimizations on computation efficiency •Mul/Add balancing• Increase floating point proportion 

 Optimizations on operational intensity •Use tiled algorithm•Tuning thread granularity

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Common Optimization TechniquesOptimizations on memory latency tolerance•Reduce register pressure•Reduce shared memory pressure

  Optimizations on memory bandwidth •Global memory coalesce •Avoid shared memory bank conflicts•Grouping byte access •Avoid Partition camping

 Optimizations on computation efficiency •Mul/Add balancing• Increase floating point proportion 

 Optimizations on operational intensity •Use tiled algorithm•Tuning thread granularity

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Multiple Levels of Memory HierarchyName Cache? Latency (cycle) Read-only?Global L1/L2 200~400 (cache miss) R/WShared No 1~3 R/WConstant Yes 1~3 Read-onlyTexture Yes ~100 Read-onlyLocal L1/L2 200~400 (cache miss) R/W

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Shared Mem Contains Multiple Banks

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Compute CapabilityNeed arch info to perform optimization.

ref: NVIDIA, "CUDA C Programming Guide", (link)

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Shared Memory (compute capability 2.x)

withoutbankconflict:

withbankconflict:

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Common Optimization TechniquesOptimizations on memory latency tolerance•Reduce register pressure•Reduce shared memory pressure

  Optimizations on memory bandwidth •Global memory alignment and coalescing•Avoid shared memory bank conflicts•Grouping byte access •Avoid Partition camping

 Optimizations on computation efficiency •Mul/Add balancing• Increase floating point proportion 

 Optimizations on operational intensity •Use tiled algorithm•Tuning thread granularity

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Global Memory In Off-Chip DRAMAddress space is interleaved among multiple channels.

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Global Memory

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Global Memory

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Global Memory