Upload
jeremy-price
View
13
Download
5
Tags:
Embed Size (px)
DESCRIPTION
Syllabus for Game Design and Learning (EDUC6814).
Citation preview
EDUCATION 6814 GAME DESIGN AND LEARNING
These experiences are not mere play nor are they haphazard, they are consciously brought about by work. ~ Maria Montessori
Get To Know Your Professor
Course
Introduction and
Expectations
Course Throughlines
In this course, we will explore the questions
By engaging in these experiences
To help you become
The Language of Intentional Teaching
Universal Learning
Course Expectations and Activities
Structure of Modules
The language of Intentional Teaching
l
N
Rules of Engagement: Participating Online
Submitting Boss Level Quests
Required Resources
Acknowledgments
Performances of
Understanding
Categories of Performances of
Understanding
W Preflection Trials:
& Reflexive Activities:
< Reflection Tasks:
e Boss Level Quests
The language of Intentional Teaching
Boss Level Quests in Detail
My Multiple Intelligences Profile
Course Understanding Terrain Map
Design Documentation
Create a Learning Environment Plan (LEP)
Bonus Level: Create a Game
Point Break-Down for Performances of
Understanding
Course Schedule
l Gaming and Me January 20-31 N Understanding
Goals:
D Readings:
W Preflection Trial:
< Reflection Task:
l Introducing Frames: Multiple Intelligences and the Environmental
Approach to Learning February 2-20
N Understanding Goals:
D Readings:
W Preflection Trial:
< Reflection Task:
e Boss Level Quest:
l Good Games and Learning February 17-
March 6
N Understanding Goals:
D Readings:
o
o
o
o
W Preflection Trial:
< Reflection Task:
l Geeking Out: Links Between Game Building, Coding, STEAM, and Inclusion March 2-20
N Understanding Goals:
D Readings:
o
o
o
o
o
W Preflection Trial:
< Reflection Task:
l So, You Want to Make a Game? March 16-
April 3
N Understanding Goals:
D Readings:
W Preflection Trial:
< Reflection Task:
l Games with Intent March 30-April 17 N Understanding
Goals:
D Readings:
W Preflection Trial:
< Reflection Task:
e Boss Level Quest:
l Welcome To The Guild Game Design Workshop
April 6-May
11
N Understanding Goals:
D Readings:
& Reflexive Activity 1:
& Reflexive Activity 2:
e Boss Level Quest:
Appendices
Module Maps
z Throughlines
l Generative Topic
N Understanding Goals
Understanding
Performances
Under-
standing
Goal(s)
Understanding Performances Ongoing Assessments
W Preflection
Trials
& Reflexive
Activities
< Reflection Tasks
e Boss Level
Quests
z Throughlines
l Generative Topic
N Understanding Goals
Understanding
Performances
Under-
standing
Goal(s)
Understanding Performances Ongoing Assessments
W Preflection
Trials
& Reflexive
Activities
< Reflection Tasks
e Boss Level
Quests
z Throughlines
l Generative Topic
N Understanding Goals
Understanding
Performances
Under-
standing
Goal(s)
Understanding Performances Ongoing Assessments
W Preflection
Trials
& Reflexive
Activities
< Reflection Tasks
e Boss Level
Quests
z Throughlines
l Generative Topic
N Understanding Goals
Understanding
Performances
Under-
standing
Goal(s)
Understanding Performances Ongoing Assessments
W Preflection
Trials
& Reflexive
Activities
< Reflection Tasks
e Boss Level
Quests
z Throughlines
l Generative Topic
N Understanding Goals
Understanding
Performances
Under-
standing
Goal(s)
Understanding Performances Ongoing Assessments
W Preflection
Trials
& Reflexive
Activities
< Reflection Tasks
e Boss Level
Quests
z Throughlines
l Generative Topic
N Understanding Goals
Understanding
Performances
Under-
standing
Goal(s)
Understanding Performances Ongoing Assessments
W Preflection
Trials
& Reflexive
Activities
< Reflection Tasks
e Boss Level
Quests
z Throughlines
l Generative Topic
N Understanding Goals
Understanding
Performances
Under-
standing
Goal(s)
Understanding Performances Ongoing Assessments
W Preflection
Trials
& Reflexive
Activities
< Reflection Tasks
e Boss Level
Quests
Fairmont State University
School of Education Conceptual Framework
Fairmont State University Policies Academic Integrity:
Disability Services: