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8/20/2019 Ghostbusters Operations Manual
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8/20/2019 Ghostbusters Operations Manual
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8/20/2019 Ghostbusters Operations Manual
3/63
The
Big
Table
of Contents
The
Big Table
of
Contents,
Which,
if
you
haven t ound
while
you
read
his,
Cod help you 2
Introduction
r
30th
and Lexington
+
The
Adventure
4
Ghostmastering
ips
a
Introductory
Morale Note
For Rookie
Camemasters
8
Twelve
UsefulThings
o Remember
bout
Chostmastering
B
The
Couch Potato
g
The
Other Adventure
9
Playing
n
Character
9
Chostmaster
Research
Data 10
Using
Props 10
Busting
Chosts or
Big Bucks
10
The
Red
Hening 12
The Horror of BioMedChemTech * 9
The
Other
Other Adventure
19
Return
of /
Son of
/
Bride
of Ghostmastering
ips
23
Keeping
he Players
Happy
23
Packaged
dventures
23
The
Reference
iles
23
Doing
Dramatic
Readings
f
the All-Knowing
Dice
24
Rewarding
Your Players
or
a
Job
Well Done
24
Movement
Rates,
Scales,
nd Came
Turns 25
UniversalMovement
Rate,Scale,
and Turn
Chart
25
A Note
to Veteran
Camemasters
25
Basic
Ghostology
zo
ChostlyCharacterist ics
6
Chostly
SpecialAbilit ies
22
Really
Bad News:
Demons,
Eldritch
Horrors,
and Accountants
29
ScientificResearchgo
Ghostbuster ranchises
z
How
to Run
a Ghostbusters
ampaign
+
Adventure deas lz
ldea : Make a
Wish
37
ldea 2: FloorThirteen 38
ldea 3: And That Chosts or Me, Too 38
ldea 4: Fangsor the Memories 39
Plott ing he Adventure 39
ldea
5:
Were,
Oh,
Were
Has My WereBernardCone? 40
ldea
6: Keepers f the CopperMidnight 40
ldea 7: The
ShadowOver Hollywood 4l
ldea
B: Fragments f Scotland 41
ldea 9: The
Chostand the Lady
42
ldea 10: The Road
o Ralyeh 42
ldea 1l: The Psychic 43
ldea 12:The Doppleganger43
ldea
13:So SueMe 44
ldea 14:The Mummy s oe 44
ldea15:The
Black
Knight 45
ldea 16:The Thine n the Phone
Booth 45
ldea 7: The Uninvited 46
ldea 18: King or
a
Day
46
ldea 19: RobotMonster
47
ldea
20:
The Alchemis t
47
ldea 21:The Chost Cubes 48
Random
Adventure
Generation 49
Routines
50
Car Chasey Vehicular
ace
AgainstTime 50
Obtaininga
Paper
r Permit rom
the Covernment
5 l
Coing to Court 52
A
Castof
Dozens s+
Cops
54
Information
ources nd Petty rritants
54
StreetPeoole
55
Mafia Family
56
Lawyers 57
Research
cientists
57
Expedit ion reparing
or
Journey
o Uncharted sland/
LostCity/Scene
f
Weird
Happenings 58
Occult ists 59
St. PitfalzHospital
59
ThingsMan Wa s Not
Meant To Know
60
Chosts 61
Chostbustersperations anual
8/20/2019 Ghostbusters Operations Manual
4/63
8/20/2019 Ghostbusters Operations Manual
5/63
3oth
and
Lexington
Crrrauauff 's
ther Special bil ity
is Terrorize.
When
Crrrauauff onfronts
Chostbuster.
ou
roll
the
spook'sPower
two diceragainst
he Chost-
buster's
ool.
f
the spook ollshigher,
he vic-
t im
panics
and f lees n
horror;
otherwise, he
Chostbuster
rits
is
eeth ndstands is
ground.
Crrrauauff 's
ctopresences
3, which means
that f
he Chostbusters
et
him o stop
Animating
the
carand materialize,heyhave
o hit him
hree
timeswith
proton
acks
efore
heycan ockhi m
into
a
ghost
rap. Most
spooksand
spirits
Crrrauauffncluded
cannot
be harmed v oro-
ton beams nlessheyhavemanifested
hemselves
in
a material
r semi-materialorm.
Crrrauaufi
only manifests
s described n Part
Six below,:
o therw ise ,
e rema ins
n inv is ib le ,
mmater ia l
psychokinetic
resence
nimating
he cab.
How
this
Adventure
s
Organized
Look
at he box it led
Supporting
Cast".
Now.
You' ll ind
descriptionsf the different
haracters
the
players
may encounter n
the courseof the
adventure. orv
come back to
this
paragraph.
I N A N K V O U .
Each
escription ays hat he
character
ooks
Iike,
how heacts, ndwhat hisTraits,
alents nd
Coal are.
(lf
you
need more
detaii on char-
acterist ics
r appearance,
ou
can either
make
themup yourself r roll on the "EyeColor,Lung
Capacity,
White
BloodCell
Count,and
Favorite
TV
Show" ables n
pages
79-1808f our soon-
to-be-released andomPicntc
Ceneration nd
Other
Unneces
,t,B
u
A m
ostAssured/y sei ss
Facts
upplement,vailable irect romWestEn d
Cames
omet imeh is cen tu ry r f rom
unscru -
pu lous
ame
merchantsear
ou.)
Some
of the
Talents
nd Coals or
he supoort-
ing
cdstare
different
rom
he ortes
isted
n the
TrainingManual. Don't let
his aze
you;
we said
in
the Manual hat
you
could inventnew
ones.
(After
ll, here
reother
hings n
Life esides ex,
Money,Sou ess
Science nd Serving uman ty.
There 's aving
unch,
' r ins tance . )
The main
part
of the
adventure
s divided
nt o
eight ections.he irst, What'sCoingOn?"gives
you
an overvielv
f the situation. he second,
"Teaser,"
explains ow
you
ntroduce
he
players
to hes i tua t ion .he h ird,
The
Scene,"xp la ins
how
you get
he
game
moving.The ourth,
Ques-
t ioning he Characters,"ndicates hat
eachof
the
people
n hescene i l l say f
quest ioned
y
the
Chostbusters.he
itth,
Equipmenti
explains
what
happensf he
players
ry o
use heir
equip-
ment.The
sixth,
Big
Action
Event," escribesn
a t tack
n heChostbustersh icha l lowshem o
shoot heir
protonpacks
nd destroy omeof the
most
expensive eal estate n
the
planet.
Th e
,n
I
n' ,
is the f irst adventure for
GHOST-
BUSIERS. f
you
are a
player,
on't
read
any
fur-
ther ThereAre ThingsMan WasNot MeantTo
Know.
Only
Mr.
Chostmaster hould read he
adventure.
lf
you
are he Chostmaster,eadon.
(lf
you
ar e
a
player,
ou
shouldbe ashamed
f
yourself
you
shouldhave topped
eading
ast
paragraph.
Now
cut
it
outl)
To run
this adventure,
irst
ea d
"How
to
Play"
(pp.
2&3, Reference
ile A) and
"Typical
TenMinutesof Play"
pp.
1&2,Reftrence
FileB), and he adventuretself.
l t
would
be a
swell idea to read he "ChostmasteringTips"
appearing
on
page
B, but it isn' t absolutely
necessary.)
Let he
players
oleplay he
Chostbustersrom
the movie.
Take few minutes
o read hrough
his
scenario
nd amiliarize
ourself
ith
he
plot.
Yo u
don't have
o memorize
verything
there
il l
be
plenty
of t ime
to
reread
sectionswhile
th e
Chostbusters
ickeroverwho
gets
o sit in
th e
front
seat
of ECTOI).
ust
can he adventure
o
get
he
general
dea
and to
learn
where
o
find
specif ic
etails.
Preparing
o
Play
Make
sure:
.
Everyone's
ead
Hornr
To Play"
(Refrrence
/e A)
r Eachplayer
haschosen
a characterrom
th e
movie
and has
he appropriateD
card n front
o f h im
o
Everyone
ssitt ing round
table
or
other on-
venient
playing
urface)
.
You've ead
hrough
his adventure
at
least)
once
o
Everyone
an reach
he dice
.
Everyone
as
plenty
f cookies
nd milkor suds
and ch ips
or bat wings
and L iquidWrench
Grrrauauff
the Dog God
The
description
f
Crrrauauff,he spook
n this
adventure,
s a lit t le
different rom
the other
characters' .
nstead f Traits
nd Talents,
e has
two Special
Abilit ies,
a
Power,
nd
an Ecro-
oresence.
Oneof h is
Spec ia l b i l i t iess
An imate , h ich
means
e
can movearound
an inanimate
biect
-
in
this
adventure,
yellow
cab. In order
o
animate
omething,
rrrauauff 's
tatuemust
be
in contact
with it .
(The
statue s
currently it t ing
under
he backseat
f the cab.) f
the Chostbusters
retrieve
he
statue, he
animation will
stop;
Crrrauauff,
aving
an exceptionally
hort
atten-
t ionspan,
i l l o rge t
bou t i l l ing
Buyukbas,nd
fa l l
as leep
ora mi l len ium
r so .Then
he ' l lwake
up
andmenace
Moonbase
lphaor something.
But that 's
another
tory.
seventh,
What
Do TheyDo?"
outlines
omeways
the
players
an try
to deal with
the
problem.
F ina l ly ,
The
End"
exp la ins ow
o wrap
up he
adventu e.
Note
hatcertain ections
re
orinted n bold-
face.
These
an be read
aloud o
your players.
We
do thisall the
ime n our
adventureso
you
ca n
learn ow
o talk ikea Famous
ame
Designer-
no doubt
a l i fe t ime
mbi t ron .
You're
welcome.
PartOne:
What's
Going
On?
Some months
ago, a shady
dealer n
artifacts
stolea
por,r,erful
dol of the
ancientHittite
dog
god,
Crrrauauff,rom
an archaeological
ig in
Ur{
Dur-
fal,
an ancient ity n Turkish
rmenia.
e
brought
the dol
o America, here
he
sold t to
a
wealthy
American
art collector. he
collector's
lacksheep
son-in-law
tole he idol
and
oawned t.
KemalBuyukbas,
Turkish
ccult ist
f interna-
t ional eputation,
earned
f
the heft,
and came
to New York
o track
he dol down.
He eventu-
ally located
t in
a
pawn
shop
on the Lower
East
Side, ought
t, andwas
aking t back
o hishotel
in
a ca b when
the
possession
egan.
The
spirit
of Crrrauauffay
dormant n
the dol
for millenia.
t
began o stirwhen
removed
ro m
the dig at
Urf
Durfal;
when
t came
nto contact
with Buyukbas,
hose
occultexplorations
av e
sensit ized
im to
psychokinetic
nergy,t
came
fully
awake.
Buyukbaswas
carrying
he idol
in a brown
paper
bag,which he
shoved nder
he
backseat
of the cab
during he rip.When
Crrrauauff woke,
it
possessed
he cab.
Needless
o say,
it t itedo g
gods
aren't
aft icularly
p on New
York
City raf-
f ic laws.)
The
cabbie,Max
Durnham, ound
he
steerins
wheel
urn ing n
h ishands
nd heveh ic le
h i f t -
ing
gears
pontaneously.
he
doors
began pen-
ing
and shutt ing
y themselves,
nd he vehicle
began
o buck and roll from
side
o side.Durn-
ham
and Buyukbas
ere
hrown rom
the cab.
Durnham
made
hisway
o safety,
ut he Hitt ite
dog
cab chased
Buyukbas
down
the street,
hooting
and
growling
madly. Desperately,
Buyukbas
limbed
a streetlamp,
here
he now
clings,
ibbering
ncoherently
n Turkish.
he
ca b
continues
o circle hestreetlamp,
bviously op-
ing
to turn
Buyukbasnto
Plymouth-chow.
Lieutenant
rompsky
ame upon
this weird
tableau. he
cab s
blocking
raff ic, ot
to men-
t ion e r r i f y ing
edest r ians
nd squishing
e igh-
borhood
ats, s t
circleshe
streetlamp.
he ried
to
give
t
a t icket,
but heredoesn't
eem
o b e
anv d r ive rTh is
s a
iob
fo r .
.Chostbusters
Ghostbusters
perat ions
Manual
8/20/2019 Ghostbusters Operations Manual
6/63
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8/20/2019 Ghostbusters Operations Manual
7/63
hood flies open, the cab BARKS, nd the hood
flies
shut. You decide not to
go
any closer
us t
yet
and
park
ECTO-I.
Clinging to the lamppost, about fifteen feet
from
the
ground,
is
a strange
ooking man in a
dirty black
robe
and sandals,
with a large
bushy
beand.He closes
his
evesand shudders
when
the
cab barks.
Standing
nearby is
a
lady
cop and a cigar-
chompingman wearinga BrooklynDodgers ap.
The cop stalk over to
you.
'About
time
you got
here/'she says.
Part Four:
Questioning
he
Characters
l f the
Chostbusters
uestion
ny
of the char-
acters
standingaround,
read
the character's
descript iono seehow he or she s ikely o react.
When
speakingas one of the chara cters,ry to
use hephrases,oice nflections,nd mannerisms
you'd
expect hat
person
o use.
Krompsky:
She'll
give
a concise
ecap f
the
situa-
tion a s she knows t.
(See
The
Teaser"
above.)
Krompskys
pretty
ure
he cab s
possessed,
ut
hasno ideawhy
or how.
That's
not my
ob.
That's
your
job.
Now
get
o
it "
Durnham:
lt 's
l ike his, ee. was ruising long
Canalwhen this
crazy
man,
you
know, n the
black
obes,
e
waves
me down. He'scarrying
brown
paper
ag, ee.
his
guy,
he doesnot ook
l ike
a big ipper.Sti l l ,down on Canal
s
not the
best
place
o
grab
a
fare.
So
I
pick
him
up.
He
don't speakEnglish o
good,
but he tell s me to
takehim to
the
PentaHotel,so headnorth.Then,
around30th, he cab begins uckingand weav-
ing
Sucha big tsimmes can'tevencontrol
tl
By hemselves,
he doorsopenand
shut,
open and
shut,and
he cab
rolls.We roll
out
in
the street,
the cab urnsand shoots owardus
run
one
way,
this chlemiel
uns
heother.t ollows
im,
chases
him up the lamppost,
nd circles,
ike
you
se e
now"
Buyukbas:
Car
go
woof, woof Please
o
you
help
me now?"
To alk o Buyukbas,he Chostbusters
have
o shout over he cab's
growling
and bark-
ing.
Since Buyukbas's ommand of English s
slight,effective onversations mpo ssible. et'em
try though.
Grrrauauff: f a Chostbusterpproacheshe cab
and ries o speak
o
it
("Nice
doggie.. .
ice
dog-
gie.. .")t turns rom Buyukbas,tudieshe Chost
buster
or
a minute, nd hencharges i m. I f the
Chostbuster unsaway, he
cab
will lose nterest
and
go
back to Bu yukbas's
ost.
Part Five:
Equipment
The
players
may wish to use some of their
equipment o assesshe situat ion.
Here'swhat
happens
f the y do:
PKE
Meter: The meter
registers
strong
PK E
surge.There is
definitely
paranormal
ct ivity
centeredon the cab.
(As
if
they didn't know.)
Ecto-Msor: hcnrrsothing. hese
nly
work n the
oarK.
Ghost
Trap: You have
o seea
ghost
before
you
can trap t .
No
ghost
s
visible.
Proton Pack:Let
em
try
it. Remember:
ou
can
only reduce
ghost 's
ctopresence
y hit t ing he
ghost.
rrrauauff
s notvisible; e's
ust
animating
thecab.Hitt ing hecabonly damagest
-
about
$1000
worth of
damage
each
ime
it is hit .
Ten itsand
he cab
sa smoking, ubbling
il e
of ragged teelchunks.
This
"brute
force"
ap
proach
will stop
Crrrauauff
f ter fashion the
cabwill no o nger e
possessed.
t wil l alsomean
the Chostbustersre sued by the ca b company
for
$15,000
the
ostof a new cab.)Since he city
wil l not
pay
more hanabout
$3000
or exorcis-
ing
the cab, his s
not
a
greatplan.
Beach Kit : Not
a
whole lot.
Crrrauauff
might
chase he
Fr isbeeor
a
whi le ,
hough.
Part
Six:
n ' l . . F
Big Action Event
One
remarkablevent ccurs
iust
when
vo u
want t
to.
After
he Chostbusters avearrivedon
the scene nd
gotten
he owdown rom Lt.Kromp
skv. ut beforehevhave nlimberedheirnuclear
devices
and
begun blast ing
away,Crrrauauff
manifeststself nd
puts
on a f irst-classpecial f-
fects show.
Timinghere s important. he
players
hould
havehada
chance
o ask
some
questions
nd
play
aroundwith their information-gatheringquip-
ment
PKE
meters, ctovisors, ass
pectrometers,
radio
elescopes,-D
glasses,
hateverheyhap
pen
o have i th hem) . h is s
he
sensrb leh ing
to do.
Howeve;
Chostbustersan stand o be sensi-
ble for only
so
long.Then
hey needsome ac-
t ion. Time for
Crrrauauff 'smanifestat ion nd
attack.
l f
your players
ren'tsensible,
r if they are
cheerful nd unsparingn their destruct ivem-
pulses,
hey
maywhip out
the
proton
pack
before
do ingany
ques t ion ing
r equ ipment - read ing.n
that case,
he
moment hey ready
heir
proton
packs.
Crrrauauffmanifests nd
attacks.
To set the scene,
you
first have
o
focus
the
players'
t tent ion.Forexample
ou
might
say:
Hey.
Somethingnteresting. verythings
quiet
all of a sudden.The cab has stoppedmoving.
Younotice
a t ingling
n
the hairsat the back of
your
neck,
and an odd smell, . . omething
ike
att ic dust on
a cold
morning.There s a
slight
electr icity n the air, l ike a hint of
a
coming
thunderstorm.
There.
They
have
all shut
up and
are
paying
attention. hey
know
something
s
going
o hap-
pen.
Now,
whack
em.
Readaloud:
Suddenly
he air is
dark and
cold
all around
you
-
like
a shadow
of a cloud
passing
ver,
but
there's
not a
cloud in the
sky.The
cab shimmers
-
and
standing
efore
you
s he amber, lashing
outline of
an enormous
wolfhound,
twenty feet
tall, towering
over
the street,
bending orward
as
if
to
take
you
in its
teeth.
You
can feel
it s
warm,
foul
breath.
Sq does
anybodywant
to
do anything
before
you
end
up like a Laddie
Boy
commercial?
What
you
really, eallywant
hem o
do
is
whip
out their
proton packs
and shoot
at the
giant
manifestat ion
f
Crrrauauff,he
dog
god.
This
s
very mportant
ecause:
) he
players
ike being
scared,
nd 2) they ike
blowing hings
up with
high-tech
imcracks.
o make
hem eel ike
t' s
too
late o
do anything ensible.
Hint
if necessary.
ay,
Cee,
I wonder
f
there
is
anything
ou
can do to
avoid nstant
estruc-
t ion."Hold up a protonpack ardandwink a lot.
This
s
called,
Cett ing
The
Players o Do
What
You Want".
What happens
s this.First,
Crrrauauff
r ies o
Ierrorize
he
Chostbusters.hen
anyChostbusters
that don't
og
off
down the
street creaming
an
take
a shotat the manifestat ion.
hen,
he f irst
t ime
a
proton
beam hits
he dog
god,
t dashes
back
to the auto,
yowling
piteously,
nd
once
again
ossesses
he
cab. t wil l not eave
he
com-
parative
safety
of the cab for
the rest
of the
adventu
e.
Let's ake
it step by step.
First,
he Terrorize
attack. Have
each
of the
Chostbustersol l
as many
diceashis
Cool at ing.
(Make
ure he
Chost ie s ncluded
n each oll.)
Aftereachplayer ol lsandaddsup hisscore, ou
take
he Chostdie
and one other
die
(that 's
wo
dice for
Crrrauauff 's ower
of 2)
and roll for
Crrrauauff 's errorize
pecial
bil i ty. f
the dog
god
gets
a higher otal,
he chostbuster
gets
er -
rified.
Encourage
he
player
o behaven
character
and ham t up. f
a Chost
comesup
on any roll,
the terror s
so
great
hat
he Chostbuster
aints
dead away.
f the
Chostbuster
qualsor
beats
Crrrauauff 's
oll,
he stands
oughand
gets
o f ire
his
proton
pack
n
the next
step.
Now,
any
Chostbusters ot
training or
th e
OlympicTrot,
hiver, nd Howl
event
r relaxing
comfortably
n the
pavement
ets
o fire
his rusty
proton
pack.
Each ir ing
hero olls
as many
dice
as his Moves
core
or
if he has
an appropriate
Talent,ikeWinston's ireWeaponTalent, smany
dice
as his Talent
core). he
dif f iculty
number
is 10
-
not
quite point-blank
ange,
ut
pretty
close.
Anyone who
rolls 10
or higher
hits
Crrrauauff
who immediately
tarts
owling
and
disappears
nto the
cab.
We
don't want
the dog
god
to be
completely
destroyed,
hich
would happen
f three
or more
proton
beam
shots it him. That
would
bring
he
adventure
o an
end
right
here
boring.This
brings
up the
conceptof
Chostmaster
heating
-
er, udging.
You
and I know
that Crrrauauff's
Power
s
3. But
your
p/ayers
don't
know
that.
ChostbustersOperationsManual
8/20/2019 Ghostbusters Operations Manual
8/63
5o maybe
you
decide
that
Crrrauauff,s
ower
is
one
point greater
han
he number
of
points
he
Chostbusters
nock
off
him
the
first
ime thev
shoot
at him.
Cheating?
Well,
sort
of. lt 's
not
a
good
habit o
get
into,
but whenever
he
adven-
ture
would
be spoiled
rya strict
adherence
o rhe
rules,
se
your
udgement.
Don,t et
on
to
your
players;hey enjoy rhe llusion
of a completelv
impart ial
ame.
Why
spoil t
for
them?
Part
Seven:
What
Do
They
Do?
Blowing
Something
Up: The l ikeliest
pproach
is o blast
he car
with
protonpacks.
his
not
only
won't
work,
but if carried
oo
far
wil l result
n
a
pile
of rubble,
a nasty
awsuit,
and
a sarcastic
r-
ticle in
the next
day's Post.
looking for
More
Information:
They
could
ry tg
learn
more
about
he situat ion.
1.
Max
can
ell
them he
picked
up Buyukbas
in frontof
Moishe's
Kaball ic orner,,onCanal.
Moishe,
litt le
old
Orthodox
guy
with
a
yarmalke,
wil l
tell
hem he
sold
a statue
f Crrrauauff
o an
'Arab.
Tobin's
Spirit
Cuide ists
Crrrauauff
s
,an
obscure
Hittite
daemon
believed
o
qovern
man-
kind's
elat ionship
ith
domestic
anines.,,
.
2. Buyukbas
s staying
t
he
penta
Hotel.
f they
learn
Buyukbas's
ame,
hey
can
go
to
the
Hotei.
The
maids
wi l l
complain
hat
his room
s
a
mess
and
he
burns
ncense
onstantly,
ut
the
Hotel
will
not
et
he
Chostbusters
nto
he room
without
a search
warrant.
ieutenant
rompsky
will
be no
help;
she
doesn't
ee he
need
oi
ali
this
detec-
tive work,
is
coming
to believe
he
Chostbusters
are ncompetent
harlatans,
nd wants
o
eet
back
to
the mportant
work
of rousting o ung
overs
ff
the
grass
n CentralPark. f they figure out how
to
break,
inagle
r
bribe
heirway nio
Buvukbas,s
room,
hey'll
ind
all sorts
f
occult
paraphernalia,
including
miniature
tatues
f
Crrrauauff.
gain,
Tobin's
pir lt
Culde
wi l l
tell them
who
hs is.
Trying
o Rescue
Buyukbas:
f
they
get
onto
one
ofthe
nearby
uilding,s
ire
escapes,
hey
can ry
to.lasso
he
lamppost
a
Moves
Trait
difficulty
.15
roll). .
Buyukbas
wi l l
use
he rope
o
get
o the
building.
Unless
hey
can
find
some-one
ho
speaks
urkish,
owever,
e
won,t
be able
o
tell
them
much
and
Crrrauauff
i l l
now
start
r iv-
ing
back
and forth
n
front
of the
buildine.
Crr.raug.uff
i l l
always
now
where
BuyJkbas
is
and
wi l l
pursue
im
relentlessly.
leverbhost_
busters
may
ry to
take
Buyukbas
cross
he
East
River n a boat,hopingCrrrauauff i l l fol lowan d
(or
at east
tall).
nstead,
is
quarry
vanish_
Crrrauauff
will
roam
the
streets
f
Manhat-
venting
his rage
by chasing
ike riders,
is_
raff ic
aws,
nd
menacing
he
garment
Trying
o Cet
Into
the
Cab:
Unless
hey
come
upwith
a really
lever
loy,
his
equires
Moves
difficulty
20 roll
to avoid
being
run
over.
Once
inside,
he
cab
will start
bucking
and
roll ing
a Muscles
if f iculty
15 roll is
needed
every
en
seconds
o
stay n
the cab.
f
the
Chostbuster
inds
the paperbag under he seatand remo,rest, the
possession
nds
mmediately
Crrrauauff
ust
be n
physical
ontact
with
the
cab
o animate
t.
Or, if
they
don't
hink
of
that
approach
th e
meter
has
been unning
ontinuously
ince
Ma x
picked
Buyukbas
p. f
heyknock
he lag
on
th e
meter
down
-
the
cab
stops
dead.
Nice
Doggie :
Oftering
Crrrauauff
a bone.
preferably
oused
n
gasoline,
r some
eally
ig
steaks,
r an
old
pair
of slippers
may
distract
im.
(The
Chostbusters
ay
be
able
o lead
him
ou t
of the intenection
his
way.)
While
the
cab,s ood
is
gnawing
n the
boneor
chomping
up the
steak,
a
character
ill
be able
o
get
nto
he
cab
without
difficulty.
They've
got
about
30
seconds
before
Crrrauauff
s
f inished
and
starts
ucking
again.
Hitting Grrrauauff n the nosewith a rolled-uo
newspaper
will
have
no
effect
whatsoever.
look
l t
Up: I f
the
Chostbusters
ook
in
Tobin,s
Spirit
Cuide
or one
of the
other
research
ooks
for
nformation
bouthaunted
axi cabs,
hey may
(Bra ins
i f f i cu l t y
5 ro l l )
ind
he o l lowing:
Crowley
reports
a
most
peculiar
cir-
cumstance
ttending
is
visit
o the
poorer
section
of Bombay
during
the
recent
cholera
epidemic.
The
storv
was
imparted
to him
in
awed
whispers
y
the
Jain
n-
habitants
of
the area.
Thev
claimed
a
rickshaw
became
ossessed
y
one
of the
maharani
pirits, efusing
o
let
anyone
on_
to its
seat
and
chasing
ts
owner
n
circles.
Crowley
dismissed hisas superstition.
unti l
the
Jainist
ook
him
to the
owner,s
hovel,
where
the
rickshaw
stood
outside,
periodically
bashing
he
door
to
the dwell-
ing.
There
seerned
naught
to
be
done.
When
nightfall
came,
the
rickshaw
be-
came quiet.
The
owner
egressed
o f nd it
quiescent;
nd
lest t
reanimate,
urned
/t
to the
pavement.
That's
rery
nice,
but if
the
Chostbusten
ait
un-
til
nightfall,
raffic
across
midtown
Manhattan
will
come
o
an
utter tandstill
nd
Krompskv
ill
harae
a f it .
Part
Eight:
The End
Sooner
r later,
heChostbusters
il l
solve
he
problem,
ither
by
wait ing
nt i l
nightfall,
last ing
the
cab nto
smithereens,
r
gett ing
nto
he
ca 6
and removing
he
idol
or
hit t ins
he
meter.
1. f they
wait
unt i l
nightfall,
he
cab
srops
e-
tng
possessed.
cn,yevet
$i
that ime
gridlock
on_
ditions
are
n
effect
nd
raffic
sn,t
movins
an nch
anywhere
n
midtown
Manhattan.
Kiomoskv
won't pay,
Durnham
won't
speak
o them,
th e
mayor oes
n
television
o
call hem
,ierks,, ,and
the
New
York
Times
omes
out
in favor
of mak-
ing
ghostbusting
llegal
as
a fraudulent
ct ivitv.
2. lf
they
destroy
he
cab,
Krompsky
wi l l
call
a
dump
truck
o
pick
up
the remains.
urnham
wil l
be enraged,
call ing
the
Chostbusters
'hssassins
and
demanding
ecompense.
wo
days
later:
he
Chostbusten
resued
$,
panoptikos
Cab
Co.,
which
claims
he
cab
s worth
$15,000.
nd
wants ripledamages.
3. lf
they f igured
out
the
idol
is
causing
he
possession,
rompsky
eizes
he idol
asevidence
and
a.rrests
uyukbas
or
disturbing
he
peace.
.
4.
lf
they
solve
he
problem
without
destroying
the
cab,
Max is
pleased,
and
offers
o
buv
the
Chostbusters
unch
at
a nearbv
el i .
Regardless,
urnham
will
refuse
o take
he
bill.
maintaining
hat his
company
isn,t
l iable.
li
handed
he
bil l,
Buyukbas
i l l
only
stare
n
con_
sternation
t
the unfamiliar
nglish,
nd
hand
t
back.
Krompsky
won't
take
he
bill
either.
However.
she'l l
give
the
Chostbusters
n Ny.p.D.
Reim-
bunement
Request
orm,
which
shewill
sign.The
form
wil l
authorize ayment
p
to
93000
let
the Chostbustersigureout
how
much
they want
to
charge,
but
Krompsky
won,t
authorize
more
than
his.
Krompsky
il l
tell
hem
o
send
he
bi l l
and orm
to
the Department
f Contract
Manage-
ment
of
the Board
of Estimate.
lf
the
Chostbusters
o
so,
they,ll
never
hear
another
word.
The
bi l l
wi l l
get
osi
n
the
a$rrin-
thine
city
bureaucracv.
Did
they
keep
a
copy
of the
Reimbursement
e-
quest
Form?
f
not,
hey'l l
NEVER
ee
a
cent.
The
only
way
hey
wi l l
get
paid
s
by
physically
oing
downtown
o City
Hal l
with
copies
f he
bi l l and
form,
and
threatening
o
release
very
ghost
hey
catch
n
the
offices
f
the
Departmeni
J
Contract
Management.
lf the
Chostbusters
aited
unti l
nightfall,
hey
get no BrowniePoints. f theydestroyed
he
cab,
give
hem
back
half
he
Brownie
points
thev
speni
during
he
adventure.
f they
solved
he
pioblem
by hit t ing
he
metet
give
hem
back
all
he
ooints
that
hey
spent.
f they
ound
the idol
and
remoraed
it,
give
hem
back
he
points
hey
spent
plus
wo
or
three
more.
_
l{ .hey
eally
mused ou
with
zany
antics
nd
faithful
characterizations,
ward
them
a bonus
point
or two
for
each
nspired esture.
,wan.
Be
a
sport.
t 's
are
enough
n
this
universe
hat
vo u
get
points
or
having
un.
That's
he
end
of
the first
adventure.
Crab
al l
your
stuff,
count
your
dice,
and
send
your
players
home.
Tell
hem
to return
next
week,
prepared
o
face he.unimaginableerror, he spine-t ingling
horror
of--r'The
Couch
potatol
Chostbusters
perations
anual
8/20/2019 Ghostbusters Operations Manual
9/63
Ghostrnastering
Tips
n
GHOSIEUSIER$
you
as Chostmaster
pre
sent adventures or the players o enjoy. The
players retend
o
be Ghostbusters;
heyadd col-
orful characterso the
plot,
saywitty things,have
clcver deas,
olve
mysterious
uzzles,
and blow
thingsup.
You
get
o be
Ererything lse the
plot,
the
people
whom the Chostbusters
eet,
all
th e
world,
and all the dead hings
menacingt. And
you
also act as he
referee or
the
game,
who for
instance
udges
whether r notact ions
roposed
by he Chostbustersre
possible
r
permissable.
Boy,do
you
everhavea lot of important hing s
to do.
The single most important hing that
th e
Chostmaster
oes,
at least
rom
he
players' oint
of view, s describe
situat ionwhich leads o a
roll of the dice, ell the
players
hat Trait
and
Talents appropriateo the roll,and hendecide
what is the
dif f iculty
at ingof
the
roll. Though
Chostbuster raits nd Talents ary the rule of
thumb
s that
dif f iculty
5 is easy, if f iculty10 s
moderately ard,
dif f iculty
15 s
quite
hard,and
dif f iculty20 or h igher s very hard o ro ll suc-
cessfully ven or specialists. difficulty ating an
be any
number
-
it
does
not have o be a mul-
t iple of 5.
To
give
you
an
ideaof what s nvolved, magine
going
hrougha routinedayand assigning if f i-
culty numbers o each challenge
ou
face.For
example, eft ing
Out
of Bed s a Moves if f icul-
ty
15 or me.
Darnsure
got
no related alent n
that
area.)Settinga
New World's Land
Speed
RecordDriving
o
Work n Hell ishTraff ics
a
dif-
f iculty25.Tell ingMy Boss hat heCameNeeds
MoreWorkSo 'l l Miss
My Deadline s
a dif f icul-
ty
15.
And so forth.
Should
ou
tell the
players
hat he dif f iculty
rating s?Sure,f
you
want o.Sometimes,owever,
the
players
houldbe kept
guessing
bout how
diff iculta task
s
-
for instance,f they're
rying
somethinB nusual,ikedoingan appendectomy
with two
can
openersand a spoon.
Use
your
judgement
any ime
you
hinka l it t lesuspense
is
appropriate,
r in
evil ly and say,
Cee,
you're
not sure
ust
how dif f icult hat 's
going
o
be."
lntroductoryMorale Note For Rookie
Gamemasters
Don't Panic
We amous
ame
designers l l
learned
ow o
gamemaster
oleplay-
ing
games
without ormal
nstruct ion.
he
original
oleplaying
ames,
like
Dungeons
nd DragonsTv,
ave
us almost
nothing n the way
of
advice on how to
be
great gamemasters.
I t didn'tslowusdown
a bit .
We also uspectt won't
slow
you
down,
either.We've
ound
hat anyone martenough o be
intr igued
y the
notion
of
roleplaying
ames
s
generally
mart nough o
f igure
ut how
to playone without a lot of training .
Sodon't
worry.Loosen
p.
Wing t. Relyon commonsense nd m-
agination.Don't
get
oo hung up on the rulesand Chostmasterips.
Take
t from he experts:When in
Doubt,
gnore he
Rules
nd
HaveFun.
Twelve
Useful
Things
o
Remember
bout
Ghostmastering
1. You
can't
earneverything
t once.
2. Understandhe GHOSIBUSIERS ulesand
mechanics, nd talk them
over
with the
players.
f
players
ask
you
to describe
something,
o. Let hemworryaboutwhether
or not what
y,ou
escribe s important.
3. Be air.Earn
our players'trust.
layen
heer-
fully ignore ulesmistakes nd hesitat ionso
long
as hey believe hat he
Chostmaster
s
be ing a i r tha the is not
p ick ing
n
them,
not showingavor i t ism,or us ing is
a lmost
god-likepowers
o interferewith
the effects f
chance nd
strategy
n solving
headventure's
cha l leng ing
rob lems.
4. Exoect
to
extend
the GHOSfBUSffRS
ru les . o
>et f ru les an
be as
ngenious s
player
maginatrons.
se
your
commonsense
and keep
playing.
Don't waste
ime looking
up minor rules.Reserve
he
right
o change
your
mind about u les
udgements ."Th is
s
my ruling
onight, ut after 've hought bout
it , I may want to
be even more
fair
an d
reasonable .
eh. heh. " )
5. Be
Prepared. t f irst,
use
published
dven-
tures ike he ones hat
come
with
this
game..
Study
hemcarefully.
hink
abouthow
you
ar e
going
o
present
he
charactersnd dramatic
act ion
scenes, nd anticipatehe reactions f
yourplayers
i.e.,
re
yourplayers
ikely o talk
to a spookor
blast
t the second hey
see
t?).
6. Beclear n
your
descript ionsf sett ings nd
s i tuat ions .
nswer l l
reasonable
ues t ions
cheer fu l lyor
a t
eas t
on ' t h row h ings t a
player
who
asksuseless
uesrrons).
7. Expect
o
be
wrong sometimes. dmit t. Say
"Oops",
do an instant eplay n
the
action,
if necessary nd
get
on with the
game.
Don't
be a
pushover,
hough.Sometimes omebody
has o makean arbitrary
udgement,
nd hat
person
s
you.)
8, Help
new
players
esign heirChostbusters.
lf aftera few
games
hey
would like
to correct
what
hey
onsiderlaws n thedesign,et 'em.
9. When you are pretending to be the
characters nd spooks
n
your
adventures, e
asclever
nd resourceful
or
asbumbling nd
incompetent)s heywould be if theyactual-
ly existed. ut
when t comes o
udging
con-
flicts
of
your
characters
nd spooks gainsthe
players'
Chostbusters,
s Chostmaster
you
must be oart ial
o neitherside.
10.Be entertaining. am up
your
characters,
play
the comedy bits o the hi lt , and make
every onf ct an acti n-packed, uspensef
ed
adventure.
t 's
a bad
sign f
your players
al l
as leep u r ing he adventure 'sl imax .
11.
Chostmasters
il l occasionally ave o
intervene
o
save
plot
and keep he
gamegG
ing.Try o avoidbeingarbitrary henyou n-
tervene, ndconceal
he nterventionf
possi-
ble. f
you're
caught, dmit he ruth,of course,
but most
players refer
he llusionof the
game
-
that's why they
play.
12.
When
you get
ime, ead
he
entire
Opera-
t ions Manual
carefully,
especially
Basic
Chostology"
beginning
n
page
26.
Helpful
hints
n Chostmastering
re ound
hroughout
the book,
and
studying
he rules
ives
ou
he
confidence
nd savvy
o be
a smooth,
nter-
tainins
Chostmaster.
Ghostbusters
perat ions
anual
8/20/2019 Ghostbusters Operations Manual
10/63
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8/20/2019 Ghostbusters Operations Manual
11/63
The Spook's Dread
Intentions
Rolston's
spirit cannot rest until everyone
everywhere outinely
revels
n
puerile program-
ming not
only
n
the building
r the neighbor-
ing buildings,
ut
throughoutBrooklyn,
he tr i-
statearea, he
United
States,
nd
wherever
ine
televisions resold.The spirit's
grandiose
reams
somewhat exceed his mo dest capabilit ies,but
given
a couple
of eonsof undisturbed auntings,
Rolstonmight
grow
into
a male\rolentmeta-entity
on
the scaleoI Zuul
or Cozer.
Pretty
ambitious
for
a Brooklyn
boy.
We're
countingon the
Chost-
busters ipping
his cosmicmegalomania
n the
bud, however.
The
Teaser
Read
his aloud to start he adventu re:
When
you
Ghostbusters
come back
from
a
party,
decorated
as usual with a thin
crust of
onion dip and confetti,
you
find this message
n
your
telephone
answering
machine:
"Ghostbustersl
Help
us Our television
sets
turn on when we're not there We can't see
Dallas
ot Miami Vicel The landlord
won't help
us We're the tenants,and we
pooled
our money,
and
you
can
have t
all
fust
get
rid of our spook
Call
me,
Don Davidson,at
555-3092.
Thanks."
What
do the Chostbusters
o?
Encourage
hem
to
return
Don'scall. lf
they're
reluctant,
remind them
that their hamburger
monev runs
out at the end of
the
week
and that
their
drycleaners
hreateningo tum theirbill
orer
to a
collection agency.
Do
you
haveany idea
of
the time
and expense nvolved n
getting
dried
marshmallow
off
of
four
polyester
umpsuits?)
lf the
players
are still reluctant, have
them
roleplay
waiting pr
anothercase o come in. Sit
back,close
your
books,and stareoff into
space.
Practice
our
bird calls.Pick
your
eethwith
your
thumbnail.
low
bubblesn
our
milk ora whi le.
They'll
crack.
When
the
Chostbuster dentifi es himself
or
herself,
Don will
say,
"Thank
goodness
've
reached
you
Mumble, mumble
crazy around
here."
Don
is real
hard o understand ecause is
TV
is oo loud.
(Co
ahead.Turn
your
own TV up.
Haven't you
always wondered
what
a TV at top
volume
sounds ike?)
Phone
conrersationswith Don
tend to be
unenlightening
t
besr.
Don: Mumble,
mumble, horrible
mumbling
ghost
Ghostbuster:What did you say?
Don:
Of course mumble
can
pay
Mumble
got
mumble-mumble
ollarsand
92 cents
Ghostbuster:
can't hear
you.
Why
don't
you
turn
that TV
dcrrvn?
Don: What?
Ghostbuster: TURN THAT
B -ASTED V DOWN
Don:
Creat 'll expect
ou
n half an hour Thank
mumble
Bye
now
*click*
Remind
Chostbusters hat thev have
a base ate
for
a house
all
(see
ccompanying
ox),and hat
they should
give
a written
estimate at the
premises.
Also remind
them agai n that they're
broke, and try to
get
them to FlatbushAvenue
so
that
the adventure
can begin.
.10 ChostbustersOperat ionsManual
GhostmasterResearchData
Chostbusters houl d learn as much
about
the targetspookas hey can beforewhipping
out
the
proton packs
and scorching
he client's
material
possessions.
Getting that damage
release
igned s an important irst
step, but
it is not
going
o
get
hem complete mmu nity
from civil
suits
or Wanton
Devastation.
The details
of
the
plot
often dictate where
the
key
widence, information,
or
artifactexists,
and of
ust
what it
is
composed.City records,
local
newspapers,witnesses, ibrarians,ex-
perts,
consultants, iaries,
grafitti,
and
other
commonplace records
and
informants
can
prove
useful in discwering
the nature of
spooks
and in devisingappropriate
trategies
to eliminate
hem.
The
Ghostbusters re well
advised o cultivate a stable
of
information
sourceswhich
they
can refer
o throughout
their adventuring.
ln
"The
Couch Potato" adventure,
he
focus
is
on action
and character; the mystery
elements re airly simple,
and he
records
re
limited.
(For
nstance, he
only
witnesses
re
the tenants
of
the
building; once the Ghost-
busters re hrough nterviewing
hem, there
ain't nobody
else.)
Hovrrever,n
some adven-
tures, he mysterymay be
pretty
nvolved,
and
the only way to defeat
the
ghost
may be
through cla,er sleuthing, esearch, nd
puzzle-
solving.
Busting
GhostsFor Big Bucks
Chostbustersnternationalhas established
standardees or the following
basicservices:
On-Site nspection:
$500
Removal
f ParanormalEntities
For First
Entity:
$4000
EachAdditional Entity:
$1000
Storage
one-time
ee):
$1500
CBlnt encourages
ndividual franchi ses o
run specialswith reduced
prices
or
package
dealswhen business s
slow or when a fran-
chise
s
breaking nto a nevry
erritory.
lndividual Chostbuster ranchises
ave he
right to chargewhatever ees
hey like. In
prac-
tice, Ghostbusters
end to have Robin Hood
complexes
steal
rom
the rich,
give
to the
poor. Frequently humanitarian impulses
prompt
Chostbusterso accept smaller ees
from needy
and deserving
victims of other-
worldly menacet while
NakedCreed usual-
ly surfaces h en
Chostbusterseal with large
corporations
or
government
bureaucracies.
lf a slow,
methodicalmystery-solving
ace
suits
your players,
et
he research nd
puzzle-
solving
phase
developat its own speed Iet
the Chostbustersonduct ibrary esearch,
o
leg vrork, seekout expert nformants, nterview
witnesses, nd so orth. i on the other hand.
you
and
your playersprefer
ots of action
and
character nteraction,
ompress he researc h
b/
telling hem,
"Uh,
okay.
You've
nvestigated
all the
plausible
esearcheads;here's
he in-
formation
you
came up with."
Then stick
werything n their hands
nd
et
hem study t.
Initially
you'll probably
have
to tell the
players
o do research the
Chostbustersn
the movie sure aren't
good
examples.
Once
you
suggest he
possibiliry
by saying
some-
thing ike
"Gee
whiz, I wonderwhy
this nasty
old spook s n thisbuilding
you
don'tsup-
pose
here's reason,
o
you?"
(Wink,
wink.)
Or,
"Bot1,
I wonder f the newspaper as
any-
thing n it
about his crazy
ghost?"
hen
hrcnar
them offthe scent$l saying, Nahh, probably
not."
lf the
players
want
to
investigate
places
or
which
you've
no
prepared
material,
you
can
say ha t there'sno evidence
here,or require
a roll against very high
difficulty f
you
want
to be deceptive, r
you
can
improvise.
Don't
carelessly
ive
hem misleading ints.
f the
players
ind they
cannot rust
our
information,
they won't
botherdoing any research.n fact,
they wo4't
be
real nterested
n anything
you
tell them.
UsingProps
Usinga real
elephoneas a
prop
is
a
good
idea.
Using
props
s
alwaysa
good
idea. For
example,
player ripping
something
haped
like
a
PKE
meter s likely to wave
t around
at
the first
signof an ectoplasmic
manifestation.
'
This
s called
really
getting
nto
it." Players
have otsa un when
they are
"really
getting
into
it." Propsare one way
to stimulate
his
totally-involved
style of
play.
Costumes s
another;
umpsuits
ook
real
good
on suave
dudes ikeus.Buyinga otof
surplus igh-tech
electronic
equipmentand
a
.1963
Cadil lac
hearse or
an ECTO-I is another
way.
Obviously,
ou
can overdo t. You
have
our
permission.
ust
on't
blameus
when
people
look funnv
at vou.
. .
8/20/2019 Ghostbusters Operations Manual
12/63
Specific
Research
Results
n
the
Couch
Potato
Case
Here's
he research
ata
available
n
the
Couch
PotatoCase. he Chostbusters ill probablvvisit
the
apartment
building
first,
alk
to Don
david-
son,
and
do
a little
snooping
about
before hey
do
the research,
ut
unusuallv
methodical
Chosi
busters
may
get
he
address
rom
Davidson
over
the
phone
and
do a thorough
nformation
earch
before
hey
reach
he
apartment.
When
they
get
around o
doing
the research
or
after you
prod
them
a
bit in
that
direction).
ask
them
where
they'd
ike
to
look for
information.
Let
hem
make
phone
calls
o
possible
ources
of information.
Play
he
part
of busy
clerks
some
pleasant
nd helpful,
most
nasty
and
abrasive
responding
nd nviting
he
Chostbusters
o come
down
in
person
"Sorry
we
don,t
give
out
that
kind
of information
ner
he
phone.,,
ome
of their
ideaswon't pan out - calls o the Smithsonian
Institute,
he
UN Secretaria
and
the Theosophical
Society
won't
be very
productive
but
that,s
Chost-biz.
When
one
or more
of them
visit
the
places
below,
ou
can either
simply
summarize
he
in-
formation
or reveal
t
to the
players
n
character,
playing
a file
clerk, receptionist,
awyer,
or reai
estate
manager.
Clue
1: Public
Information
About
the
Building
otherwise
associated
ith
the
unusual
so far
as
the
authorities
know.
This
information
is found
with
a successful
Brains
r Library
Science
oll
against
ifficulty
5.
lf
the
researching
hostbuster,s
layer
misses
he
roll,
then
either
no
information
s found,
or
the
Ghostbuster
must
ackle
he
problem
on another
dav.
lf
the
informatlon
s ound,
a successful
Moves
or
See oll
against
ifficulty
5 notices
penciled
note
on
one
piece
of
paper:
it
says,
simply,
,"Rolston."
Clue
2:
Further
Information
About
the
Building's
Owners
Al
"Stonewall"
Greenacres
-r:
Sullen
Civil
Servant
Al can
make
a career
out
of finding
one
file.
From
he
moment you
reach
him
by
phone
or in
person,.
e
goes
nto
a
stall,
askingyou
to hold
on
while
he
takes
another
call,
looks
or
a form.
speaks
o his
supervisor,
akes
a coffeebreak,
as
Iunch, akesa nap,ad nauseam.Otherwise.he
is
obnoxiouslypolite
and
cooperative.
f
you
harre