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Homecoming 2014 Rules and Regulations Questions? Please contact Celina Concha at SACA (512)245-8263 or [email protected]

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Page 1: gato-docs.its.txstate.edugato-docs.its.txstate.edu/homecoming/media/Rules_and…  · Web viewHomecoming 2014. Rules and Regulations. Questions? Please contact . Celina Concha. at

Homecoming 2014Rules and Regulations

Questions? Please contact Celina Concha

at SACA (512)245-8263 or [email protected]

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Homecoming Rules, Regulations and Guidelines Packet

Table of Contents:

I. Homecoming Participation Information, Trophy Awarding and Spark Award A. Categories 2B. Team Participation 2C. Awarding Information_ ____ ______ 2D. Spark Award Point System 3

II. Homecoming Royalty Selection Information A. Homecoming King & Queen

1.Nomination Procedures & Information 42.Nominee Eligibility Requirements 43.Duties 54.Selection Process 55.Point System 56.The Court 5

B. Gaillardian1.Nomination Procedures & Information 52.Nominee Eligibility Requirements 53.Duties 64.Point System 6

C. Dukes and Duchesses of Residence Halls1.Eligibility Requirements ________ 62.Selection 73.Duties 7

III. Homecoming Spirit Displays Information A. Resident Hall Displays 7B. LBJ Student Center Displays 7C. Point System 8

IV. Homecoming Events Information A. Spirit Rally ___________________________________________________________8B. Soap Box Derby 8C. Tailgating 9D. Powder Puff 9E. 3-on-3 17

V. Talent Show Information A. Eligibility and Requirements 19B. Disqualifications 19C. Categories 19D. Participants List 20E. Costumes Description and Props List 20F. Lighting Script 20G. Timing 20H. Judges 20I. Backstage 21J. Awards 21K. General 21

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I. Participation information, Trophies and Spark Points

A. CategoriesOrganizations will compete in one (1) of three (3) categories for Spark Points. During registration groups must include an exact number of ACTIVE members and RSVP for all events they wish to participate in. Once registered the homecoming committee will place participates in one the following categories.

i. Small Group1. Defined as a group of twenty-five (25) active members or less.

ii. Mid-Size Group1. Defined as a group of twenty-six (26) to fifty (50) active members.

iii. Large Group1. Defined as a group of fifty-one (51) active members or more.

iv. Residence Halls1. Residence will be group together in their own category.

*IMPORTANT: ALL GROUPS PARTICIPATING MUST BE CURRENTLY REGISTERED WITH CAMPUS ACTIVITIES & STUDENT ORGANIZATIONS. FOR CLARIFICATION ON THE ABOVE CATEGORIES AND TO SEE IF YOUR ORGANIZATION QUALIFIES, SEE THE GUIDELINES AND PROCEDURES FOR THE GOVERNANCE AND REGISTRATION OF STUDENT ORGANIZATIONS, IN THE STUDENT ORGANIZATIONS HANDBOOK.

B. Team Participation

Team participation is allowed and encouraged. Greek Organizations, Registered Student Organizations, Chartered Student Organizations, and Residence Halls may participate as a team with another organization as long as guidelines are met. See Section I-A for details on categories.

In doing so, your team will now have a combined member total and Spark Points will reflect this number. For example:

o If Chi Omega and Phi Kappa Psi create a team, there “members in the organization” will be a combined total. Therefore, Spark Points will be tabulated as combined participants from each organization.

C. Awards Information

Homecoming awards can be given for the following events: Talent Show

- Best Overall along with 1st and 2nd in the following categories:o Solo/Small Group Music (1-4 persons)o Large Group Music (5-25 persons)o Movement (1-25 persons)o Miscellaneous/Variety Acts (1-25 persons)

LBJ Student Center Spirit Displays -1st, 2nd, and 3rd place

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Residence Hall Spirit Displays-1st, 2nd, and 3rd place

Soap Box Derby-1st, 2nd, and 3rd place

Powder Puff-1st, 2nd, and 3rd place

3-on-3 Basketball-1st, 2nd, and 3rd place

Overall Spark Awards-Best in Small Group-Best in Mid-Size Group-Best in Large Group

*Note: Spark Point winners will be announced through social media on Homecoming Game day. Trophies can be picked up the following week in the SACA Office*

D. Spark Award Point System1. Awards are given in three different categories: Small Group, Mid-Size, and Large

Group.2. Spark points will be tabulated as a percentage (number or members attending

or participating/ number of members in your organization).

AREA POINTS CRITERIA Gaillardian Nomination 5Gaillardian Top 12 10Homecoming Queen/King Nomination 5Homecoming Court 10Homecoming Queen/King 20Homecoming Dukes/Dutches_______________________10Talent Show Audition 5 ParticipationTalent Show Finalist 5

15 Best Overall 10 1st place 5 2nd place

Powder Puff Football 5 Per team participating 15 1st place 10 2nd place

Spirit Displays 5 Participation 15 1st place 10 2nd place

Soap Box Derby 5 Participation 15 1st place 10 2nd place

Spirit Rally 1 Per attendee 3-on-3 Basketball 5 Per team

15 1st place 10 2nd place

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II. Homecoming Royalty Selection Information

A. Homecoming King and Queen1. Nomination Procedure & Information

A nominee does not have to be a member of the nominating organization or residence hall. Homecoming King or Queen Nominees may not be nominated for Gaillardian.

The Homecoming Court will be announced at the Talent Show. The King and Queen will be announced at halftime of the Homecoming football game.

Nominees must sign up by the due date of nomination forms. A picture is asked to be submitted along with the form that will be posted on the voting website. Pictures must be appropriate and in good resolution. If a picture is not submitted, no picture will be available to students visiting the website. On-line voting will be used for court and Gaillardian elections.

The nominee must submit the fully completed nomination form by the entry deadline. No late entries will be accepted. It is the responsibility of the nominee and organization to comply with the established guidelines. Failure to do so will invalidate the nomination.

2. Nominee Eligibility Requirements Must have a cumulative Texas State GPA of 2.6. Must be a full-time Texas State undergraduate student (12 hours or

more with the exception of a December graduate who lacks less than 12 hours to complete graduation requirements or a person who is student teaching in the Fall). A nominee who drops below 12 hours between the time of nomination and Homecoming will be ineligible.

Must have completed a minimum of 56 hours of course work at Texas State (except for transfer students, who must complete 26 hours of course work at Texas State).

Must agree in writing to represent the nominating organization as its King or Queen Nominee and attend the required events.

Nominees may be declared ineligible for reason of inappropriate behavior at any Homecoming event. This is to include, but not limited to, inebriation, failure to comply with the directives of a university official, or any other violation of Section 2.02 in The Texas State Student Handbook. Such behavior will be determined by the Associate Director of the LBJ Student Center in consultation of the event coordinators.

*IMPORTANT: If the nominee does not meet the above qualifications, he or she will not be considered, and therefore the nominating organization will not have a representative. If the nominee does not meet the above requirements, the CASO Office will notify the organization.

*All SACA coordinators are ineligible to be on the Homecoming Royalty Court, and participate in all Homecoming Activities.

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3. DutiesThe Homecoming Court will be required to attend:

1. Spirit Rally2. Talent Show Dress Rehearsal3. Talent Show4. Homecoming Halftime Show

*NOTE: Homecoming Queen Nominees must wear a formal gown for the half-time presentations. King nominees must wear a suit or tux.

*NOTE: A failure to meet these requirements is deemed eligible for removal from the court.

4. Selection Process All nominees will be required to go through the application and voting

process. The student body will then vote for the Homecoming Court on-line.

5. Point System 5 points will be given to organization(s) per nominee(s). 10 points will be given to those in the Court (Top 6). 20 points will be given to organization(s) whose nominee(s) are selected

Homecoming King or Queen.6. The Court

1 King1 Queen3 King runner-ups3 Queen runner-ups

*COURT EXPECTATIONS: The entire court must attend all required Homecoming events.

B. Gaillardian1. Nomination Procedure & Information

Student Organizations, Greek organizations, and Residence Halls may nominate one male and one female candidate per organization. The nominee(s) do not have to be members of the nominating organization or residence hall. Gaillardian nominees may not be nominated for Homecoming King or Queen.

The nominee must submit the fully completed nomination form, which must be completed in full and accompanied by an appropriate digital picture, by the entry form deadline. No late entries will be accepted. It is the organization’s responsibility to comply with the established guidelines. Failure to do so will invalidate the nomination.

2. Nominee Eligibility Requirements Must have a cumulative Texas State GPA of 2.5. Must be a full-time Texas State undergraduate student (12 hours or

more with the exception of a December graduate who lacks less than 12 hours to complete graduation requirements or a person who is student

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teaching in the Fall). A nominee who drops below 12 hours between the time of nomination and Homecoming will be ineligible.

Must have completed a minimum of 56 hours of course work at Texas State (except for transfer students, who must complete 26 hours of course work at Texas State).

Must agree in writing to represent the nominating organization as its Gaillardian nominee and attend the required events.

Must not have been one of the twelve (12) official Gaillardian’s in any prior year.

Nominees may be declared ineligible for reason of inappropriate behavior at any Homecoming event. This is to include, but not limited to, inebriation, failure to comply with the directives of a university official, or any other violation of Section 2.02 in The Texas State Student Handbook. Such behavior will be determined by the Associate Director of the LBJ Student Center in consultation of the event coordinators.

*IMPORTANT: If the nominee does not meet the above qualifications, he or she will not be considered, and therefore the nominating organization will not have a representative. If the nominee does not meet the above requirements, the CASO Office will notify the organization.

3. Duties All nominees must be present at the Talent Show Dress Rehearsal and

the entire Homecoming Talent Show.

*NOTE: Gaillardian nominees will be introduced at the Talent Show with the final 12 announced at intermission. Nominating organizations are encouraged to attend the Halftime Show and Talent Show to support their nominees. Failure by the required time will result in disqualification of the nominee and the Spark Award points for the organization.

The top 12 Gaillardian winners will be required to attend:1. Spirit Rally2. Talent Show Dress Rehearsal3. Talent Show4. Homecoming Halftime show

*Gaillardian winners will be introduced and recognized at these events.

4. Point System 5 points will be given to each organization for each nominee and an

additional 10 points will be given for those in the top 12 Gaillardian positions.

C. Dukes and Duchesses of the Residence Halls1. Eligibility Requirements

The student must reside in the hall which they represent.

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The student must be in good standing with the University and the Department of Housing and Residential Life.

Must be a full-time Texas State student (12 hours or more).2. Selection

Each hall council may submit one name as their representative to the homecoming court, unless the hall is co-ed. If co-ed, the hall council may submit one male and one female.

It is up to each hall council to create and coordinate a selection process for their representative(s).

3. Duties Dukes and Duchesses are required to attend:

1. Spirit Rally2. Talent Show Dress Rehearsal3. Talent Show4. Homecoming Halftime show

4. Point System 5 points will be given to each hall that has a repetitive(s). If a hall has

two submissions (co-ed) they will be marked as one representative. 5 points is the maximum amount all halls will receive for Duke and Duchesses representatives.

*IMPORTANT: Due to the fact that only residence halls have a Duke or Duchess, (Student and Greek organizations do not have this category) there will not be spark points given for Duke or Duchess on the court.

III. Homecoming Spirit Displays

Participants will decorate a 46”x 36” canvas sheet that will show the love and pride of being a bobcat. The pieces will be displayed by being hung off the railings in and around the Student Center or in the lobby of participant’s respective residence hall. Homecoming Displays will be part of the Homecoming Celebration and Spark Award Point System.

Submit a $30 entrance fee in cash form or a check payable to Texas State University delivered to the SACA office. This will include the canvas and rope to hang display. Cash & Check ONLY.

A. Residence HallsEach group will decorate and display a 46” x 36” piece of butcher paper in the lobby of participant’s respective residence hall. Residence Halls are not required to pay entrance fee.

a. Displays must be completed and displayed by Sunday, September 28th to receive participation points.

b. It is the responsibility of participants to authorized display location by Resident Director of residence hall.

B. LBJ Student Center Displays

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Student Organizations and Greek Organizations may decorate one canvas display for the LBJ Student Center. When an organization registers and payment is made an e-mail will be sent when they can pick up their canvas from the SACA office.

a. Canvas pick on the Monday, September 29th by 5:00 pmb. Displays must be completed and turned into the SACA Office by

Sunday, September 28th to receive participation points.c. Displays will be hung by SACA Executive board and Student Center

Staff.

*NOTE: The Homecoming Board has the right to deem any window inappropriate and disqualify the organization.

C. Point SystemPoints for Homecoming Spirit Displays can be awarded for participation as well as for 1st, 2nd, and 3rd place winners in each category. (5 points for participation, 15 points for 1st, 10 points for 2nd, and 5 points for 3rd place)

IV. Homecoming Events Information

A. Spirit RallyThe Homecoming Spirit Rally is a tradition hosted by the Student Association for Campus Activities (SACA). The purpose of the Spirit Rally is to rally support and increase excitement and pride for the Homecoming football game and festivities. Organizations will participate in a spirit contest where a special chant along with school spirited attire will help to determine the winners of the Spirit Stick. *Note: Organizations must RVSP in order to be eligible to be counted for spark points.

B. Soap Box DerbyThe Homecoming Soap Box Derby is sponsored annually by Order of Omega. The purpose of the event is to promote school spirit and unity among the many organized groups that comprise the Texas State University-San Marcos campus. The teams participating in this event build soapbox derby cars and compete for trophies and points toward the highly coveted Homecoming “Spark Award.” The following rules and regulations are designed to provide uniformity of cars for a safe and exciting race.

1) Width- Overall width of the car cannot exceed 40 inches (102 cm), wheel to wheel.2) Length- Overall length cannot exceed 84 inches (213 cm).3) Wheels and Axle-

a. The wheels may not be less than 7 inches (18 cm) in diameter (top to bottom).

b. The wheels must not exceed 12 inches (30 cm) in diameter.c. The car must run on four wheels. Two front and two rear, as an automobile.d. The brakes on the car must be in working order. It is suggested that the

nose of the car be built to withstand the impact of several hay bales that will be at the bottom of the hill. Order of Omega will have the right to disqualify any car which brakes are not adequate to stop the car.

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e. The steering on the car must be functional.f. An approved motorcycle helmet is required for the driver(s).

*NOTE: A full effort will be made to remove buses and cars along the soapbox route. Texas State University-San Marcos, its agents, or agencies, or Order of Omega, who acts as sponsors of the Soap Box Derby, shall not be held liable for accidents or injuries resulting from participation in the Soap Box Derby. All drivers must be 18 years or older and must sign the event participation form. A driver who does not sign the participation form will not be eligible for competition. ID’s will be checked before the race. Each organization will be required to sign a liability waiver to this effect.

4) Judging- There will be three divisions in the Soap Box Derby:a. Small Groupb. Mid-Size Groupc. Large Group

5) All participants must check in two hours prior to start of derby to assess that car meets all designated specs and requirements.

C. TailgatingThe Homecoming Tailgate will precede the Homecoming football game at Bobcat Stadium. This event is the largest pep rally of the year, and is guaranteed to generate excitement and Bobcat spirit.

*Note: Tailgate spots are on a first come first serve basis.*

D. Powder Puff Tournament Submit a $30 entrance fee in cash form or a check payable to Texas State University

delivered to the SACA office. This will include each team’s referees. Cash & Check only.

*Note: Only women are allowed to participate in the event.*

INTRAMURAL FLAG FOOTBALL RULES

Intramural football games will be conducted under the rules of the NIRSA- National Intramural/Recreational Sports Association- with the following modifications:

THE GAME, FIELD, PLAYERS, AND EQUIPMENT

I. GENERAL INFORMATION

The Players - The game shall be played between 2 teams of 7 players each. 5 players are required to avoid a forfeit. A team must start if 5 players are present. If for any reason a team drops below the minimum number of players (5), it may continue to play if the Referee feels they still have a chance to winScorecards and ID - Signed scorecards constitutes a roster of eligible players. Please PRINT the names LEGIBLY on the scorecard. Proper ID must be carried for all intramural contests.

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Team Captains - Each team shall designate to the Referee the team captain. The captain’s first choice of any penalty option is irrevocable. Decisions involving penalties shall be made before any charged time-out is granted to either team. The team captain is responsible for information contained in the Intramural Flag Football Rules, and the intramural policy and procedures.

Persons Subject to the Rules - Team representatives including: players, substitutes, replaced players, coaches, fans and other persons affiliated with the team are subject to the rules of the game and shall be governed by decisions of official assigned to the game.

II. THE FIELD

Markings - The field shall be a rectangular area 100 yards x 45 yards. Lines to gain for each tam are the 20, 40, and 20. Hash marks will be visible at the 3 & 10-yard lines at both ends of the field. An “X” will be placed at the 14-yard lines on each side of the field. The ball will be snapped at the 14-yard line to start of each half.

Inbounds/Out of bounds - The lines bounding the sidelines and the end zones are out of bounds in their entirety, and the lines bind the inbounds area. The entire width of each goal line shall be a part of the end zone.

Team Areas - Players, coaches, and fans shall stay between the 20-yard lines at all times in the team areas. Repeated warnings about this rule will result in an unsportsmanlike conduct penalty.

Ball Spotters - Two ball spotters will be used during play. One, which shall be orange in color, will mark the offensive scrimmage line. The second, which shall be gold in color, will mark the defensive scrimmage line. The spotters will be 1 yard apart for all contests.

III. EQUIPMENT

The ball - The official ball shall be pebble-grained leather or rubber covered and shall meet the recommendations of the size and shape for a regulation football. There are no requirements regarding ball pressure and ball marking. Teams with all male participants shall use the regular size football while women and co-ed teams have the choice of using a regular or intermediate football. Teams are encouraged to provide their own ball, however, one will be available for checkout from the Intramural Supervisor on duty.

Flag belt - Each player must wear a one piece belt that is free of any knots clipped at the waist line with three flags permanently attached, one flag on each side and one at the center of the back. Flags shall be contrasting to team jerseys and also their opponent’s flags. Flags will be provided to each team on site. Shirts must be tucked in and flag belts must be word on the outside of all clothing!! Players may not wear shorts with pockets or belt loops!

Team Jerseys - Teams shall wear shirts with or without numbers that are of the same color. Team jerseys must contrast with the jerseys of the opposing team. Jerseys will be provided on site. Jerseys may not be tied in any way to create a knot.

Shoes- Players must wear shoes, either soft soled soccer/football type cleats, tennis, or Astroturf shoes. No sandals, boots, or metal/sharp plastic cleats will be allowed.

Supports, Braces, Gloves, and Pads - NO casts/splints will be allowed under any circumstances. No pads or braces will be allowed above the waist. Players who wear a knee brace with exposed metal or metal hinges are required to cover the exposed metal. Players may wear gloves which consist of a soft, pliable non-abrasive material. Any player wearing illegal or dangerous equipment shall not be

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permitted to play. Jewelry is illegal equipment and may not be worn. All equipment shall be subject to the approval of the Intramural Staff and their decisions shall be final.

PERIODS, TIME FACTORS, AND SUBSTITUTIONS

Game Time - Game time is Forfeit time. Any team not ready to play at game time is subject to forfeit. A forfeit will forfeit the teams’ deposit.Coin Toss - The Referee shall toss a coin and offer the winning Captain these options:

a. To defer his/her option until the second half.b. Offense or defense.c. To defend a specific goal.

At the start of the 2nd half, the loser of the first half coin toss shall have his/her option to go on offense or defense, or which goal to defend, unless the first half winner deferred his/her decision.

Starting the Game - Games will start with the offense having the ball to begin the first half at their own 14-yard line with a first down line to gain to their own 20-yard line. THERE WILL BE NO KICKOFFS. Second half will begin in a similar manner.

Time Factor - A game will consist of two 20 minute halves, and a half time of 5 minutes. Continuous clock. The last 2 minutes of the second half only the clock will stop and start similar to a regulation football game (i.e. incomplete pass, out of bounds, etc).

Mercy Rule - If at any time during the last two of the game, if a team is losing by 17 points (Co Rec-23 points) the game will be called.

Overtime procedure - In case of a tie, the officials will bring all players and coaches to the center of the field to explain the overtime procedure. There will be only one coin toss. Field captains will alternate choices if additional overtime periods are played. The winner of the toss shall be given option of offense, defense, or direction. The loser of the toss shall make a choice of the remaining options. Both teams will go the same direction in overtime. Each team will be given a series of downs (4 downs) for the same 10-yard line. The object will be to score a touchdown. The goal line shall always be the zone line-to-gain in overtime. If the first team which is awarded the ball scores, the second team will still have 4 downs to attempt to win the game. Try for points will still be attempted in a normal manner by any team who scores a touchdown. If the defense intercepts the ball returns it for a touchdown, they will win the game. If they do not return the interception for a touchdown, the ball will be placed at the 10-yard line to begin their series of 4 downs.

Time-outs - Each team is allowed two 1-minute time-outs per half. Time-outs do not carry over from one half to another. Each team will be given one time-out per overtime period. If a team protests a rule interpretation and the ruling is not changed, they will be charged with a time-out, if they have no time-outs left a delay of game penalty will be assessed. If the call is changed, no time-out will be charged.

Substitutions - Players may substitute at any time between downs. Each substitute shall be in uniform, ready for play, flag belt in position at the time of the substitution.Penalty: Delay of Game, 5 yards.

BALL IN PLAY, DEAD BALL, OUT OF BOUNDS

Ball in Play – The offense must snap the ball within 25 seconds after the Referee has blown the whistle to put the ball in play.Penalty: Delay of Game, 5 yards, Dead Ball Foul.

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Dead Ball – A live ball becomes dead as provided in the rules, or when an official sounds the whistle, or otherwise declares the ball dead. The ball is declared dead when:

1. It goes out of bounds2. Any part of the runner’s person other than a hand or foot touches the ground. Ball

in possession is considered part of the hand3. A touchdown, touchback, safety, or successful try-for-point is made4. Any punt comes to rest on the ground and no player attempts to secure it5. A forward pass strikes the ground or is caught simultaneously by opposing players6. A backward pass or fumble by a player strikes the group, or is caught

simultaneously by opposing players. A ball snapped from scrimmage, or other backward pass, that hits the ground

7. A forward pass is legally completed, or a loose ball is caught by a player on, above or behind the opponent’s goal line

8. A runner has a flag belt removed legally by a defensive player. A flag belt is removed when the clip is detached from the belt.

9. A runner is legally touched with one hand between the shoulders and the knee including the hands and arm when the flag inadvertently falls off before being legally deflagged

10. A passer is deflagged or legally touched before releasing the ball11. A muff of a protected scrimmage kick strikes the ground12. The official sounds the whistle inadvertently during a down

Result: Team in possession at time of whistle may choose to take the play from the spot or the ball at the whistle or replay the down. Note: Any penalties that occur during this down will be accepted or declined.

Out of Bounds – A ball in player possession is out of bounds when the runner or the ball touches the ground or anything else, except a player or game official, which is on or outside a boundary line. If the runner inbound is touched by a player or an official on the sidelines out of bounds, the ball is still in play. A loose ball is out of bounds when it touches the grounds, a player, or anything else which is on or outside a boundary line. A player who is catching a forward pass is considered out of bounds when any part of his/her person contacts that area declared out of bounds. One foot inbound is needed for legal reception.

SERIES OF DOWN, NUMBER OF DOWNS

Number of Downs – The team in possession of the ball shall have four consecutive downs to advance to the next zone line-to-gain. A new series of downs shall be awarded when a team moves the ball into the next zone.

Line to Gain – The zone line-to-gain in any series shall be the zone in advance of the ball, unless the distance has been lost due to penalty or failure to gain. In such case, the original zone in advance of the ball at the beginning of the series of downs is the zone line-to-gain. The most forward point of the ball, when declared dead between the goal lines, shall be the determining factor if a line-to-gain has been achieved.

KICKING THE BALL

I. FREE KICK (Kick-off) NOTE: THERE WILL BE NO KICK-OFFS AT ANY POINT.

II. PROTECTED SCRIMMAGE KICK (Punt)

Decision to punt – Prior to making the ball ready for play on fourth down, the Referee will ask the offensive captain if he/she wants a protected scrimmage kick (punt). The Referee will then communicate

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this decision to the defensive team captain. The offense may request a punt on any down. After such announcement, the ball must be kicked. Exception: if a) a team time-out is called, or b) a penalty occurs anytime during this down which results in the right of the kicking team to repeat the down. The Referee must then again ask the offensive captain whether he/she wants a punt.

Formation – Neither K nor R may advance beyond their respective scrimmage lines until the ball is kicked. After receiving the snap, the kicker must kick immediately and in a continuous motion. The kicking team must have all players (except the punter) within 1 yard of their scrimmage line and remain motionless until the kick is made.Penalty: Illegal Procedure, 5 yards. Previous spot.

Recover – If a punt touches a player on either team and then hits the ground it is dead and belongs to R. If a punt hits an R player, and is then caught in the air by R it can be advanced. If a punt hits an R player, and is caught in the air by K it belongs to K at that spot. If R catches a punt and then fumbles, and K catches the fumble in the air before it hits the ground it can be advanced by K.Penalty: Illegal Procedure, 5 yards.

Out of Bounds and ball at rest – If a punted ball goes out of bounds anytime before being touched, or comes to rest between the goal lines it shall belong to R at the spot. If the ball goes out of bounds behind the goal line, it may be taken as a touchback and put in play at R’s 14-yard line or R may advance it out the end zone.

III. INTERFERENCE, FIRST TOUCHING, AND FAIR CATCH

Interference – No member of K may interfere with the ability of R to catch a protected scrimmage kick. This includes anytime K touches the ball or any R player while the ball is in flight.Penalty: Kick Catch Interference. R may take the ball at the spot of the foul, or accept 10 yard penalty from the previous spot and re-kick.

First Touching (ball not in flight) – If any member of K touches the kicked ball first, either before or after it crosses the line of scrimmage, it is referred to as first touching and R may take the ball at that spot or at the spot determined by the action that follows first touching. R loses the right to take the spot of first touching if during the return a foul is committed by R, or any penalty is accepted by R.

Fair Catch – NO FAIR CATCH. There are no signals, fair catch or otherwise, during kicks.

SNAPPING, HANDING, AND PASSING THE BALL

I. THE SCRIMMAGE AND SNAP

The snap – The snapper shall pass the ball back from its position on the ground with quick and continuous motion of the hands. They do not have to pass the ball between the legs.

1. Following the ready for play signal, no defensive player may break the plane of the restraining line at any time until the ball snapped.Penalty: Encroachment, 5 yards.

2. No offensive player shall make a false start or any action that simulates the start of the play. This penalty may be enforced regardless if the ball is snapped.Penalty: Illegal procedure, 5 yards.

3. The snapper must have both feet behind the scrimmage line. They may also not simulate the start of the snap.Penalty: Illegal Procedure, 5 yards.

4. The player receiving the snap must be at least 2 yards behind the scrimmage line at the time of the snap.

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Penalty: Illegal Procedure, 5 yards.

Legal Positions – All players are subject to motion, position, and illegal procedure rules.1. Anytime at or after the ball is ready for play, each Team A player must momentarily

be within 15 yards of the ball before the snap.Penalty: Illegal Procedure, 5 yards.

2. During the snap, the offense must have at least 4 players on their scrimmage line.

3. Three, and four point stances are illegal.4. One offensive player may be in motion, but not in motion toward the opponent’s

goal line at the snap and must not be one of the 4 players established on the line of scrimmage.

5. Following a huddle or shift, all offensive players must come to a complete stop and remain stationary for one full second before the snap.

After the Play – Offensive players are responsible for retrieving the ball after the scrimmage down. The snapper will bring the ball from the huddle to the scrimmage line.

II. HANDING THE BALL

Handing – Note: Co Rec restrictions noted in #4.1. Any player may hand the ball backward at any time.2. During a free kick down, a player may not hand the ball forward to a teammate.3. During a scrimmage down an offensive player may hand the ball forward behind the

scrimmage line only to any line player who has clearly faced his/her goal line by moving both feet in a half-turn and is at least 1 yard behind the scrimmage line when he/she receives the ball or to a teammate who, at the snap, was behind his/her line of scrimmage or an end of his/her scrimmage line and was not the snapper. Simple terms = no sneak hand-off.Penalty: Illegal Handing, 5 yards and loss of down.

III. PASSING AND RECEIVING

Legal and Illegal Forward Passing – All players are eligible to touch or catch a forward pass.1. Only ONE forward pass may be thrown per down. A forward pass is illegal:

a) If either of the passer’s feet are beyond the offensive line of scrimmage when the ball leaves his/her hand;

b)If thrown after team possession has changed during the down;c) If intentionally grounded to save loss of yardage;d)If a passer catches his/her untouched forward pass;e) If there is more than one forward pass per down

BACKWARD PASS AND FUMBLE1. A runner may pass the ball backward anytime.2. A backward pass or fumble may be caught or intercepted in flight inbounds by any

player and advanced.3. A backward pass or fumble which goes out of bounds between the goal lines

belongs to the team last in possession at the out of bounds spot.

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4. A backward pass or fumble which touches the ground between the goal lines is dead at the spot where it touched the ground and belongs to the team last in possession unless lost on downs.

5. A backward pass or FUMBLE by the offense that first hits the ground ina)The team’s own end zone is a safety, or b) in the opponent’s end zone is a

touchback.

Pass Interference – Intramural Football is NOT a CONTACT sport, however, incidental contact will occur.1. There shall be no offensive screening/blocking beyond the scrimmage line when a

legal forward pass crosses the offensive scrimmage line.Penalty: Offensive Pass Interference, 10 yards from previous spot, loss of down.

2. There shall be no defensive pass interference beyond the scrimmage line while a ball is in flight, which crosses the offensive scrimmage line.Penalty: Automatic First Down at spot of the foul.

3. In #1 and #2 above, pass interference is defined as bumping, pushing, or unnecessary contact with an opponent OR restricting a player from access to a pass while on offense or defense.

4. Players may NOT “go through opponents” to get to a ball that is in flight.

General Information1. A pass is any exchange of the ball that involves air time. This can be a forward or

backward, overhand, underhand pitch, or any other toss or flip of the ball.CO REC NOTE: In order for a completed pass that involves a female for positive yardage to open the next play, the pass itself must be forward.

2. The pass begins when the ball is released from the passer’s hand. The ball is dead if the passer is deflagged or legally touched before the release.

3. The initial direction of a pass determines whether a pass is forward or backward.4. If a forward or backward pass is caught simultaneously by opposing players, the ball

becomes dead, is considered a completed pass, and belongs to the offensive team.

SCORING, PLAYS AND TOUCHBACK

SCORINGTouchdown: If a female scores a touchdown, the point value is 9. If a female player throws a legal forward pass and a touchdown is scored by any Team A player, the point value is 9 (Co Rec Only). All other touchdowns are 6 points.

Try-for-point: Ball in play from the 3 yard line = 1 point Ball in play from the 10 yard line = 2 points

Note: An intercepted pass or fumble during the try that is returned for a touchdown = 2 points

Note: The try is over when: Team A commits a loss of down foul during the try, or Team B commits a foul following a change in possession during the try.

Safety: When a safety is scored (2 points) the ball belongs to the scoring team at their own 14-yard line, unless moved by penalty. It will be put into play with a first down line to gain is their own 20.

General Information – After any score, the ball shall be placed in play at the opposing team’s 14-yard line, unless move by penalty.

1. To be rules a touchdown, the ball must be on or over the goal line.2. The player scoring the touchdown must raise his/her arms so the nearest official can

deflag the player. If the official determines the flag belt has been secured illegally, the touchdown will be disallowed. The player is disqualified from the game and it is a foul.Penalty: 10 yards from the previous spot, loss of down.

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3. Once the captain makes the choice for one or two points after a touchdown, he/she may change the decision only after an offensive or defensive charged time-out.

4. A team, which intercepts a pass in its own end zone, may advance the ball out of the end zone. It is a touchback if the interceptor is deflagged before leaving his/her end zone.

CONDUCT OF PLAYERS

PERSONAL FOULSA. There shall be no personal fouls committed by players, substitutes, or coaches. Personal

fouls may include, but are not limited to:1. Using fist, foot, knee, or leg to contact an opponent;2. Tackling the ball carrier;3. Steal, attempt to steal or strip, or bat the ball from a payer in possession;4. Illegal contact;5. Hurdling an upright player, tripping, clipping, etc.;6. Unnecessary roughness;7. Touching a player or ball carrier with undo force;8. Roughing the passer (automatic first down) – applies only to the player throwing a

legal forward pass behind the offensive line of scrimmage. If a defender contacts the passer in any fashion, whether or not he/she touches the pass, it is roughing the passer.Penalty: For 1-8 above: Personal Foul, 10 yards, flagrant offenders will be disqualified.

B. The runner may not:1. Be aided by a teammate (grabbed, pushed, or pulled);2. Stiff-arm an opponent;3. Guard their flags by blocking with arms, hands, or the ball, and thereby denying an

opponent the opportunity to pull or remove the flag beltPenalty: Flag guarding, 10 yards from the spot of the foul.

BLOCKING AND SCREENINGA. Blocking, as in regulation football, is prohibited. A player may not use his/her hands or body

to block or ward off an opponent. Penalty: Personal Foul, 10 yards.B. Offensive players may protect the runner by screening. The offensive screen block shall take

place without contact and the screener may maintain a position (moving or stationary) between the defensive player and the runner. The screen blocker shall have his/her arms at their sides or behind their back. Any use of arms, elbows or legs to initiate contact during an offensive player’s must remain on their feet before, during, and after a screen blocking. No part of the screener’s body, except their feet may be in contact with the ground.

Penalty: Illegal contact, 10 yards.C. Defensive players must avoid the offensive player’s screen block. Penalty: Personal Foul, 10 yards.D. The runner may not stiff arm or lower a shoulder into an opponent. Penalty: Personal Foul, 10 yards.E. Illegal contact between the blocker/rusher will be called against the player determined to

have initiated contact (similar to “block/charge” in basketball).Penalty: Personal Foul, 10 yards.

FLAG REMOVAL

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I. Deflagging (removal of the flag by a player) is allowed only under special circumstances similar to tackling in football in that players must have possession of the ball before they can be deflagged.

II. When a runner loses his/her flag belt either accidentally, inadvertently (not removed by grappling or pulling), or on purpose, play continues. The deflagging reverts to a one hand tag of the runner between the shoulders and the knees.

III. In circumstances where the flag belt is removed illegally, play should continue with the option of the penalty or the result of the play.Penalty: Personal Foul, 10 yards.

IV. Pulling or removing a flag belt from an offensive player without the ball is a foul. Penalty: Personal Foul, 10 yards.

V. Tampering with the flag belt in any way to gain an advantage including tying, using foreign materials, or other such acts is a foul.Penalty: Unsportsmanlike Conduct, 10 yards from previous spot, loss of down, player disqualification

SUMMARY OF NIRSA FLAG/TOUCH FOOTBALL PENALTIES

I. PENALTIES AND YARDAGEA. Loss of 5 yards

1. Encroachment (dead ball)2. False Start (dead ball)3. Illegal Snap (dead ball)4. Delay of Game (dead ball)5. Infraction of Kick Formation (dead ball)6. Encroachment of Free Kick Lines (dead ball)7. Illegal Motion8. Illegal Shift9. Illegal procedure, free kicks, punts, scrimmage, number of players on line, etc.10. Intentional Grounding11. Illegal Substitution 12. Free Kick Out of Bounds13. Required equipment worn illegally14. Player receiving snap within 2 yards of scrimmage line15. Helping the runner16. Illegally handing ball forward (Loss of down for offense)17. Illegal forward pass (Loss of down for offense)18. Advancement by male runner (Co-Rec only)19. Illegal forward pass on closed play (Co-Rec only, Loss of down for offense)

B. Loss of 10 yards1. Kick Catch interference2. Two or more consecutive encroachments during the same down interval3. Forward pass interference (Defense= Automatic first down at spot, Offense= Loss

of down)4. Illegally secured flag belt on touchdown (Loss of down and disqualification)5. Steal, strike or attempt to strip the ball6. Trip, hurdle, tackle, clip, stiff arm, or any unnecessary contact of any nature7. Illegal offensive screen blocking8. Flag guarding by offense, illegal removal by defense9. Obstruction of runner10. Illegal participation11. Defensive illegal use of hands

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E. 3-on-3 Basketball Tournament Submit a $30 entrance fee in cash form or a check payable to Texas State University

delivered to the SACA office. This will include each team’s referees. Cash & Check only.

The National Federation of High School Rules with the following intramural modifications will govern all contests:

*Note: This event is open to all genders.

NUMBER OF PLAYERS: A starting line-up consists of 3 players. A team must have 2 players present in order for the game to begin. A team can continue to play with 2 players only if others have been injured or have fouled out at the discretion of the Intramural Supervisor. All substitutes must check in at the scorer’s table before entering the game. They must also wait until the official has waved them in.

Ejection: A person who is ejected will have to call and set an appointment, with the Intramural Director and Graduate Assistant, before they will be able to participate in their next game and will be unable to participate until doing so. They can be asked to leave the facility by the Intramural Supervisor on site or can be escorted off by the University Police Department. Two unsportsmanlike technical or intentional fouls equals and ejection.

Time Regulation: All games will be limited to 2 twelve -minute halves (running clock) with a two-minute half time. Stopping the clock for fouls and violations will only occur in the last 2 minutes of the second half. Overtimes will be 2 minutes in length (stop clock).

Mercy Rule: If a team is down by 20 points in the last 2 minutes of the second half the game will be called.

Forfeits: Game time is forfeit time. If a team fails to show by game time or does not have at least 4 players, the game shall be declared a forfeit. The team is ineligible until they do so.

Time-outs: Each team shall be allowed TWO- One minute time-outs per half. Time-outs will stop the clock at any point of the game. Once the one-minute time-out ends the clock will restart immediately (unless in the final 2 minutes of the 2nd half or in overtime). Unused time-outs DO NOT carry over. On additional time-out is given to each team per overtime period.

Technical Fouls: Teams that receive three unsportsmanlike technical fouls in a single game will automatically forfeit the game. All technical fouls are automatic two points and the ball. All flagrant fouls are automatic two points, the ball and ejection.

Equipment: Head decorations and headwear are illegal. Only elastic headbands will be permitted during the course of the game. No bandannas will be permitted. All players must wear shoes. They must be non-marking court shoes. Hard sole shoes of any kind will not be permitted. No exceptions. No casts/splints will be allowed under any circumstances. Players who wear a knee brace with exposed metal are required to cover the metal.

Jewelry is illegal. All facial/head piercing must be removed. If jewelry is not removed, the result will be a team technical, and the opposing team will receive two points and possession of the ball. Three technical fouls result in an automatic forfeit of the game.

Uniforms: All teams must wear the same colored shirt or jersey with a single or double-digit number. Jerseys are provided by the intramural department. All player’s jerseys shall be tucked in at all times.

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Team Area: Two non-playing coaches will be allowed on the bench. All other non-players must be in the stands. Coaches must remain in the immediate area of the bench; they cannot walk the entire length of the sideline. TEAM CAPTAINS ARE RESPONSIBLE FOR THE BEHAVIOR OF THEIR TEAMS AND FANS.

Blood Rule: Whenever a participant suffers a laceration or wound where bleeding occurs, the player must leave the game and then take the necessary action(s) to stop the bleeding and prevent it from occurring again. If a player’s uniform becomes stained by blood this article of clothing must be removed before the player may re-enter the game. The player may use a different number without penalty. A team may call a time-out (maximum of 30 seconds) if it wishes to have the player remain in the game; otherwise the injured player must leave the game and may return at the next dead ball after the situation has been corrected. The intramural Supervisor on duty shall have final approval on any situation regarding this matter.Free Throw Shooting Lane Positions: Teams on defense will only be allowed a total of 4 players in the lane: 2 positions closest to the basket and 2 positions on the 3rd locations of the free throw lane closest to the basket. Teams on offense will only be allowed a total of 2 players in the lane and the shooter for total of 3 players: 2 positions in the 2nd spots of the free throw lane closest to the basket and the shooter. No one will be allowed to take a position in the 4th spots closest to the baskets. There will be a total of 1 defensive player and 2 offensive players behind the 3-point line awaiting the free-throw to touch the rim.

NOTE: Players need not fill these spaces and the above rules only state the maximum amount of players allowed in the lane.

V. Talent Show Information

A. Eligibility and Requirements All participants representing an organization must be members in good standing with the

participating organization the semester of the Homecoming Talent Show. Participants representing a Residence Hall organization must be required to show proof of residency.

Acts must audition with the song/act they will perform during the show. In addition all members of the act must be present and participate in the audition.

Participants must complete and turn in the Talent Show participant form by the deadline. In addition, participants must sign up for audition time, the day forms are due.

B. Disqualifications False Student ID In possession of or under the influence of alcohol or any illegal substance during the

rehearsals or performance. Acts deemed as inappropriate or offensive. Smoking backstage or on stage. Failure to attend regular rehearsals, Technical and Dress Rehearsal. Failure to submit completed Liability Waiver Forms (one for each participant). Acts using recorded music with audible lead vocal tracks for vocal performances. No open flames of any kind on stage.

C. Categories Solo/Small Group Music (1-4 persons):This category will include musical acts ranging in size from one to four persons (including instrumentalists). Solo/Small Group Music acts may include either vocal or instrumental performances or a combination of each.

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Large Group Music (5-25 persons):This category will include musical acts ranging in size from five to twenty-five persons (including instrumentalists). Large Group Music acts may include either vocal or instrumental performances or a combination of each.

Movement (1-25 persons):This category will include any form of dance or other artistic movement. Acts in this category may include live or recorded musical accompaniment, but no singing.

Miscellaneous/Variety Acts (1-25 persons):This category will include original performances that do not fit into any other category. For example: stand-up comedy or sketch comedy, performance art, dramatic or comic monologues, juggling, etc. However, any acts that include singing will be placed in the Solo/Small Group or Large Group Music categories.

*NOTE: Final show categories and participants in each category will be determined by talent show staff after auditions. Category variations may occur.

D. Participants List All persons performing with a group or acting as a stagehand or director must be listed on the

Participants List. This list must be typed and include the full names and PLID numbers of each participant.

Student ID’s should be available upon request at auditions and all rehearsals. Students who cannot verify current enrollment with their Student ID will not be allowed on stage. Additional names may not be added to the Participants List. Substitutions are possible if submitted in writing and approved by the Director of the Homecoming Talent Show.

E. Costumes Description and Props List A brief description of all costumes and props used must be submitted to the Talent Show

Director in the SACA office, Rm. 4-4.1 in the LBJ Student Center. At the final dress and tech rehearsals members must be dressed in costumes described and

all props must be used. The only props used at the show will be the ones used at tech and dress rehearsals. Each act is required to provide all props.

F. Lighting Script During the Technical rehearsal each group will run through the details of all lighting,

spotlighting, blackouts etc. Each act must be able to explain all lighting needs, ideas and requirements to the Director. (All lighting needs will be subject to the equipment available at Evans auditorium.) Participants must bring a complete lighting script to tech rehearsal.

G. Timing Each act is limited to ten minutes. Set up and take down will be included in the ten minute

allotment.

H. Judges Professionals in the arts and Texas State University - San Marcos community will select the

acts that will advance to the final show and will judge the performances during the Talent Show.

The judges will base their selections on a 1 to 5 scale on the following criteria:1. Performance:

a. Musicality

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b. Vocal qualityc. Comic timingd. Movement ability

2. Creativity3. Visual effects (costuming, props, lighting)4. Quality of Routine

I. Backstage There is a mandatory minimum of two, and a maximum of six backstage hands for acts that

use props and scenery. All participating groups will be held responsible for any damages they incur during the

auditions, rehearsals or performances. All participants must sign the waiver provided by the CASO Office, which states it is not

responsible for any personal injuries or losses, including theft, during the auditions, rehearsals, or performance.

No items may be left in Evans Auditorium. If they are left, there is a possibility of them being thrown away.

J. Awards Awards may be given to the top performances in each category. In addition, the act with the

most performance points, as assigned by the judges, will receive a trophy and cash prize for the Best Overall Performance. The prizes are as follows:

Solo/Small Group Miscellaneous/Variety1st Place: $100 1st Place: $1002nd Place: $50 2nd Place: $50

Movement Group Large Group1st Place: $100 1st Place: $1002nd Place: $50 2nd Place: $50

Best Overall$200 and Trophy

Note: Cash award vouchers will be presented to the winners on the night of the Talent Show. Winners must process cash payment forms through the SACA Office or risk forfeiting their cash award. Cash awards take approximately six weeks.

K. General All required forms must be typed or written neatly, stapled and submitted on the required

date. Forms will not be accepted after 5pm. At the discretion of the Talent Show Director, subject matter viewed as rude or offensive

must be removed from the act. No objects may be cast offstage (e.g. confetti) No open flames of any kind on stage. No elements may be used that will cause safety issues on the stage floor (such as sand,

water, powder, etc.) All acts must enter from backstage and remain on stage, or the immediate backstage holding

area, during the entire Talent Show. Singing over vocal tracks will not be allowed. Background vocals are allowed by the

discretion of the Talent Show Director. Each act is responsible for providing any music needed. If recorded music is used, each group

is responsible for complying with ASCAP regulations and copyright laws.

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At least one member of an act must be present during the awards ceremony at the end of the show in order to win.

No money may change hands between the student organization sponsoring an act in the Talent Show and an outside professional (i.e. costume, designer, choreographer, director, etc.)

Points are given to organizations that attend and support the participants of the Talent Show.

Gaillardian winners will be announced during the intermission of the Talent Show. Groups attending the Talent Show to cheer on acts will be expected to act in an appropriate

manner. Inappropriate behavior and interrupting an act or the emcee will not be permitted and will result in up to 5 penalty points and/or disqualification from the show. The Talent Show Advisor and Director will make this decision.