Gears of war 2 anaylysis 171213odt

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  1. 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer GamesGame TitleGears of war 2Provide detailed descriptions from chosen examples that establish Setting0:01 0:05 A lever or handle is pulled which causes something to unlock. 0:04 0:08 What appears to be Heavily armed figures walking towards something, possibly the result of the lever being pulled. 0:10 0:15 Unsettling theme begins to play followed by a loud metal clanging noise. 0:15 0:40 Mysterious unsettling noise plays in background. 0:39 0:40 A loud bang, followed by splattered blood & guts after. 0:44 0:46 Large obstacle or figure falls to the ground, after the past events, one would presume the remains of the comrades body. Another comrade walks forward confronting the protagonist. 0:53 1:10 A cold wind blows through the surroundings.Mood0:01 0:30 Mysterious and oblivious of what isClearly state what production technique(s) you think have been used to create specific soundtrack elements (Studio recording & VST instruments and effects .) (Studio recording & VST instruments and effects .)(Studio recording, VST instruments and effects &Use of traditional instruments.) (Studio recording & &Use of traditional instruments.(Studio recording & VST instruments and effects .) (Studio recording & VST instruments and effects .)(Studio recording & VST instruments and effects .) (Studio recording & Audio field recordings.)
  2. 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Gamesgoing on. 0:30 0:38 Concerned for the whimpering figure. 0:40 1:03 Scared and worried that the enemy may do the same to them. 1:03 1:18 Regretful of the events that just happened and filled with sorrow.Game genreNarrativeThe game seems like an action horror and the characters task is to rescue their comrade named Tai. 0:08 0:10 Armed Character questions if what he is seeing his one of his comrades, friends or relatives.(Studio recording.)0:12 1:14 Heavy breathing and grunting from what most would assume is his comrade he just spoke of.(Studio recording & VST instruments and effects .)1:17 0:25 Other Comrade alerts protagonist of an oncoming threat and the protagonist tells the comrade with the heavy breathing to go with them .(Studio recording.)0:25 0:38 Protagonist tells other comrades names to guard their position, meanwhile the heavy breathing comrade begins to whimper & the protagonist follows by shouting his name.(Studio recording.)
  3. 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games0:40 Straight after what most would assume was a suicide , the protagonist shouts NO in disbelief of what just happened. 0:52 1:03 Multiple comrades discuss in disbelief why and who made their comrade kill himself.(Studio recording.)(Studio recording.)