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Gestures and Responding to Interaction Windows 8 Gestures, Gesture Types, Using Pointers and Manipulation events George Georgiev Telerik Corporation www.telerik.com Technical Trainer itgeorge.net

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Gestures and Responding to Interaction. Windows 8 Gestures, Gesture Types, Using Pointers and Manipulation events. George Georgiev. Telerik Corporation. www.telerik.com. Technical Trainer. itgeorge.net. Table of Contents. Gestures in Windows 8 Static Gestures Manipulations - PowerPoint PPT Presentation

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Page 1: Gestures and Responding to Interaction

Gestures and Responding to

InteractionWindows 8 Gestures, Gesture Types,

Using Pointers and Manipulation events

George Georgiev

Telerik Corporationwww.telerik.com

Technical Traineritgeorge.net

Page 2: Gestures and Responding to Interaction

Table of Contents

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Gestures in Windows 8 Static Gestures Manipulations

Responding to Static Gestures WinRT Pointers

Pointers overview Handling Pointer events

WinRT Manipulation events

Page 3: Gestures and Responding to Interaction

Interactions in Windows 8Tapping, Holding, Swiping, Sliding,

Rotating, etc.

Page 4: Gestures and Responding to Interaction

Interactions in Windows 8

Windows 8 is built around touch interactions Defines a list of standard

interactions Direct input from the user, instead

of controls Three types of interaction events

Gesture events – static single touch interactions

Pointer events – single touch/pen/cursor

Manipulation events – multi-touch interactions

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Page 5: Gestures and Responding to Interaction

Basic Windows 8 Interactions

Name Type DescriptionTap Static gesture One finger touches the screen and

lifts up.Press and hold

Static gesture One finger touches the screen and stays in place.

Double-Tap Static gesture One finger touches the screen twice in a short time interval

Slide Manipulation gesture

One or more fingers touch the screen and move in the same direction.

Swipe Manipulation gesture

One or more fingers touch the screen and move a short distance in the same direction.

Turn Manipulation gesture

Two or more fingers touch the screen and move in a clockwise or counter-clockwise arc.

Pinch Manipulation gesture

Two or more fingers touch the screen and move closer together.

Stretch Manipulation gesture

Two or more fingers touch the screen and move farther apart.

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Page 6: Gestures and Responding to Interaction

Interactions in Windows 8

Some interactions are available only on some devices E.g. you can't "pinch" with a mouse

App must provide alternative interaction methods for different input devices

Input devices Finger(s) Mouse Pen/stylus 6

Page 7: Gestures and Responding to Interaction

Interactions in Windows 8

Interactions/gestures should be fluid UI respond with appropriate

"energy" Interactions provide visual feedback Interaction animations "connect"

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Page 8: Gestures and Responding to Interaction

Responding to Static Gestures

Tap, Double-Tap, Tap and Hold

Page 9: Gestures and Responding to Interaction

Responding to Static Gestures

WinRT supports events for static gestures Tapped DoubleTapped Holding

Most static gestures work with both mouse and touch input Except Holding – works only on

touch9

Page 10: Gestures and Responding to Interaction

Responding to Static Gestures

Can attach event handlers in C# or directly on XAML controls:

Handlers receive event arguments OriginalSource and

PointerDeviceType10

<TextBlock Tapped="TextBlockTapped"> Tap me</TextBlock><TextBlock DoubleTapped="TextBlockDoubleTapped"> Double-Tap me</TextBlock><TextBlock Holding="extBlockHolding"> Hold me</TextBlock>

Page 11: Gestures and Responding to Interaction

Responding to Static Gestures

Live Demo

Page 12: Gestures and Responding to Interaction

WinRT PointersDevice-independent input

Page 13: Gestures and Responding to Interaction

WinRT Pointers Pointers - base of all user input interactions Represent a single abstract device

interaction Common events for press, release,

move, etc. Abstract "contact" detection

Pointer interaction A pointer represents a single

interaction Pointer created on start and

destroyed on end Multiple devices interact ->

multiple pointers created

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Page 14: Gestures and Responding to Interaction

WinRT Pointers Pointers events

PointerMoved PointerCanceled PointerPressed PointerReleased PointerExited PointerEntered PointerCaptureL

ost PointerWheelCha

nged14

Event args provide Current point Intermediate

points All Static

gesture event properties

Page 15: Gestures and Responding to Interaction

WinRT Pointers Pointers enable low-level gesture processing Access to each input device contact

position Can build custom gestures Can customize reaction to existing

gestures All gesture processing up to

developer

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Page 16: Gestures and Responding to Interaction

Using WinRT PointersLive Demo

Page 17: Gestures and Responding to Interaction

WinRT Manipulation Events

High-level Device-abstract Interactions

Page 18: Gestures and Responding to Interaction

WinRT Manipulation Events

Manipulations Continuous interactions Take immediate effect on UI

element Single or Multi-touch

WinRT Manipulations – high-level manipulations detection Provide various info on

manipulation over an element – position, velocity, rotation, etc.

Fire events on interaction start, during interaction, end

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Page 19: Gestures and Responding to Interaction

WinRT Manipulation Events

Manipulation speed and inertia Users can interact fast or slow UI should respond accordingly WinRT Manipulation events support

this Detect interaction "velocity" "inertia start" – pointer released

while moving Manipulation mode

Which interactions a UI element should detect

Default is "None"

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Page 20: Gestures and Responding to Interaction

WinRT Manipulation Events

Events ManipulationStarting ManipulationStarted ManipulationDelta ManipulationCompleted ManipulationInertiaStarting

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Page 21: Gestures and Responding to Interaction

WinRT Manipulation EventsLive Demo

Page 22: Gestures and Responding to Interaction

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Questions?

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Gestures and Responding to

Interactions

http://academy.telerik.com

Page 23: Gestures and Responding to Interaction

Exercises Implement PaintRT:

Description on the next slide…

Page 24: Gestures and Responding to Interaction

Exercises A simplified version of Paint for Windows RT Can draw lines, circles and squares Colors are picked from the circle, by rotating it – the

color on top (marked by the white strip) is the current color. Hint: place them in a Canvas element and rotate the canvas

The current figure is picked from the 3 options above by sliding them left or right. The figure above the white strip is the current figure

The picture is drawn on the canvas to the left (that red thing with blue eyes is a drawing made with PaintRT)

Tapping on the canvas should draw the current figure with the current color

Double-Tapping a figure on the canvas should change it's color, by cycling through the available ones (red, black, blue, green)

* Bonus (not obligatory) implement rotating, scaling and moving drawn figures

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