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GAME Digital plc 2015 Full Year Results Presentation
15 OCTOBER 2015
3
FORWARD LOOKING STATEMENTS
This presentation includes statements that are, or may be deemed to be, “forward-looking statements”. These forward-looking statements can be identified by the use of forward-looking terminology, including the terms “believe”, “estimates”, “plans”, “projects”, “anticipates”, “expects”, “intends”, “may”, “will”, or “should” or, in each case, their negative or othervariations or comparable terminology. These forward-looking statements include matters that are not historical facts and include statements regarding the Company’s intentions, beliefsor current expectations.
Any forward-looking statements in this presentation reflect the Company’s current expectations and projections about future events. By their nature, forward-looking statements involvea number of risks, uncertainties and assumptions that could cause actual results or events to differ materially from those expressed or implied by the forward-looking statements. Theserisks, uncertainties and assumptions could adversely affect the outcome and financial effects of the plans and events described herein. Forward-looking statements contained in thispresentation regarding past trends or activities should not be taken as a representation that such trends or activities will continue in the future. You should not place undue reliance onforward-looking statements, which speak only as of the date of this presentation. No representations or warranties are made as to the accuracy of such statements, estimates orprojections.
Please note that the Directors of the Company are, in making this presentation, not seeking to encourage shareholders to either buy or sell shares in the Company. Shareholders in anydoubt about what action to take are recommended to seek financial advice from an independent financial advisor authorised by the Financial Services and Markets Act 2000.
4
AGENDA
Introductory remarks
Business updateGroup financial review
Q&A
Martyn GibbsGroup CEO
Mark GiffordGroup CFO
Martyn GibbsGroup CEO
5
INTRODUCTORY REMARKS
Good recovery in EBITDA
Margin profile significantly progressed
Performance from new categories strongly up
STRONG H2 TRADING PERFORMANCE
WELL CAPITALISED; DISCIPLINED CAPITAL MANAGEMENT
GROUP DEVELOPMENT CONTINUES AT PACE
Positive cash generation with working capital improvements Significant net cash position and new and increased revolving credit facilities in place
£50m of capital returned to shareholders £25 million interim and final dividend
£25 million special dividend
Acquisition of Multiplay in March, a leading events, eSports and web hosting business Added 44 GameStop stores
Further progress with digital and customer engagement initiatives including App / GAME Wallet
POSITIVE OUTLOOK Well prepared for Black Friday and peak Growing base of XB1 / PS4 customers
Significant activity planned for 2016 across the Group; Cost investment for growth
6
Financial Review
MARK GIFFORDGROUP CFO
7
GROUP STRATEGY
Clear strategy to develop and grow the Group businesses under Martyn and his strengthened management team
Maximising current cycle combined with new category development and expansion
Other retail diversification opportunities
Gaming events & esports
Digital solutions
Other opportunities particularly around multi-channel growth
Exciting period for the industry and the business
Clear focus on pace of change and delivery
CLEAR GROWTH STRATEGY
8
FINANCIAL HEADLINES – CORE BUSINESS
FY growth in GTV +2.3%; +4.5% on a constant currency basis
GTV growth driven by Content, Preowned and AT&O performance
GTV growth excluding Hardware up 5.2% in FY and +7.4% in H2
FY Gross Profit growth of +1.9%; +4.1% on a constant currency basis
H2 Gross Profit up +8.7%
Core business growing well through favourable cyclical effects and through successful introduction and development of new categories
Cost realignment, with higher net marketing costs and full costs of operating as a listed business, completed
FY EBITDA declined to £46.9m given higher costs but strong recovery in H2, with c.£4m EBITDA improvement
All figures in £’m (unless stated) 2015 2014 VAR %Gross Transaction Value
Full Year 962.4 940.5 2.3
Full Year Excluding Hardware 704.2 669.6 5.2
H2 Excluding Hardware 257.6 239.9 7.4
Gross Profit
Full Year 213.7 209.7 1.9
H2 78.5 72.2 8.7
Operating costs pre exceptional & adjusting items (175.3) (165.2) 6.1
Adjusted EBITDA
Full Year 46.9 51.3 (8.6)
H2 3.9 - n/a
POSITIVE GROWTH, STRENGTHENING MOMENTUM WITH COST REALIGNMENT
9
FINANCIAL HEADLINES - CONTINUED
FY Adjusted PBT of £38.0m but with lower effective tax rate due to previously unrecognised deferred tax assets EPS grew by 5.6%
Final dividend proposed of 7.35p, making total interim and final of 14.7p
Positive cash generation continued in the year
After special dividend of £25m releasing excess funds, net cash closed at £63m
Group remains well funded with new and increased banking facilities
All figures in £’m (unless stated)25 July
201526 July
2014VAR
%
Adjusted Profit before tax 38.0 39.8 (4.5)
Adjusted (basic) EPS 18.8p 17.8p 5.6
Dividend – Final proposed 7.35p - -
Net cash from operating activities 43.3 42.3 2.4
Net cash 63.0 83.7 (24.7)
1) Gross Transaction Value is a non-IFRS measure defined as total retail receipts excluding VAT and before the deduction of revenue deferral relating to reward points. Gross Transaction Value reflects the full sales value of digital sales,
agency sales (including sales by business partners on GAME’s Marketplace website), warranties and other similar arrangements and thereby includes the publishers’ and sellers’ shares of those transactions
POSITIVE CASH GENERATION CONTINUES; DIVIDEND PAID & ANNOUNCED
10
H2 PERFORMANCE
All figures in £’m (unless stated) H2 2015 H2 2014 VAR %Gross Transaction Value
Content 133.4 130.0 2.6Preowned 83.4 79.9 4.4Accessories, Toys-To-Life, & Other 40.8 30.1 35.6
Sub-Total 257.6 239.9 7.4Hardware 60.8 75.1 (19.0)
Total 318.4 315.0 1.1Gross Profit
Content 31.4 28.0 12.0Preowned 31.6 30.5 3.8Accessories, Toys-To-Life, & Other 11.9 9.6 23.8Hardware 3.6 4.1 (12.5)
Total 78.5 72.2 8.7Operating Costs pre exceptional and adjusting items and D&A 71.0 68.1 4.3Adjusted EBITDA 3.9 0.0
STRENGTHENING MOMENTUM; STRONG H2 PERFORMANCE
GTV ex Hardware up 7.4%
Total GTV up 1.1%
Total Gross Profit up 8.7% with margin positive across content, preowned and AT&O
Console GTV down with Gross Profit fall of £0.5m, 0.6% of total margin
Operating costs included for the first time, Multiplay costs of £1.1m
Core underlying operating costs ex Multiplay £69.9m vs. £68.1m, up 2.6%
Positive EBITDA performance driven by strong margin growth and well managed costs
11
2015 GTV BY CATEGORY
43%
27%
19%
11% 00000000000000000000000000000000000
Strong digital content growth +28.1%
New generation software strongly up
July15£m
July 14£m
VAR%
Content 414.6 405.6 2.2
Preowned 185.9 171.4 8.5
A,T&O1 103.7 92.6 12.0
Sub-total 704.2 669.6 5.2
Hardware 258.2 270.9 (4.7)
Total 962.4 940.5 2.3
Group GTV Mix, %
Strong volume increase in PS4 / XB1 offset by lower average selling prices and decline in sales of prior generation consoles
Growth in Accessories, Toys-To-Life and Licensed product sales
Includes 5 months of Multiplay contribution
Driven by preowned tech sales, +100%
Increasing next gen H/W + S/W contribution
1) Accessories, Toys-To-Life and Other category
CORE CONTENT GROWING; NEW CATEGORIES ESTABLISHED AND GROWING RAPIDLY
12
84.1
63.0
23.9
2.9
94.0
66.4
28.820.5
101.3
70.6
31.5
10.3
Content Preowned Accessories, Toys-To-Life & Other
Hardware
2013 2014 2015
3 YEAR GROSS PROFIT PROGRESSION BY CATEGORY
CORE CONTENT MARGINS STRENGTHENING; NEW CATEGORIES ESTABLISHED AND GROWING
+8%
+6%
+9%
Content margin +7.8% in 2015 and cumulatively 20% in last 2 years
GP rates continue to increase with higher mix of new gen games
Preowned +6.3% in year driven by GAMEtronics
AT&O margins up 9.4% in the year and over 30% in last 2 years
Category now well established with new and developing product lines
Key focus for growth now and going forward
Margin for Hardware remains low but as more next gen consoles have been sold customer engagement is re-ignited with linked sales of other higher margin categories
24.4%23.1%
38.0%38.8%
31.6%31.9%
4.0%7.5%
1Y %
+32%
+20%
+12%
2Y %
23.8%
36.5%
30.0%
2.6%
GP%
Figures are £m values unless % provided
13
Positive GTV and GP growth in UK
Operating cost increase impacted FY EBITDA but with cost realignment completed in UK, H2 EBITDA improved
Spanish GTV up 7.3% in local currency helped by addition of 44 GameStop Spain stores
Spanish LFL sales +1.3%
Spanish EBITDA +1.6% on LY in local currency but down 4% in sterling
UK July 15£m
July 14£m
VAR%
GTV 733.2 707.8 3.6
Gross Profit 162.0 157.1 3.1
Adjusted EBITDA 36.6 40.6 (9.9)
Spain July 15£m
July 14£m
VAR%
LC VAR %
GTV 229.2 232.7 (1.5) 7.3
Gross Profit 51.7 52.6 (1.7) 6.9
Adjusted EBITDA 10.3 10.7 (3.7) 1.6
REGIONAL PERFORMANCE
#1 MARKET POSITIONS AND GROWTH IN BOTH MARKETS; SPANISH POSITION EVEN STRONGER WITH GAMESTOP EXIT
LC = Local Currency (EUR)
14
OPERATING EXPENSES
July 15£m
July 14£m
VAR%
Selling & Distribution (140.3) (133.4) +5.2
Administrative (47.2) (51.5) (8.3)
Of which exceptional items - (8.4) -
Of which adjusting items (12.2) (3.0) -
Administrative expenses pre exceptional and adjusting items
(35.0) (31.8) +10.1
Total Operating expenses pre exceptional and adjusting items
(175.3) (165.2) +6.1
as % of revenues 20.2% 19.1%
£2.1m (4%) rise in store payroll
Rent declined £2.6m to £33.2m
£1.4m increase in depreciation and amortisation
£2.8m increase in net marketing costs
Underlying £3.2m increase in Administrative costs driven by:
£1.1m of Multiplay overheads
£2.1m of PLC costs
Summary
Total operating costs of £175.3m, up £10.1m in year
Costs ex-realigned costs and Multiplay up £4.1m or 2.5%
Store rent savings offset by store payroll increases and other inflationary increases
COST REALIGNMENT COMPLETE
Cost realignment:
Net marketing costs £2.8m
Incremental PLC costs of £2.1m
15
CASH FLOW AND NET CASH
OPERATING CASH FLOW £m
Operating Profit 26.2
Depreciation & Amortisation 17.0
Working capital & other items 3.7
OPERATING CASH FLOW 46.9
FREE CASH FLOW £m
Operating cash flow 46.9
Capital expenditure (11.3)
Taxation and interest (3.4)
FREE CASH FLOW 32.2
CASH GENERATION £m
Free cash flow 32.2
Interim dividend (12.4)
Acquisition of subsidiary (12.4)
Acquisition of investment (0.2)
CASH GENERATION 7.2
NET CASH £m
OPENING NET CASH 83.7
Cash generation 7.2
FX (3.1)
Special dividend (24.8)
CLOSING NET CASH 63.0
Positive operating cash flow from core business of £46.9m
Capital expenditure to grow the business of £11.3m
Dividends Paid
Timings allowed cash funding of Multiplay acquisition and £7m of positive cash generation
Excess cash returned to shareholders
DIVIDENDS PAID; INVESTMENT FOR GROWTH
16
CAPITAL EXPENDITURE
CAPITAL INVESTMENT TO GROW THE BUSINESS
Capex at 24% of Adjusted EBITDA (2014: 22%) and 1.2% of GTV (2014: 1.2%)
Strategic investments in digital, online and technology
Further store developments to support GAMEtronics and other growth categories
Higher capex planned in 2016
Continued investment in digital and online
Multiplay initiatives
30%
46%
24%
41%
40%
19%
2013/14 2014/15
£11.4 million £11.3 million
17
BALANCE SHEET, WORKING CAPITAL AND TREASURY
£m July 15 July 14
Tangible fixed assets 19.2 18.1Investments 0.2 -Intangible assets 61.0 54.8Inventory 66.8 57.6Trade and other receivables 18.7 21.2Trade and other payables (92.8) (82.1)Cash (net of borrowings) 63.0 83.7Other liabilities (9.9) (8.9)Net assets 126.2 144.4
Inventory 66.8 57.6Trade receivables 7.0 6.1Trade payables (37.8) (32.1)Trade working capital 36.0 31.6
Strong cash position
New £30m UK RCF facility replaces £25m ABL facility
€38.5m RCF facility available in Spain
Inventory increased 16% to £66.8m due to new releases at the time of the year end and higher GAMEtronics stock to support sales demand
Net investment in trade working capital increased by £4.4m, or 13.9%, to £36.0m
Working capital management improvements outside of standard stock and trade suppliers and generated from credit control and gift card benefits
STRONG CASH POSITION AND IMPROVED FACILITIES; INVESTMENT IN STOCK IN NEW GROWING CATEGORIES
18
STORE PORTFOLIO MANAGEMENT
UK Spain Group
Stores opened during the year 2 46* 48
Stores closed during the year 4 11 13
# of store relocations 2 1 3
Stores at period end 319 275 594
Average sq. footage 1,226 802 1,039
Average length to first break / lease expiry 2.1 1.2 1.9
2015 Rent, £m 33.2
UK movements largely repositioning
all UK stores profitable
Spain: closed 11 stores of which 2 were loss making
3 remaining loss making stores
Average length to first break of 1.9 yrs across the Group
44 GameStop stores added in Spain in October 2014
all stores profitable
average period to first break <1yr
* Includes GameStop stores transferred
WELL INVESTED AND WELL MANAGED STORE PORTFOLIO
19
CURRENT TRADING AND FY15/16 GUIDANCE
FY15/16
Adjusted Operating costs1 c.+5%
Group Capital Expenditure c.£15m
Underlying Depreciation & Amortisation2 c.£12m
1) Before depreciation and amortisation2) Excludes brand and other acquired intangibles amortisation of £8.5m disclosed within adjusting items
Group trading in line with expectations year to date
Investing in faster growth areas in retail and investing in new divisions
c.5% underlying retail cost increase expected in the year
Annualisation of Multiplay and GameStop Spain store costs
Increased investment in Multiplay
Group capex increased in core retail business and Multiplay
Positive performance expected
INVESTING FOR GROWTH
20
Business Update
MARTYN GIBBSCEO
21
Group Highlights
Business Update
Retail
eSports and Events
Digital Solutions
22
OVER
4.5mACTIVE REWARD
MEMBERS
OVER
1mMULTIPLAY
CUSTOMERS
OVER
1.5mAPP USERS
OVER
550kGAME WALLETCUSTOMERS
OVER
3mDIGITAL
CUSTOMERS
BUILDING THE MOST VALUABLE COMMUNITY OF GAMERS
CUSTOMER RECRUITMENT
ANDLIFETIME VALUE
23
CONTINUED STRATEGIC PROGESS: 2014/15 HIGHLIGHTS
BUILD
on our position as the #1 destination for
gamers
DRIVE
digital sales
OPTIMISE
the omni-channel experience
EXPAND
beyond retail
DEVELOP
and champion technology
28%Increase in digital sales
100%GAMEtronics growth
Acquisition of
Over 550k users
Over 60%Share of console digital content in UK and Spain
Over 100,000Marketplace SKUs added Continued development
Over 4,000Community events hosted
750,000New registered app users
33% / 38%Market share in UK / Spain
24
ESPORTS & EVENTS
Insomnia, eSports and community events
SPECIALIST RETAIL
Existing retail operations in the UK and Spain and international eCommerce
DIGITAL SOLUTIONS
Partnering with suppliers and retailers utilising our digital platforms and expertise
25
SPECIALIST RETAIL
26
2014/15 MARKET vs. GAME RETAIL PERFORMANCE
1) Source: GfK Chart-Track (Based on value of retail sales of mint hardware, mint software, console digital content and gaming accessories), 52 weeks months to 25 July 2015. Spain figures in local currency
2) Gross Transaction Value (“GTV”) is a non-IFRS measure defined as total retail receipts excluding VAT, including publishers’ share of digital sales and before the deduction of the cost of Reward points. GTV provides a more comparable measure to market growth as it includes total digital receipts at till, rather than digital commissions
Market Share
Overall:
33% (FLAT)
Market Share
Overall:
38% (up 3%)
+0.4%
+3.6%
UK Market Growth GAME UK GTV
+0.3%+3.1%
+0.3%+3.3%
Software Digital Accessories Toys to Life
(3.2%)
+7.3%
Spain Market Growth GAME Spain GTV (LC)
+4.6% +11.7%
(0.3%)
+1.5%
Software Digital Accessories Toys to Life
27Source: IHS Screen Digest, GfK Chart-Track, IDG
0.4
2.4
4.3
6.8
9.0
11.1
13.014.4
0.9
3.7
0
2
4
6
8
10
12
14
1 2 3 4 5 6 7 8
Units
sol
d, m
illio
ns
Installed User Base in year following launch (UK)
PS3/XB360 PS4/XB1
LATEST CYCLE REMAINS WELL AHEAD OF PREVIOUS GENERATION
Years after launch
2014/15
ACCELERATED CUSTOMER RECRUITMENT FOR NEW GENERATION CONSOLES
28Note: Group software sales FY15 vs FY14 (UK & Spain)
NEW AND PREOWNED SOFTWARE GROWTH BY GENERATION
137%
-58%
266%
-30%-100%
-50%
0%
50%
100%
150%
200%
250%
300%
PS4/XB1 Growth Rates PS3/XB360 Growth Rates
New software Preowned software
2929
RANGE & PRODUCT DEVELOPMENT: FOCUS AREAS TO DRIVE MARGIN IMPROVEMENT THIS YEAR
Category
Hardware Content Preowned AT&O
1. New Release & Exclusives
2. Preowned core & GAMEtronics
3. Console & non-console digital
4. Toys-To-Life
5. Licensed products
6. Marketplace
7. PC gaming & Steam
8. VR
3030
1. NEW RELEASE & EXCLUSIVES
Over 100 exclusives last year including 25 of the top titles
Very strong line up of exclusives on upcoming releases
Preorders strongly up versus this time last year
Exclusives span software, accessories and consoles
31
2. GROWING PREOWNED SALES
Total preowned sales up 8.5% in the year
GAMEtronics sales up 100%
Strong performance in both territories
Roll out of more GAMEtronics cabinets planned
Centralised distribution and investing in stock to improve availability
Expanded mobile/tablet accessories range
Core preowned H/W & S/W sales up 1.9%
New gen strongly up; older gen down
Strong marketing campaigns across trade-in, preowned and GAMEtronics
160bpt increase in customers trading-in
3232
3. DRIVING DIGITAL SALES
67.073.5
95.4
2013 2014 2015
Group digital sales (gross), £m
2.6
5.3
7.5
2013 2014 2015
DigitalProducts(‘000s)
55%60%
2014 2015
Console Market Share
Total digital sales growth +28% to £95.4m
Console sales +24%; Non-console sales +40%
Digital customers +22% y-o-y to 1.7m (UK & Spain)
2,000+ digital SKUs added (Console, PC, F2P)
Improved in store digital merchandising
51%
63%
2014 2015
33
ACCESSORIES, TOYS-TO-LIFE & OTHER (A,T&O)
Growing contribution (15% of GP in 2015)
GP +9% in 2015 to £31.5m; +24% in H2
Key areas of focus in 2016
Exclusives
Console & steam controllers etc..
Toys-To-Life - up over 80% TY
PC accessories - up over 500% TY
Private label (GAMEWare)
Licensed products
Marketplace
Virtual reality devices and peripherals
Steam machines
3434
• Continued programme of online and Marketplace improvements
• Major mobile site upgrade, App upgrade + new tablet optimised site
• Launching click & collect and improvements to our delivery proposition
• Investing in customer service teams and IT
• In store / online consumer finance launch
• Rolling out further digital screen initiatives to all UK stores backed by supplier partners
CUSTOMER AND OMNI-CHANNEL INVESTMENT FOR 2015/16
3535
NEW STORE EXPERIENCES
5vs5 eSports areas
Digital hardware screens
Licensed merchandise kiosks
Services station
Dedicated Trade-in counters
GAMEtronics Store in a Store
36
ESPORTS & EVENTS
3737
Over
1 million video plays
Over
10,000players
Over
11.5 million minutes watched
Significant eSports activity headlined by events at Insomnia
Hundreds of teams and thousands of players competed at I55
Plans to greatly expand eSports activity and coverage in 2016
Leveraging stores to activate eSports engagement
E S P O R T S
3838
Insomnia 55 largest ever event; 37,000 tickets sold (capacity reached)
Multi-year contract signed with the NEC, Birmingham, the UK’s largest venue
I56 tickets on sale in all 319 UK stores and online
First Insomnia presence in Spain in October at the Madrid Games Week
Plans to enter new territories in 2016
Investing to support planned growth in 2016
I55 Opening Ceremony28-31 August 2015
3939
Click to edit Master title style
Click to edit Master text styles
Second level
Third level
Fourth level
Fifth level
15/10/2015
Strong supplier presence at I55
Growing demand for space at I56
INCREASING SUPPLIER ENGAGEMENT AT INSOMNIA
I54 I55
All other Insomnia revenue GAME Partner revenue
3% 42%
“i55 was a great opportunity for Xbox to be part of a festival that brings together people of all ages to celebrate their shared love of gaming. Multiplay’s obvious expertise and professionalism in running such events made for a great experience.” Harvey Eagle, Marketing Director, Xbox
40
GROWING CONTRACT EVENTS
Significant 3rd party event management experience
Partnering on a growing # of major gaming events, including: Minecon, the annual, global official convention for the video
game Minecraft, hosted by Mojang
Record breaking attendance of 10,000
RuneFest, the annual event for the RuneScape community, hosted by Jagex
Multitude of other smaller events produced and managed, including: UK tour of the #1 selling title, Mortal Kombat X on behalf of
Warner Bros Interactive Entertainment
Upcoming Xbox One retail experience for Microsoft this peak
Significant opportunities to grow this business with support of supplier partners
2015 RETAIL TOUR
UK TOUR
41
4242
DIGITAL SOLUTIONS – OVERVIEW
Leveraging digital infrastructure and expertise into a range of services
Using existing platform; developing new capabilities
New team structure in place
Key future priorities:
Growing B2B and B2C income from Clanforge
Continued development of GAME Wallet & Scan it! to support core business
Drive digital adoption in core territories and internationally with Codebank
CODEBANK®
DIGITAL CODE DISTRIBUTION E-PAYMENT
MANAGED SERVER HOSTING 3D AUGMENTED REALITY
4343
CLANFORGE: WORLDWIDE MANAGED SERVER HOSTING FOR GAMES
14 years specialist games hosting experience
Strong partnerships with the worlds biggest hosting companies and transit providers
Investing in the platform and team to rapidly scale operations
Proprietary specialist software developed for the global hosting requirement of game developers and publishers
Growing licence fee income from publishers and developers
HOSTING PROVIDERS
CLANFORGEManaged Services
GAME
GAMERS
4444
GROWING DIGITAL SOLUTIONS
Further investment planned to support the continued growth in mobile, digital and online sales
Major GAME App refresh launching in early 2016
Continued Scan-it! and 3rd party App development
Global agreement with Microsoft (US) to develop App for Halo 5 launch
GAME Wallet development and adoption
45
CLOSING REMARKS
46
ESPORTS & EVENTS
STRATEGIC PRIORITIES FOR 2016
SPECIALIST RETAIL DIGITAL SOLUTIONS
BUILD
on our position as the #1 destination for
gamers
DRIVE
digital sales
OPTIMISE
the omni-channel experience
EXPAND
beyond retail
DEVELOP
and champion technology
4747
SUMMARY
Strong H2 performance
Clear strategy focused on maximising current console gaming appetite combined with new category development
New divisions established to target significant growth markets
Prepared for Black Friday and Christmas
Plans for 2016, including launch of VR, well developed
Investing for growth whilst maintaining financial discipline
48
49
RECONCILIATION TO ADJUSTED EBITDA
July 15£m
July 14£m
Operating profit 26.2 24.8
Depreciation and amortisation 17.0 15.1
of which Brand and other acquired intangibles amortisation
8.5 8.3
EBITDA 43.2 39.9
Exceptional costs - 8.4
Cost of IPO-related share-based payment compensation 2.2 0.3
Costs of post-acquisition remuneration 1.0 -
Cost of transferring GameStop Spain stores 0.2 -
Costs relating to the acquisition of Multiplay 0.3 -
Costs relating to the change in the business structure - 2.7
Adjusted EBITDA 46.9 51.3
No exceptional items in the year. 2014 exceptional items of £8.4 million primarily relate to the IPO
Adjusting amortisation charges increased by £0.2 million as a result of the acquisition of Multiplay
IPO-related share-based payment compensation increase £1.9 million reflecting full year impact
Post-acquisition remuneration of £1.0 million relates to cash and shares payable to certain Multiplay shareholders
£0.5 million of professional fees incurred in relation to Multiplay and GameStop Spain
Costs of £2.7 million in the prior year related to the change in business structure comprising advisory, investment monitoring fees and other holding company costs