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Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

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Game Technology = Next-Gen Learning. Gaming As a Next-Generation Learning Technology. Joel Foreman, Associate Professor, George Mason University NLII Annual Meeting, 2004. OVERVIEW. Brief history of video game technology Large lecture critique Game based learning - PowerPoint PPT Presentation

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Page 1: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Page 2: Game Technology = Next-Gen Learning

Gaming As a Next-Generation Gaming As a Next-Generation Learning Technology Learning Technology

Joel Foreman, Associate Professor, George Mason Joel Foreman, Associate Professor, George Mason University University

NLII Annual Meeting, 2004NLII Annual Meeting, 2004

Page 3: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

• Brief history of video game technology• Large lecture critique• Game based learning• Psych 101: The videogame• Possibilities and impediments

OVERVIEW

Page 4: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Page 5: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

• customized• immediate feedback• constructive • persists without coercion • builds concepts• promotes LTP • transfers to everyday life

High Yield Learning

Page 6: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

• One to many• Few questions• One sensory channel • Weak visuals• Attention issues• Short term memory• Expensive

Large Lecture Deficiencies

Page 7: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Next-generation Learning

Page 8: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

3D Visualizations

Page 9: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Photorealism

Page 10: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Interactivity

Page 11: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Intelligent Sim People

Page 12: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Dynamic Explorable Information Worlds

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= = Learning Learning StationStation

Game Technology = Next-Gen Learning

Instructional Transformation

Page 14: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Says who?

Page 15: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Possible Course Worlds

Page 16: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Possible Course Worlds

Page 17: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Possible Course Worlds

Page 18: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Dynamic Explorable Information Worlds

Page 19: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Dynamic Explorable Information Worlds

• active discovery • analysis• interpretation • problem-solving• physical activity• cognitive processing • deeply roots learning • neural network

Page 20: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Level 1Level 1

Page 21: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Level 1Level 1

Page 22: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Level 1Level 1

Page 23: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Level 2Level 2

Page 24: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Built in assessment systems

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Game Technology = Next-Gen Learning

Psych 101: The Videogame

BUILDING THE COURSE

• $10 MILLION• Respected SME• Instructional Designers• Game developers• Professional Assessment

Page 26: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

Psych 101: The Videogame

ADOPTION & LEARNING YIELDS

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Game Technology = Next-Gen Learning

Psych 101: The Videogame

MAKE SOME ASSUMPTIONS

• Professionally certified• Faster and deeper• Rave student reviews• National publicity• Conference demos• Mounting demand• 100K users @ $100/head

Page 28: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

CONTINUOUS IMPROVEMENT CYCLE

Economic/pedagogicalengine

Amortizeproduction

cost

Annualupgrades

Page 29: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

EMERGENCE OF A PICTORIAL CULTURE

Page 30: Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning