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Game Tuning Workshop The MDA Framework MechanicsAestheticsDynamics
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Game Tuning Workshop
Game Design and Tuning Workshop
Party Game Elective
Marc “MAHK” LeBlancGDC 2004
Game Tuning Workshop
What You’ll be Doing
• Design Consider constraints Declare aesthetic goals Design a game (in groups)
• Test Play your game Analyze your game
• Tune Revise your game
Game Tuning Workshop
The MDA Framework
Mechanics AestheticsDynamics
Game Tuning Workshop
MDA Terms• Mechanics: The rules and concepts that
formally specify the game-as-system.
• Dynamics: The run-time behavior of the game-as-system.
• Aesthetics: The desirable emotional responses evoked by the game dynamics.
Game Tuning Workshop
Eight Kinds of "Fun"
1. SensationGame as sense-pleasure
2. FantasyGame as make-believe
3. NarrativeGame as drama
4. ChallengeGame as obstacle course
5. FellowshipGame as social framework
6. DiscoveryGame as uncharted
territory
7. ExpressionGame as self-discovery
8. SubmissionGame as pastime
Game Tuning Workshop
Party Constraints
• What constraints are you operating under?
Game Tuning Workshop
Some Constraints
• Lots of party goers• Standing room only• Limited attention span• Food in hand• People arriving late• Alcohol • Limited resources
Cocktail napkins, ballpoint pens
Game Tuning Workshop
Considerations• Should the game involve everyone at the party or
only those people interested in playing?
• What is the ideal complexity level for a party game?
• Structure: When are rules explained? How long do people play? Can people play intermittently? When does the game end?
• Interface: Materials? Access to rules? Scoring?
Game Tuning Workshop
Aesthetic Goals
1. SensationGame as sense-pleasure
2. FantasyGame as make-believe
3. NarrativeGame as drama
4. ChallengeGame as obstacle course
5. FellowshipGame as social framework
6. DiscoveryGame as uncharted
territory
7. ExpressionGame as self-discovery
8. SubmissionGame as pastime