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GILMAN LOUIE ALSOP LOUIE PARTNERS SIMULATION AND MODELING: BEYOND TRAINING

GILMAN LOUIE ALSOP LOUIE PARTNERS SIMULATION AND MODELING: BEYOND TRAINING

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GILMAN LOUIE

ALSOP LOUIE PARTNERS

SIMULATION AND MODELING:BEYOND TRAINING

AGENDA

• BACKGROUND AND HISTORY

• CURRENT CAPABILITY

• FUTURE VISION

Modeling and Simulation

BACKGROUND & HISTORY

PERSONAL COMPUTER REVOLUTION• FIRST GENERATION (8-BIT)

• SECOND GENERATION (16-BIT)

PC FLIGHT SIMULATIONS

SIMNET AND WARNET

NATIONAL ACADAMIES

GAMES INTO THE MILITARY

• AMERICA’S ARMY

• FLIGHT SIMULATOR

• FALCON

• QUAKE/UNREAL

GOOGLE EARTH (KEYHOLE) AND SKETCH-UP

Modeling and Simulation

CURRENT CAPABILITIES

REAL WORLD

UNTIL RECENTLY IMMERSIVE SIMULATIONS TOOK MONTHS TO PREPARE

Now with RealWorld® they are created to a high level of accuracy in hours to days.

REALWORLD® PROCESS FOR EN ROUTE MISSION REHEARSAL

RealWorld® Builder™and RealWorld® Object Creator •Geo-specific 3D scenario generation network

Air 1

Ground 1Overwatch 1

Ground 2

Multi laptop network delivering mission rehearsal via RealWorld® Ground Synthetic

EnvironmentScenario folder transferred via •Local network/VPN connection•FTP/Dropbox•DVD, CD•Thumb Drive•RealWorld CMS (if common network access)

Rehearsal Created

Mission Practiced

Mission Executed

Photographs

RealWorld

GEOSPECIFIC LOCATIONS IN REALWORLD

HIGH FIDELITY IMMERSIVE ENVIRONMENTS

HIGH RESOLUTION CHARACTERS

USMC Language Trainer Characters

DHS Deception Detection Training

Software

MODELING

EAGLE-I – IED DETECTION TRAINEREagle-I Objective: To increase warfighter experience and training for the IED threat through the use of videogame technology

The game will teach a player to spot situational anomalies, reinforcing the skills necessary to recognize possible IED locations.

Main Gameplay Components

IED detection in a simulated 3D environment (RealWorld)

Mini-games support underlying skills such as visual memory techniques, change detection, and observation

Meta-game ties it all together and provides end-user with overarching purpose

1st Person Game Play

Embedded Mini-GamesEmbedded Mini-Games

Eagle-I provides a single player experience where the player assumes the role of squad leader and must perform missions in the face of ever-escalating IED threats while keeping their buddies alive.”

Mini games and emphasized skills based on observations from a JIEDDO

study on good IED spottersFinal release 3/31/2011

TRAINING

UNCLASSIFIED

UNCLASSIFIED

REALWORLD A-10C DESKTOP TRAINING SIMULATION (DTS)

► A-10C DTS currently used by A-10C Squadrons with ACC, ANG, and AFRC

► A-10C DTS being used for transition training

► Works with ACE as an IOS and threat generator

► HOTAS Controllers

REALWORLD® AC-130 IR SENSOR OPERATOR STATION

• Desktop Training Simulation (DTS) for Air Force Special Operations Command, 19th Special Operations Squadron, Hurlburt Field

• Simulates the interface and function of the AN/AAQ-26 Infrared Sensor used on the AC-130U “Spooky” Gunship

• Provides simulated weapons engagement and Fire Coordination

• Links to an Instructor Operator Station (IOS) and/or the Electronic Warfare Officer (EWO) DTS (RealWorld ACE)

AR.DRONE

Modeling and Simulation

FUTURE VISION

ARGUMENTED REALITY

SYNTHETIC SITUATIONAL AWARENESS

SENSOR FUSION

AUTOMATED SYSTEM AI

MODELING AND SIMULATION

• Designing Future Systems

• Training and Combat Readiness

• Planning and Rehearsing Missions

• Fighting on the Battlefield (Real-time sensor fusion and synthetic SA)

• After Action Review

Keys to winning the next fight

Modeling and Simulation

QUESTIONS AND ANSWERS

GILMAN LOUIE

ALSOP LOUIE PARTNERS

SIMULATION AND MODELING:BEYOND TRAINING