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GLOSSARY
Some terms will be used in many parts of this
document. Here we define and clarify their
meaning to avoid misunderstandings.
Ethereum: A decentralized platform that runs
smart contracts, which are applications that run
exactly as programmed without any possibility of
downtime, censorship, fraud or third party
interference.
Blockchain: It’s an open, distributed ledger that
can record transactions between two parties
efficiently and in a verifiable and permanent way.
The continuously growing list of records called
blocks are linked and secured using cryptography.
The Ethereum blockchain: It is a Blockchain,
with a Turing complete scripting language that
enables the processing of Smart Contracts on the
Blockchain. When we mention “Blockchain” in this
whitepaper, we are referring to the Ethereum
blockchain specifically.
Digital game: An electronic game “boxed”
digitally that can be downloaded from the
Internet. It involves interaction with a user
interface to generate visual feedback on a video
device such as a TV screen or computer monitor.
Cartridge: A representation of a digital game in
the (Ethereum) Blockchain that guarantees
unicity and signed by the game developer to give
an assurance of authenticity.
Lotus Token (LTS): It’s a standard Ethereum
ERC20 token. It is a sub-currency used to trade
and fund games.
LIP: the Lotus Investment Program.
THE PROBLEM
Sharing a game with a friend or a family member
was as simple as handing over a game cartridge.
This rare phenomenon for digital games is still
very common on other type of video games media
(e.g. game consoles). Sadly, this familiar feature is
not possible in most digital games for PC.
The existing distribution platforms for digital
games are a good opportunity for game
developers to make a profit from their hard work.
But those platforms take away a great piece of
the developers’ revenue for themselves (typically
30%). How can small dev teams grow in a good
pace if they are being held back by 30% in profits
wherever they publish their games at?
Moreover, some indie game developers
constantly struggle to finance their projects,
which is a barrier for their creations to come to
fruition. Although crowdfunding platforms like
Kickstarter or Indiegogo have help a few teams,
they don’t allow to fund a game project without
bureaucratic requirements, they don’t release
funds quickly and lack transparent automated
rules without third party interference. Besides,
they don’t focus on gaming projects alone so
contributors have many divergent interests.
THE SOLUTION : THE LOTUS PROTOCOL
Lotus Core is a decentralized platform for
players, developers and investors built on top of
Ethereum.
In Lotus Core, players will be able to
trade games with friends, developers will
earn 100% of the revenue derived from
selling their digital games, and also
receive funding from crowdfunding
campaigns within the platform.
A new way to register and distribute
digital games
When a game is purchased or loaned in the Lotus
Store, the Lotus Protocol creates a digital game
through a Smart Contract with a digital signature
and records it in the blockchain, which allows the
software developer to guarantee the authenticity
of each copy of software and giving players access
to their game even when the user is offline.
This way, Lotus Core seizes the opportunities
inside a new market of digital games traded
securely within the blockchain to represent the
ownership of property.
Ownership of software
The Lotus Protocol allows players to have a direct
relationship with developers by being able to
prove ownership of software without third
parties, as the ownership proof will reside in the
blockchain and not in the servers of a company.
Players will be able to use this software like if it
was a physical copy, meaning they’ll be able to
exchange it or sell it to other players. These
trades and exchanges will be made up by Smart
Contract rules to protect them from piracy while
also giving benefits to developers.
USE-CASES
Buying Process
In order to guarantee the ownership, Lotus Core provides an API to create unique cartridges in the
blockchain. The validity of cartridges will be given by the recipient address. This implies that the developer
will have a direct relation with the final user and consequently get 100% of the profits per sale.
Additionally, the cartridges will be digitally signed in order to allow the use of valid cartridges even in
offline mode.
This process is useful when someone wants to know the number of copies of a digital game and the history
of each one. It also serves as a customizable and convenient DRM protection system, allowing to use the
software in offline environments and write rules to share the software previously sold. These rules will
allow the final user to share or exchange her games:
Lotus Core provides a channel for communications between software developers and final users without
taking part in the sale process, making the software distribution a truly decentralized experience.
Digital signatures and anti-piracy system
In order to avoid hacking and allow players to access to their games even when they are offline, each
cartridge will have a digital signature impossible to replicate in case a user maliciously attempts to fake the
ownership of cartridges she hasn’t bought. The private key to sign this cartridge will be the same key as the
purchase address.
In detail, the digital game will require a proof of ownership asking the user’s account to sign a random string
with the private key used to buy the game. Doing this will prevent the usage of valid cartridges by users
who did not buy the game. This proof is cheap in terms of computer resources and it can be required at any
time during the game execution in case of a malicious binary modification that skips the first verification.
It is important to mention that a signature can be verified with only the public address of the signer, but it is
impossible to generate a valid signature without knowing the signer’s private key.
Download Process
Aiming to provide a truly decentralized experience Lotus Core needed to come up with a method for
players to download games in a way that it does not carry any associated costs to developers or to Lotus
Core. To accomplish this task we implemented the Lotus Decentralized Storage (LDS), a cloud-based
storage system for games running with a different token called Karma, where each game holds the
necessary Karma charge to be downloaded a limited number of times per player. Each game is compressed
in blocks and the download process takes place on each individual block, meaning that it consumes one
transaction per block until the download is complete.
To get a better understanding of how Karma will work, consider these conditions:
● A player can download as many games as he/she wants as long as he/she has enough Karma to pay.
● Players can gain Karma by:
○ Acting like storage nodes by lending an agreed amount of local drive space to the network.
○ Purchasing it on the Lotus Store.
○ Owning a game for certain amount of time.
● Players can lose Karma by:
○ Downloading games.
○ Purchasing games with Karma.
Execution or Launching Process
This is the core of the DRM system, using digital signatures plus the blockchain network to guarantee the
unicity and validity of a piece of software. When a game is launched or executed by a player, the compatible
applications will connect with the background process that verifies the blockchain and keeps record of the
player’s digital games.
Trading Process
Lotus Core allows players to exchange, gift, lend or sell digital games they own to other players, just like it’s
possible with most physical copies of games. Using the capabilities of Smart Contracts, we are able to write
rules to perform these actions and at the same time benefit developers in case of trades involving tokens.
Funding Process
Lotus Core offers developers the opportunity to fund their existing or new game projects using Lotus
Tokens (LTS), which serve as proof of investment. Developers who get funded will give a small percentage
of their revenue per sale to Lotus Core after launching.
If the goal is not reached then the invested tokens are returned to the original owner.
ADVANTAGES
For players
Games work in offline mode
Most of the DRM systems require an active
internet connection in order to check in real time
the ownership of the software. Using
cryptographic digital signatures we can check the
validity of any owned cartridge in offline mode.
Access to a new loan market
Having unique cartridges in the Blockchain plus
Smart Contracts allows us to tap into new
business opportunities like loaning systems: for
instance, we can write a program that gives a
cartridge to a player for a limited time and after a
while it automatically removes the cartridge from
the player’s library.
A fair DRM system
Using Blockchain assets plus the Smart Contracts
technology we can write rules that specify the
sale of a game is not a trade barrier for a free
market to emerge, allowing the game owner to
sell, lend or exchange the game after buying it.
With these Smart Contracts, developers will also
benefit from these operations.
For developers
Secure system to avoid piracy
Lotus Core provides a convenient system to
check the authenticity of a game copy, letting it
check the ownership status even in offline mode.
Also, the Blockchain introduces the concept
digital scarcity, which means it’s the only
technology that allows to create unique
cartridges to protect the trading process of digital
games.
Give profits to developers from each operation
that involves tokens
The Blockchain assets gives us a series of options
to trade games in many ways, allowing the
creation of new business models and letting game
developers participate in them. By using Smart
Contracts we can write trade conditions that
benefit game developers from these new models.
Access to funding capital to launch a new or
existing project
Taking advantage of the Lotus Core platform,
developers can receive funds to build their games
following their roadmaps and meeting our
guidelines. This is the perfect platform to develop
new projects for, as it forges an honest
relationship with investors in a win-win relation
by using the advantages of the Blockchain to be
transparent in all the aspects of the process.
For investors
Invest in projects you believe in
Lotus Core created the Lotus Investment
Program (LIP) to let developers find investors
who fund their projects by creating reward-based
crowdfunding campaigns. LIP writes Smart
Contracts to define the terms of funding, by
setting up a percentage per sale to be returned to
the investor(s), as well as defining the terms of an
eventual refund in case of a campaign that does
not meet its funding goal.
Transparent and honest relation
LIP comes with a feature called Secure Funds,
which unlocks funds to developers only if certain
milestones are accomplished. These milestones
will be approved by investors through a
decentralized and transparent voting system.
Besides, the LIP reduces bureaucratic barriers to
fund projects.
OPPORTUNITY
The games industry has shown tremendous growth in global adoption and revenue during the last two
decades, and still is in constant grow year-by-year. In 2016 the game industry made US$ 104.4 billion in
revenue. In 2017, it made US$ 116 billion in revenue, representing a 10.7% growth compared to 2016.
In the US alone, they took in about US$9.5 billion in 2007 and grew to $30.4 billion in 2016 (ESA annual
report), a growth of 31% in 9 years.
To build a great product and establish an engaged community that will generate value to players,
developers, publishers and investors alike, we cut down the value chain into four layers.
#1 The distribution layer
Using the platform is free. This matches our
principle of not interfering in the game exchange
(cutting the middle-man).
Publishers and developers will be able to publish
and sell their games in the Lotus Store free of
charge, and they can pay to promote their games
within the Store.
#2 The capital and publishing layer
We created the Lotus Investment Program for
several reasons, one of them is that Lotus Core
can participate in the success of emerging
markets for video games by investing in projects
we believe are amazing, and obtaining returns
after they are released.
#3 The production and tools layer
This is a great opportunity for Lotus because it
provides brand new tools for developers to
integrate their games with the blockchain
ecosystem.
Potential solutions go from blockchain DRM
based alternatives, access to new APIs to
loan/free trial games, secure transactions of items
and currencies inside games, among many others.
#4 The software platform layer
Developers can purchase a membership to the
Lotus Partner Program, which allows them to
access exclusive benefits such as a pool of select
players matching their target audience to
play-test their unfinished games, as well as an
analytics dashboard with metrics and results of
the testing sessions.
LOTUS CORE PLATFORM
Lotus Core/API
This is the process that will be in charge of validating and keeping the Blockchain transactions updated. It
implements a wallet to keep your tokens and digital games and an API to be used by third party apps in
order to verify game ownership.
Lotus Store
This is a digital distribution platform that uses the Lotus Core API to run the trade operations. This
platforms will also serve as a showcase for developers to launch new projects and be funded by individuals
or investors.
LOTUS TOKEN SALE
Hardcap & Allocation
Only 1 billion token supply (1,000,000,000) LTS.
10% Presale, 60% Public Sale and 30% Reserved.
Pre-sale (10%)
Hard cap: 100 million LTS
Start date: March 21, 2018
End date: April 21, 2018
Price: 1 ETH = 35,000 LTS
Stage Bonus: 50% = 17,500 LTS
Minimum pre-sale goal: No minimum
Public (60%)
Hard cap: 600 million LTS
Start date: May, 2018
Price: 1 ETH = 35,000 LTS
Minimum funding goal: 1000 ETH
• Tier 1: Stage bonus: 30% (10,500 LTS)
• Tier 2: Stage bonus: 15% (5,250 LTS)
• Tier 3: Stage bonus: 0%
Reserved (30%)
10% Community (locked by 1 month)
10% Marketing & Partnerships (locked by 2
month)
5% Development Team & Advisors (locked by 4
month)
5% Development Team & Advisors (vesting for 2
years)
Any unsold tokens will be distributed equally
among all the token holders after the crowdsale
event ends.