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16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games in Support of Training and Analysis about me Professor, Department of Poli?cal Science, McGill University Middle East poli?cs and security humanitarian, peace, and stabiliza?on opera?ons intelligence analysis serious (poli?cal-military) gaming Policy Staff, Department of Foreign Affairs; Intelligence Assessment Secretariat, Privy Council Office; Senior Nonresident Fellow, Atlan?c Council; consultant to World Bank, UN agencies, others Senior editor, PAXsims (hTp://www.paxsims.org)

Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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Page 1: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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GamingForeignPolicy

RexBrynenDepartmentofPoli/calScience,McGillUniversity

senioreditor,PAXsims

SeriousGamesinSupportofTrainingandAnalysis

aboutme  Professor,DepartmentofPoli?calScience,McGillUniversity

  MiddleEastpoli?csandsecurity  humanitarian,peace,andstabiliza?onopera?ons  intelligenceanalysis  serious(poli?cal-military)gaming

  PolicyStaff,DepartmentofForeignAffairs;IntelligenceAssessmentSecretariat,PrivyCouncilOffice;SeniorNonresidentFellow,Atlan?cCouncil;consultanttoWorldBank,UNagencies,others

  Senioreditor,PAXsims(hTp://www.paxsims.org)

Page 2: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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thingswe’llbecovering

  Whygame?

  Whattypesofgamesmightbeappropriate?  Thepresenta?onwilldrawonownexperienceofanaly?calandeduca?onalseriousgaming.

  Howshouldoneusegamesintheclassroom(orforanalysis)?

whygame?

  Gamescanbeeffec?veeduca?onalandtrainingtools.  mo?vatedengagementwithmaterial  effec?velearning

  notasilverbullet,however:researchoneduca:onalgamessuggestsamoderatelyposi?veeffectonlearning(comparedtoconven:onalmethods),butconsiderablevariability

  helpbridgetheoryandprac?ce  offerinsightintoissuesofprocess,coordina:on,interac:onthatlecturesconveypoorly

  intellectualcross-training

Page 3: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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whygame?

  Gamescanofferanaly?calinsight.  empathy/alterna?veperspec?ves  adversaryresponses  secondandthirdordereffects  explorealterna?ves  crowdsourcingmethod(genera?ngcollec?veinsight)  adjuncttoothermethods

  Networkingandteam-building

Inorderto“effectivelypursueaninnovative…strategyavoidoperationalandtechnologicalsurprise,andmakethebestoflimitedresources,weneedtoreinvigorate,institutionalize,andsystematizewargaming

“Whendoneright,wargamesspurinnovationandprovideamechanismforaddressingemergingchallenges,exploitingnewtechnologies,andshapingthefurthersecurityenvironment.Thecanpotentiallymakethedifferencebetweenwiseandunwiseinvestmenttrajectoriesandmakeourforcesmoresuccessfulinfutureconflicts”

“Mid-termwargamingwillfocusonthedevelopmentofnewcapabilitiesaswellasoperationalandorganizationalconcepts…withaneyetoincorporatinginnovativeapproachesortechnologiesintothefutureforceandidentifyingpotentialportfoliooffsets.”

Gaming“acrossdifferenttimehorizonswillalsoserveacrucialeducationalfunctionbybringingtogetherdifferentgroupsofdefenseprofessionalstothinkcriticallyaboutfuturechallenges.”

Page 4: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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digitalgames

URBANsim  developedbyUSCICTforUSArmytoteachCOIN

  weaknesses  development?meandcosts  lackofflexibility(changesneedrecodingormodding)  “blackboxing”ofcausalrela?onships

  strengths  built-intutorialsandfeedback  standardizedtraining  datacollec?on

quickandsimplegames

  1minutenegotiation(ultimatumgame)

  2minutenegotiation

Page 5: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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quickandsimplegames

  takeuplittleclasstime,yetcanbelinkedtoconsiderableexperimentalresearch

roleplayandnego?a?ons

  variablelengthanddegreeofbackgroundpreparation

  in-personand/ordigitalinteraction

  somepremadesimulationsavailable

Page 6: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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seminargames

  FallofTripoli  scenario-basedexamina?onofpost-QaddafigovernancechallengespreparedforLibyanNTC(Benghazi,July2011)

  weaknesses  limitedto2-3“moves”  limitsadversarialeffects  liTleornonoise,fog,orfric?on

  strengths  easytoorganizeandrun(essen?ally,afacilitatedseminardiscussion)

  familiartomanypar?cipants

boardgames

  AFTERSHOCK:AHumanitarianCrisisGame  educa?onalboardgameforuniversityandprofessionalaudiencesonmul?lateralhumanitarianassistance/disasterreliefopera?ons

  weaknesses  limitedcomplexity  “gaminess”maybeoff-puingtosomepar?cipants  significantplaytes?ngrequiredforV&V

  strengths  easilymodified  simplicity/parsimonymaybeastrength

Page 7: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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a“gameshow”

  Inlargerclasses,gamescanbeplayedbeforeanaudience.

matrixgames  matrixgames*arenarra?ve-basedgamewithnorigidrules

  inturn,eachplayerdeclares:1.   anac?on2.   theoutcome/effectofthatac?on(ifsuccessful)3.   reasonswhytheywillbesuccessful

  otherplayers(+SME)iden?fyotherargumentsfor/againstsuccess

  outcomeisthendetermined  umpireadjudica?on  balanceofarguments  adjustedstochas?cdetermina?on(dice+modifiers)

  gameisadjusted,andnextplayertakesturn

*whichinvolvenoactualmatrix

Page 8: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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matrixgames

  ISISCrisis  mul?-sidedpol-milmatrixgame  examinescounter-ISISchallenges,withemphasisonIraq  developedwithMajorTomMouat(DefenceAcademyoftheUK),basedonmatrixgameapproachfirstdevelopedbyChrisEngle

matrixgames  weaknesses

  requireskilledfacilitator?  don’tlookcomplicated(orexpensive)enough  sequen?alone-ac?on-at-a-?me  languageskills  lacksophis?catedmodeling

  strengths  cheap,fast,andeasy  flexible  mul?sided  fullspectrumofdiploma?c/informa?on/military/economicac?onsandeffects

  role-playing  canbeusedinconjunc?onwithothergamesystems

Page 9: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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matrixgames

hybridgames

Brynania  large(100+)weeklongrole-playsimula?onofcomplexpeaceopera?onforuniversitystudents

Page 10: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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hybridgames

  USEngagementintheMiddleEast(2016)  Atlan?cCouncilMiddleEasttodevelopgameexploringtheimpactofgreaterUSengagement/disengagementonMiddleEast

  focusoncrisisstability:canUSeffec?velydeterchallengers,support(andrestrain)allies,buildcoali?ons,mediateandresolvedisputes?

  twosimultaneous,semi-linkedgames

hybridgames

  Pales?nianrefugeenego?a?onsimula?on(2009)  FCO-supportedChathamHousepolicyanalysisproject

  UNRWApolicysimula?on(2013)  policyanalysisforUNRWACG

  Pales?nianrefugeeworkshops(2014)  USDoS/FCO-supportedChathamHousepolicyanalysisprojectinsupportofKerrynego?a?ons

  SyrianRefugeesinLebanonsimula?on(2014-15)  educa?onalsimula?onforExeterUniversityandMcGillUniversity

Page 11: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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someofmygames

Dstltripreport:https://paxsims.wordpress.com/2016/08/02/dstl-wargaming-trip-report-or-i-visited-portsdown-west-and-all-i-got-was-this-lousy-mug/

Bestprac?ces  Startwitheducationalobjectives:whatareyoutryingtodo?

  Considerconstraints(time,space,participants)andtrade-offs.

  Integratewithcoursecurriculum,eithertoidentifyissuesforfurtherexaminationortohighlight/explorematerialalreadycovered.

  Thinkaboutatmosphericsandstudentengagement.

  Startsimple(asaneophytesimulationuser).

  Keepitsimple(asagamedesigner).

  Plagiarize!(asagamedesigner).

  Makeuseoffreetechnology(email,blogs,coursesoftware,Facebook,Twitter,Skype).

Page 12: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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Bestprac?ces

Prebriefing  whatshouldstudentsexpect?

  …althoughsomesurprisesarefine

  howshouldstudentsprepare?

  preparation/backgrounderassignments

Bestprac?ces

  Debriefing  whatshouldstudentknowaboutwhathappened?

  insomegames,playersmaynotbeawareofallthattranspired

  whatshouldstudentslearnfromtheexperience?

  whatshouldstudentsNOTlearn?  learningfrom“bad”games

  debrief/reflectionassignments

  studentfeedbackcanhelptorefinethegamedesignorimplementation

Page 13: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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Addi?onalresources

PAXsimshTp://www.paxsims.org

  Ac?veLearninginPoli?calSciencehTp://ac?velearningps.com

  GamingPoli?calSciencehTp://www.k-state.edu/polsci/gaming/

Addi?onalresources

  Journals  PS:Poli(calScienceandPoli(cs  Interna(onalStudiesPerspec(ves  Simula(on&Gaming

Page 14: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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Addi?onalresources

  Books  PeterPerla,TheArtofWargaming(1990)  Ka:eSalenandEricZimmerman,RulesofPlay:GameDesignFundamentals(2004)

  PhilipSabin,Simula(ngWar:StudyingConflictThroughSimula(onGames(2012)

  MarkC.Carnes,MindsonFire:HowRole-ImmersionGamesTransformCollege(2014)

  JohnCurryandTimPrice,MatrixGamesforModernWargaming(2014)

  NatashaGill,InsidetheBox:UsingIntegra(veSimula(onstoTeachConflict,Nego(a(onandMedia(on(2015)

  PatHarriganandMaVhewKirschenbaum,ZonesofControl:Perspec(vesonWargaming(MITPress,forthcoming2016)

ISISCrisis(Iraqedi?on)  Sixplayers/teams+op?onalSME1.   ISIS2.   Kurds3.   Iraqigovernment4.   Sunniopposi?on5.   Iran6.   UnitedStates7.   SME(unrepresentedplayersandeffects)8.   Humanrights/massatrocitypreven/oncommunity

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Page 16: Gaming Foreign Policy - PAXsims · 2016. 10. 25. · 16-10-23 1 Gaming Foreign Policy Rex Brynen Department of Poli/cal Science, McGill University senior editor, PAXsims Serious Games

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matrixgamevaria?ons  mul?-levelgame

  largerteams(4-6),withplayersassignedrolesandindividualgoals

  groupdecision-makingrules  individualinterac?onlimits

  mul?pleCOAs,selectone  generateslargernumberofpossibleac?on  enablesanalysisofroads-not-taken

  mul?pleac?onsperteamindifferent(diploma?c,military,economic,other)domains  all-of-government  reducekine?cbias

matrixgamevaria?ons  distributedandasynchronousgames

  playbyemail,skype,messaging,etc

  linkedgames  forexample,simultaneousSyriaandIraqgames

  matrixgamesembeddedinmoreconven?onalwargames  RCAT