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Game Technologies for Serious Games Applications Game Technologies for Serious Games Applications Roger Smith Chief Scientist & CTO US Army PEO STRI [email protected] http://www.peostri.army.mil/CTO Roger Smith Chief Scientist & CTO US Army PEO STRI [email protected] http://www.peostri.army.mil/CTO Approved for Public Release. Security and OPSEC Review Completed: No Issues.

Game Technologies for Serious Games Applications

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Page 1: Game Technologies for Serious Games Applications

Game Technologies forSerious Games Applications

Game Technologies forSerious Games Applications

Roger SmithChief Scientist & CTOUS Army PEO STRI

[email protected]

http://www.peostri.army.mil/CTO

Roger SmithChief Scientist & CTOUS Army PEO STRI

[email protected]

http://www.peostri.army.mil/CTOApproved for Public Release. Security and OPSEC Review Completed: No Issues.

Page 2: Game Technologies for Serious Games Applications

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PhysicalModels AI

Network Persistence

3DEngine GUI

Game TechCore

Page 3: Game Technologies for Serious Games Applications

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Great Game PhysicsGreat Game Physics

Star Wars: The Force UnleashedHavok Physics, Pixelux's Digital Molecular Matter, and NaturalMotion's Euphoria

Page 4: Game Technologies for Serious Games Applications

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Needed Military PhysicsNeeded Military Physics

Page 5: Game Technologies for Serious Games Applications

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World Building Tools

Behavior Scripting

Pre-Game

Player & Team Stats

Game Recording

Post-Game