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7/27/2019 Gnome - Wfrp 2nd edition http://slidepdf.com/reader/full/gnome-wfrp-2nd-edition 1/9 The Gnew Gnome written and illustrated by Justin Wyatt Gnomes Gnomes are a clannish and rather insular race, undoubtedly distant relatives of Dwarfs, sharing their stocky build and fondness for facial hair, although many male gnomes  prefer waxing their moustaches in the Brettonian fashion. They are however quite distinct from their dwarven brethren, being somewhat shorter, and noted for their large and bulbous noses. Gnomes are also much more nimble and agile than Dwarfs, although they too are great craftsmen, and share a love of all things mechanical. Notorious  practical jokers, they love nothing better than to have a good old belly laugh at others misfortunes, but pity the poor fool who returns the favour-Gnomes do not take kindly to  being ridiculed themselves .Like their Sturdy brethren, Gnomes are also short tempered, and are often extremely difficult to get along with. There have been suggestions made that Gnomes are the offspring of Dwarfs and Halflings, although such claims have not yet been proven- exponents of such rumours are likely to be the targets of several Dwarf Grudges! Gnomes simply smile, then plot a devious punishment for the poor rumourmonger...... Background It is not known from where the Gnomes originated from, although as an offshoot of the Dwarf race, its possible they migrated from the mountain holds, in search of greener  pastures. How ancient these migrations were is not known by the other races, but certainly they are well established communities across many parts of the Old World, and some even as far as Albion. Gnomes are a subterranean race, like the Dwarfs, but prefer to build their homes in  burrows or existing cavern complexes. Such is the Gnomish fondness for fishing, that such settlements are never far from a freshly stocked river. The largest Gnome community within the Empire (Glimdwarrow) is to be found beneath the Mirror Moors, and numbers nearly a thousand inhabitants. Like many gnomish settlements, Glimdwarrow is run along intricate hierarchical lines- incomprehensible to outsiders. Even their Dwarf cousins find the complex customs quite baffling. Gnomes can be encountered, though rarely, as smiths or engineers across the Empire, and command almost as much respect as their Dwarven brethren, although its mainly out of fear of their sharp tongues and sarcastic remarks. It was these notorious attributes that lead to the appointment of a Gnome as Imperial Court Jester, as long ago as 1143, and Karl Franz continues to maintain this tradition. Gnomes also like to dabble in the ways of magic, and in particular, make excellent Grey Wizards-the Lore of Shadow seems to exemplify their racial sensibilities. Roleplaying Hints 

Gnome - Wfrp 2nd edition

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The Gnew Gnome written and illustrated by Justin Wyatt 

Gnomes 

Gnomes are a clannish and rather insular race, undoubtedly distant relatives of Dwarfs,sharing their stocky build and fondness for facial hair, although many male gnomes

 prefer waxing their moustaches in the Brettonian fashion. They are however quitedistinct from their dwarven brethren, being somewhat shorter, and noted for their largeand bulbous noses. Gnomes are also much more nimble and agile than Dwarfs, although

they too are great craftsmen, and share a love of all things mechanical. Notorious practical jokers, they love nothing better than to have a good old belly laugh at others

misfortunes, but pity the poor fool who returns the favour-Gnomes do not take kindly to being ridiculed themselves .Like their Sturdy brethren, Gnomes are also short tempered,

and are often extremely difficult to get along with.

There have been suggestions made that Gnomes are the offspring of Dwarfs andHalflings, although such claims have not yet been proven- exponents of such rumours

are likely to be the targets of several Dwarf Grudges! Gnomes simply smile, then plot a

devious punishment for the poor rumourmonger......

Background 

It is not known from where the Gnomes originated from, although as an offshoot of the

Dwarf race, its possible they migrated from the mountain holds, in search of greener 

 pastures. How ancient these migrations were is not known by the other races, butcertainly they are well established communities across many parts of the Old World, and

some even as far as Albion.

Gnomes are a subterranean race, like the Dwarfs, but prefer to build their homes in

 burrows or existing cavern complexes. Such is the Gnomish fondness for fishing, that

such settlements are never far from a freshly stocked river. The largest Gnomecommunity within the Empire (Glimdwarrow) is to be found beneath the Mirror Moors,

and numbers nearly a thousand inhabitants. Like many gnomish settlements,Glimdwarrow is run along intricate hierarchical lines- incomprehensible to outsiders.

Even their Dwarf cousins find the complex customs quite baffling.

Gnomes can be encountered, though rarely, as smiths or engineers across the Empire,

and command almost as much respect as their Dwarven brethren, although its mainly out

of fear of their sharp tongues and sarcastic remarks. It was these notorious attributes thatlead to the appointment of a Gnome as Imperial Court Jester, as long ago as 1143, and

Karl Franz continues to maintain this tradition. Gnomes also like to dabble in the ways

of magic, and in particular, make excellent Grey Wizards-the Lore of Shadow seems toexemplify their racial sensibilities.

Roleplaying Hints 

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Gnomes are sarcastic with a sense of dark, and mordant wit. They are fast talkers, andexpressive in their body language, and are quite happy to laugh out loud at others

misfortunes. Gnomes are also notoriously antagonistic to the other races, and can bedown right rude at times.

TABLE 2-1:CHARACTERISTIC GENERATION 

Characteristic```````` Gnome 

Weapon Skill(WS)`````30+2d10

Ballistic Skill(BS)``````20+2d10

Strength(S)```````````20+2d10

Toughness(T)̀ ````````10+2d10Agility(Ag)````````````20+2d10Intelligence(Int)̀ ``````20+2d10

Will Power(WP)````````20+2d10Fellowship(Fel)̀ ```````20+2d10Attacks(A)```````````````1

Wounds(W)```````````-Roll 1d10 and consult Table 2-2:Starting Wounds-

Strength Bonus(SB)````-Equal to first digit of your Strength-Toughness(Tb)````````-Equal to first digit of your Toughness-

Movement(M)````````````4Magic(Mag)``````````````0

Insanity Points(IP)````````0Fate Points(FP)````````-Roll 1d10 and consult Table 2-3:Starting Fate Points-

Table 2-2:Starting Wounds 

d10 Roll Gnome 1-3``````104-6``````11

7-9``````1210```````13

Table 2-3:Starting Fate Points 

d10 Roll Gnome 1-4``````1

5-7``````28-10`````3

RACIAL FEATURES 

A Gnome character gains the following skills and talents.

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Skills: Common Knowledge (Gnomes), Speak Language (Ghassally), Speak Language(Reikspiel), Trade (Miner, Smith or Stoneworker) or  Performer (Jester)

Talents: Dwarfcraft, Grudge-born Fury, Natural Fisher, Night Vision, Resistance to

Magic and Trapfinder 

Natural Fisher You possess a natural gift for using the rod and reel, and gain +20% to all Outdoor 

Survival tests based on fishing.

TABLE 2-5:STARTING CAREER  

Gnome Career 

01-02```Apprentice Wizard03-05```Barber-Surgeon06-08```Bodyguard

09-10```Bone Picker 

11-13```Burgher 14-18```Court Jester 

19-22```Entertainer `23`````Ferryman

24-26```Fisherman27-28```Grave Robber 29-31```Jailer 

32-34```Mercenary

35-38```Militiaman39-42```Miner 

`43`````Noble44-46```Outlaw

47-49```Pit Fighter 50-53```Protagonist54-58```Ratcatcher 

59-63```Rogue

64-66```Runebearer 67-68```Scribe

69-71```Servant

72-74```Shieldbreaker 75-78```Smuggler 

79-82```Soldier 

83-84```Student85-88```Thief 

`89 ̀ ```Thug

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90-94```Tomb Robber 

95-98```Tradesman99-00```Watchman

PHYSICAL FEATURES 

TABLE 2-6:HEIGHT

Female 3`4"+d10"

Male 3`6"+d10"

Table 2-8:HAIR COLOUR  

Roll Gnome 

1 Ash Blonde 

2 Corn 

3 Yellow 

4 Red 

5 Copper 

6 Light Brown 

7 Brown 

8 Dark Brown 

9 Blue Black 

10 Black 

TABLE 2-7:WEIGHT IN POUNDS 

Roll Gnome 

01``` 80

02-03``` 80

04-05```85

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06-08```85

09-12``` 90

13-17``` 90

18-22``` 95

21-29``` 100

30-37``` 105

38-49``` 110

50-64``` 115

65-71``` 120

72-78``` 125

79-83``` 130

84-88``` 135

89-92``` 140

93-95``` 145

96-97``` 150

98-99``` 155

00``` 160

TABLE 2-9:EYE COLOUR  

Roll Gnome 

1 Pale Blue

2 Blue

3 Copper

4 Light Brown

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5 Brown

6 Brown

7 Dark Brown

8 Dark Brown

9 Purple

10 Black

TABLE 2-11:NUMBER OF SIBLINGS

1```0

2-3``` 0

4-5``` 1

6-7``` 2

8-9``` 2

10``` 3

TABLE 2-22:GNOME BIRTHPLACE

Roll Gnome Roll Result

01-50 Glimdwarrow

51-80 World Edge Mountains

81-00 Roll on TABLE 2-14: Human Birthplace instead

TABLE 2-13:AGE IN YEARS TABLE

01-05``` 20

06-10``` 24

11-15``` 28

16-20``` 32

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21-25``` 36

26-30``` 40

31-35``` 46

36-40``` 50

41-45``` 54

46-50``` 58

51-55``` 62

56-60``` 66

61-65``` 70

66-70``` 74

71-75``` 80

76-80``` 84

81-85``` 88

86-90``` 92

91-95``` 96

96-00``` 100

2-23:GNOME NAMES

Roll Gnome Roll Female Male

01-05 Arruella Alfric

06-10 Babel Barrimyre

11-15 Cicer Burkli

16-20 Druna Dirdin

21-25 Eabe Dundil

26-30 Elvira Ellsdune

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31-35 Frin Erik

36-40 Grenda Gringil

41-45 Hanni Glimbrin

46-50 Henetta Grundli

51-55 Jeni Norbston

56-60 Lili Norris

61-70 Morag Orlock

71-75 Oswilla Osric

76-80 Prinwyd Quinik

81-85 Rubi Rudni

86-90 Sephani Stolli

91-95 Trinibel Stumpo

96-00 Ulli Syreswain

-COURT JESTER- 

Description

Jesters have been employed within the courts of Empirical Nobles, for centuries.

The `Fool` is provided as comic relief to all the heavy intrigue and political

backstabbing that is rife in such environments. Such Court Jesters, are seen astrustworthy confidantes, rightly or wrongly- someone who lacks any sort of political

ambition of their own. Gnomes seem particularly well suited to this role, possessing

a wicked sense of  humour and inbuilt sarcasm, as well as lacking any interest in thepolitical machinations of thecourt. However, despite being well suited,

many Gnomes grow discontent, isolated from their own communities, or take too

much delight in ridiculing visiting dignitaries, and so they don't tend to last long intheir jobs. 

-Court Jester Advance scheme-

Main Profile 

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WS BS S T Ag Int Wp Fel

+5% +5% - - +15% - - +15% 

Secondary Profile 

A W SB TB M Mag IP FP

- +2 - - - - - - 

Skills: Blather or Charm, Common Knowledge 

(the Empire), Gossip, Perception, Performer 

(Jester), Performer (choose two from Acrobat, 

Clown, Dancer or Juggler) , Sleight of Hand or  

Ventriloquism, Speak Language (Reikspiel) 

Talents: Contortionist or Mimic, Savvy or  Lightning Reflexes 

Trappings: Jester's Stick, Quartered clothing,6 wooden balls or 10 Yards of Rope 

Career Entries: Entertainer, Minstrel 

Career Exits: Charlatan, Courtier, Entertainer, Herald, Minstrel, Rogue 

Note: Only Gnomes can have a Court Jester as a starting career