Upload
georgina-white
View
217
Download
0
Tags:
Embed Size (px)
Citation preview
Game Design Business: Getting Publisher Attention
Dr. Lewis Pulsipher
Pulsiphergames.comCopyright 2013 Lewis Pulsipher
April 19, 2023
Note about the slides Slides are provided primarily for
those who want detailed notes later, not as an accompaniment to the talk
Consequently, they are “wordy” Available at
http://pulsipher.net/teaching1.htm Or just go to pulsipher.net
(not .com) or pulsiphergames.com and look for teaching material
Who am I Designed my own games while a
teenager Began playing commercial wargames in
1963 Played the original Atari 2600 and have
played some PC games heavily, but rarely play any video games these days; never owned a game console
My favorite game is “the game design game”
Who am I Designer of several commercially-
published board wargames (most recently January 11), more games to come
Active designer of board and card games (playtesters solicited!)
Book “Game Design: How to create video and tabletop games, start to finish”, McFarland (booth at GenCon)
Wikipedia: Lewis Pulsipher; Britannia (board game); Archomental
This is about business, not game design per se
But if you want to make money as a freelancer, you’re in business for yourself
This talk is about presenting yourself to publishers, being professional, getting their attention (in the right way!)– Which many “designers” fail to do
(For game design itself, see my book)
Reality Checks Many publishers exist largely to
self-publish their own games Publishers get hundreds of
inquiries each year You’re special to your family and
friends, you may have been told in K12 that you’re special, but you’re NOT – until you prove it
You have to do something GOOD to separate yourself from the herd
Reality Checks 2
Recognize that your “great idea” is probably not that great, not that original, and not that interesting to other people
Furthermore, publishers want finished games, not ideas – ideas are easy, finished games are much harder
Characterizing Publishers the “Biggies”
– Have own design staffs– Have many full-time employees– Many will not accept outside submissions
Up-and-coming– Run as a business, not a hobby– Often fail, occasionally succeed– Often accept outside submissions– Often no full-time employees
Hobby publishers– More likely to accept outside submissions– Often have been publishing a long time– Have few full-time employees
Self-publishers/small publishers– Tend to publish their own games– Rarely make money– No full-time employees– Even FFG (now over 90 employees) started in games as a self-
publisher
What about the biggies? In general, the really big companies
(FFG, WotC, Hasbro, etc.) have staff to design their games.
Virtually all will require you sign a statement relieving them of all liabilities
At least one only works through agents In USA, Hasbro owns all the traditional
boardgame publishers such as Milton Bradley, Parker Brothers, Avalon Hill
Do I need an agent? Big publishers use agents to “weed out”
many of the weak designs But you need an agent only if required by
publisher Yet, I used one for my first game back in
the 70s, in England– Unfamiliarity with the country– I could meet and talk with him locally (we were
in London) Shady “agents” abound
– Don’t ever use an agent who wants a fee “up front”
What about “evaluators”? “Evaluators”—who are they, what do they
know? Nothing special—if anything at all. No one can tell how good a game is, even
after playing it. – Experienced people can eliminate the obviously
weak games (which is most of them)– But after that, it’s really hard to figure out– If it wasn’t, publishers would make a lot more
money! No one knows if a game will be a “hit” (GMT
story, Twilight Struggle, Alan R. Moon and Ticket to Ride, etc.)
So don’t pay someone to “evaluate” your game
What about those who do accept outside submissions?
They get hundreds of queries a year If “they don’t know you from Adam”,
how much attention will they give you?
Respect them for what they have done. They don’t have to respect you until you show you’re worthwhile!
Don’t expect much satisfaction from email – I rarely get a reply
“Stars in your eyes”
Inflated expectations – “stars in your eyes” – will quickly destroy your credibility– “Seven years and a million
dollars” Publishers don’t have time to
deal with unrealistic dreamers!
Realism When you start to design games, you
won’t be much good at it You won’t make a lot of money You need to design and complete
games Don’t worry about someone “stealing
your game” Design a game, not a story Don’t patent your game Don't spend much money on making a
playable tabletop prototype
Realism II Be professional, polite, punctual, and
persistent Don’t even think about requiring the
publisher to sign a Non-Disclosure Agreement (NDA)
Avoid hyperbole (excessive exaggeration)
You will never be finished with a game Real designers work on many games at
the same time - at least, until they have a contract
Patience really *is* a virtue Intentions versus Actions
How do I establish my credibility?
Volunteer to man booths at cons Write articles or blog posts Make variants/mods and publish
them on the Web Have a decent Web site GM at conventions Be a part of the publisher’s
game communities
Submitting Games Read the publisher’s requirements
– Some require you to sign a form and seal it in an envelope
– Some won’t accept unsolicited proposals at all—this is common
Expect it to take a long time Expect to get rejected
– May have nothing to do with how good your game is
– Tolkien’s Lord of the Rings novel rejected many times!
Expect publication to take a long time--publishers schedule 12-18 months ahead
Boardgame Developers
Many publishers will assign a developer to modify your game
You don’t control your own game!– My experiences –see
http://www.pulsipher.net/gamedesign/developers.htm
– See also http://www.pulsipher.net/gamedesign/designingvsdevelopment.htm
– Some publishers are different (e.g. GMT)
Online resources
Boardgamegeek.com (along with sister sites for RPGs and video games)
Sloperama.com – good advice about getting into the video game industry
Board game designer’s forum GameCareerGuide.com (video
games)