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Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! 2500 Pts - Orcs & Goblins - Gorbads Boyz Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Gorbad Ironclaw (1 , 375 pts) Gorbad Ironclaw 1 Ca 4 7 3 5 5 3 5 4 10 3+ 375 Composition: Lord Da Boss 'as a Plan!: General and Battle Standard Bearer. Inspiring Presence and Hold Your Ground! increased to 18" Da Great Leader: Friendly units within 18" that fail Animosity add Gorbad's current Wounds to Animosity table. Orcs are da Best: Any number of units of Orc Boyz and/or Orc Boar Boyz may be upgraded to Big'Uns; Choppas; General; Size Matters - Orcs; Waaagh!; Heavy Armour Morglor the Mangler 1 Always Strikes First, Multiple Wounds (D3), No armour save. [0] Gnarla 1 WB 7 3 - 3/4 4 1 3 1 3 - [0] Tusker Charge: +2 Strength when charging; Swiftstride Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Shaman (1 , 111 pts) Orc Shaman 1 Ca 4 3 3 3 4 2 2 1 7 5+ 1 111 Composition: Hero Choppas; Size Matters - Orcs; Power of Da Waaagh!; Hand Weapon War Boar 1 WB 7 3 - 3 4 1 3 1 3 - [0] Tusker Charge: +2 Strength when charging; Swiftstride Power of Da Waaagh! 1 If a Spell of da Big Waaagh! has a Strength value or grants a Strength bonus, that value or bonus is increased by +1 as long as there are more friendly units in combat than there are fleeing. [0] 0. Gaze of Mork 1 Direct Damage . 7+ Cast . Extend line 4D6" from base, any model touched suffers a S4 hit. 10+ Cast . Can extend to 8D6" [0] 1. Brain Bursta 1 Direct Damage . 6+ Cast . 18" Range. Can target one model, even in a unit. Causes 1 S5 hit, no armour save. 9+ Cast . Can extend to 36" Range [0] 2. Fists of Gork 1 Augment . 8+ Cast . Shaman that cast has +3A, +3S and a 6+ Ward Save [0] 3. The Hand of Gork 1 Augment . 9+ Cast . 24" Range, Move unengaged friendly unit 3D6" 14+ Cast . Can extend to 5D6" [0] 4. 'Eadbutt 1 Direct Damage . 9+ Cast . 4D6" Range, Wizard within range suffers S4 hit with Multiple Wounds (D3) and no armour saves 12+ Cast . Can extend to 8D6" Range [0] 5. 'Ere We Go! 1 Augment . 11+ Cast . 2D6" Range, all Orc units may re-roll To-Hit rolls in close combat until caster's next magic phase [0] 6. Foot of Gork 1 Direct Damage . 15+ Cast . Place template within 36", scatters D6" - all models hit suffer a S6 hit with Multiple Wounds (D3) 18+ Cast . Resolve spell as above then roll D6: 1- Opponent places template, resolve then spell ends 2-3- Spell ends 4-6- Place template on enemy unit (can be same), resolve then roll again on this chart [0] Dispel Scroll 1 One use: Automatically dispels an enemy spell. [25] Luckstone 1 One use: Re-roll single armour save. [5]

Gorbads Boyz

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Page 1: Gorbads Boyz

Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

2500 Pts - Orcs & Goblins - Gorbads BoyzName # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Gorbad Ironclaw (1 , 375 pts) Gorbad Ironclaw 1 Ca 4 7 3 5 5 3 5 4 10 3+ 375

Composition: LordDa Boss 'as a Plan!: General and Battle Standard Bearer. Inspiring Presence and Hold YourGround! increased to 18"Da Great Leader: Friendly units within 18" that fail Animosity add Gorbad's current Woundsto Animosity table.Orcs are da Best: Any number of units of Orc Boyz and/or Orc Boar Boyz may be upgradedto Big'Uns; Choppas; General; Size Matters - Orcs; Waaagh!; Heavy Armour

Morglor the Mangler 1 Always Strikes First, Multiple Wounds (D3), No armour save. [0] Gnarla 1 WB 7 3 - 3/4 4 1 3 1 3 - [0]

Tusker Charge: +2 Strength when charging; SwiftstrideName # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Shaman (1 , 111 pts) Orc Shaman 1 Ca 4 3 3 3 4 2 2 1 7 5+ 1 111

Composition: HeroChoppas; Size Matters - Orcs; Power of Da Waaagh!; Hand Weapon

War Boar 1 WB 7 3 - 3 4 1 3 1 3 - [0]Tusker Charge: +2 Strength when charging; Swiftstride

Power of Da Waaagh! 1 If a Spell of da Big Waaagh! has a Strength value or grants a Strength bonus, thatvalue or bonus is increased by +1 as long as there are more friendly units incombat than there are fleeing.

[0]

0. Gaze of Mork 1 Direct Damage .7+ Cast . Extend line 4D6" from base, any model touched suffers a S4 hit.10+ Cast . Can extend to 8D6"

[0]

1. Brain Bursta 1 Direct Damage .6+ Cast . 18" Range. Can target one model, even in a unit. Causes 1 S5 hit, noarmour save.9+ Cast . Can extend to 36" Range

[0]

2. Fists of Gork 1 Augment.8+ Cast . Shaman that cast has +3A, +3S and a 6+ Ward Save

[0]

3. The Hand of Gork 1 Augment.9+ Cast . 24" Range, Move unengaged friendly unit 3D6"14+ Cast . Can extend to 5D6"

[0]

4. 'Eadbutt 1 Direct Damage .9+ Cast . 4D6" Range, Wizard within range suffers S4 hit with Multiple Wounds(D3) and no armour saves12+ Cast . Can extend to 8D6" Range

[0]

5. 'Ere We Go! 1 Augment.11+ Cast . 2D6" Range, all Orc units may re-roll To-Hit rolls in close combatuntil caster's next magic phase

[0]

6. Foot of Gork 1 Direct Damage .15+ Cast . Place template within 36", scatters D6" - all models hit suffer a S6 hitwith Multiple Wounds (D3)18+ Cast . Resolve spell as above thenroll D6:1- Opponent places template, resolve then spell ends2-3- Spell ends4-6- Place template on enemy unit (can be same), resolve then roll again on thischart

[0]

Dispel Scroll 1 One use: Automatically dispels an enemy spell. [25] Luckstone 1 One use: Re-roll single armour save. [5]

Page 2: Gorbads Boyz

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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostShaman (1 , 116 pts)

Orc Shaman 1 Ca 4 3 3 3 4 2 2 1 7 5+ 4+* 1 116Composition: HeroChoppas; Size Matters - Orcs; Power of Da Waaagh!; Hand Weapon

War Boar 1 WB 7 3 - 3 4 1 3 1 3 - [0]Tusker Charge: +2 Strength when charging; Swiftstride

Power of Da Waaagh! 1 If a Spell of da Big Waaagh! has a Strength value or grants a Strength bonus, thatvalue or bonus is increased by +1 as long as there are more friendly units incombat than there are fleeing.

[0]

0. Gaze of Mork 1 Direct Damage .7+ Cast . Extend line 4D6" from base, any model touched suffers a S4 hit.10+ Cast . Can extend to 8D6"

[0]

1. Brain Bursta 1 Direct Damage .6+ Cast . 18" Range. Can target one model, even in a unit. Causes 1 S5 hit, noarmour save.9+ Cast . Can extend to 36" Range

[0]

2. Fists of Gork 1 Augment.8+ Cast . Shaman that cast has +3A, +3S and a 6+ Ward Save

[0]

3. The Hand of Gork 1 Augment.9+ Cast . 24" Range, Move unengaged friendly unit 3D6"14+ Cast . Can extend to 5D6"

[0]

4. 'Eadbutt 1 Direct Damage .9+ Cast . 4D6" Range, Wizard within range suffers S4 hit with Multiple Wounds(D3) and no armour saves12+ Cast . Can extend to 8D6" Range

[0]

5. 'Ere We Go! 1 Augment.11+ Cast . 2D6" Range, all Orc units may re-roll To-Hit rolls in close combatuntil caster's next magic phase

[0]

6. Foot of Gork 1 Direct Damage .15+ Cast . Place template within 36", scatters D6" - all models hit suffer a S6 hitwith Multiple Wounds (D3)18+ Cast . Resolve spell as above thenroll D6:1- Opponent places template, resolve then spell ends2-3- Spell ends4-6- Place template on enemy unit (can be same), resolve then roll again on thischart

[0]

Channeling Staff 1 +1 to channeling attempts. [15] Opal Amulet 1 4+ Ward Save against first wound. [15]

Ironcurse Icon 1 Character and unit gain 6+ Ward Save against war machines. [5]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostBoar Boyz Mob (24 , 661 pts)

Gorbad's Big'Uns 23 Ca 4 4 3 4 4 1 2 1 7 3+ 661Composition: SpecialAnimosity; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon;Spear; Light Armour; Shield

Boar Boy Boss 1 Ca 4 4 3 4 4 1 2 2 7 3+ [24]Choppas; Hand Weapon; Spear; Light Armour; Shield

Ranger's Standard 1 Unit has the Strider special rule. [50] War Boar 24 WB 7 3 - 3 4 1 3 1 3 - [0]

Tusker Charge: +2 Strength when charging; SwiftstrideName # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Boyz Mob (20 , 275 pts) Savage Orc Big'Uns 19 In 4 4 3 4 4 1 2 1/3 7 - 6+ 275

Composition: CoreAnimosity; Berserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; BigStabbas; Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy

Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/4 7 - 6+ [11]Berserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy

Page 3: Gorbads Boyz

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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostWarboss (2 , 208 pts)

Goblin Warboss 1 MC 4 5 3 4 4 3 4 4 8 2+ 4+ 208Composition: LordHand Weapon; Shield; Fear Elves

Gigantic Spider 1 - 7 3 - 4 - - 4 3 7 - [0]Forest Strider; Obstacle Strider; Cause FearCreeping Assault: Do not have to dismount to assault building. May not garrison.; PoisonedAttacks; Stomp; Swiftstride

Sword of Striking 1 Bearer has +1 To Hit enemies in Close Combat. [15] Armour of Destiny 1 Heavy armour; 4+ Ward Save. [50]

Dawnstone 1 Re-roll failed armour saves. [25]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostBoyz Mob (50 , 485 pts)

Gorbad's Big'Uns 49 In 4 4 3 4 4 1 2 1 7 5+ 6+* 485Composition: CoreAnimosity; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon;Light Armour; Shield

Orc Boss 1 In 4 4 3 4 4 1 2 2 7 5+ 6+* [9]Choppas; Hand Weapon; Light Armour; Shield

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostShooty Things (4 , 80 pts)

Goblin Doom DiverCatapult

1 WM 7 3 80Composition: RareSee Orc & Goblin rulebook p48 for Doom Diver rules12-60", S5, Ignores Armour Saves

Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]Hand Weapon; Fear Elves

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostShooty Things (4 , 85 pts)

Goblin Rock Lobber 1 WM 7 3 85Composition: RareSee rulebook p114 for Stone Thrower rules12-60", S3(9), Multiple Wounds (D6); Stone Thrower

Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]Hand Weapon; Fear Elves

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostMangler Squig (1 , 65 pts)

Mangler Squig 1 Uq 3D6 - - 6 4 3 3 * 3 - 65Composition: RareRandom Movement (3D6)Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.Inflicts 2D6 S6 Armour Piercing hits.Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in theCompulsory Move phase.Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count asin soft cover when targeted with shooting attacks.Completely Out of Control : Removed when they contact another Mangler Squig, roll triplefor movement, or a unit moves into contact.Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles orMystical Monuments. If movement would take them into contact with a Building, ImpassableTerrain or off table, take Dangerous Terrain test and stop 1" short.; Immune to Psychology

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostShooty Things (4 , 35 pts)

Goblin Spear Chukka 1 WM 7 3 35Composition: SpecialSee rulebook p111 for Bolt Thrower rules48", S6, Multiple Wounds (D3), Ignores Armour Saves.Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.

Goblin Crew 3 - 4 2 3 3 3 1 2 1 6 - [0]Hand Weapon; Fear Elves

Total Cost: 2496

Page 4: Gorbads Boyz

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Option FootnotesOptions

Big Stabbas A unit with 2+ ranks of 5 models has the Impact Hits (D3) rule. Strength 5. Against Large Targets causesMultiple Wounds (D3).

Extra Hand Weapon +1 Attack, Requires two hands.Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.Heavy Armour 5+ armour save.Light Armour 6+ armour save.Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift

Reform.Shield +1 armour save bonus.Spear Fight in Extra Rank (does not apply if charging), +1 Strength when mounted and charging.Standard Bearer +1 to Combat Resolution, Standard can be captured if unit Flees.Warpaint 6+ Ward Save.

Special RulesAnimosity Units subject to Animosity must roll at Start of Turn sub-phase, with the following restrictions: (Contain less

than 5 models, In Close Combat, garrisoning a building, Fleeing or off battlefield) Roll D6: On a 1, roll onchart:(1) Get 'Em : Inflict D6 S3 hits (2D6 if Horde) on nearest eligible unit, which must test for Animosity andwithin 12", the victim does D6 S3 hits back. Neither unit can charge or move in the Movement phase, castspells, nor shoot this turn. If the victim has not yet taken Animosity test, then it does not do so this turn. Ifno eligible victim the unit will Squabble instead (See below).(2-5) Squabble : Charge if possible, or do nothing.(6) We'll Show 'Em : Pivot unit on the stop towards closest visible enemy, and make a full (non-march)move in straight line toward it. If impossible for the unit to pivot to face closest enemy, it will pivot towardsit as far as it can, and will then move as far forward as it can while keeping the enemy within its forwardarc. After the move is complete unit must declare a charge in the Charge sub-phase against the closest enemyunit, if it is possible to do so. If the unit cannot declare a charge then it may carry on with the rest if its turnnormally, as if it had not moved this turn.

Berserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.Choppas +1 Strength in first round of each Close Combat.Immune to Psychology Automatically passes Fear, Terror or Panic tests. May not Flee! if charged.Size Matters - Orcs Do not take Panic tests caused by Snotlings, Squigs, or Goblins.Stomp 1 automatic hit at creature's Strength, Always Strikes LastSwiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest

instead of 2D6 for distance.Waaagh! If a Warboss is your General, may call once per game. Must declare charge first, and before reaction. Every

unit of 5+ Orc Boyz, Savage Orc Boyz, Black Orcs, Boar Boyz and Savage Orc Boar Boyz (includingBig'Uns) adds +1 to combat resolution. The General and his unit add +D3.