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GENRE ANALYSIS SHOOTEM UP
By:Manas Murali, Jalaj Shukla, Mangesh Thombre and Victor Van DuynenGENRE ANALYSIS SHOOTEM UP
Shmup/STG
Lone character - Shoot Units - Score
Released 1970s
Introduction Maniac ShooterFixed Shooter Rail ShooterVertical Scroller Horizontal Scroller
SUB GENRE
Maniac Shooter (Bullet Hell)Screen full of BulletsCurtain FireOriginated mid-1990
SUB GENRE
Fixed Shooter Single screenSingle axis or horizontal limit
Rail Shooter Game path not in control Follows specific routeIn the screen view pointFor eg Space invaders
Scrolling Shooter
Vertical Scroller Vertical scrolling View top and scrolls screen Moves all direction
Horizontal ScrollerAlso known as Side scrolling shooter & Horizontal shooter
Move in all direction.
Shoot enemies continuously
Feeling powerful/domination
Keep player on edgePlayers Engagement
Basic gameplay
Evasion Evading bullets and enemies
Customization - upgrade weapons, armor, etc.
GameplayShooting Shoot threats and score.
Solo player Multiplayer
Hot seat
Shootem Up game modes
Quick Mind/Dexterity
Survivability
Managing space
Priority decisions
Anticipation
Challenges
Build High Score
Finish all Levels
Unlock upgradesCore Objectives
Priority management progressive tough enemy units. Surviving instead assault shooting Weapon of choiceMental conflict. Boss fights - high priority manage Management
Space Management
Bullet patternStraight bulletsAngular bulletsGuided bulletsCircular spread bullets
Bullet and enemy evasionEnemy wave patterMultipleSingle straight forwardLinear ZigzagCrossover type
Mostly Tougher
Difficulty Rises Drastically
Limited life
Pacing
Game story Mostly linear type Different character
Player story No linear gameplay for players storiesStory
Interactive Sound Effects Power upsExplosionDeathFire
Dynamic music LevelsBoss FightsSFX
Cuteem Up Style
Futuristic Style
Japanese CultureArt Mix of Old and New Era Abstract