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The following pages are scans of pages from the Addison-Wesley and nVidia series of books GPU Gems and GPU Gems III. The first article, Interpolated 3D Keyframe Animation discusses a better method than linear interpolation to take account of continuity across keyframes; the second, on page 8, is A Fast and Simple Skinning Technique; the third article, on page 15, is titled Filling the Gaps - Advanced Animation Using Stitch- ing and Skinning; from GPU Gems III, the next article, on page 21, is on Improved Deformation of Bones; finally, an interesting article on locomotion follows on page 31. 1

GPU Memory Model

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Page 1: GPU Memory Model

The following pages are scans of pages from the Addison-Wesley and nVidia series of booksGPU Gems and GPU Gems III.

• The first article, Interpolated 3D Keyframe Animation discusses a better method thanlinear interpolation to take account of continuity across keyframes;

• the second, on page 8, is A Fast and Simple Skinning Technique;

• the third article, on page 15, is titled Filling the Gaps - Advanced Animation Using Stitch-ing and Skinning;

• from GPU Gems III, the next article, on page 21, is on Improved Deformation of Bones;

• finally, an interesting article on locomotion follows on page 31.

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