Games of Low Organization

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Elementary games needing little to no organization/planning

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Game of Low-Organization - Chuck the Chicken

Game of Low-Organization - Chuck the Chicken

Students love to play this game and often request it as a warm- up activity. There is lots of running which gets students heart rates up without them even realizing it. Students are actively engaged throughout this activity. This GLO also serves as a great team building activity. Students often create strategies as a team, show leadership and cheer on their teammates.

Equipment: 1 rubber chicken (could also use a ball, bean bag etc.)

Chuck the Chicken

1. Split students into two teams

2. Team A starts off with possession of the rubber chicken. They form a line and pass the chicken - over/under from the front to the back of the line.

3. At the same time, Team B starts off by scrunching themselves into the smallest human 'knot' possible, all except for one player on the team. This player needs to run around his/her teams human knot. For each full lap around the team earns one point.

4. When the chicken reaches the back of the line of Team A, the person at the back of the line yells "CHUCK THE CHICKEN!" as loud as they can and throws the chicken as far away as possible. (Teams should be developing strategy and learning to throw to open space)

5. Team A then immediately forms into a clump and one person starts to run laps around the clump, earning Team A points.

6. Team B then runs for the chicken and forms a line and students begin the over/under pattern.

7. This process repeats until the teacher directs students to stop.

Grade 9 GLO - Frisbee Air Hockey

This game is so much fun!Students love it and it doesn't require very much equipment.This game should be played in a single gym.

Curriculum Expectations:Physical Activity- demonstrate personal competence in applying movement skills and principles- use and combine movement skills in a variety of physical activities- demonstrate understanding of the importance of movement principles in performing isolated or combined movement skills- explain appropriate strategies or tactics that enhance performance in specific situations and conditions.Active Living- participate regularly in a balanced instructional program that includes a wide variety of enjoyable physical activities that encourage lifelong participation

Equipment:- scooters (one for each student)- pinnies (one for each student)- Frisbee- 2 wooden pins

Object of the Game:- frisbee is glided across the floor (similar to the disc in air hockey) when passing or shooting- on scooters and working in teams, students try to knock over the opposing team's wooden pin with the frisbee- one point is awarded if the team knocks over the pin

Rules/Strategies:- no one is allowed in the crease (basketball key) except for the goalie- there is a change of possession if a student falls off their scooter- a point is awarded to the opposing team, if the goalie accidently knocks over their own wooden pin- students must only use their hands when playing the frisbee- frisbee cannot be picked up/thrown

Safety Considerations:- see OPHEA guidelines regarding proper use of scooters- no physical contact

Course: PPL 300 (Grade 11 Healthy Active Living Education)

Specific Expectations: (Ministry of Education and Training, The Ontario Curriculum)

- Participate regularly in physical activity, using community and school facilities andchoosing from a wide variety of activities

- Demonstrate the development of movement skills in a variety of physical activities

- Apply the specific rules and guidelines for participation in recreational and sportsactivities, including team, group, dual, and individual activities

- Use strategies and tactics to enhance their performance in specific situations and conditions

- Apply appropriate guidelines and procedures for safe participation in physicalactivity

During the GLO (Games of Low Organization) Unit in the Grade 11 PPL 300 course, students complete a GLO assignment. GLO's are games that utilize minimal equipment, can be played in various environments, accommodate large numbers of participants, are safe, fun and engage students to be physically active. For this assignment, students are required to submit a written game that must include the following components: Name of Game, Objective, Equipment, Environment, Initial Rules, 3 Modifications, Safety and Originality.When I introduce this unit to the class, I always choose a game to demonstrate the overall expectations of the assignment to the students. When students hear, see and play the game, they have a better understanding when it is time to transfer their ideas to paper. The game I have chosen to share is called "Hooksy Ball" and is a GLO that the students ask to play again and again throughout the semester. It is very successful for the following reasons:

- It allows for a large number of students to play- Challenges students to strategize while running the bases- Minimal rules for students to remember- Utilizes running, throwing, kicking and catching- Encourages students to work as a team- Regardless of the class size, each student is accountable for one job (Replacing the ball back on the Frisbee when in the field)- Students must comply with the safety rules: No sliding, ball thrown below the shoulders

The Ministry of Education. (2000). The Ontario Curriculum Grades 11 and 12 Health and Physical Education. Retrieved from http://www.edu.gov.on.ca/eng/curriculum/secondary/... (rest of url hidden)

Please see the following attachment below for a full description of the GLO.

HOOKSY BALL

OBJECTIVE: The objective of this game is to score as many runs for your team as possible before the other team makes 3 outs. The team who has the highest number of runs at the end of the game is considered to be the winning team.

ENVIRONMENT: - Large Gymnasium

- Field

EQUIPMENT: -1 Large Elephant Skin Ball

- 4 Bases (Coloured Tape X)

- Soft Frisbee disc

RULES:

Teams:

1) Ask students to choose a partner and then to form a horizontal line. One partner in front and the other behind.

2) The line standing in front is the batting team and the line standing behind becomes the fielding team or vice versa.

3) ***Students must remember who their partner is because this is vital later in the rules. ***

Diagram of Playing Field:

+ (Batter) +++++++ (Batting Team)

Bases

Ball

Fielders

Frisbee Disc

Direction to Run

GLO Pip Squeak Charlie

Fitness Category: CardiovascularGrade Level: Gr. 9 PPL1O (Any grade or class?)

Curriculum Expectation:

Strand: Active Living

Overall Expectation:

participate regularly in a balanced instructional program that includes a wide variety of enjoyable fitness activities that encourage lifelong participation

Specific Expectation:

participate regularly in physical activities, choosing a wide range of activities (e.g., individual, small and large-group, outdoor, and aquatic activities)

Equipment:

mats

beanbags (one less than the number of groups there are)

Rules:

Divide your class into groups of three people

Each group lines up around a circle (like a sun with the rays being the group lines)

Place mats in the centre of the circle and put the bean bags on top

Each person in the group needs to give themselves a name- either pip squeak or Charlie and crouch in their line

When ready, teacher will call a name, such as Charlie

All the Charlies will stand up and run around the outside of the circle and back to their group. When they get back to their group they leap frog over their groups back and grabs a bean bag from the middle

The last person to the middle (who does not get a bean bag) gets a strike for their team

Teacher can assign a strike as being some form of fitness punishment such as ten push-ups if your team gets a strike. Or teacher can say the first team to three strikes it out

Game continues with the teacher calling the different names so the Pips and Squeaks get a run or two.

Safety

Leap frog this can be a safety concern so another option is going through their teammates legs (crawling on the floor) which again may be a safety concern for another reason. Another idea is to simply run by and high five their team before going to the middle

Must have mats in the middle because students are going to be moving at a fast pace, mats in the middle will prevent injury

Cautions just like in dodgeball students are asked to aim below the shoulders, in this game students are asked to take caution when jumping into the middle to grab a bean bag, When playing with senior students they often become more competitive and in some cases will dive into the middle. To prevent this from happening, caution students.

Modifications:

Equipment can be modified does not need to be bean bags. Other ideas are scarves, soft pucks, etc.

Playing area can be modified this game can be played in a secure area such as a gym or in a open giant field

Number of players if you need to have more people on each team you can change the game to the pizza game and the names can be toppings

This activity is a great GLO because not only does it involve cardiovascular fitness but everyone is engaged. Each turn is short and so the game moves very quickly. Students are on their toes about which name is going to be called next and so their anticipation is priceless! There is limited set up that goes along with this game so it is quick to organize and play.

Module 2 Drop Box Assignment

Planning Activities GLO

CHIPOTLE

PPL1O - Curriculum Expectations:

use and combine movement skills in a variety of physical activities

demonstrate understanding of specific rules and guidelines for participation in recreation and sport including team, group, dual, and individual activities

explain appropriate strategies or tactics that enhance performance in specific situations and conditions

participate regularly in physical activities, choosing a wide range of activities

demonstrate positive, responsible personal and social behaviour in physical activity setting

EQUIPMENT:

4 hoops

8 gator balls (2 per team)

12 bowling pin (3 per team)

HOW TO PLAY CHIPOTLE:

1. Form 4 groups with each placed into a corner of the gym which will serve as that teams home corner.

2. Each team must strategically place 3 bowling pins inside their hoop.

3. Each team starts off with 2 gator skin balls, but after the game starts, they may use any of the 8 balls.

4. Teams will travel into the other teams home corners and attempt to knock over their bowling pins.

5. In order to advance the ball throughout the game, players must move to an open space and receive passes as there is no running with the balls.

6. If a ball is intercepted or a pass is dropped, the ball is awarded to the team whose corner the ball lies in.

7. Once a teams bowling pins are all knocked down, they may rejoin the game by retrieving any ball and passing it over/under throughout the entire team. Bowling pins are then reset and the game continues.

VARIATIONS:

advance the ball by using different skills (e.g. kicking, using a hockey stick)

dribble the ball and allow unlimited steps as long as the player is dribbling

ADAPTATIONS:

playing area can be downsized to simplify the task

more pins can be added to extend the task

put a limit on the number of passes allowed before a shot can be taken to extend the task

increase or decrease the size of the target in the hoop

www.playsport.netGrade 4 Specific Expectations

Fundamental Movement Skills

Locomotion/Travelling Skills

combine locomotion/travelling skills in repeatable sequences, incorporating a variety of speeds and levels (e.g., in novelty dances, co-operative games);

Stability Skills

balance safely in a variety of static positions

Active Participation

Physical Activity participate vigorously in all aspects of the program (e.g., lead-up games, creative

dance)

Physical Fitness

improve their fitness levels by participating in sustained moderate to vigorous physical activity (e.g., line dancing) for a minimum of twenty minutes each day, including appropriate warm-up and cool-down proceduresEquipment:

- 1 large size ball (soccer ball)

How to play:

Every student pairs up with a partner. Each partner set gets a number (no partner sets have the same number). For example, if there are 20 people in the group, and 10 pairs, each pair is numbered 1-10. One pair is chosen to start the game. With everybody standing in the middle of the playing area, the beginning partners will throw the ball in the air directly vertical and yell a number from 1-10 (not their own number). At this point, every pair will run away from the ball as fast as they can, holding hands. The partners whos numbers were called must retrieve the ball as quickly as possible and yell dud once they have the ball in their possession. Once dud is yelled, everyone must stop where they are. The partners with the ball roll the ball towards the closest partners attempting to hit them. If the ball touches either one of the two partners (they cant move), that pair has a letter D. At this time, everyone walks back to the center of the playing area, and the process starts over again; this time the pair with the D throws the ball up in the air and calls out a new number. The object of the game is to run away from the ball fast enough (provided your number has not been called) so that you dont get a letter from being hit with the ball. Once a pair has spelt DUD, the game is over.

Course: PPL30 (can be used at many grades levels) Specific Expectations: (Ministry of Education and Training, The Ontario Curriculum)- Participate regularly in physical activity, using community and school facilities andchoosing from a wide variety of activities- Demonstrate the development of movement skills in a variety of physical activities- Apply the specific rules and guidelines for participation in recreational and sportsactivities, including team, group, dual, and individual activities- Use strategies and tactics to enhance their performance in specific situations and conditions- Apply appropriate guidelines and procedures for safe participation in physicalactivityThe PPL3O course has an entire unit dedicated to GLOs (Games of Low Organization). They participate in a number of activities and then are put into groups, given an outline and required to develop a GLO of their own.They are reminded that GLOs are games that can be played in a number of areas, are easy to adapt, fun, safe, keep most if not the entire class active (large or small numbers). The day their assignment is to be presented they hand in a written portion that covers off the Name, Equipment, Rules, how it is set up, what happens (so basics of play) and supervision etc. Then during the game they are required to watch, ensure rules are being followed and if necessary (normally) adjust the rules/game play for safety, to make the game longer or shorter, or more/less difficult.One of the games that came out of this a few years ago is an adapted version of Brigade, it has since then been further adapted a number of times but I will be sharing the basic form. Some of the important characteristics of this game are that it allows for either a large or small class, although designed to play in the gym can be adapted for outdoor use, rules arent too complicated, requires running and hiding and helps them develop teamwork skills. It is also a game that is great to use at almost any age from little ones right on up as you just adjust the time limits. BrigadeEquipment:- 6 large mats (or similar objects to create obstacles to hid behind) - 20-30 (or more if larger group) bean bags or similar object - 4-10 rubber chickens- other items may be used to create the obstacles to hide behind (for example a bench to drape the mat over to create a low obstacle to increase difficulty)Game Play: - class or group is divided into two equal teams- Both teams start at one end of the gym/space - The 6 mats are set up so that as the teams progress across the space they can hide behind them (they should be set up so some are easier to hide behind, some more difficult, some can hide many, some only a few etc. They should also be spaced out to keep a balance in the game, if it becomes too easy, adjust)- The bean bags and chickens are laid out across the far end- Also at the far end is one student, the caller they should be behind the basketball baseline if using a large basketball court or behind the safe line where the bean bags are- They begin by counting to 3 (or 5 as required to ensure success), they must face away from their classmates while calling- while the caller counts the rest of the class (both teams) move forward on the area of play and make sure they are hidden before the caller turns back around.- if the caller sees and can identify correctly anyone when they turn around the identified person must return to the start line (if they have a bean bag etc they must put it back at the other end and then go back to the start). If the caller only can see its a girl and she has blonde hair, not good enough they must be able to call her name.- the caller may move side to side to try and see hidden students (create a limit if you are using a basketball court, the baseline makes a great safe line and the sidelines make a great end of where the caller can walk too)- once a player makes it past the safe line before being caught they pick up either a bean bag (1 point) or a chicken (5 points) to bring back to their team at the far end- They can be caught while running back, so they must hide in the same manner on the way back- The game is over once all the bean bags and chickens are at the start end - The points are tallied up and the team with the most winsYou may change the caller during the game so they get to be active as well.Rules/Strategies:-the bean bag/chicken may not be thrown between players, only the player who picked it up at the far end can bring it to the bucket for points- The caller may only turn around after counting to the full number- The caller may not change speeds etc (unless you create this as an adaptationSafety Considerations: - no physical contact- Reminder for heads up running, paying attention and focused- Teacher to supervise at all times for safetyAdaptations:You can also play it so that rather than putting all the objects at one end you can hide them behind the mats and some at the end. You can also have specific requirements (like each team must be 5 blue bean bags, 5 yellow, 2 chickens, 3 red pinnies etc).Module 2 Drop Box Assignment: Planning Activities

GLO: 4 Corner Pin Ball

Grade Level: PPL 1O

Specific Curriculum Expectations:

Physical Activity: use and combine movement skills in a variety of physical activities; demonstrate understanding of specific rules and guidelines for participation in

recreation and sport including team, group, dual, and individual activitiesActive Living: participate regularly in physical activities, choosing a wide range of activities apply guidelines and procedures related to safe participation in physical activity maintain or improve personal fitness levels by participating in vigorous physical activities for sustained periods of timeEquipment:

4 volleyballs, 4 large pylons, 4 elephant skin balls, 10-15 small pylons, 4 pinnies

Description/Rules of the Game:

I typically use half of the gym to play this game and I use the folding wall in our gym to enclose the half of the gym I am using.

divide the gym into 4 relatively equal quadrants using the small pylons as interior boundary lines while the gym walls provide exterior boundaries

place a large pylon at each corner of the gym (bring it out from the wall approximately 1 to 1.5 metres) and set a volleyball on top of each large pylon

divide the class into 4 equal teams

each team designates one player to be the goalie, and each goalie wears a pinnie

the goalies job is to protect the pin (volleyball on the pylon)

each team starts with one elephant skin ball (there are 4 balls in play)

team members are required to stay within their quadrant during the game

the only way a team can move into another teams territory/quadrant is if they knock down that teams pin

the whole team is out when their pin is knocked down (even if it was that teams own fault)

individual players can be eliminated by hitting them with an elephant skin ball below the shoulders

when players/teams are out, they are to sit in an out of play zone, such as the bleachers, and they cannot come back into the game until a new game begins

goalies cannot be eliminated until they are the last player in their quadrant

once the goalie is eliminated from a team, the opposing team(s) must still knock down that teams pin before gaining possession of that teams territory

the winning team is the one that still has players left standing after the other 3 teams are eliminated

to begin a new game, I have all the teams rotate clockwise to the next quadrant

I also have each team designate a new goalie each game

depending on time, I usually try to play 4 games so each team has had a chance to play in each quadrant and the overall winner is determined by the most games won

Adaptations/Modifications:

In the case of uneven teams, I would have teams with fewer players choose a player to wear a pinnie. The pinnie serves as an extra life for that player if they get hit. When hit the first time, the player would remove his or her pinnie. If that player is hit a second time, he or she is out.

Instead of using 4 balls (1 ball/team), you could use 8 balls (2 balls/team) or even 12 balls (3 balls/team). This makes the game go a lot faster, but also can make it more chaotic

Sometimes the game can drag on a little too long when you get down to the last few players. To avoid having too much down time for the players sitting off, a time limit could be set for each game. The team with the most players left standing at the end of the time limit would be declared the winner

The playing area could also be enlarged if needed (i.e. use full gym vs. half of a gym)

Safety Considerations:

players are to only be hit from shoulders and below

also see the OPHEA safety guidelines (secondary curricular) for Dodge Ball Games/Tag Games (p. 50, 51)

"Speedball"This is a great warm up activity for most senior level classes. (PPL 30/PPL 40) The game is a combination of soccer, basketball and handball and can be played on one half of a basketball court. I have also used this with my rep basketball teams as it is easy to learn and calls for teamwork, tactics and is a great fitness activity. Curriculum Expectations:- to participate in small and large group activities- development of movement skills - demonstrate personal competence in applying movement skills and principles- apply their knowledge of guidelines and strategies that can enhance their participation in recreational and sports activitiesSafety Issues/Concerns:- proper attire for physical activity (clothing, no jewelry)- hockey nets are to be "zoned off"Equipment:Indoor Soccer Ball 2 basketball nets 2 hockey nets Dome cones PinniesSet-up:- two teams of equal players (usually 6-8) can have 2 games going at once (cross court)- boundaries include the outside perimeter of the basketball court, as well as a semicircle from the foul line to where the three point line meets the end line behind the basketRules:Because the game "borrows" skill sets from basketball, soccer and handball, the rules for speedball are a combination of regulations from all three sports. To provide a quick summary, they include:- no contact- when the ball is in play on the floor, no picking up or use of hands (Soccer)- when the ball is in play "above ground", the ball must be dribbled (Basketball)- when player picks up dribble, they are allowed 3 steps before they must pass to a teammate - 2 points are rewarded for a basket, and 3 for a goal - Games end when a set score is reached or a time limit is in placeOverview:Speedball is a game that requires players to practice strategy as it applies to team situations. A non-stop activity, speedball provides students with the opportunity to practice a number of different skills while participating in vigorous physical activity. Teams compete to receive points based on whether they score a goal (as in soccer), or a basket (as in basketball). What makes this game so unique is that anytime the ball goes from hand to foot or vice versa, the game changes. Players are not allowed to pick up the ball, or use their hands at all unless it is kicked towards them, or they use their feet to kick it up to themselves or a teammate. As described in the rules above, points are rewarded based on how the ball is scored basket (2) or net (3). It should be noted there are no goalies to protect the net from being scored on as in soccer. Instead, each goal is surrounded by cones marking out a "no boundary" area that can not be entered by any player. Furthermore, the goals are actually set up facing the wall, forcing players to ricochet the ball off the wall into the net as the way in which they score.

Game of Low Organization

Fundamental Movement Skills-Grade 5

Locomotion/Travelling Skills- perform a combination of locomotion/travelling movements, incorporating a variety of speeds, in relationship to objects or others (dodging or faking to escape or deceive an opponent)

Active Participation- Grade 5

Physical Activity- participates vigorously in all aspects of the program.

BlitzkriegThis is a game that I initially found in the OHPEA document; however I'm not sure what grade I got it from. Blitzkrieg is another from of dodge ball, which children at the elementary level absolutely love.

- Everybody starts out as being "it" and must be inside the red boundary rectangle/lines.- There are several balls in bound (the more balls you have the more the students will be moving around and will force them to pay more attention).- If you get hit you must leave the playing area, which is located outside of the red rectangle/lines.- Outside of the red line, you must complete 15 push-ups, 20 sit-ups, OR 10 burpees.- When they are finished one of those activities they must continue to watch what's going on because the only way they can get back in the game is when the person who hit them gets hit by another person and is sent out. Therefore, it is very important to know who hit you. - As soon as the person who hit you gets hit, you are back in the game.- If you unsure of who hit you, you must choose a person to watch and when they get hit you are free to re-enter the game. - If you hit someone and they don't see you, don't tell them as this is one of the game strategies to stay in the game.

Rules- Must hit below the waste.- If someone throws a ball, and someone else catches it the person who threw it is out- You can't use a ball to protect you from another ball hitting you.- You can only have one ball at a time in your hands.

Why I like this game...I like this game because the kids are always moving around and completely engaged with what's going on. They need to be aware of what's going on around them all the time. They are required to use multiple physical education skills, such as dodging, sending, receiving, quick locomotion, and manipulation skills. They are then required to take these skills and apply to them the game/activity situation.

GLO: Tournament of Champions

Grade: PPL 3O or PPL 4O

Overall Expectations:

Demonstrate personal competence in applying movement skills and principles

Demonstrate responsibility for their personal safety and the safety of others

Specific Expectations: Demonstrate the development of movement skills in a variety of physical activities Apply the specific rules and guidelines for participation in recreational and sports activities, including team, group, dual, and individual activities Demonstrate behaviour that minimizes risk to themselves and others

Space Required:Double-Gym

Time Allotment:Full 75-Minute Period

Equipment Required:

4 floor hockey (or indoor soccer nets)

class set of pinnies (appropriate for 4 teams)

3 indoor soccer balls

8 gator balls

class set of hockey sticks

6 floor hockey balls

4 sets of floor hockey goalie equipment

Quick Set-Up:

1) Place a floor hockey net in each corner of the double-gym

2) Divide class into 4 teams and distribute team pinnies

3) Have remaining equipment centrally located and provide instructions from there

Outline of Rules:

1) The tournament is organized into three periods of 15 minutes each

2) Each period consists of playing a different game:

Period 1: Game 1 (Indoor Soccer

Period 2: Game 2 (Handball

Period 3: Game 3 (Floor Hockey

3) Each team is designated a corner of the gym where their own teams net is located (teams decide who plays offense, defense and net)

Outline of Rules (Continued):

4) There are no out of bounds areas

5) Each team starts with 50 points and for each point that is scored on their net the team loses a point (goalies are responsible for keeping track)

6) Players on offense try to score on the other three corners (which results in those teams losing points) while each team tries to defend their own net

7) When the buzzer/whistle goes to signal the end of the period, students are to return the balls (implements) back to the central equipment area

8) The next set of equipment is quickly distributed and students begin that game upon instruction from the teacher

9) The point balance carries over from period to period and the team that has the highest number of points left at the end of the tournament wins

10) If a team runs out of points before a winner is declared, they simply lay their net face down to surrender and can then join into to try to put the other teams out

Teaching Tips:

Remind students that they are not given points for the number of times that they score on another teams net (it may take them a bit to adjust to this concept)

Using the score clock in the gym is an engaging way for students to see how much time they have left

Provide very brief and basic rules for each game at the beginning of the tournament (before distributing implements) keep it very simple

Refereeing is based on an honour-system and therefore the play never stops

Modifications/Adaptations: As a guideline, traditional basic rules apply for each game (feel free to make necessary modifications) Modify the number of balls used in the game as necessary (add more or less depending on the engagement of all students) This game may be played with more than one class at a time Scoring method can be adjusted (ex/ teams are awarded the points when they score and the first team to 50 wins) Duration of each period and games played can also be adjusted depending on the circumstances

Safety Considerations:

Warn students about safety considerations for each game (ex/ no high sticking or slashing in floor hockey) Remind students to pay attention at all times (as this is a very busy game)

GLO - Red Ball Blue Ball

Course:

Healthy Active Living Education, Grade 11, Open (PPL3O)

(but this can really be played in any of the PPL courses)

Expectations Met:

Generally, this GLO meets the expectations in the Active Living strand:

Overall Expectations

participate regularly in a balanced instructional program that includes a wide variety of enjoyable physical activities that encourage lifelong participation;

demonstrate responsibility for their personal safety and the safety of others.Specific Expectations

Active Participation

participate regularly in physical activity, using community and school facilities and choosing from a wide variety of activities, including individual, small- and large-group, outdoor, and aquatics activities;

demonstrate positive, responsible personal and social behaviour in physical activity settings (e.g., encouraging and helping others, striving for personal bests, showing respect for others, demonstrating good sportsmanship);

Physical Fitness

maintain or improve personal fitness levels by participating in vigorous physical Active Living activities for sustained periods of time (e.g., a minimum of two ten-minute time periods or one twenty-minute time period four times per week);

Safety

apply appropriate guidelines and procedures for safe participation in physical activity (e.g., using appropriate equipment and facilities, wearing appropriate attire, meeting expectations regarding supervision, understanding the importance of proper posture in minimizing injury);

demonstrate behaviour that minimizes risk to themselves and others (e.g., doing warm-ups, checking slope conditions before downhill skiing);

This GLO also meets expectations in the Physical Activity strand:

Overall Expectation demonstrate personal competence in applying movement skills and principles; apply their knowledge of guidelines and strategies that can enhance their participation in

recreational and sports activities.Specific Expectation demonstrate the development of movement skills in a variety of physical activities (e.g., performing such skills as an overhead serve in volleyball, a parallel turn in downhill skiing, or a j-stroke in canoeing); apply the specific rules and guidelines for participation in recreational and sports activities, including team, group, dual, and individual activities (e.g., yellow card infractions in soccer, appropriate breathing patterns in weight training, strategies for effective performance in tennis); use ethical strategies and tactics to enhance their performance in specific situations and conditions (e.g., using a high underhand serve in beach volleyball to take advantage of wind and sun conditions);Equipment Required:

Red ball(s) and blue balls.

The number of each colour varies & depends on the number of students playing.

EG:1 class - 1 red and 2 blue balls

2 classes - 2 red and 3 blue balls

Teachers can change the number of each colour as they see fit.

Object of the Game:

Be the last team with at least one player still standing.

Number of Students/Teams:

This game works best when there are more students, ideally by combining classes (EG: combine PPL30F with PPL30M, or combine PPL30 with PPL40).

The class(es) should be split up into teams. Again, the number of teams depends on the number of students playing, and the teacher can decide as they see fit. Ideally, the game works best with at least 3 teams. The number of students/teams will ultimately be decided appropriately by the teacher with regards to space available.Starting Positions:

Teams are placed together at the corners of the room to start.

All balls are put in the centre of the gym.

Play starts at the sound of a whistle.

Once the balls are retrieved from the center, they (the balls) must touch the players respective corner before being thrown at an opposing player. This can be done by either throwing the ball at the corner or running to the corner and touching it.

Rules: The game is similar to dodge-ball in that you try to hit the players on the other team(s) with the balls, but with more exciting twists.

Hits must be made at the shoulders or below. Anytime a thrown ball hits any part of a players head, the ball is dead and that player remains in the game.

There are no boundaries. Players can run anywhere in the gym.

If a player is holding a BLUE ball, they cannot run more than 2 steps with it before passing it (like in basketball, of course). If a player is holding a RED ball, they can run with it as far as they want, or they can pass it to someone.

If a player is hit with a ball (either colour) then they sit down on the floor where they are.

If a player catches a live ball (either colour), the thrower is out and must sit down on the floor.

If a player holding a RED ball touches one of their team mates who is sitting on the floor, that team mate can stand up and resume play.

If a player is hit by a ball (either colour) while they are holding a RED ball, then their entire team is out of the game entirely!

A player may defend himself by using another ball. However, a player must sit down on the floor if, when defending with a ball, the live ball touches any part of that player or the ball is dropped.

Safety Considerations: The same OPHEA safety guidelines (secondary curricular, pg. 50, 51) for dodge-ball would apply to this game:

The teacher should also make students aware of the hazards of the students sitting on the floor as potential obstacles.

Reference:

OPHEA, The Ontario Physical Education Safety Guidelines, Secondary Curricular Guidelines, Module 1 (2008)

GLO - Red Ball Blue Ball

Course:

Healthy Active Living Education, Grade 11, Open (PPL3O)

(but this can really be played in any of the PPL courses)

Expectations Met:

Generally, this GLO meets the expectations in the Active Living strand:

Overall Expectations

participate regularly in a balanced instructional program that includes a wide variety of enjoyable physical activities that encourage lifelong participation;

demonstrate responsibility for their personal safety and the safety of others.Specific Expectations

Active Participation

participate regularly in physical activity, using community and school facilities and choosing from a wide variety of activities, including individual, small- and large-group, outdoor, and aquatics activities;

demonstrate positive, responsible personal and social behaviour in physical activity settings (e.g., encouraging and helping others, striving for personal bests, showing respect for others, demonstrating good sportsmanship);

Physical Fitness

maintain or improve personal fitness levels by participating in vigorous physical Active Living activities for sustained periods of time (e.g., a minimum of two ten-minute time periods or one twenty-minute time period four times per week);

Safety

apply appropriate guidelines and procedures for safe participation in physical activity (e.g., using appropriate equipment and facilities, wearing appropriate attire, meeting expectations regarding supervision, understanding the importance of proper posture in minimizing injury);

demonstrate behaviour that minimizes risk to themselves and others (e.g., doing warm-ups, checking slope conditions before downhill skiing);

This GLO also meets expectations in the Physical Activity strand:

Overall Expectation demonstrate personal competence in applying movement skills and principles; apply their knowledge of guidelines and strategies that can enhance their participation in

recreational and sports activities.Specific Expectation demonstrate the development of movement skills in a variety of physical activities (e.g., performing such skills as an overhead serve in volleyball, a parallel turn in downhill skiing, or a j-stroke in canoeing); apply the specific rules and guidelines for participation in recreational and sports activities, including team, group, dual, and individual activities (e.g., yellow card infractions in soccer, appropriate breathing patterns in weight training, strategies for effective performance in tennis); use ethical strategies and tactics to enhance their performance in specific situations and conditions (e.g., using a high underhand serve in beach volleyball to take advantage of wind and sun conditions);Equipment Required:

Red ball(s) and blue balls.

The number of each colour varies & depends on the number of students playing.

EG:1 class - 1 red and 2 blue balls

2 classes - 2 red and 3 blue balls

Teachers can change the number of each colour as they see fit.

Object of the Game:

Be the last team with at least one player still standing.

Number of Students/Teams:

This game works best when there are more students, ideally by combining classes (EG: combine PPL30F with PPL30M, or combine PPL30 with PPL40).

The class(es) should be split up into teams. Again, the number of teams depends on the number of students playing, and the teacher can decide as they see fit. Ideally, the game works best with at least 3 teams. The number of students/teams will ultimately be decided appropriately by the teacher with regards to space available.Starting Positions:

Teams are placed together at the corners of the room to start.

All balls are put in the centre of the gym.

Play starts at the sound of a whistle.

Once the balls are retrieved from the center, they (the balls) must touch the players respective corner before being thrown at an opposing player. This can be done by either throwing the ball at the corner or running to the corner and touching it.

Rules: The game is similar to dodge-ball in that you try to hit the players on the other team(s) with the balls, but with more exciting twists.

Hits must be made at the shoulders or below. Anytime a thrown ball hits any part of a players head, the ball is dead and that player remains in the game.

There are no boundaries. Players can run anywhere in the gym.

If a player is holding a BLUE ball, they cannot run more than 2 steps with it before passing it (like in basketball, of course). If a player is holding a RED ball, they can run with it as far as they want, or they can pass it to someone.

If a player is hit with a ball (either colour) then they sit down on the floor where they are.

If a player catches a live ball (either colour), the thrower is out and must sit down on the floor.

If a player holding a RED ball touches one of their team mates who is sitting on the floor, that team mate can stand up and resume play.

If a player is hit by a ball (either colour) while they are holding a RED ball, then their entire team is out of the game entirely!

A player may defend himself by using another ball. However, a player must sit down on the floor if, when defending with a ball, the live ball touches any part of that player or the ball is dropped.

Safety Considerations: The same OPHEA safety guidelines (secondary curricular, pg. 50, 51) for dodge-ball would apply to this game:

The teacher should also make students aware of the hazards of the students sitting on the floor as potential obstacles.

Reference:

OPHEA, The Ontario Physical Education Safety Guidelines, Secondary Curricular Guidelines, Module 1 (2008)

Name: Four Corner Capture the FlagCourse: PPL 30

Curriculum Expectations:- Demonstrate personal competence in applying movement skills and principles.

- Apply their knowledge of guidelines and strategies that can enhance their participation in recreational and sports activities.

-participate regularly in a balanced intructional program that includes a wide variety of enjoyable physical activities that encourage lifelong participation.

- demonstrate responsibility for their personal safety and the safety of others.

Equipment:4 Hula hoops

12 bean bags (could also use tennis balls, etc)

8 dodge balls

4 frisbees

Double gym works best but can be run outside

Game:1) Divide the class equally into four teams

2) Have each team place the hula hoop on the floor with three bean bags inside somewhere in their 'quarter' of the gym

3) Place the 8 dodgeballs within the basketball court centre circle. This is a 'safe zone'.

4) Give each team one frisbee that can not be stolen from their quarter.

5) The object of the game is to protect the bean bags in your hula hoop (using dodgeballs) while trying to steal the other three teams' bean bags.

6) Have all players start the game at the far wall in their quarter. On the whistle, players will try to grab as many dodgeballs as possible for their team to start the game off with. Players are safe within their quarter of the gym and inside the centre circle.

7) If a player goes into an opposing team's quarter to try to steal a bean bag from an opposing team, they may be hit with a dodgeball. At this point they are 'out' and need to sit down where they were hit. If they manage to steal a bean bag and bring it back to their quarter without being hit, the bean bag gets added to their hula hoop and stays there until another team steals it from them.

8) Each team will have one frisbee to use which can not be stolen. If a teammate is 'out' in an opposing team's quarter, the frisbee needs to be run to and handed off to the person who is out. The person with the frisbee may then walk back safely to their side. The player who handed off the frisbee, however, is still able to be hit with a dodgeball.

9) The game ends when one team has all the bean bags in their hula hoop or you can time the games at which point the team with the most bean bags in their home hula hoop wins.

This is a great strategy game that can get quite competitive. I find students of all ages really enjoy this one as they get to work together as a team to out-smart other teams. It also incorporates dodgeball which most students seem to enjoy.

GLO: Bench BallThis game is fun and serves as a great way to involve each and every student where very little skill is required. It requires team work and peer initiated encouragement and students often request multiple rounds!Grade 9 HPE Curriculum Expectations: Physical Activity Overall: demonstrate knowledge of guidelines and strategies that enhance participation in recreation and sport activities.Specific: (Movement skills and Principles) use and combine movement skills in a variety of physical activities (e.g., Apply locomotion/travelling, manipulation and stability skills to a specific activity).Equipment:1. Two long benches.2. Approximately 10 large, foam, nerf balls 3. 2 belts/pinnies 4. One Single GymThe Game:1. Divide the class into two teams.2. Select one student on each team to be the official catcher and provide them with a pinnie or belt for identification. 3. Place one long bench horizontally at either end of the gym, using the center floor line as the only dividing boundary. 4. Assign each team to opposite sides of the gym and send the official catchers to stand in the center of the bench on the opposing side.5. The objective is for each team to get all of their team members onto the bench where their official catcher stands. They can only do this by completing a pass, from the side of the gym that they are on, cannot pass center line, to their official catcher. 6. Only when a team member completes a pass to their catcher, they may join their catcher on the bench on the opposite side of the gym in order to help by becoming a catcher as well. 7. If any of the additional catchers, not the official catcher, should step off of the bench in the process, they must return to their original side and again, complete a pass. 8. Opposing team members may try to block passes in order to prevent their opponents from completing passes but will eventually also have to join their team on the bench in order to win the game. 9. The first team with all members standing on the bench wins!!! The Game is Called Bombs Away:

Location: Gym, The whole gym is used for this activity. The court is split into 2 courts divided by the half court line used in basketball. Two teams are divided evenly team one on court 1 and one team on court 2.

Materials: The material that are used are elephant balls (usually 5 or 6 work best but more can be used depending on the class size).

Rules of Play: All balls are placed along the center half court line prior to play. Each team has to be at each end of the gym touching the walls prior to play. On the whistle each team can race up to take possession of the balls on their side. No players can cross the center line during play. The players try to throw a ball and hit opposing players below the head. If you are hit by a ball you have to sit on the side or on the stage (whatever is available). The object of the game is to try and have no players remaining on the opposing side. Here is the interesting part. If you choose you can try to get the ball in either of the side basketball nets (on the opposing side) or hit the far backboard with the ball. If either of theses things happen all the players that were out can now join back into the game. The game continues until time runs our or all players are out on the opposing team.

This is a great games that the students love at our school. We usually save this game for a treat on Friday fun day. Try it and modify the rules according to the class. (try just one net or just the end backboard to mix it up). Enjoy!

GLO: WAR

Course: Healthy Active Living Education, Grade 9, Open (PPL1O)

(could be played in any year all high school students love it!)

Overall Expectations (Physical Activity):

Demonstrate knowledge of guidelines and strategies that enhance participation in recreation and sport activities.

Specific Expectations (Physical Activity):

Use and combine movement skills in a variety of physical activities.

Demonstrate understanding of the importance of movement principles in performing isolated or combined movement skills.

Equipment:

10 small gator balls

gym mats

2 long benches gym clothes (running shoes, shorts, t-shirt)

Rules/Object of the Game:

teacher divides class into two teams

each team will be distributed gym mats for hide-out & gator balls to throw

2 benches will be placed in the middle of the gym, dividing up the boundary area in between the two teams

the teacher will allow 2 mins before the game starts for each team to build their hide-out, using the gym mats

the object of the game is to have the last player standing on your team

the game begins with an equal amount of players on each side

the game begins like the original dodgeball (trying to hit your opponents below the waist with the ball)

once a player has been hit, they go sit on the bench (between the two teams) and another player from their team needs to pass the ball back and forth to them 5 times (then they may rejoin their team)

players are limited to holding onto the ball for 5 secs (if longer, see above point)

5 mins into the game, the teacher will yell WAR and each team may cross into the other teams territory and try and destroy their hide-out and steal their mats

once the teacher blows the whistle 1 min later, each team returns to their own side and continues the game, but is not allowed to rebuild their hide-out

the teacher may repeat the War part as many times as desired

the game is finished when there is only one person left standing

see appendix for game set-up

Strategies:

the teams should place the mats on their side for protection from the opposite team

encourage students to think of creative strategies to knock down their opponents hide-out, or how to protect their own hide-out when its War

Modifications/Adaptations:

the game is already an adaptation of dodgeball

the instructor may add or take away elements of the game depending on the players skill level

Safety Considerations:

dodgeball OPHEA safety guidelines Secondary Curricular (pg. 50, 51)

ensure equipment is safe (no holes in mats, students are aware of the benches and their surroundings)

Appendix

Team 1

XXX

XXX

XXXBENCH

BENCH

Team 2

XXX

XXX

XXX

XXX ~ possible hide out set-up with mats

Balloon Wars

GLO Category: Team Building: Focus Communication & Cooperation Purpose: A team building low organizational game used for improving communicationskills, developing group cooperation, generating evasion strategies and improvingspatial awareness.

Curriculum Expectations Met Through Participation (PPL10): Use and combine movement skills in a variety of physical activities

Demonstrate understanding of specific rules and guidelines for participation inrecreation and sport Explain appropriate strategies or tactics that enhance performance in specific situations and conditions

Participate regularly in physical activities, choosing a wide range of activities

Demonstrate positive, responsible personal and social behaviour

Maintain or improve personal fitness levels by participating in vigorous physical activities

Apply guidelines and procedures related to safe participation inphysicalactivity Demonstrate behaviour that minimizes risk to themselves and othersMaterials: 4 different coloured balloons (4 balloons/student/game)

Ribbon or string

Large playing area (gymnasium/outdoors)

Activity:

Divide the class into 4 even teams.

Give each team a package of balloons of the same colour.

Each member must blow their own balloons up and tie them into 2 bundles of 2 balloons. Each player must then attach each bundle onto his/her ankles.

For safety reasons, make sure the attachment strings are long enough to prevent students from jumping on each others feet.

Choose two teams to start the balloon war. The objective of the game is to come up with a team strategy to minimize the popping of the teams balloons while stomping on the opposing teams balloons, eliminating them from the competition.

After one team has been eliminated, the winning team steps behind the sideline and counts their balloons while preparing/revising a strategy for the showdown competition.

The next team battle takes place.

The two winning teams battle it out in a showdown to determine the victor of balloon wars. The teams may only use their remaining balloons from the first competition but can strategically relocate the balloons to apply new defensive strategies.

Variations: Insert a time limit to increase intensity of the game.

Include a random popper (odd person in class) who has no balloons but can pop either teams balloons. By including a random popper it forces students to change their strategies, and develops further group cooperation skills.

Play using more balloons to lengthen the game duration.

Play a second/third time to see evolution of offensive and defensive strategies.The students in my grade nine class had a ball with this activity. They loved the interaction, teamwork, co-ordination and problem solving of the game. This GLO can be used with creative themes like Survivor Challenge.

PPL10 curriculum expectations that this GLO would meet are:

Physical Activity Strand (pg 8)

- Use and combine movement skills in a variety of physical activities.

- Explain appropriate strategies or tactics that enhance performance in specific situations and conditions.

Active Living Strand (pg 9)

- Participate regularly in physical activities, choosing from a wide variety of activities.

Living Skills Strand (pg 11)

- Use appropriate social skills when working collaboratively with others.

- Contribute to the success of the group verbally and non verbally.

- Explain the benefits and disadvantages of working with others.

The above expectations were taken from The Ontario Curriculum Grades 9 and 10 Health and Physical Education, 1999.

The Human Knot

Objective: To provide students with a fun game with the focus placed on group communication and teamwork.

Duration: 10-20minutes

Group Composition: Approximately 5-10 people per groupGroup will start by forming a circle

Equipment: None

Procedure: Each group first forms a circle. Next, each member of the group then joins hands with two people other than the people standing beside them. The group then must work together to untangle themselves without letting go of each other's hands. Once a group is finished, ask the group to go and help the other groups to untangle.

Variations: Smaller or larger groupsTime limits

Debriefing: Ask students questions about leadership and problem solving i.e. who took charge? Did you try many solutions or just one? How long did it take to figure it out? What are the benefits and disadvantages to working with other students?

Title: GLO - Running the Gauntlet

Mark Read

Grade Level: I used it with my grade 6 students, but it can be used for any grade. (I played this in University, and we LOVED it!)

Curriculum Expectations:Movement Skills-throw an object overhand or side arm, using the dominant hand, to a target or a partner for distance and accuracy.

- perform locomotion/travelling and stability skills in combination

Active Participation- participate vigorously in all aspects of the program

-improve their personal fitness levels by participating in vigorous physical activities for sustained periods of time, including appropriate warm-up and cool-down procedures

-follow the rules of fair play in games and activities, and support the efforts of peers to improve their skills

Equipment:- 10-15 Dodge Balls (Depending on space, if you have the use of a double gym for one class, use more. If you only have half the gym, use less)

- 12 pylons

Activity Description: This game is a variation of dodge ball.

1. Divide your class into 5 squads (if you don't already have them in squads for attendance).

2. There are 5 different sections where squads will begin this activity. The circle in the middle of the gym (use markings), is where the dodge balls will be. Using three pylons in each corner of the gym, mark off a space that would be large enough to fit 5 students. These will comprise the 4 safe sections where people can run to and be safe from being hit.

3. Assign the squads to the 5 different sections. (Keep track of where you send each squad, as you'll need to rotate once you've finished one game. To keep it fair, let every squad have a turn in the middle.)

4. On your whistle, students must move from the "safe" sections in a clock wise motion to the next "safe" section. The gauntlet is the path in between. While students are running to the next gauntlet, the students in the center circle are using the dodge balls and throwing them below waist to hit the students and get them to join them in the center.

5. Students running the gauntlet MUST dodge the balls. Once hit, they join the center circle.

6. Students may only move 1 safe section at a time, and must wait for the whistle.

7. The game ends once all students have been hit, and then the teacher rotates the squads through.

Safety Considerations: (from OPHEA Elementary Guidelines)1. Rules for contact with the ball must be in place (e.g., below the waist)

2. Students who are targets must remain upright

3. Safe zones must be clearly delineatedat a safe distance from walls, stages, obstacles.

Title: GLO Ladders and Scooter Board Polo

Mark Read

Rationale:

I find the ladders game to be a quick and easy warm-up that includes everyone, has students make some decisions based on their fitness level and really helps me separate a class into 2 fairly even teams for an activity to follow. The students love it and I have used it from K-9 and each grade level asks for this as a quick warm-up game.

As a former water polo player, I thought up this game while trying to find a game that had a lot of students playing at the same time, took the advantage away from some of the strongest athletes (by putting everyone on scooter boards and only allowing students to catch and throw with 1 hand), and was fun. Over the years, I have tweaked it to work for various grade levels (usually J/I but I did use it with a really good grade 3 class one year) and it continues to be a favourite with many of my students.

Ladders Warm-up and Scooter-board Polo GLO

Warm-up Game: Ladders

Equipment: none

Set up and Instructions: students partner up with someone of similar size and speed (can be random or teacher directed - I have found that students are pretty good about pairing off in a fair manner)using a long vertical line on the gym floor (could also be outside) students sit on the floor facing each other with their feet together - feet lined up along a straight linenumber off each pair and remind students to remember their numberswhen I call a number, students run over each other's legs (through the middle first and then around the outside except for the last pair which runs outside first and then through the ladder) to the end of the ladder before students split and run back on their respective sides to the beginning of the ladder and back through to their own spotit is a race but I don't keep score or make a big deal of who winsI make sure each pair has gone once and then go through againonce the students understand the game, I call numbers very quickly together allowing 2 groups to be on the course at the same time but from different ends of the ladder so they don't interfere with each otherI use this game to move into 2 evenly divided teams - left side of ladder becomes one team and right side becomes the other

Safety Considerations: students need to keep their legs flat on the ground so as not to trip anyone as they run overstudents need to sit up with their hands beside their bottoms so their hands do not get stepped onbe sure there is enough room at either end of the ladder so students do not hit anything be sure students are spaced far enough apart so they don't step on each other's legs

GLO: Scooter-board Polo

Equipment: 4 pylons for nets (set up on endlines about the width of the basketball key)12-14 scooter boardsan elephant skin ballPinnies for one team

Set-up and Instructions:I only play this game once students are familiar with how to safely use scooterboards - sitting on the boards and must hold on with one hand6 students playing out on each team plus one goalieno players (offence or defence) are allowed in the crease - the basketball key - at anytime except for the goaliegoalie is the only player allowed to catch or throw the ball with 2 hands at a time all other players must throw and catch with only one hand - they can switch to their other hand but only 1 hand on the ball at a timethe boundaries are the entire gym - the only exception is near the benches of the teams (waiting to get on)there is to be no intentional body contact however reaching for loose ball causing incidental contact is okay at my discretionif the ball is caught or thrown with 2 hands or intentional contact, the other team gets a free passTo begin - all players line up at their own end line on the outsides of their own net - when I blow the whistle, I roll the ball gently along the centre line and teams race to gain possessionteams must pass a minimum of 3 times before they can shoot on the netafter each goal, players go back to the endline for another scoot-off for possessionI switch up the lines every 3-5 minutes depending on stops in play

Safety Considerations: try to set up benches for other players waiting to get on as far to the side as possible or sitting on the stage (if facility has one) to be out of the way of the gamebecause students can only catch and throw with 1 hand, students are encouraged to keep their other hand on the scooter board to help them stay on the board and move around more safelyAccording to the OPHEA safety guidelines the following must be followed:shoes must be worn and long hair tied backThere must be room for students to move and stop safely without running into things or peopleGames must be based on skills that are taught Skills must be taught in a logical progressionScooter to scooter intentional contact must be discouraged

Game: Traffic Jam!

Grade: Grade 1

Expectations:

Travel in a variety of ways (e.g. leap, gallop) in different directions in response to signals (e.g. stop or go signals)

Travel in a variety of ways using different pathways

Demonstrate basic static balances without equipment

How it's played:

Prior to starting, 2 students are selected to be the "rusty nails" and 2 students are selected to be the "mechanics"

Students are also reminded (or taught, initially) the meaning of the red, yellow, and green lights on a stoplight. When they hear the teacher shout "red!" they must stop on the spot. When they hear "yellow!" they must slow down to a tip-toe and be very cautious. When they hear "green!" they are free to move around the gym.

Students are also reminded to "drive" safely - keep your eyes up and don't run.

The job of the rusty nails is to cause accidents. They do so by touching a player on the shoulder. This player has subsequently experienced a "flat tire" and must stand balanced on one leg.

The job of the mechanics is to go around the gym, repairing all of the flat tires that the rusty mails have caused. They do so by using their hands to place the damaged "car's" foot back on the ground. They must also say "there ya go Sir/Ma'am" to their thankful customer.

Before the game starts, I have all of the students line up behind one of the baselines. I call this the "garage". Before I give them the green light to begin the game, I let them all rev up their engines. This is quite hilarious to witness.

During game play, I will periodically shout out traffic signals (i.e. red, green, yellow) for the students to obey. Anyone who willingly disobeys the traffic rules comes to sit with the teacher (jail) for a period of time.

After a while I will select 2 new rusty nails and 2 new mechanics. 6 year olds could literally play this FOREVER!!!

-Jordan