1. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer GamesGame
TitleGears of war 2Provide detailed descriptions from chosen
examples that establish Setting0:01 0:05 A lever or handle is
pulled which causes something to unlock. 0:04 0:08 What appears to
be Heavily armed figures walking towards something, possibly the
result of the lever being pulled. 0:10 0:15 Unsettling theme begins
to play followed by a loud metal clanging noise. 0:15 0:40
Mysterious unsettling noise plays in background. 0:39 0:40 A loud
bang, followed by splattered blood & guts after. 0:44 0:46
Large obstacle or figure falls to the ground, after the past
events, one would presume the remains of the comrades body. Another
comrade walks forward confronting the protagonist. 0:53 1:10 A cold
wind blows through the surroundings.Mood0:01 0:30 Mysterious and
oblivious of what isClearly state what production technique(s) you
think have been used to create specific soundtrack elements (Studio
recording & VST instruments and effects .) (Studio recording
& VST instruments and effects .)(Studio recording, VST
instruments and effects &Use of traditional instruments.)
(Studio recording & &Use of traditional instruments.(Studio
recording & VST instruments and effects .) (Studio recording
& VST instruments and effects .)(Studio recording & VST
instruments and effects .) (Studio recording & Audio field
recordings.)
2. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer Gamesgoing on.
0:30 0:38 Concerned for the whimpering figure. 0:40 1:03 Scared and
worried that the enemy may do the same to them. 1:03 1:18 Regretful
of the events that just happened and filled with sorrow.Game
genreNarrativeThe game seems like an action horror and the
characters task is to rescue their comrade named Tai. 0:08 0:10
Armed Character questions if what he is seeing his one of his
comrades, friends or relatives.(Studio recording.)0:12 1:14 Heavy
breathing and grunting from what most would assume is his comrade
he just spoke of.(Studio recording & VST instruments and
effects .)1:17 0:25 Other Comrade alerts protagonist of an oncoming
threat and the protagonist tells the comrade with the heavy
breathing to go with them .(Studio recording.)0:25 0:38 Protagonist
tells other comrades names to guard their position, meanwhile the
heavy breathing comrade begins to whimper & the protagonist
follows by shouting his name.(Studio recording.)
3. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer Games0:40
Straight after what most would assume was a suicide , the
protagonist shouts NO in disbelief of what just happened. 0:52 1:03
Multiple comrades discuss in disbelief why and who made their
comrade kill himself.(Studio recording.)(Studio recording.)