Gerald of Lepishtat

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To make edits to this sheet, you must first transfer it to your Google Drive account. Go "File" -> "Make Copy", and enjoy!(Go ahead and delete these two rows once you've done so by highlighting the Row Numbers to the left, Right-clicking, and selecting "Delete Rows 2-3")Gerald the LepishtatTrue Neutral (N)TieflingAlexERROR:#NAME? This sheet was made by Keenan Jones, and is available to the public for free. Thank you to all my friends and fellow gamers for supporting this project, and to Paizo for making such a great game! If you use this sheet and think it's worth it, please show your appreciation by taking a moment to donate whatever amount you think is worthy via PayPal. It warms the heart and belly of this starving college student! Character NameAlignmentRaceDeityPlayerGreencells are referenced by formulas and refer to pluses; edit away!Redcells are referenced by formulas and refer to minuses; edit away!0MediumMGreycells contain formulas, and should not be edited!Base SizeCurrentGenderAgeHeightWeightHairEyesHomelandEmail:[email protected] Link:https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=SQ5H3R27U4L68&lc=US&item_name=Automated%20Pathfinder%20Character%20Sheet&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donate_SM%2egif%3aNonHostedArt
: The format of the command to insert your own character art is: =image(" [URL] ")

where [URL] is replaced by the actual web address that holds the picture you want to link to.

By expanding the formula to =image(" [URL] " ,1)you can change how the picture is scaled to fit the cell in question.

1 = Picture scaled to fit, but maintains aspect ratio.2 = Picture is stretched to fill cell.3 = Original size, usually cropped.4 = specify a custom size in pixels for the picture to be scaled to in the form =image("[URL]",4,[height],[width])

Note that you can re-center a picture by changing the cell's text alignment ("left aligned" to "centered", for example).AbilitiesHit PointsStyle:Average round up (1st level max)Class RecorderAbilityScoreModifierBase
: If you want to track your Level Up, Racial, or Mythic bonuses, consider writing this number as a formula instead of a flat number.

So, your Elf Rogue might have a DEX of "=14+2" instead of just "16", or your Mythic Half Orc Barbarian may have a STR of "=18+2+1+1+6" instead of "28".Enhance
: Use this column for Ability boosting Wondrous Items like a Belt of Giant Strength or a Headband of Vast Intellect.Inherent
: Inherent Bonuses are gained either via plot or through late-game applications of *Wish*, *Miracle*, or Ability-boosting Tomes.Temp.Penalty
: Make a note of any Ability Damage or Drain here.Temp.HP from Lvl
: For Rolled HP, enter your dice rolls at the top of the Formula References tab!

There's an example there that you'll want to delete in the process.

Note that this formula does not check the level at which HP is entered - it simply sums everything in the relevant column. This means that you can not pre-roll the HP progression from 1-20 of your character.HDBABFortReflexWillSkillsFC SkillsFC hpFC OtherLevelERROR:#NAME?STR152=15+++0-36 / 47Health+458BaseMagus5525527

DEX121=12+++0-Nonlethal00Base0000011Damage-.CON121=12+++0-00Base00000

INT163=16+++0-Automated Notes (Resistances)0WIS110=11+++0-0.....0LevelCHA8-1=8+++0-47Totals552507

Defense and OffenseCombat Expertise_Background Skills14/14RanksArmor Check Penalty:-6Armor ClassTotalArmorShieldDexSizeNatural
: For characters with a base Natural Armor, enter it as a Buff or Magical Protective (Untyped bonus to Natural Armor).DeflectDodgeMisc.Temp.ClassStandard
: To convert the Skills chart to the Background Skills alt rules,1). Change this dropdown to "Background"2). Go to the bottom of the Formula References tab and Ctrl+c the very large area underneath "Background"3). Ctrl+v into cell AV26 ("Acrobatics", right below this one)4). Highlight and Ctrl+c AR23:BX245). Ctrl+v into cell AR51

Remember that you can Ctrl+z if you goof up!

To switch from Standard to Consolidated, only steps 1-3 are required. I suggest expanding the Story Notes area!TotalRanksAbilityClassMisc.Temp.ACPArmor Class10 =10 +0 +0 +0 +0 +0 +0 +0 + +0AcrobaticsDex0 = +0 +0 + +0+-6AppraiseInt0 = +0 +0 + +0+Flat-Footed10 =10 +0 +00 +0 +0 +00 + +0BluffCha2 = +0 +0 +2 +0+xClimbStr5 =2 +0 +3 + +0+-6Touch10 =10+0 +0+0 +0 + +0Craft:Int0 = +0 +0 + +0+Combat Maneuver DefenseBABSTRCraft:Int0 = +0 +0 + +0+CMD17 =10 +5 +2 +0 +0 +0 +0 + +0DiplomacyCha0 = +0 +0 + +0+TotalDEXMisc.*Disable DeviceDex0 = + +0 + +0+-6Max DEX Bonus0Arcane Spell Failure0%Initiative1=1+DisguiseCha0 = +0 +0 + +0+Escape ArtistDex0 = +0 +0 + +0+-6Saving ThrowsTotalBaseAbilityResistMisc.Temp.Automated Notes (Saves & AC):xFlyDex0 = +0 +0 + +0+-6Fortitude+ 6 =5 +1 +0 + +0*Handle AnimalCha0 = + +0 + +0+HealWis0 = +0 +0 + +0+STORY NOTESReflex+ 3 =2 +1 +0 + +0xIntimidateCha8 =2 +0 +3 +3 +0+Automated Notes (Offensive):x*Kn. ArcanaInt0 = + +0 + +0+Will+ 5 =5 +0 +0 + +0Heavy Load: Max Dex +1, -6 armor check penalty (doesn't stack);*Kn. DungeoneeringInt0 = + +0 + +0+Notes:*Kn. EngineeringInt0 = + +0 + +0+Miscellaneous Tracking*Kn. GeographyInt0 = + +0 + +0+AttacksTotalBABAbilitySizeMisc.Temp./*Kn. HistoryInt0 = + +0 + +0+Melee+7 =5 +2 +0 + +-1x*Kn. LocalInt10 =7 + +3 + +0+*Kn. NatureInt0 = + +0 + +0+Ranged+6 =5 +1 +0 + +0/*Kn. NobilityInt0 = + +0 + +0+xxx*Kn. PlanesInt10 =7 + +3 + +0+Combat Man.+7 =5 +2 +0 + +-1*Kn. ReligionInt0 = + +0 + +0+Notes:Hero Points1/3*LinguisticsInt0 = + +0 + +0+xxxPerceptionWis8 =5 +0 +3 + +0+Perform:Cha0 = +0 +0 + +0+Weapons and Armor(First buff on table below)_Deadly Aim_Power AttackPerform:Cha0 = +0 +0 + +0+mA
: Miscellaneous Attack:- Weapon Focus- Improved Trip- Combat CastingmD
: Miscellaneous Damage:- Weapon Specialization- Fighter Weapon Training- Gloves of DuelingEnhance
: Weapon Enhancement:0 - Mundane WeaponMwk- +1 hit+1 - overcomes DR/magic+3 - overcomes DR/Cold Iron and DR/Silver+4 - overcomes DR/Adamantine (does not gain other properties of Adamantine)+5 - overcomes DR/[alignment]+6 - overcomes DR/Epic (just type it in instead of selecting a value)Weapon VariablesAttacksDmg
: Damage Dice:

Don't worry about the Data Validation here - go ahead and type anything. For Example, a Flaming Double Barrel Shotgun can be represented by typing 4d8 + 1d6.DamageCritRangeType*Prof:Wis0 = + +0 + +0+Other0*Prof:Wis0 = + +0 + +0+0xRideDex5 =2 +0 +3 + +0+-60Sense MotiveWis0 = +0 +0 + +0+0*Sleight of HandDex0 = + +0 + +0+-60x*SpellcraftInt10 =7 + +3 + +0+0StealthDex0 = +0 +0 + +0+-6Notes:SurvivalWis0 = +0 +0 + +0+xSwimStr0 = +0 +0 + +0+-6mP
: Misc. Armor Check Penalty Modifiers:

- Fighter Armor Training- "Armor Expert" Trait- certain magic spells- unique armorsmD
: Miscellaneous Maximum Dexterity Modifiers:

- Fighter Armor Training- unique armorsEnhanceArmor and Shield
: Use Notes (right-click -> "Insert Note") for special Armor and Shield Properties!

This can be done by right-clicking the cell you want to insert a note into, and then selecting "Insert Note".TypeACSkill Check PenaltyMax Dex BonusSpell FailureCategorySpecial Materialx*Use Magic DeviceCha10 =7 + +3 + +0+Standard0000%00T (Trained Only)Str0 = +0 +0 + +0+Damage ReductionBase SpeedsLand30Energy ResistanceFire 0ExperienceShield0000%00T (Trained Only)Str0 = +0 +0 + +0+FlyCold 0MediumLevel:7Magical ProtectivePurposeBonus TypeBonus ValueMagic ProtectivePurposeBonus TypeBonus ValueLanguages:SwimAcid 0/ 51000Spell ResistanceBurrowElect 051000 EXP to next levelAltering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.ClimbSonic

Feats and FeaturesTactics and Mechanics NotesQuick-Reference GEARQuick-Reference MAGICAL ITEMSQuantityChargesItemValueSlotItem
: There are a few very simple formulas below to copy the contents of the Equipment tab's Wondrous Items to here.

Feel free to overwrite the formulas, though! They're not referenced by anything elsewhere.headheadbandface/eyesthroatshouldersbodytorsoarmshandswaistfeetringring

Buffs and Other Effects

Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility ScoresMeleeRangedExtra AttackSkill ChecksSize Change
: Insert relative size change as a number here - for example Shrink Person provides -1 size, whereas Giant Form II provides either +2 or +3 size based on your initial size.

NO SIZE-CHANGING POLYMORPHS STACK WITH EACH OTHER. A very loose reading of the rules suggests there is a single way around this which I shall not name. It is not supported by this sheet.Send to Where?Automated NotesNaturalOther
: Enhancement bonuses to Armor STACK with whatever actual enhancement your armor has - be mindful of this when adding in buffs like "Magical Vestment", which should not stack.FortRefWillStDeCoInWiChAttackDamageOff-Hand Only (Stacks with "Damage")
: This value stacks with "Damage", so Power Attack and Piranha Strike should give -1 damage per increment.2-Handed Only (Stacks with "Damage")
: This value stacks with "Damage", so Power Attack should give +1 damage per increment here.AttackDamageTWF
: 1 = Two Weapon Fighting2 = Improved Two Weapon Fighting3 = Greater Two Weapon Fighting4 = "Perfect Two Weapon Fighting"; unattainable by base game, but supported anyways.>4 = noMelee
: Haste and Haste-like effects (which do not stack) are the only ways to attain extra melee attacks. Only values of 0 or 1 are supported. Unchained Monks can get their extra attacks by selecting Monk Unchained attack variants in the Melee category of the attack block.Ranged
: There is some controversy over whether Rapid Shot stacks with Haste, and no official word from the devs. Haste says that "this effect is not cumulative with similar effects", but the question is whether Rapid Shot counts as a similar effect. Ask your GM for their ruling.

Either way, formulas respond to values of either "1" or "2" to support either the stacking of these two or Mythic Rapid Shot. A value of "3" (from the hypothetical case of Hasted Mythic Rapid Shot) is not supported.AllUnique
: Must be coded by user

To add a buff to a unique skill (or some other part of the sheet), enter the value in the relevant row below, then go to the "Temp" column of the skill you want it to effect.

Edit the existing formula there by adding the following to the end of it, substituting the brackets and text for the relevant values. Don't forget the commas in the middle.

+ IF([click the cell in the "Active?" column of the relevant row] = "ACTIVE", [click the cell containing the value you want], )

For Example, if you were writing "Invisibility" as a buff in row 111, the "Temp" column of the Stealth skill should read:= $BH$97 + IF(O111 = "Active", BJ111, )and BJ111 contains the value "20" or "+20"

Adding "$" marks before the row/column designations of a cell stops the formula from changing if you Move, Copy, or Cut the cell elsewhere in the sheet. It's not necessary, but can help if you want to copy/paste a formula that boosts multiple skills simultaneously.

NOTE: if multiple buffs give a bonus to the same skill, they WILL stack when using this workaround, even if they are bonuses of the same type. You will need a MAX() formula around the two IF() formulas to fix this.

It would look like this if you were using a buff on line 98 and 106 that both modify the same skill (line breaks added for clarity - they do not actually effect the formula):=$BH$97 + MAX( IF(O98= "ACTIVE", BJ98,) , IF(0106="ACTIVE", BJ106,) )TOTAL:00000000000-12-11000000-0000(First buff on table below)
: This text is copied to the Attack Block above, and the ACTIVE/INACTIVE box is controlled by the the checkbox there.INACTIVE;;HasteDodge (stacks with itself)INACTIVE111111;;

;;;;;;;;;;;Conditions:Circumstance (stacks with itself)ACTIVE00000000000000000;Circumstance (stacks with itself)ACTIVE00000000000000000;Circumstance (stacks with itself)ACTIVE00000000000000000;Circumstance (stacks with itself)ACTIVE00000000000000000Circumstance (stacks with itself)ACTIVE00000000000000000;Heavy EncumbranceCircumstance (stacks with itself)ACTIVE00000000000000Automated Notes (Offensive)Heavy Load: Max Dex +1, -6 armor check penalty (doesn't stack);Quick-Toggle Effects (Automated via checkboxes)Combat ExpertiseDodge (stacks with itself)INACTIVE2-2;Power AttackUntyped (stacks with itself)ACTIVE0-24-2200;Deadly AimUntyped (stacks with itself)INACTIVE00000-24;Magical Protectives (Always Active; Automated via Weapons and Armor section)00ACTIVE00000;00ACTIVE00000;00ACTIVE00000;00ACTIVE00000;

Companion Creature

ERROR:#NAME?Greencells are referenced by formulas and refer to pluses; edit away!Companion NameAlignmentRaceDeityRelationship to CharacterRedcells are referenced by formulas and refer to minuses; edit away!Greycells contain formulas, and should not be edited!0MediumAdultBase SizeCurrentGenderAge-HeightWeightHairEyesHomeland

Art
: The format to insert your own character art is: =image(" [URL] ")

where [URL] is replaced by the actual web address that holds the picture you want to link to.

by expanding the formula to =image(" [URL] " ,1)you can change how the picture is scaled to fit the cell in question.

1 = Picture scaled to fit, but maintains aspect ratio.2 = Picture is stretched to fill cell.3 = Original size, usually cropped.4 = specify a custom size in pixels for the picture to be scaled to in the form =image("[URL]",4,[height],[width])

Note that you can re-center a picture by changing the cell's text alignment ("left aligned" to "centered", for example).AbilitiesHit PointsStyle:Average round up (1st level max)Class RecorderFamiliar?
: A familiar only ever has 2HD of its own, but it uses either its own or its Master's HP, BAB, Saves, Skill Ranks, and HD to determine all the things it can do based on whose is higher._AbilityScoreModifierBase
: If you want to track your Level Up, Racial, or Mythic bonuses, consider writing this number as a formula instead of a flat number.

So, your Elf Rogue might have a DEX of "=14+2" instead of just "16", or your Mythic Half Orc Barbarian may have a STR of "=18+2+1+1+6" instead of "28".Enhance
: Use this column for Ability boosting Wondrous Items like a Belt of Giant Strength or a Headband of Vast Intellect.Inherent
: Inherent Bonuses are gained either via plot or through late-game applications of *Wish*, *Miracle*, or Ability-boosting Tomes.Temp.Penalty
: Make a note of any Ability Damage or Drain here.Temp.HP from LvlHDBABFortReflexWillSkillsFC SkillsFC hpFC OtherLevelERROR:#NAME?STR100=10+++0-13 / 13Health+138MonstrousAnimal133022

DEX100=10+++0-Nonlethal00Base00000Damage-.CON100=10+++0-00Base00000

INT100=10+++0-Automated Notes (Resistances)0WIS100=10+++0-0.0LevelCHA100=10+++0-13Totals133002

Defense and OffenseCombat Expertise_Skills0/4RanksArmor Check Penalty:0Armor ClassTotalArmorShieldDexSizeNaturalDeflectDodgeMisc.Temp.ClassStandard
: To convert the Skills chart to the Background Skills alt rules,1). Change this dropdown to "Background"2). Go to the bottom of the Formula References tab and Ctrl+c the very large area underneath "Background"3). Ctrl+v into cell AV26 (Acrobatics, right below this one)4). Highlight and Ctrl+c AR23:BX245). Ctrl+v into cell AR51

To switch from Standard to Consolidated, only steps 1-3 are required. I suggest expanding the Story Notes area!TotalRanksAbilityClassMisc.Temp.ACPArmor Class10 =10 +0 +0 +0 +0 +0 +0 +0 + +0XAcrobaticsDex0 = +0 +0 + +0+AppraiseInt0 = +0 +0 + +0+Flat-Footed10 =10 +0 +00 +0 +0 +0 + +0BluffCha0 = +0 +0 + +0+XClimbStr0 = +0 +0 + +0+Touch10 =10+0 +0+0 +0 + +0Craft:Int0 = +0 +0 + +0+Combat Maneuver DefenseBABSTRCraft:Int0 = +0 +0 + +0+CMD11 =10 +1 +0 +0 +0 +0 +0 + +0DiplomacyCha0 = +0 +0 + +0+TotalDEXMisc.*Disable DeviceDex0 = + +0 + +0+Max DEX Bonus0Arcane Spell Failure0%Initiative0=0+DisguiseCha0 = +0 +0 + +0+XEscape ArtistDex0 = +0 +0 + +0+Saving ThrowsTotalBaseAbilityResistMisc.Temp.Automated Notes (Saves & AC):XFlyDex0 = +0 +0 + +0+Fortitude+ 3 =3 +0 +0 + +0*Handle AnimalCha0 = + +0 + +0+HealWis0 = +0 +0 + +0+STORY NOTESReflex+ 3 =3 +0 +0 + +0XIntimidateCha0 = +0 +0 + +0+Automated Notes (Offensive):*Kn. ArcanaInt0 = + +0 + +0+Will+ 0 =0 +0 +0 + +0Medium Load: Max Dex +3, -3 armor check penalty (doesn't stack);*Kn. DungeoneeringInt0 = + +0 + +0+Notes:*Kn. EngineeringInt0 = + +0 + +0+Miscellaneous Tracking*Kn. GeographyInt0 = + +0 + +0+AttacksTotalBABAbilitySizeMisc.Temp./*Kn. HistoryInt0 = + +0 + +0+Melee+1 =1 +0 +0 + +0*Kn. LocalInt0 = + +0 + +0+*Kn. NatureInt0 = + +0 + +0+Ranged+1 =1 +0 +0 + +0/*Kn. NobilityInt0 = + +0 + +0+*Kn. PlanesInt0 = + +0 + +0+Combat Man.+1 =1 +0 +0 + +0*Kn. ReligionInt0 = + +0 + +0+Notes:/*LinguisticsInt0 = + +0 + +0+XPerceptionWis0 = +0 +0 + +0+Perform:Cha0 = +0 +0 + +0+Weapons and ArmorDeadly Aim_Power Attack_Perform:Cha0 = +0 +0 + +0+mA
: Miscellaneous Attack:- Weapon Focus- Improved Trip- Combat CastingmD
: Miscellaneous Damage:- Weapon Specialization- Fighter Weapon Training- Gloves of DuelingEnhance
: Weapon Enhancement:0 - Mundane WeaponMwk- +1 hit,+1 - overcomes DR/magic+3 - overcomes DR/Cold Iron and DR/Silver+4 - overcomes DR/Adamantine (does not gain other properties of Adamantine)+5 - overcomes DR/[alignment]+6 - overcomes DR/Epic (just type it in instead of selecting a value)Weapon VariablesAttacksDmg
: Damage Dice:

Don't worry about the Data Validation here - go ahead and type anything. For Example, the Bite attack of a Vital Strike-using Hippopotamus Animal Companion with Improved Natural Attack, Amulet of Mighty Fists (Flaming Impact), the Animal Growth spell, and the Strongjaw spell can be written as "24d8 + 1d6".DamageCritRangeType*Prof:Wis0 = + +0 + +0+1d40*Prof:Wis0 = + +0 + +0+0RideDex0 = +0 +0 + +0+0Sense MotiveWis0 = +0 +0 + +0+Monk Flurry0*Sleight of HandDex0 = + +0 + +0+0*SpellcraftInt0 = + +0 + +0+0XStealthDex0 = +0 +0 + +0+Notes:XSurvivalWis0 = +0 +0 + +0+XSwimStr0 = +0 +0 + +0+mP
: Misc. Armor Check Penalty Modifiers:

- Fighter Armor Training- "Armor Expert" Trait- certain magic spells- unique armorsmD
: Miscellaneous Maximum Dexterity Modifiers:

- Fighter Armor Training- unique armorsEnhanceArmor and Shield
: Use Notes for special Armor and Shield Properties!

This can be done by right-clicking the cell you want to insert a note into, and then selecting "Insert Note".TypeACSkill Check PenaltyMax Dex BonusSpell FailureCategorySpecial Material*Use Magic DeviceCha0 = + +0 + +0+Eastern0000%00T (Trained Only)Str0 = +0 +0 + +0+Damage ReductionBase SpeedsLandEnergy ResistanceFire 0Experience0Shield0000%00T (Trained Only)Str0 = +0 +0 + +0+FlyCold 0MediumLevel:2Magical ProtectivePurposeBonus TypeBonus ValueMagic ProtectivePurposeBonus TypeBonus ValueLanguages:SwimAcid 0/ Spell ResistanceBurrowElect 0Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.ClimbSonic

Feats and FeaturesTactics and Mechanics NotesQuick-Reference GEARQuick-Reference MAGICAL ITEMSQuantityChargesItemValueSlotItemHeadHeadbandEyesShouldersNeckChestBodyArmorBeltWristsHandsRingRingFeet

Buffs and Other Effects

Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility ScoresMeleeRangedExtra AttackSkill ChecksSize Change
: Insert relative size change as a number here - for example Shrink Person provides -1 size, whereas Giant Form II provides either +2 or +3 size based on your initial size.

NO SIZE-CHANGING POLYMORPHS STACK WITH EACH OTHER. A very loose reading of the rules suggests there is a single way around this which I shall not name. It is not supported by this sheet.Send to Where?Automated NotesBody TypeAdditional Item Slots
: Such as from the Extra Item Slot feat.

!NOTE!These will be sorted into the above list of preset slotsNaturalOther
: Enhancement bonuses to Armor STACK with whatever actual enhancement your armor has - be mindful of this when adding in buffs like "Magical Vestment", which should not stack.FortRefWillStDeCoInWiChAttackDamageOff-Hand Only (Stacks with "Damage")
: This value stacks with "Damage", so Power Attack and Piranha Strike should give -1 damage per increment.2-Handed Only (Stacks with "Damage")
: This value stacks with "Damage", so Power Attack should give +1 damage per increment here.AttackDamageTWF
: 1 = Two Weapon Fighting2 = Improved Two Weapon Fighting3 = Greater Two Weapon Fighting4 = "Perfect Two Weapon Fighting"; unattainable by base game, but supported anyways.>4 = noMelee
: Haste and Haste-like effects (which do not stack) are the only ways to attain extra melee attacks.Values above "1" are not recognized by formulas.Ranged
: There is some controversy over whether Rapid Shot stacks with Haste, and no official word from the dev's. Haste says that "this effect is not cumulative with similar effects", but the question is whether Rapid Shot counts as a similar effect. Ask your GM for their ruling.

Either way, formulas respond to values of either "1" or "2" to support either the stacking of these two or Mythic Rapid Shot. A value of "3" (from the hypothetical case of Hasted Mythic Rapid Shot) is not supported.AllUnique
: Must be coded by user

To add a buff to a unique skill (or some other part of the sheet), enter the value in the relevant row below, then go to the "Temp" column of the skill you want it to effect.

Edit the existing formula there by adding the following to the end of it, substituting the brackets and text for the relevant values. Don't forget the commas in the middle.

+ IF([click the cell in the "Active?" column of the relevant row] = "ACTIVE", [click the cell containing the value you want], )

For Example, if you were writing "Invisibility" as a buff in row 111, the "Temp" column of the Stealth skill should read:= $BH$97 + IF(O111 = "Active", BJ111, )and BJ111 contains the value "20" or "+20"

Adding "$" marks before the row/column designations of a cell stops the formula from changing if you Move, Copy, or Cut the cell elsewhere in the sheet. It's not necessary, but can help if you want to copy/paste a formula that boosts multiple skills simultaneously.

NOTE: if multiple buffs give a bonus to the same skill, they WILL stack when using this workaround, even if they are bonuses of the same type. You will need a MAX() formula around the two IF() formulas to fix this.

It would look like this if you were using a buff on line 98 and 106 that both modify the same skill (line breaks added for clarity - they do not actually effect the formula):=$BH$97 + MAX( IF(O98= "ACTIVE", BJ98,) , IF(0106="ACTIVE", BJ106,) )*Biped (hands)
: This field refers to the shape of the creature, not necessarily the type.
: This is used to indicate if the slot is an unusual shape (example: Horseshoes instead of boots)
: Toggle whether or not the slot is availableTOTAL:000000000000000000000-0000;;;;;;;;;;;;;;;;Conditions:;Circumstance (stacks with itself)00000000000000000;Circumstance (stacks with itself)00000000000000000;Circumstance (stacks with itself)00000000000000000;Circumstance (stacks with itself)00000000000000000;Circumstance (stacks with itself)00000000000000000;Medium EncumbranceCircumstance (stacks with itself)ACTIVE00000000000000Automated Notes (Offensive)Medium Load: Max Dex +3, -3 armor check penalty (doesn't stack);Quick-Toggle Effects (Automated via checkboxes)Combat ExpertiseDodge (stacks with itself)INACTIVE1-1;Power AttackUntyped (stacks with itself)INACTIVE0-12-1100;Deadly AimUntyped (stacks with itself)INACTIVE00000-12;Magical Protectives (Always Active; Automated via Weapons and Armor section)00ACTIVE00000;00ACTIVE00000;00ACTIVE00000;00ACTIVE00000;

Equipment

EquipmentPlayer Character's Encumbrance66.5 / 99 lbsCompanion Creature's Encumbrance35 / 66 lbsPack Animal's Encumbrance lbsSize:MediumCapacityMax DexCheck PenaltySpeedMisc. STR Modifier
: Use this to represent effects that increase your strength for purposes of calculating carry capacity.

- Masterwork Backpack (1)- Muleback Cords (8)- Pathfinder Chronicler (4)Size:MediumCapacityMax DexCheck PenaltySpeedMisc. STR Modifier
: Use this to represent effects that increase your strength for purposes of calculating carry capacity.

- Masterwork Backpack (1)- Muleback Cords (8)- Pathfinder Chronicler (4)Size:LargePack HorseCapacityMax DexCheck PenaltySpeedLight Load66lbsLight Load33lbsSTR Mod:16Light Load228lbsTotal WealthGold PiecesOtherMedium Load132lbs+3-3Medium ArmorMisc. Multiplier
: Misc. Multiplier

Note: this is a multiplier on the table. It must be at least a 1.

- Quadruped (1.5)- Ant Haul (3)Medium Load66lbs+3-3Medium ArmorMisc. Multiplier
: Misc. Multiplier

Note: this is a multiplier on the table. It must be at least a 1.

- Quadruped (1.5)- Ant Haul (3)Multiplier1
: No need to insert the Quadruped/Biped multiplier here, that's automated by the box below.Medium Load456lbs+3-3Medium ArmorHeavy Load198lbs+1-6Heavy Armor1Heavy Load99lbs+1-6Heavy Armor1Legs?QuadrupedHeavy Load684lbs+1-6Heavy ArmorThese are just the basics - I left out some of the more powerful / situational items for you all to find!go through d20pfsrd and Ctrl+F "Circumstance" to find all the stuff that provides crunchy bonuses - it adds up fast!Disposable Magic (Potions, Scrolls, Wands)Worn Magic Items (Main Sheet)Alchemical WeaponsOther Gear + Encumbrance CalculationsSTRLoadSTRLoadQuantityItemPriceSlotItemd20pfsrd Link:QuantityItemNotesDCPriceQuantityCarried?
: A blank value in this column means that an object is carried on your person and applies towards your encumbrance.

A value of "H", "A", "B" or whatever other custom letters or words that you enter in the Gear Storage box will cause the item's weight to be tallied under that category instead (See Below).Weight
: Weight per unit. This value will automatically be multiplied in the sum below.ItemNotesPrice1331608Pohead0Flask, Acid1d6 acid damage, Splash 1 damage-1025
: Small armor weighs half as much; Large armor weighs twice as much.Ditto for weapons.Armor: Chain Shirthttp://www.d20pfsrd.com/equipment---final/armor1002632688Waheadband0Flask, Alchemists Fire1d6 fire damage, save vs. +1d6 fire and 1d6 fire next round15204Weapon: Scimitarhttp://www.d20pfsrd.com/equipment---final/weapons1531033800Scface/eyes0Pellet Grenadedetonates in 1d3 rounds for 3d6 Fire/Piercing/Bludgeoning damage152541334928throat0Tangleburn bagas Tanglefoot + Alchemists Fire, but DC25 to put flames out20150Newbie Adventurer's KitIncludes all items listed below until Light Barding40ish516351056shoulders0Tanglefoot bagtarget Entangled for 2d4 rounds, Save vs. immobilized1550620361216body0ThunderstoneBANG; 10ft burst of Fort vs. Deafened for 1 hour 1518Explorer's OutfitStandard Adventurer's fare. Very solid. The first one's free!free/10723371376torso0Smoke Stick10ft cube of Fog Cloud202Backpack, commonholds about 2 cu. ft of gear2826381600arms05BedrollBecause dungeon floors are rarely comfy.0.1930391856hands00.5Belt pouchCombat-access to up to 0.2 cu ft or 10 lbs of gear11033402128waist030ChalkI can not stress how useful mundane chalk can be. get creative.0.011138412432feet01Mess Kit0.21243422752ring00.5Mirrora small steel mirror. Look under doors and around corners!101350433200ring0550ft silk rope4 hp or DC 24 STR check to break1014584437122Lantern, Hooded30ft of light, dim light to 60ft, requires 1 hand to hold71566454224Miscellaneous Magic Items0.5SoapOnly Barbarians get to avoid this.0.011676464864Itemd20pfsrd Link:51Trail RationsDo you have a good Survival check? If yes, buy this anyways.2.517864755044Waterskinholds a half-gallon of liquid... useful for more than just water.1181004864004Grappling Hook10ft range increment when thrown vs. AC 51191164974242013350851221152519728221725211008Alchemical Medicines and Drugs232005312800QuantityItemNotesDCPrice242325414848Antiplague+5 vs. Disease for 1 hour50252645516896Antitoxin+5 vs. Poison for 1 hour50A blank value in the "Carried" column defaults to the PC263045619456Bloodblock+5 Heal to treat wounds251CC30Light Chain BardingThis 30 pound weight is applied to your Companion's load273445722016Healy Myrrh+1 HP/Level to whole room if burned when resting255CC1DaggersTotal weight = Quantity * Weight; so only enter one unit's weight284005825600Stillgut+5 vs. Nausea and Sicken, grants 2nd save (drink as move action if Nauseated)50 as you can see, it totals to a 5 pound load294645929696Soul Stimulantignore negative level penalties for 12 hours300305326034048

Magical Loot StorageItemWeightCapacityHandy Haversack5100Bag of Holding I15250Bag of Holding II25500Bag of Holding III351000Bag of Holding IV601500Portable Hole0inf

Alchemical Tools and ToysQuantityItemNotesDCPriceBuoyant BallonCompressed balloon expands and floats with 20lb payload10Air Crystalschew slowly for 1 minute of oxygen50Alchemical CementAlchemical epoxy requires DC25 STR to seperate2.5gp/lbDeodorizing Agent1d3 hours of immunity to Scent30Armor Ointmentreduce Armor Check penalty by 1 (minimum -1)30

00000.25Potions, Wands, Scrolls (approximate average)00.5Alchemical Items (approximate)

To add more space to this sheet, use the "Add Rows" option to insert rows somewhere above row 64 in order to keep the Encumbrance formulas working correctly.Gear Storage"Carried?" CodeCapacityStatusDisable Encumbrance?_PC Encumbrance66.5 / 99Heavy EncumbranceCompanion CreatureCC35 / 66Medium EncumbrancePack AnimalPAHBYou can make up your own Carried Codes for any of these categories.For gear that is not carried or left at home base, use a code not listed here, such as "NC" - the weight will be added to an unlisted category and therefor won't contribute towards encumbrance.

LootExp TrackerDev note: this page works best as a stand-alone sheet that all your Party Members can use simultaneously. All relevant references and tables are included in hidden columns to the right if you want to make a copy of this sheet alone.Experience:MediumParty WealthUnliquidated Loot

Current LevelCurrent ExperienceParty SizeParty Members:Current Wealth
: "Copy" the Projected Wealth box, then right-click -> Paste Special->Paste Values Onlyto update this.

Alternatively, you could use the IMPORTRANGE() function to pull the contents of your party member's sheet directly to here - see the tutorial midway down Formula References.->Projected Wealth
: = [Current Wealth]+ [share of Total Loot]- [debts from this PC]+ [debts to this PC]ItemActual ValueSell Value
: Enter the ACTUAL price an item will sell for, before odd multipliers here.- Art Objects- Trade Goods- raw coinageMarket Value
: This column is multiplied by 1/2 to calculate its actual value.- Armor and Weapons- Magical Items- Poisons and AlchemySell Multiplier
: This value is a multiplier to the Actual Value of an item, if a specific treasure is worth more or less to the buyer in question. - 1.05 for Foreign Opportunist selling historical artifacts - 1.5 for a +50% markup to an exploitable collector - .25 for a -75% penalty due to broken or poor condition.defaults to a value of 1Experience ChartEncounter XP7450 / 510005Gerald the Lepishtat0
: Be consistent with where you track your money! Pick either here, the Equipment tab, or the Main Sheet and set any other cells equal to the source cell.You can use the =IMPORTRANGE() function to set a cell equal to something on an entirely separate GoogleSheet if you need to!->13917.85Total:45932.5XP ChartSlowMediumFastCRTotal XP1 - 34 - 56+Handy CR -> Exp converter for lazy GMs and helpful/curious players:Yolo Swaggins->28267.85Cannith Goggles130002600010.1350151510CR:
: Fractional CRs must be entered as an equation to work."1/8" gets read as a date whereas"=1/8" is read correctlyGroup ExpIndividual ExpBrynjolfson Jorgunbrickmeister, son of Brynjolf Jorgunbrickmeister: mighty gnomish warlord of the North, slayer of dragons, seducer of much-taller-maidens, and lord of the waves->-11732.15Pouch of money2000200023000200013000.17652015100.1255015
: For some party sizes, Individual Exp does NOT necessarily equal [total]/[party size]. This is based on a chart rather than simple division.Captain Andoran->2267.85Handy Haversack1000200037500500033000.25100352515Does your GM hand out Exp individually or to the group?IndividuallyLiterally Batman->12267.85Stuff inside Handy Haversack40004000414000900060000.33135453525EXPModule 1, Part 1: Festival and FirenotDrizzt the Ranger->Wand of haste [14] CL556251125052300015000100000.50200655035100Goblins!->+4 Elven Chainmail10500210006350002300015000140013510065150Goblins with FIRE->Broken Adamantine Full Plate412.516500.575300035000230002600200150100200Mounted Goblinsturn communal fund on?Ancient Elven Dagger +2539583001.387700051000340003800265200135The Communal Fund
: The communal fund is an enormously useful tool for parties that prefer to be meticulous in their loot-tracking. Essentially, 10% of your treasure gets reserved for a group slush fund to be spent on magic items that benefit the party more than an individual player (see: Wand of Cure Light Wounds). Additionally, players may also use the Communal Fund as a bank and borrow from it instead of taking a loan from a fellow player.

You can actually borrow from the Communal Fund up to the point where the party as a whole has no more liquid capital, so long as you pay off your debt at the next loot divvy.20->613.25Red/Ruby Dragon Shard400040009115000750005000041200400300200Record what the encounter or story award was that Total Wealth Available
: Not including unliquidated treasure.200101600001050007100051600535400265earned you the experience - its fun to look back and 01123500015500010500062400800600400see where you started!Debts012330000220000145000732001070800535Captain Andoranowes(your name here)6000
: For his flippin' sweet new +5 Courageous Bashing Shield0134750003150002100008480016001200800The Communal FundowesLiterally Batman4000
: for buying the party a bag of emergency utility scrolls01466500044500029500096400213016001070(your name here)owes150015955000635000425000109600320024001600EXPModule 1, Part 2: Local Heroesowesuse notes to01613500008900006000001112800427032002130owesrecord the origin017190000013000008500001219200640048003200owesof various debts0182700000180000012000001325600853064004270owes01938500002550000170000014384001280096006400(your name here)owes200020535000036000002400000155120017100128008530Brynjolfson Jorgunbrickmeister, son of Brynjolf Jorgunbrickmeister: mighty gnomish warlord of the North, slayer of dragons, seducer of much-taller-maidens, and lord of the wavesowesYolo Swaggins2000001676800256001920012800017102400341002560017100(This section extends to the bottom of the sheet, 018153600512003840025600even though the formatting ends here)019204800683005120034100020307200102000768005120002140960013700010240068300022614400205000153600102400023819200273000204800137000024122880041000030720020480002516384005460004096002730000000000000

(This section extends to the bottom of the sheet, (This section extends to the bottom of the sheet, even though the formatting ends here)even though the formatting ends here)

Spellcasting

Spell ListClass:Default Ability:7Override Ability:
: Use this for a spellcasting archetype that casts spells using an unusual ability score.

- Scarred Witch Doctor (Constitution)- Sage Wildblooded Sorcerer (Intelligence)- Empyreal Wildblooded Sorcerer (Wisdom)

Main SheetTotalClass LvlPrestige Class LevelsMiscKnownBase DCLevelPer DayClassAbilityOtherNOTE:Use the Add/Remove Row option (Right-click on the numbered column) to customize this page.

To maintain formatting when adding rows, simply Copy/Paste a nearby row into the freshly created one - all colors, formatting and borders will come with.

Another useful trick is to highlight multiple unused rows, right-click, and select "Hide Rows __ - __" to clean up the sheet.Class Dropdown:Level:0=0++0000=0+0+ERROR:#VALUE!TotalLevelMiscMiscMisc0010=0+0+Effective Caster Level:0=0+++0020=0+0+Notes:0030=0+0+Feats (Spell Focus, Spell Perfection, Spell Penetration)0040=0+0+Metamagic (Feats or Rods)0050=0+0+Specialty/Forbidden Schools0060=0+0+0070=0+0+0080=0+0+0090=0+0+0ClassPower Points:ClassAbilityOtherPsionic Powers:
: Only functions for classes labeled as "Psionic" in the Class Charts tab.0=0+0+00Used:Spell-Like Effects

Uses/DayEffect nameDescriptionSave DCOther NotesThis is the best place to write info on Psionic Powers if relevantBardic Performances, Witch Hexes, some Magus Arcanas, and School/Domain Powers also fit here!

Cantrips / Orisons0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

1st Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

2nd Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

3rd Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

4th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

5th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

6th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

7th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

8th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

9th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes

AutoSpellcasting

Class Dropdown Selection:Magus000Spell ListClass:MagusDefault Ability:INTOverride Ability:
: Use this for a spellcasting archetype that casts spells using an unusual ability score.

- Scarred Witch Doctor (Constitution)- Sage Wildblooded Sorcerer (Intelligence)- Empyreal Wildblooded Sorcerer (Wisdom)Spell Level Offset:
: If spells are appearing at the wrong level in the lookups below, adjust this toggle to move spell levels up/down.0*feature still in beta*TotalLevelMiscMiscMiscTotalClass LvlPrestige Class LevelsMiscBase DCLevelPer DayClassAbilityOther
: Wizards gain +1 spell per level per day according to their specialty.Clerics, Druids, Inquisitors, etc. gain +1 spell per level per day according to their Domain(s).TotalKnownClassOther
: Bloodlines, Mysteries, and many racial Favored Class options allow spontaneous casters to learn additional spells.Spellbook users can record their "purchased" spells here to calculate the cost of updating their spellbook.Spellbook Price Book Scroll
: Copying a spell into a spellbook is surprisingly expensive, and should not be neglected!Aside from the 2 free spells per level, Wizards and the like must spend [Spell Level]^2*10gp in magical ink to permanently record a new spell in their spellbook.Witches and other "Familiar Casters" ignore this cost, but still probably need to acquire new spells via Scrolls.NOTE:Use the Add/Remove Row option (Right-click on the numbered column to the left) to customize this page.

To maintain formatting when adding rows, simply Copy/Paste a nearby row into the freshly created one - all colors, formatting and borders will come with.

Another useful trick is to highlight multiple unused rows, right-click, and select "Hide Rows __ - __" to clean up the sheet.Caster Level:7=7+++Level:7=7++ERROR:#VALUE!0=+0+0=0+0---Scrolls are the easiest way to acquire new spells, but can be expensive. The cost of purchasing the requisite scrolls to fill out your "Other" column is NOT included in the total below.ERROR:#VALUE!14=4+0+0=0+1025Conditional DC BoostsSearch Key (no caps)BonusConditional CL BoostsSearch Key (no caps)BonusERROR:#VALUE!23=3+0+0=0+40150Silverillusion1Moondewdivination1ERROR:#VALUE!31=1+0+0=0+90375Phosphoruslight1040=+0+0=0+160700Quicksilvermind-affecting1050=+0+0=0+2501125Myrrhabjuration1060=+0+0=0+3601650070=+0+0=0+4902275080=+0+0=0+6403000Notes:090=+0+0=0+8103825Dev Notes: Name and Description of Cross-class spells gained via Domains/Bloodlines/etc. must be entered manually.ERROR:#VALUE!Class0 gp