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Gaming the System A4LE LearningSCAPES Atlanta, October 2017

Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

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Page 1: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Gaming the System

A4LE LearningSCAPES

Atlanta, October 2017

Page 2: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Evelyn Rousso, AIA

Garrett Burtner, AIA

Page 3: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

▪ To gain an understanding of Game-Based Learning

concepts and practices.

▪ To understand how Game-Based Learning is being

applied in current curriculums.

▪ To consider how school and classroom design can support

Game-Based Learning.

▪ To explore how the process of design itself may be

gamified to improve outcomes for learning environments.

Learning Objectives

Page 4: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive
Page 5: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

▪ 10 Min - Intro to Game-Based

Learning

▪ 10 Min - Current Approaches

and Practitioners

▪ 5 Min – Quiz!

▪ 20 Min - Group Activity

▪ 15 Min - Report out and

Discussion

Session Outline

Page 6: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

What is Game-Based Learning?

Page 7: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

▪ Game

▪ Gamification

▪ Game Mechanics

What is Game-Based Learning?

Page 8: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

▪ Player Types

▪ Learning with Games

▪ Gamification of Lessons

What is Game-Based Learning?

Page 9: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

What kind of games?

▪ Quiz/ Bingo

▪ Puzzle

▪ Quest

▪ Sandbox

▪ Word Game

▪ Simulation

▪ Analog

▪ Digital

▪ Individual

▪ Group

▪ Local

▪ Networked

Page 10: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Quiz/ Bingo

Page 11: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Puzzle

Page 12: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Quest

Page 13: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Sandbox

Page 14: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Word Games

Page 15: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Simulations &

Simulators

Page 16: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

What makes GBL effective?

Page 17: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

What makes GBL effective?

▪ It’s Fun? – Yes, but…

▪ It’s Engaging

» Choice

» Collaboration

» Connection

» Challenge/Competition

» Communication

» Commotion“Don’t confuse fun and engagement.”

- Marylee Tung, Kindergarten Teacher

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What makes GBL effective?

Gardner’s Theory

Page 19: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

What makes GBL effective?

Page 20: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

What makes GBL effective?

Bartle’s Taxonomy of Player Types

Page 21: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

What makes GBL effective?

▪ It’s Low Risk

» Embrace of failure

» Replay again and again

» Growth mindset

Page 22: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

What makes GBL effective?

▪ It’s Relevant

» Most young people play games.

» Game skills mirror 21st Century life

skills.

» “Serious” games can address real

world wicked problems.

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How does this affect school design?

▪ GBL is among a host of techniques reshaping schooling.

» Case-based learning

» Challenge-based learning

» Community-based learning

» Design-based learning

» Game-based learning

» Inquiry-based learning

» Land-based learning

» Passion-based learning

» Project-based learning

» Place-based learning

» Problem-based learning

» Proficiency-based learning

» Service-based learning

» Studio-based learning

» Team-based learning

» Work-based learning

» Zombie-based learning (look it up!)

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Changing Pedagogy

Traditional Methods Modern Methods

Teacher as Leader Teacher as Mediator &

Facilitator

Learning from Textbooks Learning By Doing

Learning through Recitation,

Explanation, Examination

Learning through

Experimentation

Study is Systematic & Didactic Study through Dialogue &

Participation

Focus on Academic Achievement Cultivate the Whole Student;

Intellect, Social, Emotional

Page 25: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

How does this affect school design?

▪ All of these approaches are:

» Integrated

» Experiential

Page 26: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

The Atelier, Bengaluru India, Biome Environmental Solutions

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Vittra Schools, Stockholm, Sweden, Rosan Bosch

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Girdwood K-8 School, Alaska, MCG Architects

Page 30: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Furniture

Page 31: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Furniture

Page 32: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Furniture

Page 33: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Hellerup School, Copenhagen, Arkitema Architects

Page 34: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Hellerup School, Copenhagen, Arkitema Architects

Page 35: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Hellerup School, Copenhagen, Arkitema Architects

Page 36: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Vittra Schools, Stockholm, Sweden, Rosan Bosch

Classroom Design Piktochart by Mary Wade

Page 37: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Houses/TeamsRyan Middle School, Fairbanks, Alaska, MCG Architects, Brain Spaces & USKH

Page 38: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Goals Objectives

• Whole Student

• Interactive

• Accessible/Inclusive

• Collaboration

• Growth Mindset

• Independent Thinking

• Communication Skills

Page 39: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

• Flexibility

• Multiple Scales

• Display & Presentation; virtual & real time

• Variety

• Embrace Technologies (old & new)

• Organized Storage

Design Principles

Page 40: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Time for a Quiz!

Get out your Smartphone!

Go to https://kahoot.it/xxxxxx/

Set up a user name and let’s begin!

Page 41: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

Now let’s play a game!

Page 42: Gaming the System - A4LE · To consider how school and classroom design can support Game-Based Learning. ... world wicked problems. How does this affect school design? ... •Accessible/Inclusive

“We measure architecture through our bodies, therefore

health shall be reflected in the building experience.”

- MCG Team

▪ Service

▪ Innovation

▪ Stewardship