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Gearbox Software Gearbox Software

Gearbox

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Page 1: Gearbox

Gearbox SoftwareGearbox Software

Page 2: Gearbox

Aaron ThibaultAaron ThibaultVice President of Product DevelopmentVice President of Product Development

• 13 years in Game Development + Production• Audio, Animation, Cinematics, Tools, Production• Collaboration / R&D• Design Process and Feasibility/Risk Analysis • HR and Production Analytics • Team Building and Change Management

•Facilitating academic collaborations; • AI, learning, IS, online + game technology, efficacy studies

• Research Coordinator, The University of Texas at Austin• Deputy Director + Sr Lecturer, Southern Methodist U. / The Guildhall• R&D: US ARMY/ARL/TRADOC/America’s Army Project

Page 3: Gearbox

Sean ReardonSean ReardonSenior Producer & Studio Technical DirectorSenior Producer & Studio Technical Director

• 12 years in Game Development•Programming•Architecting•Technical production•Hiring•Team building•Focus testing•Production

Page 4: Gearbox

Plano, TX

Page 5: Gearbox

Gearbox Organization•Owners•Partners•Business

•Legal•Licensing•Business Development•Marketing

•Operations•Finance•HKAT•Office Mgmt•IT

•Development•Executive Team•Project Teams•Dynamic Teams•Central

Full Time StaffOutsourcingContractors

Third Party Teams

ProductionCode

Design + Level DesignArt

AnimationAudio

QA + Support

~170 Internal Staff

Page 6: Gearbox

Founded in 1999

Page 7: Gearbox
Page 8: Gearbox

#1 NEW GAME PROPERTY #1 NEW GAME PROPERTY 20092009

Page 9: Gearbox

• 2010 US game sales ~$19B in2010 (HW+SW)• Gearbox is not limited by opportunity. • Passion for making games and being strategically

creative is a requirement at Gearbox.• Staying competitive requires exploring new

concepts and technologies to reach customers.• The industry needs talented, creative, and

technically savvy people and teams.

Page 10: Gearbox

Education that will prepare new game developers for “AAA” production:

• Fixed Platforms– Constraints and Creative Possibilities– Architectures, Memory and Performance– Profiling and Optimization

• Design based problem solving and systems design• Tools development; creativity, efficiency and usability• Teamwork and large, complex software engineering• Market awareness, trends and game industry business

Page 11: Gearbox

Online factors are huge for us.• Cooperative play and word of mouth• Competitive play and title longevity• Online marketplace / downloads• Push updates and pull analytics• Web interfaces and ‘casual’ games• Security and customer service

Page 12: Gearbox

Idea Starters• Microsoft Kinect• PlayStation Home + playable environments• PlayStation Move + 3D TV• Data Mining and Analytics• Multiplayer game design for many cultures• Portable/handheld gaming