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GALACTICCIVILIZATIONSIIDREADLORDSFAQGamepublisherStardockWebsitewww.galciv2.com
================================VersionHistory==============================1.00-18Mar06Thebeginning...
1.01-24Mar06Fixedsomewordingmistakes.UpdatedtheTechnologyTreesectioninincludestarbaseunlocks.Turnedtechunlocksintoalistrathertheninthenotesofthetech.CorrectedafewnamingmistakeswhereIlistedtheinternalnameratherthenthediplaynameforarequiredtech.AddedtheEspionagesectiontoGameConcepts
1.1-27Apr06Updatedtechtreetoreflectchangesmadeinrelease1.1ofthegame.AddedAIValuetagtotechlisting.Updatedplanetarybuildingstoreflectchangesmadeinrelease1.1ofthegame.Fixedmyusageof*affect*for*effect*.Thxtothosethatpointedthisout:).Updatedstrategiessectiontotakeintoaccountgamechangesfrom1.1.
Addedbriefsectiononthecampaign.Mayexpandinthefuture.Addedsection6.6predefinedracesandbumpedallsubsequentsectionsAdjustedeconomicsectionbasedonnew1.1rulesAddedsection6.9influence
=============================================================================
===============================TableofContents=============================
Section1.0-GettingStarted1.1-SandboxModeGame1.2-YourFirstTurn1.3-ExpandingYourEmpire
1.4-WinningTheGame1.5-CampaignSection2.0-TechnologyTree2.1-CommunicationsBranch(Yellow)2.2-PropulsionBranch(LightBlue)2.3-EngineeringBranch(Orange,Pink,Green,Blue)2.4-GalacticWarfareBranch(Red,Purple)Section3.0-PlanetaryBuildings3.1-ColonyBuildings3.2-ProductionBuildings3.3-ResearchBuildings3.4-EconomicBuildings3.5-MoraleBuildings
3.6-InfluenceBuildings3.7-FarmingBuildings3.8-Terraform3.9-DefensiveBuildings3.10-TradeGoods3.11-SuperProjects3.12-GalacticAchievementsSection4.0-StarshipComponents4.1-Defenses(Armor)4.2-Defenses(PointDefense)
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4.3-Defenses(Shields)4.4-Weapons(Gun)4.5-Weapons(Missile)4.6-Weapons(Beam)4.7-Engines4.8-Modules4.9-HullsSection5.0-Starbases5.1-MilitaryStarbase5.2-EconomicStarbase5.3-InfluenceStarbase5.4-MiningStarbase5.5-StarbaseComponents5.5.1-All5.5.2-Military5.5.3-Economy5.5.4-Influence5.5.5-MiningSection6.0-GameConcepts6.1-PlanetBuilding6.2-PlanetaryInvasion6.3-ShiptoShipCombat6.4-Economy6.5-CustomRace
6.6-PredefinedRaces6.7-Relationships6.8-Espionage6.9-InfluenceSection7.0-BasicStrategiesSection8.0-LegalStuff
=============================================================================
Section1.0-GettingStarted
LetmestartoffbysayingthatGalacticCivilizationsIIisoneofthebestifnotthebest4xstrategygametobereleasedinaverylongtime.Ifyou
areafanofSci-Fiorofturnbasedstrategygamesthisiscertainlyonetotryout.Thisguidewillprovideyouwiththebasicunderstandingneededtostartyourempirebuildingtoday.AstheguideevolvesIwilladdmoreandmorestrategiesalongwiththeinsightsofotherplayers.
Soyou'veunwrappedthegamediscandloadedthegameandaskedyourself"Nowwhat?".Firstoffmakesureyouarerunningthelatestversionofthegamewhichatthispointisversion1.1.Stardockisnotlikeanyotherdeveloperoutthererightnow.Theyareactuallycommittedtoimprovingthegameevenafterit'srelease.Fortherecordtherehavebeenfourupdatessofarwithoutcountingallthebetasforv1.1andplentymoreintheworkstocome.Checktheirwebsiteoftenforanywordonnewversions.
Atthemainmenuyouhavethreebasicchoicesthoughtwoaresimilar.YoucanstartaNewGamesometimesreferredtoasSandboxMode.YoucanstartanewCampaignwhichtakesyouthroughthestoryoftheDreadLords.YoucanalsostartaMetaversegamewhichisthesameasSandboxModeexceptthegamedoesn'tallowtheuseofmodsandyourfinalscorecanbeuploadedtoStardock'swebsiteforcomparisontoalltheotherMetaverseplayers.Forthepurposeofthissectionwe'llchooseanewgameinSandboxMode.
Section1.1-SandboxModeGame
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OkafterclickingtheNewGamebuttonyouarepresentedwiththeuniversesetupinformation.Thereareseveralthingsyoucanadjustonthisscreen.Dependingonhowlongyouwantagametotakeadjustthegalaxysize.ThisrangesfromTinywhichisonly3x3sectorsuptoGiganticwhichis16x16.IfyouwantagametolastonlyafewhoursgowithanythingunderMedium.AnythingaboveMediumcantakeseveralplaysessionstocomplete.AsamatterofpersonalpreferenceItendtoplayonHugemaps.Thatgivesafairamountofbreathingroomintheearlygobutdoesn'ttakemorethenacoupleofdaystowrapup.
ChoosingaScenariowillalterthevictoryconditionsandtherulesforthegame.ForthisexamplejustleaveitsettoNormalwhichturnsonallvictoryconditions.
Theboxesatthebottomofthescreenaffectthemakeupofyourgameuniverse.ThesesettingsallowyoutoalterthedifficultyofthegameapartfromtheAIintelligencethatwe'llgettolater.TheeasiestsettingtoplayonisforeverythingtobesettoAbundant.Loweranyoftheoptionstoreducetheiroverallnumbergeneratedbythegame.
Stardensitycontrolshowfarapartstarsarefromoneanother.Thiscancausetheuniversetobemadeupoftightclustersofstarsorcanscatterallthestarsacrosstheentiregamemap.
Technologyratealterstheoverallcostofallthetechsinthegame.Thiscontrolsthepaceofhowrapidlyyougainnewtechsinthegame.IfyouwanttoracethroughthevasttechtreequicklysettheratetoVeryFast.
**Newinversion1.1**Thegamenowincludesoptionstoturnofftechtrading,toturnoffminorraces,andtoturnonblindexplorationwhichonlyrevealsanempire'sinfluencecoverageontheminimapifyou'veexploredthatregionofspace.Alsothegamenowallowsyoutosettheabovegalaxyoptionstorandomsoyouwon'tknowwhatyouareplayingonuntilthegameactuallystarts.**********************
Thenextscreenallowsyoutochooseoneofthepredefinedracesorcreate
yourown.WhenyouarefirststartingoutIsuggestusingoneofthepredefinedraces.Asyoubecomeproficientatthegameacustomracewillallowyoutotailorthegamemoretoyourpreferredstyleofplay.
Thenextscreenshowsyouanoverviewofyourselectedrace'sabilities,politicalparty,colorschemeandcoreshipdesign,andstartingtechs.FornowclickNext.I'lldescribethisinalatersection.
Thislastscreenallowsyoutosetthenumberofopponentsandtheoveralldifficultyofthegame.TherearetwelvedifferentdifficultysettingsrangingfromCakewalk-Suicidal.ForyourfirstgameIwouldsuggest2-4opponentsandEasydifficulty.Asyougetproficientwiththegameconceptsstarttomoveupthedifficultyscaleandorincreasethenumberof
opponentsyouplayagainst.Thisgamedoesaverygoodjobofallowingtheplayertotailortheexperiencetohis/herownskilllevels.IbreakdownthedifficultysettingslaterintheFAQ.
**Newinversion1.1**Thegamenowgivesyoutheoptiontorandomlyselectyouropponentsandtorandomizetheirintelligencesetting.Soforinstanceyoucantellthegametogiveyou5opponentsfromthelistthatareallsettoabaseofNormalbutarerandomizedinternally.ThisaffectstheAIbyslightlyalteringwhatinternalalgorithmsithasaccessto.Thisisoneofthose*underthehood*
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sortsofthingsbutitdoesaddabitofmysterytotheAIpersonalities.**********************
Section1.2-YourFirstTurn
Afterdismissingtheopeningdialogboxthegametakesyoutothetechnologyscreen.Thisscreenisdividedintothreesectionsinthedefaultmode.Intheupperleftareayouseealistofalltheavailabletechsyoucancurrentlyresearchalongwiththetimeinturnsitwilltakeinparenthesis.Totherightofthatselectionlistisadescriptionofyourcurrentlyselectedtechalongwiththeabilities,improvements,andfutureunlocksthetechgivesyou.Thelowersectionofthescreenisafullyexpandedlistofallthetechsinthegame.
Dependingonthestartingtechsofyourracethefirstcoupleofselectionswillchange.HoweverforthemostpartyourbestfirsttechisgoingtobeeitherNewPropulsionTechniquesorUniversalTranslator.Aswithalotofthingsinthistypeofgamemakeyourchoicebasedonwhatwillbenefityourempirethemost.Ifyouareinaremoteareaofthemapyoumaywanttogetbetterenginesforyourcolonyships.IfthereareAIsnearbyyoumaywanttogetUniversalTranslatorsoyoucanspeakwiththemsooner.
AfterchoosingyourstartingtechtoresearchthenextscreentakesyoutothePlanetaryManagementscreenofyourhomeworld.Hereyoucanseeall
thebuildingsontheplanetalongwithanyspecialtiles.UnlessyourhomeworldstartsoutwithsomebonustilesthatwouldlenditwelltoeithermanufacturingorresearchI'dsuggestthatyoustartoutwithabalancedsetofbuildings.Itypicallybuildthefollowingonmyhomeworld:2xBasicFactory2xXenoLab1xBasicFarm1xMarketplace1xEntertainmentCenter1xEmbassy(onceunlocked)
Alsowith5000bcinthebankyourfirstturnyoumaywanttopurchaseyourfirstfactoryjusttogiveyourhomeworldagoodstartatproducingmore
buildingsandcolonyships.
AfterclickingDoneontheplanetaryscreenyoufinallyseethemaingamescreen.Takeamomenttofamiliarizeyourselfwiththecontrolsformovingthemaparoundaswellaszoominginandout.Ofnoteisonceyouzoomoutpastacertainpointthegameswitchesfromthe3Dworldtoa2DStrategicView.IntheStrategicViewyouseeiconstorepresentyourshipsandplanets.Thiscangiveyouquickinformationabouttheitemsshownwithouthavingtohoverthemouseoverthem.Getusedtoswitchingintoandoutofstrategicview.Youwon'tregretit.
Oksonowyouseetwoships.Oneisyourflagshipandtheotherisyourfirstcolonyship.IfyouareplayingasanyraceotherthentheTerransyou
startoutwithatechcalledStellarCartography.Thisallowsyoutoseeallthestarsandplanetsontheminimaprightfromthestart.Ifyoudon'tseeanyanomaliesrightawaythensendyourflagshipofftowardsanyclusterofstarsnearby.Alongthewaymonitorthespacethatisuncoveredlookingforsaidanomaliesandalsofloatingspaceresources.
Sendyourcolonyshipoffinthegeneraldirectionofthestarclustersalso.DonotwasteyourfirstshiponthePlanetQuality(PQ)4planetinyourstartingsystem.Thereisplentyoftimeforthatonelater.RightnowyouarelookingforatleastaPQ8orabovesothatyoucangetanotherplanet
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similartoyourhomeworldupandrunning.Tocolonizeaplanetyoufindsimplyselectthecolonyshipandthenrightclickontheplanet.
BeforeyouclicktheTurnbuttonselectyourhomeworldandpurchaseanewcolonyship.That'sallforyourfirstturn.Yourempirebuildingdayshavebegun.
Section1.3-ExpandingYourEmpire
TimeforturntwothroughohIdon'tknowseveralhundredmaybe.Therearemanyeffectivewaysforexpandingyourinfluenceoverthegalaxy.Dependingonyourpersonalstyleofplaysomemayappealtoyoumorethenothers.ForthepurposeofthisguideI'mgoingtotalkinbroadgeneralitieshereandgointomorespecificsinthesectionaboutstrategies.
Yourfirstfiftytoahundredturns(dependingonthemapsizeyouchose)aregoingtobewhatIcalltheColonizingPhaseofthegame.Inthisphasethemostimportantthingtodoisstayontopofyourcolonizingefforts.Don'texpandtoofastbuttrytomaintainasteadyrateofexpansion.Bythispointyoushouldn'tneedtorushbuildanymorecolonyshipsandshouldn'trushbuildanybuildingsbeyondthefirstfactoryonyourfirstfewnewcolonies.Thereasonforthisisyouaregoingtobeintheredforquiteawhileandthestarting5000bcbankiswhatkeepsyouafloatduringthisperiod.
**Newforv1.1**Thecolonyrushhasbeentoneddowninthisrelease.ThisoccurredbecauseStardockchangedhowyourpopulationgrows.Basicallyifyoureduceaplanetspopulationtoonlyacoupleofbillionitwilltakeareallylongtimetorecover.Soitisvitalthatyoutemperyourcolonyexpansionwiththisinmind.I'veadjustedmyearlygamestrategytoincludeafewplanetsthatIusetobuildcolonyshipsinsteadofjustmyhomeworld.SomethingIprobablyshouldhavedonebeforebutneverbothered:).*****************
IfyoufindanyanomaliesthatgiveyoumoneybyallmeansrushbuildsomethingthatwillbenefityoulikeacolonyshiptograbthatjuicyPQ18
planetyoujustfoundoraconstructortogettheResearchresourceyoufound.Forthemostpartthoughyourfirstfewcoloniesshouldbetothepointwheretheycanproduceaconstructoreverytwentyturnsorsoandyourhomeworldproducingacolonyshipeveryfifteenorso.
Duringthisearlygotrytokeepyourcitizenshappy.Happycitizensmakeyoumorecitizenswhichpaymoretaxes.Ifyoufeelyou'vegottocrankupyourtaxlevelsohighthatyourapprovalfallsbelow70%youexpandedtoofast.Ifyoucangetyourtaxesto49%andbeintheblackwithanapprovalofaround78%thenyouareinprettygoodshape.I'lldiscussmoreeconomicconceptslaterintheFAQ.
Asyouexpandtrytoavoidspreadingyourselfoutwithgapsinyour
influence.Thiscanhappenwhenyou'vegotacoupleofstarsystemsbetweenyourhomeworldandareallynicesetofplanets.AfterthefirstfourorfivecoloniesfeelfreetofillinyoursphereofinfluencewithsomeofthelesserPQplanets.IfyouhappentohaveastrongclusterofplanetsleavethelesseronesfortheAItosettle.Becauseyouhavesomanyplanetsintheareatohisoneyourchancesoftakingtheplanetoverlaterviainfluencegowayupthussavingyouacolonyship.Howeverdon'tlettheAIsplityourempireinhalfbycolonizingseveralplanetsinonearea.Thiscanleadtoyoulosingyourinfluenceonthoseoutlyingsystems.Disastertotosaytheleast.
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Everytimetheresearchflagpopsupmakesureyouchosesomethingthatwillbenefityourempire'simmediateneeds.Thiscanchangefromonegametothenextsodon'tconcernyourselftoomuchwithfollowingan*ideal*researchpath.
OncetheColonizingPhaseendsyouarenowinthemidgamephase.Thisisbyfarthelongestphaseofthegame.Allofyourstartingeffortsaretosetyouupforthispoint.Bynowyou'vemadecontactwithsomeorallofthemajorracesandprobablyoneortwooftheminorones.Starttryingtotradetechnologywiththem.Alsostartsettinguptraderoutestofurtherexpandyoureconomy.DependingontheAIyouareplayingagainstafewwarsmaybreakoutduringthistime.Ifyouareawarmongerthenyouprobablystartedthem:).
Section1.4-WinningTheGame
TherearefourwaystowinagameofGCIIinthenormalsettings:
CulturalVictory-Control75%ofthemapassetsalongwithhaving75%ofthemapunderyoursphereofinfluence.Youcannotbeatwarifyouwishtoachievethisvictory.
DiplomaticVictory-Makeanallianceofallremainingmajorraces.Themost
commonwaytogetthisvictoryisallywithwhoyoucanandwipeouttheonesthatdon'twanttoseeyourwayasbetter.
TechnologyVictory-Probablythesecondmoststraightforwardwaytowin.AttheendofthebluetechsisonecalledTechnologyVictory.Researchitandyouwin.
ConquestVictory-Thisisthemoststraightforwardwaytowin.Wipeouteveryoneelse.
Section1.5-Campaign
I'vehadseveralpeoplerequestawalkthroughforthecampaign.Iwoulddo
thatbuttobehonestIfindthecampaigntoorestrictive.AlsoIdon'tthinkthatthecampaignisagoodplacefornewplayerstostart.SincethegoalofthisFAQistogiveanewplayertheknowledgeneededtostarttoenjoythisgameIhaven'tputanyeffortintoacampaignwalkthrough.
WhenIsaythecampaignistoorestrictivewhatImeanisthatyouarelimitednotonlyinwhattechsyoucanresearchbutalsoinwhatobjectivesyoumayormaynotwanttoachieve.Anotherthingnottomylikingisthateverythingyoudoinonescenariodoesnotcarryoverintothenext.Soyouendupstartingabunchoflittleminigamesfromscratchasyouplaythrough.
I'mnotfaultingStardockforwhattheydid.It'sjustthatastorydriven
campaignisnotwhyIplay4xTBSgames.Iliketo*choosemyownadventure*sotospeak:).
=============================================================================
Section2.0-TechnologyTree
TosaythetechtreeinGC2isbigisabitofanunderstatement.Thereareover200differenttechnologiestoresearchsplitintoeightdifferentcategories.AllinformationshownhereistakenfromtheTechTree.xmlfile
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intheGalcCiv2datadirectory.Iwillgroupthemtogetherbycolortryingtolisttheminorderofrequirements.Includedismyopiniononhowimportantatechisinanygivengamecircumstance.
IaddedtheAIValuetagtoeachofthetechs.I'mnot100%surewhatthisdoestothegamebutI'mprettysureitinfluencesnotonlyhowvalueabletheAIthinksatechisintradebutalsohowlikelyitistoresearchititself.I'msuretherearehardcodedmodifierstothisvalueineachoftheAIstogivethemsomevariety.Buttheknowledgeifnothingelseshouldanswerthe*why*oncertainthingsintermsofwhattheAIdoesanddoesnotresearch.
Legend:RP-ResearchPointsPI-PlanetaryImprovementSP-SuperProjectGA-GalacticAchievementSC-ShipComponentSB-StarbaseComponentTG-TradeGoodIT-InvasionTactic
Section2.1-CommunicationsBranch(YellowColor)
Thisbranchcontrolsallinfluence,diplomacy,tradeandmoraletechnologies.IgenerallyintermixtheseinmytechselectionsifI'vejustgottenabig
upgradethatgivesmeanewplanetarybuildingandIwanttogivemyplanetstimetobuild.AlsothisbranchisveryimportantifyouwanttogoforeitheraCulturalvictoryoraDiplomaticvictory.
XenoCommunicationsCost:30RPRequires:NoneAbility:+5todiplomacyAIValue:5Notes:Thestartofthecommunicationbranch.Typicallyyoustartthegamewiththistech.
UniversalTranslatorCost:25RPRequires:XenoCommunicationsAbility:+5todiplomacyAIValue:10Unlocks:Embassy(PI)ForeignRelationsCenter(SB)Notes:UsuallythesecondtechIresearchinagame.Itisrequiredtotalkwithallotherracesinthegame.
InterstellarGovernmentsCost:200RP
Requires:UniversalTranslatorAbility:+5todiplomacyAIValue:10Notes:Musthavetechintermsofadvancingyourempire'sformofgovernment.ThemoreadvancedgovernmentsgivebonusestoMP,SP,andRP.Howeveryoudohavetowatchyourapprovalratingmorecloselyatthehighergovernmentsettings.Alsothehigherformsofgovernmentcanoverrideyourdecisionsongoingtowarifyourapprovalratingisnothighenough.
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AlliancesCost:300RPRequires:InterstellarGovernmentsAbility:+10todiplomacyAIValue:30Notes:MusthavetechifyouaregoingforaDiplomaticVictory.AlsotheAIdoesnotneedthistechforyoutoofferanalliance.Youonlyneedtoobtainarelationshipstatuswiththemof*Close*.
InterstellarRepublicCost:800RPRequires:AlliancesAbility:+10todiplomacy;+5toinfluenceBonus:+25toSP,MP,RPAIValue:15Notes:Keepinmindthatonceyouresearchahigherformofgovernmentthegamewillholdanelection.Ifyourpartydoesnotwinbecauseyourapprovalratingistoolowyouwillloseyourpartybonus.Alsothewinningpartiesbonusbecomesnegativesforyourempire.Needlesstosayyoudon'twanttoloseanelection.
StarDemocracy
Cost:1500RPRequires:InterstellarRepublicAbility:+10todiplomacy;+5toinfluenceBonus:+50toSP,MP,RPAIValue:15Unlocks:PoliticalCaptial(SP)Notes:Sameasabovethoughyouhavetokeepahigherratingnow.
StarFederationCost:5000RPRequires:StarDemocracyAbility:+10todiplomacy;+5toinfluence
Bonus:+75toSP,MP,RPAIValue:10Unlocks:GalcticMonument(GA)Notes:Sameasabovethoughyouhavetokeepanevenhigherratingnow.
DiplomaticRelationsCost:100RPRequires:UniversalTranslatorAbility:+10todiplomacyAIValue:7Unlocks:DiplomaticTranslators(TG)InterstellarEmbassy(SB)
Notes:IfyouseemtobeunabletogetgooddealsfortradefromtheAItryimprovingyourdiplomacyskill.
AdvancedDiplomacyCost:400RPRequires:DiplomaticRelationsAbility:+10todiplomacyAIValue:3Unlocks:CulturalExchangeCenter(PI)
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GalacticForum(SB)Notes:IfI'mgoingforaculturalwinItrytogetthistechASAP.
ExpertDiplomacyCost:500RPRequires:AdvancedDiplomacyAbility:+10todiplomacyAIValue:1Unlocks:GalacticShowcase(GA)SupremeForum(SB)Notes:
MajestyCost:1000RPRequires:ExpertDiplomacyAbility:+10todiplomacyAIValue:3Notes:
TotalMajestyCost:1500RPRequires:MajestyAbility:+20todiplomacy
AIValue:5Unlocks:SpinControlCenter(SP)Notes:
TradeCost:200RPRequires:DiplomaticRelationsAbility:+10todiplomacy;+3totraderoutes;+10totradeAIValue:25Unlocks:EconomicCapital(SP)RestaurantofEternity(GA)TradingPost(SB)Notes:
Thistechallowsyoutoconstructfreighters.Theplanetthefreighterisconstructedatisconsideredthestartingpointforatraderoute.Soforthemostpartyoushouldbuildfreightersatyourmostprofitableplanet.Thensurroundthatplanetwitheconomicstarbasestomaximizeyourtraderevenue.
AdvancedTradeCost:400RPRequires:TradeAbility:+3totraderoutes;+10totradeAIValue:10Unlocks:GalacticStockExchange(GA)GalacticMall(SB)
Notes:
NeutralShippingCost:400RPRequires:TradeAbility:+3totraderoutes;+10totradeAlignment:NeutralonlyAIValue:5Notes:
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MasterTradeCost:1200RPRequires:AdvancedTradeAbility:+3totraderoutes;+10totradeAIValue:5Unlocks:GalacticPrivateer(GA)GalacticBazaar(GA)AdvancedTradingPost(SB)TradeCenter(SB)Notes:Thetwogalacticachievementsthatthistechunlocksareveryuseful.IfyouareawarmongeroranevilempirethentheGalacticPrivateercanhelpyoukeepyourtraderoutessafeduringyourconstantwarfare.TheGalacticBazaarisveryusefulifyouliketokeepyoureconomygoingbytradingtechsandtradegoods.
XenoEntertainmentCost:300RPRequires:UniversalTranslatorAbility:+10tomoraleAIValue:3Unlocks:MultimediaCenter(PI)Notes:Agoodtechtogetintheearlystageofthegame.Pickitupifyoustart
tohaveapprovaldifficulties.
XenoBusinessCost:400RPRequires:XenoEntertainmentAbility:+5toinfluenceAIValue:3Unlocks:InterstellarConsortium(SB)Notes:
CulturalDominationCost:800RPRequires:XenoBusiness
Ability:+5toinfluenceAIValue:3Unlocks:Re-educationCenter(SP)FranchiseCenter(SB)Notes:
HistoricalAssimilationCost:1000RPRequires:CulturalDominationAbility:+5toinfluenceAIValue:3Unlocks:FranchiseHeadquarters(SB)Notes:
XenoCulturalTrendsCost:1000RPRequires:HistoricalAssimilationAbility:+5toinfluenceAIValue:3Unlocks:FrictionlessClothing(TG)CulturalMaximizationCenter(SB)Notes:
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CulturalInsurrectionCost:1200RPRequires:XenoCulturalTrendsAbility:+5toinfluenceAIValue:3Unlocks:InsurrectionCoordinator(SB)Notes:
CulturalConquestCost:1500RPRequires:CulturalInsurrectionAbility:+10toinfluenceAIValue:3Unlocks:HyperDistributionCenter(GA)CulturalConquestCenter(SB)Notes:
ExtremeEntertainmentCost:800RPRequires:XenoEntertainmentAbility:+5tomoraleAIValue:5Unlocks:ExtremeStadium(PI)UltraSpices(TG)
XenoConcertHall(SB)Notes:
ZeroGSportsArenasCost:1500RPRequires:ExtremeEntertainmentAbility:+5tomoraleAIValue:5Unlocks:ZeroGSportsArena(PI)GravityAccelerators(TG)Notes:TheGravityAcceleratorsisonetradegoodItrytosecureformyselfinallmygames.Speedisamajoradvantagetokeepingtheinitiativeandsince
thisadds+1toallyourshipsitisofhighvalueinmybook.
VirtualRealityCentersCost:2500RPRequires:ZeroGSportsArenaAbility:+5tomoraleAIValue:5Unlocks:VirtualRealityCenter(PI)VirtualRealityModules(TG)Notes:
XenoEthicsCost:1000RP
Requires:UniversalTranslatorAbility:+5todiplomacyAIValue:10Unlocks:HarmonyCrystals(TG)Notes:Thistechallowsyoutochooseanethicalalignment.ItendtowaitonthistechuntilI'vegotenoughespionageonmyrivalstodeterminewhichwaytheymaybeleaning.IfyouaregoingforaDiplomaticVictoryitiseasiertogetthemtoallywithyouifyouarethesamealignment.
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GoodandEvilCost:1500RPRequires:XenoEthicsAbility:+10todiplomacyAIValue:3Unlocks:SecretPoliceCenter(SP)Notes:Requiredifyou'dliketogettothegalacticwonderforwhateveralignmentyouchose.
ConceptsofMaliceCost:1500RPRequires:GoodandEvilAlignment:EvilonlyAbility:+10todiplomacyAIValue:3Unlocks:TempleofMalice(GA)PropagandaCenter(PI)ArtificialSlaveCenter(SP)NoMercyInvasionCenter(GA)MindControlCenter(GA)Notes:Withalltheniftythingsyougetforbeingevilwhywouldanyoneeverwanttobegood?:)
BalancedVisionCost:1500RPRequires:GoodandEvilAlignment:NeutralonlyAbility+10todiplomacyAIValue:3Unlocks:TempleofBalance(GA)Notes:Neutralinmyopinionneedssomework.Therejustisn'tenoughusefulstuffformetorecommenditbeyondchoosingitifthemajorityofempiresinyourgamearealreadyneutralandyouaregoingforaDiplomaticVictory.
ConceptsofRighteousnessCost:1500RPRequires:GoodandEvilAlignment:GoodonlyAbility+10todiplomacyAIValue:3Unlocks:TempleofRighteousness(GA)EmpathicTacticalCenter(GA)HallofEmpathy(GA)Notes:
Section2.2-PropulsionBranch(LightBlue)
"Welikethingsthatmakeusgo"-PackledsST:TNG.Sorrycouldn'tresist:)Butbasicallythatstatementisreallyallyouneedknowaboutthepropulsionbranch.
HyperdriveCost:50RPRequires:NoneAIValue:10Notes:Mostofthetimethisisoneofyourstartingtechs.
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NewPropulsionTechniquesCost:25RPRequires:HyperdriveAIValue:25Notes:ThisisnormallyoneofthefirsttechsIresearchinthegame.Theroadtobetterenginescanopenupseveralusefulstrategiesnotonlyforcombatbutjustexpandingyourbordersaswell.
IonDriveCost:50RPRequires:NewPropulsionAIValue:20Notes:UnlockstheIonDriveshipcomponent.Seeshipcomponentsformoreinfo.
ImpulseDriveCost:150RPRequires:IonDriveAbility:+10tospeedAIValue:30Notes:Unlocksyourfirstenginecapableofmorethen1parsec/weekmovement.
ImpulseDriveMarkIICost:200RPRequires:ImpulseDriveAIValue:12Notes:
ImpulseDriveMarkIIICost:300RPRequires:ImpulseDriveMarkIIAIValue:12Notes:
WarpDriveCost:1000RPRequires:ImpulseDriveMarkIIIAIValue:30Unlocks:StellarWake(SB)Notes:
WarpDriveIICost:800RPRequires:WarpDriveAIValue:4Notes:
WarpDriveIIICost:900RPRequires:WarpDriveIIAIValue:3Notes:
WarpDriveIVCost:1000RPRequires:WarpDriveIIIAIValue:3
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Unlocks:InverseTractorBeam(SB)Notes:
WarpDriveVCost:1200RPRequires:WarpDriveIVAIValue:3Notes:
HyperwarpCost:4000RPRequires:WarpDriveVAIValue:20Unlocks:InterdictionBeam(SB)Notes:
HyperwarpIICost:3000RPRequires:HyperwarpAIValue:3Notes:
HyperwarpIIICost:3200RP
Requires:HyperwarpIIAIValue:3Notes:
Section2.3-EngineeringBranch(Orange,Pink,Green,Blue)
Allplanetarybuildingsarecontainedinthisbranchalongwiththeupgrades.Alsothisbranchcontrolsyourmaximumhullsize,shiprange,andlogistics.Andforgoodmeasuretheresearchbranchispartofthistoo.
XenoEngineeringCost:50RPRequires:None
Unlocks:MiningCenter(SB)Ability:+10toSPAIValue:5Notes:Thestartoftheengineeringbranch.Alsoitistypicallyastartingtech.
BasicLogisticsCost:150RPRequires:XenoEngineeringAbility:+4tologisticsAIValue:30Notes:ThisisprobablythefourthorfifthtechIresearchinthegame.The
abilitytoput3smallhullshipsintoafleetinthebeginningofthegameiscrucialifyouendupinanearlywar.
EnhancedLogisticsCost:500RPRequires:BasicLogisticsAbility:+5tologisticsAIValue:25Notes:Thistechcannormallywaituntileitherawarbreaksoutoryou've
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researchedMediumhulls.
AdvancedLogisticsCost:1500RPRequires:EnhancedLogisticsAbility:+6tologisticsAIValue:20Notes:Thistechcannormallywaituntilyou'veresearchedLargeHulls.Ingeneralhoweverifyouareinawarthemoreshipsyoucangetintoafleetthebetterthatfleet'schancesareofwinninganygivenengagement.
ExpertLogisticsCost:2500RPRequires:AdvancedLogisticsAbility:+7tologisticsAIValue:12Unlocks:HyperionRe-SupplyCenter(SP)HyperionLogisticsSystem(SP)Notes:Againthistechcanwaituntilyou'veresearchedthelargerhullsizes.TheHyperionLogisticsSystemisareallynicesuperproject.Buildingitassoonasyoucanreallyhelpswhenwarbreaksout.
UltimateLogisticsCost:4000RPRequires:ExpertLogisticsAbility:+9tologisticsAIValue:10Notes:Guesswhat.Thiscanwaitandprobablynevergetresearched.
GeneralLifeSupportCost:50RPRequires:BasicLogisticsAbility:+20torangeAIValue:15
Notes:Agoodtechtopickupearlyifyoufindyourselfstartinginanisolatedpartofthegalaxy.Keepinmindthatitwillincreasetherangeofyourexistingshipalongwithgiveyouaccesstotheshipmodulesforextendingrange.
ExtendedLifeSupportCost:500RPRequires:GeneralLifeSupportAbility:+40torangeAIValue:21Notes:Abitpriceybutagainifyouneedtoeekalittlemorerangeoutofyour
existingfleetitdoeshelp.
AdvancedLifeSupportCost:2000RPRequires:ExtendedLifeSupportAbility:+50torangeAIValue:10Notes:ReallyonlyneedifyouarestuckinacornerofthegalaxyonaLargeorbiggermap.
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UltraLifeSupportCost:4000RPRequires:AdvancedLifeSupportAbility:+50torangeAIValue:5Note:Here'satip...savetheRPandputsomelifesupportmodulesonyourshipsinsteadofresearchingthis.
AdvancedHullsCost:210Requires:BasicLogisticsAIValue:35Unlocks:XinathiumHullPlating(TG)Notes:ThisisanothertradegoodIalwaystrytosecureformyself.That15%isn'tmuchonasmallshipbutwhenyougetintothemediumandlargehullsitcanreallymakeadifference.AlsosincetheAIvaluesitprettywellitisanicetradegoodtohelpsmoothrelationswithwhentryingtogettothatcloststatusneededforanalliance.
MediumScaleBuildingCost:800RP
Requires:AdvancedHullsAIValue:40Unlocks:MediumHulls(SC)BattleStationsMarkII(SB)Notes:
SuperiorHullsCost:500RPRequires:MediumScaleBuildingAIValue:15Notes:
LargeScaleBuilding
Cost:2500RPRequires:SuperiorHullsAIValue:50Unlocks:LargeHulls(SC)BattleStationsMarkIII(SB)Notes:
MasterHullBuildingCost:2000RPRequires:LargeScaleBuildingAbility:+15tohitpointsAIValue:30Unlocks:HyperionShipyard(SP)
Notes:
MassiveScaleBuildingCost:4000RPRequires:MasterHullBuildingAIValue:30Unlocks:HugeHulls(SC)BattleStationsMarkIV(SB)Notes:
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ReinforcedHullDesignCost:1000RPRequires:MasterHullBuildingAIValue:5Ability:+10tohitpointsNotes:Alwaysnicetoincreasethehitpointofallyourships.IfnothingelseIuseittomakemysmall/mediummixedfleetsmoreviableagainstlargerships.
HardenedHullDesignCost:2000Requires:ReinforcedHullDesignAbility:+10tohitpointsAIValue:5Notes:Seeabove:).
PlanetaryImprovementsCost:100RPRequires:XenoEngineeringAbility:+10toSP;+10toMP;+10toRPAIValue:15Notes:ThisisnormallythesecondtechIresearchinagame.The+10bonusto
eachproductionstatisagreathelp.AlsoInowmakeabeelinetoXenoEconomicstogetagoodjumpstartonmyeconomy.
XenoIndustrialTheoryCost:200RPRequires:PlanetaryImprovementsAbility:+10toSPAIValue:5Unlocks:Factory(PI)ManufacturingCapital(SP)Adv.StarbaseFactory(SB)MiningHeadquarters(SB)Notes:
The+10tosocialproductionisalsonice.Ifyoufeelyouneedtocrankoutbuildingsalittlefasteranddon'twanttoincreaseyoursocialspendingthenresearchthis.
XenoFactoryConstructionCost:1000RPRequires:XenoIndustrialTheoryAIValue:10Unlocks:EnhancedFactory(PI)MassiveScalingCenter(SB)ResourceExcavation(SB)Notes:Biggerbetterfactories.Dependingonwhereyouareinthegamethiscanbe
ablessingoracurse.
ManufacturingCentersCost:2000RPRequires:XenoFactoryConstructionAIValue:10Unlocks:ManufacturingCenter(PI)InterstellarCollectors(SB)ExtractionCenter(SB)ExtractionComplex(SB)
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Notes:Morepowerfulfactories.Alsodon'tforgetthattherearetwostarbaseupgradesforyoureconandminingstarbasesinthistech.Isometimesforgettobuildthesecond:)
IndustrialSectorCost:4000RPRequires:ManufacturingCentersAIValue:5Unlocks:IndustrialSector(PI)OrbitalReplicators(SB)ResourceSector(SB)Notes:Myopinionofthistechhaschanged.WiththereducedcostintermsofresearchandthechangesmadetotheeconomystarbasemodulesIdothinkthisisnowworthresearching.
XenoEconomicsCost:100RPRequires:PlanetaryImprovementsAbility:+10toeconomicsAIValue:10UnlocksAdv.MarketCenter(PI)Notes:
Agoodtechtopickupintheearlystagesofthegameafteryou'vegottenyourproductionbaserolling.Canhelptopushyoureconomyintotheblack.
XenoTradeCentersCost:400RPRequires:XenoEconomicsAIValue:3Unlocks:TradeCenter(PI)Notes:
XenoBankConstructionCost:500RPRequires:XenoTradeCenters
Ability:+5toeconomicsAIValue:5Unlocks:BankingCenter(PI)Notes:Canneverhavetoomanybcs.Andforonly500RPthisisabargaincomparedtotheotherplanetaryimprovementsatthesamelevel.
GalacticStockExchangesCost:800RPRequires:XenoBankConstructionAIValue:5Unlocks:StockMarket(PI)Notes:
Againanythingthatimprovesbcsisahelp.800RPisnothingatthispointinthegametypically.Sopickingthisupintheearlymidgamecanbeanasset.
XenoFarmConstructionCost:200RPRequires:PlanetaryImprovementsAIValue:20Unlocks:XenoFarming(PI)Notes:
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Bewaryofupgradingyourfarmingcapabilities.Withoutproperplanningyoucanpushyourplanetsapprovalintothetankwithtoomanypeopletoofast.Ingeneralimproveyourentertainmentcapabilitiesfirst.
XenoFarmConstructionIICost:2000RPRequires:XenoFarmConstructionAIValue:15UnlocksIntensiveFarming(PI)Notes:SameaswithXenoFarmI.
XenoFarmConstructionIIICost:4000RPRequires:XenoFarmConstructionIIAIValue:5Unlocks:AdvancedFarming(PI)Notes:Idon'tthinkI'veeverbotheredwiththistech.Atleastthe4000RPpricetagismuchbetterthenthe8kprevioustov1.1.
SoilEnhancementCost:400RPRequires:PlanetaryImprovements
AIValue:25Unlocks:SoilEnhancement(PI)Notes:Turnallthoseyellowsquaresintouseabletiles.Canwaittilltheafterthecolonizingphase.
HabitatImprovementCost:1500RPRequires:SoilEnhancementAIValue:25Unlocks:HabitatImprovement(PI)Aphrodisiac(TG)Notes:
Turnsorangesquaresintouseabletiles.Reallynotneededunlessyouhavealotofplanetsthathavemorethenoneofthesecolortiles.
TerraformingCost:3000RPRequires:HabitatImprovementAIValue:Notlisted(typomaybe?)Unlocks:Terraforming(PI)OrbitalTerraformer(GA)Notes:Allowsyoutouseanyremainingtilesthathaven'tturnedgreenfromtheprevioustwotechs.Itdoesnotasthedescriptionimpliesallowyoutousealltilesonaplanet.Shametheydidn'taddatechtodothat.Maybein
afutureupdate.
XenoResearchCost:20RPRequires:XenoEngineeringAIValue:20Unlocks:XenoLab(PI)Notes:Thestartofthepureresearchbranch.Typicallyaracestartswiththistech.
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AdvancedComputingCost:100RPRequires:XenoResearchAIValue:10Unlocks:TechnologicalCapital(SP)SmartDrones(SB)Notes:
BasicMiniaturizationCost:100RPRequires:AdvancedComputingAIValue:20Ability:+10toshiphullspaceNotes:Miniaturizationdoesnotaffectthecomponentsizeofyourshipsdirectly.Itdoesincreasetheamountofspaceanygivenhullsizehasbythepercentagelisted.
EnhancedMiniaturizationCost:500RPRequires:BasicMiniaturizationAbility:+15toshiphullspaceAIValue:26
Unlocks:MicroRepairBots(TG)Notes:Aniceadvancetohavejustasmediumsizeshipsbecomeavailabletoyou.
AdvancedMiniaturizationCost:1000RPRequires:EnhancedMiniaturizationAbility:+15toshiphullspaceAIValue:25Notes:Myopiniononthistechhaschangedgiventheresearchcostreduction.Whileitisstillagoodideatoresearchthelargerhullsfirstyoucan'tignorethe+40%tohullspaceyougetbythetimeyouresearchthistech.
ExpertMiniaturizationCost:2500RPRequires:AdvancedMiniaturizationAbility:+15toshiphullspaceAIValue:25Unlocks:HyperionShrinker(SP)Notes:Seeabove:).
UltimateMiniaturizationCost:5000RPRequires:ExpertMiniaturization
Ability:+20toshiphullspaceAIValue:15Notes:Umm...wellnotnonowthatitisonly5000RPinsteadof8400.ButIstillrarelyresearchthisbecauseifyoufactorintheHyperionShrinkerfromthelasttechyoubasicallybumphullsizesbyoneintermsofcomponentsizes.Thisstartsthediminishingreturnsonminiaturization.AlsoIthinktheAIfeelsthesamewaysincethevalueofthistechis10lessthanpreviousones.
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SupremeMiniaturizationCost:8000RPRequires:UltimateMiniaturizationAbility:+25toshiphullspaceAIValue:4Notes:Ifitisunlikelyformetojustify5000fortheprevioustechhowlikelydoyouthinkitwouldbeforemetojustify8000forthisone?I'dgoforatechvictorylongbeforethisbecominguseful.AndwithanAIvalueof4itappearsI'mnotaloneinmythoughts:).
ResearchCentersCost:200RPRequires:XenoResearchAIValue:5Unlocks:ResearchCenter(PI)Notes:
ResearchAcademiesCost:500RPRequires:ResearchCentersAIValue:4Unlocks:ResearchAcademy(PI)Notes:
NeutralityLearningCenterCost:2000RPRequires:ResearchAcademiesAlignment:NeutralAIValue:5Unlocks:NeutralityLearningCenter(PI)Notes:Neutralplayersrejoicethisisfinallyfixedinv1.1:)
InventionMatrixCost:2000RPRequires:ResearchAcademies
AIValue:4Unlocks:InventionMatrix(PI)Notes:
DiscoverySphereCost:6000RPRequires:InventionMatrixAIValue:4Unlocks:DiscoverySphere(PI)OmegaResearchCenter(GA)Notes:
DeeperKnowledge
Cost:3000RPRequires:DiscoverySphereAIValue:1Notes:OnlycontinuetoresearchdownthispathifyouaregoingforaTechnologicalVictory.Didn'trealizethattheAIwillmostlikelynevertryforatechwin:).
GalacticUnderstandingCost:6000RP
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Requires:DeeperKnowledgeAIValue:1Notes:OnlycontinuetoresearchdownthispathifyouaregoingforaTechnologicalVictory.
NearOmniscienceCost:12000RPRequires:GalacticUnderstandingAIValue:1Notes:OnlycontinuetoresearchdownthispathifyouaregoingforaTechnologicalVictory.
BeyondMortalityCost:18000RPRequires:NearOmniscienceAIValue:1Notes:OnlycontinuetoresearchdownthispathifyouaregoingforaTechnologicalVictory.
TechnologyVictoryCost:40000RP
Requires:BeyondMortalityAIValue:1Notes:Youwinatechnologyvictory.Duh!:)
StellarCartographyCost:25RPRequires:XenoResearchAIValue:1Notes:AllracesexcepttheTerransstartwiththisability.Itallowsyoutoseetheplanetsandstarsontheminimap.
SensorsCost:100RPRequires:StellarCartographyAbility:+1tosensorabilityAIValue:1Unlocks:SurveyModule(SC)PerimeterScanners(SB)Notes:WellwithanAIValueof1nowondertheAIneverseemstoresearchthisbranch.
SensorsMarkIICost:200RP
Requires:SensorsAIValue:1Unlocks:NanoRecorders(TG)GalacticGuideBook(GA)SectorScanners(SB)Notes:GalacticGuideBookisalmostuselesssinceunlessyouspecificallygoforitintheearlystagesofthegamealltheanomaliesaregone.NanoRecordersIknowislistedbutI'mnotsureitiseveninthegame.
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SensorsMarkIIICost:300RPRequires:SensorsIIAIValue:1Unlocks:SectorSurveillanceScanners(SB)Notes:
SensorsMarkIVCost:500RPRequires:SensorsIIIAIValue:1Unlocks:EyesoftheUniverse(GA)UltimateSurveillanceScanners(SB)Notes:TheEyesoftheUniversegalacticachievementisworththe1100totalRPittakestogettoSensorIV.DuringwaritmakeskeepingtabsontheAIshipsaloteasierwithoutriskinganydefenselessscouts.
Section2.4-GalacticWarfareBranch(Red,Purple)
WAR!...can'tlivewithoutit...passthePhasor.
GalacticWarfareCost:25RP
Requires:NoneAbility:+10tomilitaryproductionAIValue:10Notes:Typicallyaracestartswiththistech.Ifnotitshouldbeinthetop5ofstartingresearchprojects.
SpaceMilitarizationCost:50RPRequires:GalacticWarfareAbility:+10tomilitaryproductionAIValue:20Notes:
Obviouslyifyouaregoingforaconquestwinthenyouwanttostartyourwarmachineearly.Howeverevenapeacefulstyleshouldn'tneglectweaponsordefensesfortoolong.ThemoreaggressiveAIsdoliketopickonthelittlekids.
SpaceWeaponsCost:150RPRequires:SpaceMilitarizationAIValue:10Unlocks:BattleStations(SB)FighterDrones(SB)Notes:
PlanetaryInvasionCost:900RPRequires:SpaceMilitarizationAIValue:18Unlocks:TroopModule(SC)TraditionalWarfare(IT)GasWarfare(IT)InformationWarfare(IT)Notes:Obviouslyyouneedtogetthisbeforeyougotowar.Alsoifyoucangetit
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beforetheAIthenyoucantaketheirplanetsbuttheyarenothreattoyours.
PlanetaryDefenseCost:300RPRequires:PlanetaryInvasionAbility:+10tosoldieringAIValue:38Unlocks:OrbitalFleetManager(PI)PlanetaryDefense(PI)OmegaDefenseSystem(SP)Notes:
AdvancedPlanetaryDefenseCost:2000RPRequires:PlanetaryDefenseAbility:+10tosoldieringAIValue:4Unlocks:HyperionFleetDefense(SP)Notes:
SupremePlanetaryDefenseCost:6000RPRequires:AdvancedPlanetaryDefense
Ability:+10tosoldieringAIValue:4Notes:
PlanetaryBombardmentCost:600RPRequires:PlanetaryInvasionAbility:+5tosoldieringAIValue:12Unlocks:MassDrivers(IT)Notes:
TidalDisruption
Cost:600RPRequires:PlanetaryBombardmentAbility:+15tosoldieringAIValue:4Unlocks:TidalDisruptors(IT)Notes:
SpaceMarinesCost:400RPRequires:PlanetaryBombardmentAbility:+15tosoldieringAIValue:12Unlocks:Tir-QuanTraining(TG)
CoreDetonation(IT)Notes:
AdvancedTroopModuleCost:500RPRequires:SpaceMarinesAIValue:25Unlocks:AdvTroopModule(SC)Notes:
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ShockTroopsCost:500RPRequires:AdvancedTroopModuleAbility:+15tosoldieringAIValue:8Unlocks:Mini-Soldiers(IT)Notes:
StarbaseDefensesCost:500RPRequires:SpaceWeaponsAIValue:18Unlocks:BeamInterceptor(SB)EnergyGrid(SB)MissileDefender(SB)Notes:Thepathstartingwiththistechhasgottenmoreexpensiveinanefforttocurtailarushtacticusingmilitarystarbases.TimeplaytestingbyuswillletStardockknowifthisisenoughorifothermeasuresneedtobeadded.
StarbaseMobilizationCost:1500RPRequires:StarbaseDefensesAIValue:10
Unlocks:OmegaCannon(SB)MissileBloom(SB)BeamMultiplierField(SB)Notes:
StarbaseProjectionCost:2500RPRequires:StarbaseMobilizationAIValue:3Unlocks:BeamMultiplierFieldIII(SB)OmegaCannonIII(SB)MissileBloomIII(SB)Notes:
SuperiorStarbaseDefenseSystemsCost:3500RPRequires:StarbaseProjectionAIValue:5Unlocks:BeamMultiplierFieldIV(SB)OmegaCannonIV(SB)MissileBloomIV(SB)Notes:
StarbaseConquestStrategyCost:4500Requires:SuperiorStarbaseDefenseSystems
AIValue:5Unlocks:BeamMultiplierFieldV(SB)OmegaCannonV(SB)MissileBloomV(SB)Notes:
BeamWeaponTheoryCost:100RPRequires:SpaceWeaponsAIValue:10
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Notes:Unlocksthebeamweaponbranchoftheshipweapons.
LaserCost:75RPRequires:BeamWeaponTheoryAIValue:10Unlocks:LaserEqualizer(SB)Notes:
LaserIICost:200RPRequires:LaserAIValue:10Notes:
LaserIIICost:350RPRequires:LaserIIAIValue:8Notes:
LaserIVCost:400RP
Requires:LaserIIIAIValue:8Notes:
LaserVCost:500RPRequires:LaserIVAIValue:8Notes:
PlasmaWeaponsCost:1000RPRequires:LaserV
AIValue:8Notes:
PlasmaWeaponsIICost:700RPRequires:PlasmaWeaponsAIValue:8Notes:
PlasmaWeaponIIICost:800RPRequires:PlasmaWeaponsIIAIValue:8
Notes:
PhasorsCost:2000RPRequires:PlasmaWeaponsIIIAIValue:8Unlocks:Hyper-Phasors(SB)Notes:
PhasorsII
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Cost:1600RPRequires:PhasorsAIValue:8Notes:
PsyonicBeamCost:900RPRequires:PhasorsAlignment:EvilonlyAIValue:8Notes:
PhasorsIIICost:1800RPRequires:PhasorsIIAIValue:8Notes:
PhasorsIVCost:2000RPRequires:PhasorsIIIAIValue:8Notes:
PhasorsVCost:2100RPRequires:PhasorsIVAIValue:8Notes:
PhasorsVICost:2200RPRequires:PhasorsVAIValue:8Notes:
PhasorsVII
Cost:2400RPRequires:PhasorsVIAIValue:8Notes:
DisruptorsCost:4000RPRequires:PhasorsVIIAIValue:8Unlocks:FocustedDisruptors(SB)Notes:
DisruptorsII
Cost:3200RPRequires:DisruptorsAIValue:8Notes:
DisruptorsIIICost:3500RPRequires:DisruptorsIIAIValue:8Notes:
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SubspaceBlasterCost:6000RPRequires:DisruptorsIIIAIValue:8Notes:
SubspaceAnnihilatorCost:5200RPRequires:SubspaceBlasterAIValue:8Notes:
DoomRayCost:9000RPRequires:SubspaceAnnihilatorAIValue:8Notes:
MassDriverTheoryCost:100RPRequires:SpaceWeaponsAIValue:10Notes:
Startofthegunbranchofshipweapons.
MiniballsCost:75RPRequires:MassDriverTheoryAIValue:10Unlocks:SniperTurrets(SB)Notes:
MiniballsIICost:100RPRequires:MiniballsAIValue:10
Notes
MassDriversCost:500RPRequires:MiniballsIIAIValue:8Notes:
MassDriversIICost:800RPRequires:MassDriversAIValue:8Notes:
MassDriversIIICost:1000RPRequires:MassDriversIIAIValue:8Notes:
SingularityDriverCost:1200RPRequires:MassDriversIII
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AIValue:8Unlocks:AtlasSling(SB)Notes:
SingularityDriverIICost:900RPRequires:SingularityDriverAIValue:8Notes:
SingularityDriverIIICost:800RPRequires:SingularityDriverIIAIValue:8Notes:
SingularityDriverIVCost:1000RPRequires:SingularityDriverIIIAIValue:8Notes:
GravitonDriverCost:2000RP
Requires:SingularityDriverIVAIValue:8Notes:
GravitonDriverIICost:2400RPRequires:GravitonDriverAIValue:8Notes:
GravitonDriverIIICost:2500RPRequires:GravitonDriverII
AIValue:8Notes:
GravitonDriverIVCost:2600RPRequires:GravitonDriverIIIAIValue:8Unlocks:GravitonSnipers(SB)Notes:
PsyonicShredderCost:1000RPRequires:GravitonDriverIII
Alignment:EvilonlyAIValue:8Notes:
QuantumDriverCost:4000RPRequires:GravitonDriverIVAIValue:8Notes:
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QuantumDriverIICost:4200RPRequires:QuantumDriverAIValue:8Notes:
QuantumDriverIIICost:4400RPRequires:QuantumDriverIIAIValue:8Notes:
HDSpikeDriverCost:5000RPRequires:QuantumDriverIIIAIValue:8Notes:
HDSpikeDriverIICost:5200RPRequires:HDSpikeDriverAIValue:8Notes:
HDSpikeDriverIIICost:5300RPRequires:HDSpikeDriverIIAIValue:8Notes:
HDSpikeDriverIVCost:5800RPRequires:HDSpikeDriverIIIAIValue:8Notes:
NeutrinoBullets
Cost:8000RPRequires:HDSpikeDriverIVAIValue:8Unlocks:NeutrinoSnipers(SB)Notes:
BlackHoleGunCost:8000RPRequires:NeutrinoBulletsAIValue:8Notes:
MissileWeaponTheory
Cost:100RPRequires:SpaceWeaponsAIValue:10Unlocks:MissileLaunchpads(SB)Notes:Startofthemissileshipweaponsbranch.
StingerCost:150RPRequires:MissileWeaponTheory
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AIValue:10Notes:
StingerIICost:300RPRequires:StingerAIValue:10Notes:
StingerIIICost:400RPRequires:StingerIIAIValue:8Notes:
StingerIVCost:800RPRequires:StingerIIIAIValue:8Notes:
HarpoonCost:1200RPRequires:StingerIV
AIValue:8Notes:
HarpoonIICost:800RPRequires:HarpoonAIValue:8Notes:
HarpoonIIICost:900RPRequires:HarpoonIIAIValue:8
Notes:
PysonicMissileCost:600RPRequires:HarpoonIIIAlignment:EvilonlyAIValue:8Notes:
PhotonicTorpedoCost:1600RPRequires:HarpoonIIIAIValue:8
Notes:
PhotonicTorpedoIICost:1200RPRequires:PhotonicTorpedoAIValue:8Unlocks:Sub-SpaceWarheads(SB)Notes:
PhotonTorpedo
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Cost:2400RPRequires:PhotonicTorpedoIIAIValue:8Notes:
PhotonTorpedoIICost:2800RPRequires:PhotonTorpedoAIValue:8Notes:
PhotonTorpedoIIICost:3000RPRequires:PhotonTorpedoIIAIValue:8Notes:
Anti-MatterTorpedoCost:5000RPRequires:PhotonTorpedoIIIAIValue:8Notes:
Anti-MatterTorpedoII
Cost:5200RPRequires:Anti-MatterTorpedoAIValue:8Notes:
Anti-MatterTorpedoIIICost:5400RPRequires:Anti-MatterTorpedoIIAIValue:8Notes:
QuantumTorpedoCost:6000RP
Requires:Anti-MatterTorpedoIIIAIValue:8Notes:
QuantumTorpedoIICost:6200RPRequires:QuantumTorpedoAIValue:8Notes:
QuantumTorpedoIIICost:6800RPRequires:QuantumTorpedoII
AIValue:8Notes:
PositronicTorpedoCost:7000RPRequires:QuantumTorpedoIIIAIValue:8Notes:
PositronicTorpedoII
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Cost:8000RPRequires:PositronicTorpedoAIValue:8Notes:
BlackholeEruptorCost:9000RPRequires:PositronicTorpedoIIAIValue:8Unlocks:MatterDetonators(SB)BlackholeTorpedo(SB)Notes:
StarshipDefensesCost:50RPRequires:SpaceMilitarizationAbility:+10todefenseAIValue:15Unlocks:ProtectiveFields(SB)Notes:Pathtoalloftheshipdefensesforresearch.
ArmorTheoryCost:80RP
Requires:StarshipDefensesAIValue:15Notes:Researcharmorifyouwishtocountershipsusingmassdriverbasedweapons.
TitaniumArmorCost:80RPRequires:ArmorTheoryAIValue:15Notes:
TitaniumArmorIICost:190RP
Requires:TitaniumArmorAIValue:5Notes:
TitaniumArmorIIICost:300RPRequires:TitaniumArmorIIAIValue:4Notes:
DuranthiumCost:400RPRequires:TitaniumArmorIII
AIValue:4Notes:
DuranthiumIICost:400RPRequires:DuranthiumAIValue:3Notes:
DuranthiumIII
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Cost:500RPRequires:DuranthiumIIAIValue:15Notes:
Tri-StrontiumCost:600RPRequires:DuranthiumIIIAIValue:3Notes:
ArnorianBattleArmorCost:500RPRequires:Tri-StrontiumAlignment:GoodonlyAbility:+5toshiphitpointsAIValue:3Notes:
EnhancedTri-StrontiumCost:600RPRequires:Tri-StrontiumAIValue:3Notes:
SuperiorTri-StrontiumCost:600RPRequires:EnhancedTri-StrontiumAIValue:3Notes:
KanviumCost:900RPRequires:SuperiorTri-StrontiumAIValue:3Notes:
KanviumIICost:1000RPRequires:KanviumAIValue:3Notes:
KanviumIIICost:1000RPRequires:KanviumIIAIValue:3Notes:
DuraltheneArmor
Cost:1500RPRequires:KanviumIIIAIValue:3Notes:
AdamantiumArmorCost:1500RPRequires:DuraltheneArmorAIValue:5Notes:
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AdamantiumArmorIICost:2000RPRequires:AdamantiumArmorAIValue:3Notes:
UltimateAdamantiumArmorCost:2500RPRequires:AdamantiumArmorIIAIValue:3Notes:
Zero-PointArmorCost:2500RPRequires:UltimateAdamantiumArmorAIValue:5Unlocks:OverloadArmor(SB)Zero-PointArmor(SC)Notes:
MissileDefenseTheoryCost:80RPRequires:StarshipDefenses
AIValue:4Notes:Researchmissiledefensetheorytocountershipswithmissileweapons.
ChaffCost:60RPRequires:MissileDefenseTheoryAIVAlue:15Notes:
SmartChaffCost:80RPRequires:Chaff
AIValue:4Notes:
ECMCost:100RPRequires:SmartChaffAIValue:4Notes:
ECMIICost:150RPRequires:ECMAIValue:4
Notes:
ECMIIICost:250RPRequires:ECMIIAIValue:3Notes:
TelepathicDefenseCost:300RP
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Requires:ECMIIIAlignment:GoodonlyAbility:+5todefenseAIValue:3Notes:
PointDefenseCost:300RPRequires:ECMIIIAIValue:3Notes:
PointDefenseIICost:400RPRequires:PointDefenseAIValue:3Notes:
PointDefenseIIICost:500RPRequires:PointDefenseIIAIValue:5Notes:
PDComboCost:800RPRequires:PointDefenseIIIAIValue:3Notes:
PDComboIICost:1000RPRequires:PDComboAIValue:3Notes:
PDComboIII
Cost:1000RPRequires:PDComboIIAIValue:3Notes:
DroidSentriesCost:1500RPRequires:PDComboIIIAIValue:3Notes:
DroidSentriesIICost:1500RP
Requires:DroidSentriesAIValue:3Notes:
DroidSentriesIIICost:2000RPRequires:DroidSentriesIIAIValue:3Notes:
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AereonMissileDefenseCost:2500RPRequires:DroidSentriesIIIAIValue:3Unlocks:HyperComputers(TG)Electro-MagneticSurge(SB)Notes:
ShieldDefenseTheoryCost:80RPRequires:StarshipDefensesAIValue:4Notes:Researchshielddefensestocountershipswithbeamweapons.
DeflectorsCost:90RPRequires:ShieldDefenseTheoryAIValue:15Notes:
EnhancedDeflectorsCost:130RPRequires:Deflectors
AIValue:4Notes:
AdvancedDeflectorsCost:300RPRequires:EnhancedDeflectorsAIValue:4Notes:
SuperiorDeflectorsCost:400RPRequires:AdvancedDeflectorsAIValue:4
Notes:
ShieldsCost:500RPRequires:SuperiorDeflectorsAIValue:5Notes:
ShieldsIICost:600RPRequires:ShieldsAIValue:4Notes:
ShieldsIIICost:650RPRequires:ShieldsIIAIValue:4Notes:
SubspaceRebounderCost:200RPRequires:ShieldsIII
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Alignment:GoodonlyAbility:+5todefenseAIValue:4Notes:
BarriersCost:1000RPRequires:ShieldsIIIAIValue:14Notes:
BarriersIICost:900RPRequires:BarriersAIValue:4Notes:
BarriersIIICost:1000RPRequires:BarriersIIAIValue:4Notes:
DynamicShielding
Cost:300RPRequires:BarriersIIIAlignment:GoodonlyAbility:+5todefenseAIValue:4Notes:
ForceFieldsCost:1500RPRequires:BarriersIIIAIValue:14Notes:
AdvancedForceFieldsCost:1500RPRequires:ForceFieldsAIValue:4Unlocks:InvulnerabilityBloom(SB)Notes:
SuperiorForceFieldsCost:1500RPRequires:AdvancedForceFieldsAIValue:4Notes:
InvulnerabilityFieldCost:2000RPRequires:SuperiorForceFieldsAIValue:4Notes:
InvulnerabilityFieldIICost:2000RPRequires:InvulnerabilityFieldAIValue:4
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MoraleBonus:5Maintenance:12bcIndustry:12Food:5Research:10Limit:1perplanetIndestructibleNotes:Thisiswhatyourcolonyshipbecomesaftermakingplanetfall.Asyoucanseefromit'sstatsitdoesgiveyournewplanetsomebasicthings.Ofnoteisthe12bcperweekmaintenancecost.Thisiswhatcancausefinancialtroubleduringthecolonizationphaseifyouexpandtoofast.
CivilizationCapitalCost:0(placedautomaticallyonyourhomeworld)MoraleBonus:0InfluenceBonus:25Maintenance:0Industry:24Food:10Research:24Limit:1perplanetIndestructibleNotes:
Asyoucanseeyourhomeworldstartsoffwithagoodbitofindustryandresearch.Thisshouldallowyouagoodheadstartondevelopingyourempire.
Section3.2-ProductionBuildings
Ifyouwanttobuildthingsthenyou'vegottohaveproductionbuildings.AnythingthatproducesIndustryimpactsyourmilitaryandsocialproduction.Dependingonyourspendinglevelsthesevaluescanbethesameorverydifferent.Howeveryoubuildthesamebuildingstoincreaseboth.
StarportCost:20SPMaintenance:1bc
Limit:1perplanetNotes:Can'tbuildstarshipsataplanetwithoutoneofthese.Howevernotallplanetsneedone.
BasicFactoryCost:50SPMaintenance:1Industry:8Notes:ThefirstthingItypicallybuildonallnewcolonies.SometimesIrushbuildonedependingonmycurrentcashsituation.Inv1.1thesenowcost1maintenance.
FactoryCost:75SPMaintenance:2Industry:10RequiredTech:XenoIndustrialTheoryUpgrades:BasicFactoryNotes:Betterversionofthefactory.Afewoftheseandaplanetcancrankoutmostthingsinareasonabletimeframe.Keepinmindthatinv1.1theyadded
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amaintenancecostof2tothisimprovement.
EnhancedFactoryCost:100SPMaintenance:2Industry:14RequiredTech:XenoFactoryConstructionUpgrades:FactoryNotes:Aslightlyimprovedfactory.
ManufacturingCenterCost:200SPMaintenance:2Industry:16RequiredTech:ManufacturingCentersUpgrades:EnhancedFactoryNotes:Anotherbalancingtweaktheyreducedthecostofthisenhtopullitmoreinlinewithpreviousupgrades.
IndustrialSectorCost:400SPMaintenance:2
Industry:20RequiredTech:IndustrialSectorUpgrades:ManufacturingCenterNotes:
Section3.3-ResearchBuildings
GenerateRPswiththesebuildings.
BasicLabCost:40SPMaintenance:1Research:6
Notes:Increasetheresearchproduction(RP)ofyourplanetwiththesebuildings.Inv1.1themaintenancehasbeenincreasedfromzerotoone.Keepthatinmindasyoubuildtheseintheearlygo.
XenoLabCost:60SPMaintenance:2Research:8RequiredTech:XenoResearchUpgrades:BasicLabNotes:Becausetheimmediateupgradetothebasiclabrequires2maintenanceyoumay
wanttoholdoffonXenoResearchuntilyoureconomycanaffordtheincreasedmaintenance.
ResearchCenterCost:100SPMaintenance:2Research:10RequiredTech:ResearchCenterUpgrades:XenoLabNotes:
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For40extraSPyougain3RPs.Youmakethecall.
ResearchAcademyCost:150SPMaintenance:3Research:12RequiredTech:ResearchAcademyUpgrades:ResearchCenterNotes:Withv1.1thisbuildinghasbeentweakedtobemoreinlinewiththesetprogression.
NeutralityLearningCenterCost:300SPMainenance:4Research:22RequiredTech:NeutralityLearningCenterAlignment:NeutralonlyNotes:v1.1finallygotthisbuildinginthegame:).Andsinceitisthebestoftheresearchbuildingsmakesgoingforatechwinasneutralabiteasier.
InventionMatrixCost:200SP
Maintenance:4Research:16RequiredTech:InventionMatrixUpgrades:ResearchAcademyNotes:Againthecostofthisbuildingwasreducedinv1.1.
DiscoverySphereCost:250SPMaintenance:4Research:18RequiredTech:DiscoverySphereUpgrades:InventionMatrix
Notes:Seeabove.
Section3.4-EconomicBuildings
MarketCenterCost:35SPEconomicBonus:10Maintenance:0Notes:Becausethisbuildinghaszeromaintenanceitmakessensetobuildatleastoneprovidedaplanethasspace.Thisincreasesyourtaxrevenueby10%.
Adv.MarketCenterCost:60SPEconomicBonus:15Maintenance:0RequiredTech:XenoEconomicsUpgrades:MarketCenterNotes:Anotherzeromaintenancebuilding.Ifyouhavespacebuildatleastone.
TradeCenter
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Cost:90SPEconomicBonus:20Maintenance:0RequiredTech:XenoTradeCentersUpgrades:Adv.MarketCentersNotes:Sameasbefore.Buildatleastone.
BankingCenterCost:250SPMaintenance:0EconomicBonus:24RequiredTech:XenoBankConstructionUpgrades:TradeCenterNotes:Heyguesswhat.Zeromaintenance.Buildone.Alsocosthaschangedin1.1tobemoreinlinewiththerestofthebuildings.
StockMarketCost:150SPMaintenance:1MoraleBonus:10EconomicBonus:30InfluenceBonus:5
RequiredTech:GalacticStockExchangeUpgrades:BankingCenterNotes:Nowwaitjustaminute.YourtellingmeIgetamoralebonus,aninfluencebonusandtheeconomicbonus.Anditisonly1maintenancenow.Signmeup!I'mnot100%sureifthecostisatypoonthedevspartornot.Seemsoddthatitis100cheaperthenthebank.
Section3.5-MoraleBuildings
Keeppeoplehappy.Happycitizenshappilypaytaxes.Makesureyoukeepitthatway.Ortheywillhappilyshowyouthedoor.
EntertainmentNetworkCost:55SPMaintenance:1MoraleBonus:25Notes:Basicmoralebuilding.Buildtheseontileswithahappinessbonustogetthebonus.
MultimediaCenterCost:100SPMaintenance:2MoraleBonus:30RequiredTech:XenoEntertainment
Upgrades:EntertainmentNetworkNotes:Theimprovedentertainmentbuilding.Ofnoteisthe2bcmaintenance.Keepitinmindasyougrowyoureconomy.
ExtremeStadiumCost:250SPMaintenance:2MoraleBonus:45RequiredTech:ExtremeEntertainment
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Upgrades:MultimediaCenterNotes:Anotherboosttomoraleforthesamemaintenance.Can'tgowrongwiththat.
ZeroGSportsArenaCost:300SPMaintenance:2MoraleBonus:50RequiredTech:ZeroGSportsArenaUpgrades:ExtremeStadiumNotes:Yetanotherboostforstill2bcmaintenance.
VirtualRealityCenterCost:400SPMaintenance:2MoraleBonus:60RequiredTech:VirtualRealityCentersUpgrades:ZeroGSportsArenaNotes:Thetopbuildingforthisset.Andstillonly2bc.
Section3.6-InfluenceBuildings
Expandyourinfluenceinthegalaxybybuildingthese.
EmbassyCost:60SPInfluenceBonus:15Maintenance:1RequiredTech:UniversalTranslatorNotes:Buildanembassyonanyplanetwithapopulationover5b.AlsoifaplanetisnearorwithinanAIsinfluencebuildanembassytocombattheaffectsoftheoutsideinfluence.
CulturalExchangeCenter
Cost:250SPInfluenceBonus25Maintenance:1RequiredTech:AdvancedDiplomacyUpgradesEmbassyNotes:Morebonusforsamemaintenance.
PropagandaCenterCost:150SPMaintenance:4ResistanceBonus:10RequiredTech:ConceptsofMalice
Notes:Helpstopreventaninfluencetakeoveroftheplanet.
Section3.7-FarmingBuildings
OldMacDonaldhada...ohnevermind.Farmsincreasethepopulationcapofaplanet.KeepinmindthatunderaPQ8thereisapopulationcapenforcedbythegame.Sonomatterhowmanyfarmsyoumanagetobuilditwillnevergobeyondthat.Eventhedevssaynottobotherbuildingfarmsunlessyoucanoffsetthepopulationpenaltytoyourplanet'smorale.Itendtoagree.
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BasicFarmingCost:50SPMaintenance:0Food:4Notes:Morepeopleequalmoretaxes.Howeveryoumustbalancethesepeoplewithentertainmentoryourapprovalfortheplanetwillplummetquickly.Agoodpracticeistobuildtwoentertainmentbuildingsforeveryfarmyouplace.
XenoFarmingCost:100SPMaintenance:0Food:6RequiredTech:XenoFarmConstructionUpgrades:BasicFamingNotes:Aswithallfarmingtechsbecarefulwhenyouupgradethem.You'vegottoensureyoucankeepyourmoraleupwiththeincreasedpopulation.
IntensiveFarmingCost:120SPMaintenance:0Food:8
RequiredTech:XenoFarmConstructionIIUpgrades:XenoFamingNotes:Aswithallfarmingtechsbecarefulwhenyouupgradethem.You'vegottoensureyoucankeepyourmoraleupwiththeincreasedpopulation.
AdvancedFarmingCost:150SPMaintenance:0Food:10RequiredTech:XenoFarmConstructionIIIUpgrades:IntensiveFarming
ExtendedFarmingCost:210SPMaintenance:0Food:11RequiredTech:XenoFarmConstructionIVUpgrades:AdvancedFarmingNotes:Thisbuildingisinthefile.HoweverthereisnoXenoFarmConstructionIVlistedinthetechnologytree.
UltraFarmingCost:250SPMaintenance:0
Food:12RequiredTech:XenoFarmConstructionVUpgrades:ExtendedFarmingNotes:AswithExtendedFarmingthisbuildingislistedhowevertherequiredtechisnotinthetechnologytree.
Section3.8-Terraform
Reclaimthoseunusablesquares.
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SoilEnhancementCost:50SPPQBonus:10RequiredTech:SoilEnhancementUpgrades:YellowtilestogreenNotes:Forthemostpartthisisaworthwhilethingwhenaplanethasexhaustedallothertiles.
HabitatImprovementCost:30SPPQBonus:10RequiredTech:HabitatImprovementUpgrades:OrangetilestogreenNotes:SameaswithSoilEnhancementthisisworthwhileiftheplanethasnomoretilestobuildon.
TerraformingCost:50SPPQBonus:20RequiredTech:TerraformingUpgrades:Redtilestogreen
Notes:Moreofthesame.
Section3.9-DefensiveBuildings
Makeitveryexpensivefortheotherguytotakeyourplanets.
OrbitalFleetManagerCost:50SPMaintenance:0Limit:1RequiredTech:PlanetaryDefenseNotes:
Whenyoubuildthisimprovementallshipsinorbitaroundyourplanetwillformafleetuptoyourmaxlogisticsabilityifitisattacked.Sufficeittosaythisisahugeimprovementovertheoneshipatatimeapproach.
PlanetaryDefenseCost:200SPMaintenance:1PlanetaryDefenseBonus:25RequiredTech:PlanetaryDefenseNotes:Notsureifthisincreasesyournumberofsoldiersorimprovesyoursoldierability.Goingtoneedtoconfirmwhatthisaffects.
Section3.10-TradeGoods
Thesenotonlybenefityourempirebutalsocanbeverylucrativetradeitems.Keepinmindthatyoumaynotwantcertainenemiestogettheirhandsonthebonussobewaryofwhoyoutradewith.Alsoitispossibletocaptureatradegoodthatanotherracebuiltbytakingtheplanet.Justdon'tuseanyinvasiontacticthathasachanceofdestroyingabuilding.
XinathiumHullPlatingCost:600SP
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Maintenance:0Effect:+15%toshiphitpointsRequiredTech:AdvancedHullsNotes:Adefinitemustforthewarmonger.EveryoneelseshouldalsotrytobuildthisiffornootherreasonthentokeepitoutoftheAIshands.
DiplomaticTranslatorsCost:500SPMaintenance:0Effect:+25%todiplomacyRequiredTech:DiplomaticRelationsNotes:Usefulunderadiplomaticstrategy.Irarelytrytobuildthismyself.
AphrodisiacCost:500SPMaintenance:0Effect:+50%topopulationgrowthratesRequiredTech:HabitatImprovementNotes:Withthepopulationchangesinv1.1thistradegoodhasgoneupinvalueinmybook.
HarmonyCrystalsCost:570SPMaintenance:0Effect:+20%tomoraleRequiredTech:XenoEthicsNotes:
UltraSpicesCost:500SPMaintenance:0Effect:+15%tomoraleRequiredTech:ExtremeEntertainmentNotes:
VirtualRealityModulesCost:500SPMaintenance:0Effect:+12%tomoraleRequiredTech:VirtualRealityCentersNotes:
FrictionlessClothingCost:510SPMaintenance:0Effect:+10%toapprovalratingabilityRequiredTech:XenoCulturalTrends
Notes:
NanoRecordersCost:500SPMaintenance:0Effect:+10%toresearchabilityRequiredTech:SensorsIINotes:NotsureifI'veeverseenthisinthegame.
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HyperComputersCost:540SPMaintenance:0Ability:+20%toresearchability.RequiredTech:AereonMissileDefenseNotes:Ipersonallythinkitisoddthatthistradegoodisinthemissiledefensebranch.Seemsitreallywouldfitbetterintheresearchbranch.ButI'msuretherewasareasonforitI'mjustnotawareof:).
MicroRepairBotsCost:400SPMaintenance:0Effect:+20%toshiprepairrateRequiredTech:EnhancedMiniaturizationNotes:
Tir-QuanTrainingCost:600SPMaintenance:0Effect:+25%tosoldierabilityRequiredTech:SpaceMarinesNotes:
GravityAcceleratorsCost:500SPMaintenance:0Effect:+1toallshipmovementRequiredTech:ZeroGSportsArenaNotes:+1toallship'smovement.Nuffsaid.
Section3.11-SuperProjects
Youareonlyallowedoneofthesesuperprojectsperempire.HoweveritispossibletocapturetheAIsbuildingandkeepitasyourownforanotherbonus.
ManufacturingCapitalCost:250SPMaintenance:0ManufacturingBonus:50EconomicBonus:10RequiredTech:XenoIndustrialTheoryNotes:Typicallyyou'llwanttobuildthisonyourmostproductiveplanet.Howevertherearetimeswhereyou'llgetmoreoutofitbyusingittoupgradeoneofyourmidrangedproductionplanets.Useyourbestjudgmentofcoursebutbesuretoplacethisbuildingassoonasyoucan.Changeinv1.1thisbuildingcostshalfwhatitdidandgiveshalfthebonus:).
TechnologicalCapitalCost:400SPMaintenance:0ResearchBonus:100RequiredTech:AdvancedComputingNotes:PlacethisplanetonyourhighestRPplanetandwatchthetechsrollin.Alsoinv1.1theresearchbonusesareappliedasissonomoreunderthehoodreductionof50%.
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EconomicCapitalCost:200SPMaintenance:0EconomicBonus:50RequiredTech:TradeNotes:Aswithallplanetarysuperprojectsplacethisonewhereitwillmakethemostimpact.Whateverplanetisproducingthemostbasebcswillgetthemostoutofthebonus.
PoliticalCapitalCost:150SPMaintenance:0MoraleBonus:50InfluenceBonus:25RequiredTech:StarDemocracyNotes:Itypicallyputthisonwhateverplanethasthelowestapprovalrating.Howeverifyouaregoingforaninfluencevictoryyoumaywanttoplaceitwhereyoucangetthemostoutoftheinfluencebonus.
SpinControlCenterCost:400SP
Maintenance:0MightMultiplier:5.0RequiredTech:TotalMajestyNotes:Buildthisonaplanetwithlotsofbigshipsinorbitandyourmilitaryratingwilljumpthroughtheroof.
HyperionFleetDefenseCost:1000SPMaintenance:0RequiredTech:AdvancedPlanetaryDefenseNotes:Nowallshipsinorbitaroundthisplanetwilldefenditregardlessofyour
logisticsability.Usethistohelpprotectareallyvitalplanet.
Re-educationCenterCost:600SPMaintenance:0RequiredTech:CulturalDominationNotes:ThesuperprojectpreventstheplanetitisbuiltonfromeverbeingtakenoverbytheinfluenceofanAI.PersonallyIdon'tfindmuchuseforthis.
SecretPoliceCenterCost:600SPMaintenance:0
MoraleBonus:20RequiredTech:GoodandEvilNotes:For600SPtherearebetterwaystoimprovethemoraleofaplanet.
HyperionShipyardCost:1000SPMaintenance:0ShipSpeedBonus:+1RequiredTech:MasterHullBuilding
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OmegaResearchCenterCost:500SPMaintenance:0ResearchBonus:50RequiredTech:DiscoverySphereNotes:IfyouaregoingforaTechnologyVictorymakesureyougrabthisachievement.
GalacticShowcaseCost:1800SPMaintenance:0Ability:+25%todiplomacyRequiredTech:ExpertDiplomacyNotes:Thebriefsaysinfluenceandthedescriptionsaysdiplomacy.Goingtoneedtoconfirmwhichgoesupwhenthisiscompleted.
OrbitalTerraformerCost:1200SPRequiredTech:TerraformingNotes:Instantlymakesallpotentiallyuseabletilesonallyourplanetsgreen.IguessifyoubotheredtoresearchtoTerraformingyoumightaswellbuild
thisachievement.Alsosameeffectashavinganeutralalignment.
GalacticGuideBookCost:400SPMaintenance:0RequiredTech:SensorsIINotes:Allowsallshipstosurvey.HonestlyI'veneverbuiltthisnorhaveIeverseentheAIbuildit.SeemslikeawastesinceusuallybythetimeIgetaroundtoresearchingSensorsMarkIII'vealreadyscoutedmostofthegalaxy.
EyesoftheUniverse
Cost:500SPMaintenance:0Effect:Allshipsarevisibleontheminimap.Allshipsandstarbasesensorrangeisincreasedto15pc.RequiredTech:SensorsMarkIVNotes:Ilikegettingthisachievementbeforegoingtowar.Helpskeeptrackofallenemyactivity.Alsokeepinmindthatthegameputsacaponsensorrangeof15.ThismeansthatifyouplanonbuildingthisGAdon'tbotherputtingabunchofsensorsonyourships.Theymayincreasethe15pccapinafutureupdate.
GalacticStockExchange
Cost:500SPMaintenance:0EconomicBonus:25InfluenceBonus:25RequiredTech:AdvancedTradeNotes:
GalacticMonumentCost:400SPMaintenance:0
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EconomicBonus:10InfluenceBonus:33RequiredTech:StarFederationNotes:
RestaurantofEternityCost:600SPMaintenance:0Effect:+20%influenceabilityRequiredTech:TradeNotes:
HyperDistributionCenterCost:800SPMaintenance:0EconomicBonus:10InfluenceBonus:200Effect:+33%toinfluenceabilityRequiredTech:CulturalConquestNotes:
GalacticBazaarCost:900SPMaintenance:0
Effect:+50%toperceivedvalueoftradeitemsRequiredTech:MasterTradeNotes:
NoMercyInvasionCenterCost:1600SPMaintenance:5Effect:EliminatesthecostofthespecialplanetaryinvasiontacticsRequiredTech:ConceptsofMaliceNotes:Verynicetohaveifyoulikeusingthespecialtacticsalot.
TempleofEvil
Cost:1600SPMaintenance:0Effect:+25%toyourtradeRequiredTech:ConceptsofMaliceNotes:I'mnot100%sureonthatbonus.ThegamefilelistsOwnerBonusas0.25andNonOwnerPenaltyas0.40.Thisimpliesthatyoureceivea25%boostwhileothersreceivea40%penalty.Wouldneedconfirmationaboutthis.
TempleofRighteousnessCost:1600SPMaintenance:0Effect:+25%toyourtrade
RequiredTech:ConceptsofRighteousnessNotes:SeeTempleofEvil.
TempleofNeutralityCost:1600SPMaintenance:0Effect:+25%toyourtradeRequiredTech:BalancedVisionNotes:
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SeeTempleofEvil.
EmpathicTacticalCenterCost:3000SPMaintenance:0Effect:+20%toshipdefenseRequiredTech:ConceptsofRighteousnessNotes:
MindControlCenterCost:1000SPMaintenance:0Effect:AnyAIplanetsreadytodefectdosoimmediately.RequiredTech:ConceptsofMaliceNotes:IthinkthisGAisbrokenatm.Accordingtothefileitlistsanabilityamountof100butdoesnotlistanAbilityTypemodifier.Myguessisthatrightnowthegamedefaultstoaneconomybonussincethatiswhatislistedwhenyouselectthisbuildingnow.
HallofEmpathyCost:900SPMaintenance:0Effect:DoublestheoddsofanAIsurrenderingtoyou
RequiredTech:ConceptsofRighteousness
=============================================================================
Section4.0-StarshipComponents
Thissectioncontainsallavailableshiphullsandcomponents.Theyaregroupedbytypeandthensubclass.AllinformationistakenfromtheGC2Types.xmlfileintheGalCiv2datafolder.
Section4.1-Defenses(Armor)
Protectyourstarshipsfromguntypeweaponswitharmor.
ArmorPlatingCost:3MPSize:10SizeMod:20Absorption:1RequiredTech:StarshipDefenses
TitaniumArmorCost:30MPSize:6SizeMod:5Absorption:1
RequiredTech:TitaniumArmor
TitaniumArmorIICost:30MPSize:5SizeMod:4Absorption:1RequiredTech:TitaniumArmorII
TitaniumArmorIII
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Cost:30MPSize:4SizeMod:4Absorption:1RequiredTech:TitaniumArmorIII
DuranthiumArmorCost:50MPSize:7SizeMod:3Absorption:2RequiredTech:Duranthium
DuranthiumArmorIICost:50MPSize:6SizeMod:3Absorption:2RequiredTech:DuranthiumII
DuranthiumArmorIIICost:50MPSize:5SizeMod:3
Absorption:2RequiredTech:DuranthiumIII
SuperiorDuranthiumCost:70MPSize:5SizeMod:3Absorption:4RequiredTech:SuperiorDuranthium
ArnorianBattleArmorCost:140MPSize:4
SizeMod:4Absorption:6RequiredTech:ArnorianBattleArmor
Tri-StrontiumArmorCost:70MPSize:6SizeMod:3Absorption:3RequiredTech:Tri-Strontium
Tri-StrontiumArmorIICost:70MP
Size:6SizeMod:3Absorption:3RequiredTech:EnhancedTri-Strontium
Tri-StrontiumArmorIIICost:70MPSize:5SizeMod:3Absorption:3
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RequiredTech:SuperiorTri-Strontium
KanviumCost:80MPSize:6SizeMod:3Absorption:4RequiredTech:Kanvium
KanviumIICost:90MPSize:5SizeMod:3Absorption:5RequiredTech:KanviumII
KanviumIIICost:100MPSize:4SizeMod:3Absorption:5RequiredTech:KanviumIII
DuraltheneArmor
Cost:110MPSize:6SizeMod:2Absorption:6RequiredTech:DuraltheneArmor
AdmantiumArmor(thinkthisisatypointhegamefile)Cost:110MPSize:6SizeMod:2Absorption:7RequiredTech:AdamantiumArmor
AdmantiumArmorII(thinkthisisatypointhegamefile)Cost:120MPSize:5SizeMod:2Absorption:7RequiredTech:AdamantiumII
UltimateAdamantiumCost:120MPSize:4SizeMod:2Absorption:7RequiredTech:UltimateAdamantium
Zero-PointArmorCost:140MPSize:3SizeMod:2Absorption:10RequiredTech:Zero-PointArmor
Section4.2-Defenses(PointDefense)
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Protectyourstarshipsfrommissilebasedattackswithpointdefense.
ChaffCost:30MPSize:10SizeMod:5Absorption:1RequiredTech:SmartChaff
SmartChaffCost:30MPSize:8SizeMod:5Absorption:1RequiredTech:SmartChaff
ECMCost:40MPSize:6SizeMod:3Absorption:1RequiredTech:ECM
ECMII
Cost:40MPSize:5SizeMod:3Absorption:1RequiredTech:ECMII
ECMIIICost:40MPSize:4SizeMod:3Absorption:1RequiredTech:ECMIII
TelepathicDefenseCost:70MPSize:4SizeMod:3Absorption:3RequiredTech:TelepathicDefense
PointDefenseCost:55MPSize:5SizeMod:3Absorption:2RequiredTech:PointDefense
PointDefenseIICost:55MPSize:4SizeMod:3Absorption:2RequiredTech:PointDefenseII
PointDefenseIIICost:55MP
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Size:3SizeMod:3Absorption:2RequiredTech:PointDefenseIII
PDComboCost:70MPSize:4SizeMod:3Absorption:3RequiredTech:PDCombo
PDComboIICost:70MPSize:3SizeMod:3Absorption:3RequiredTech:PDComboII
PDComboIICost:80MPSize:3SizeMod:3Absorption:4
RequiredTech:PDComboIII
DroidSentriesCost:90MPSize:3SizeMod:2Absorption:5RequiredTech:DroidSentries
DroidSentriesIICost:100MPSize:4SizeMod:2
Absorption:6RequiredTech:DroidSentriesII
DroidSentriesIIICost:100MPSize:4SizeMod:2Absorption:6RequiredTech:DroidSentriesIII
AereonMissileDefenseCost:140MPSize:4
SizeMod:2Absorption:10RequiredTech:AereonMissileDefense
Section4.3-Defenses(Shields)
Protectyourstarshipsfrombeamweaponbasedattackswithshields.
DeflectorsCost:30MP
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Size:9SizeMod:4Absorption:1RequiredTech:Deflectors
EnhancedDeflectorsCost:39MPSize:8SizeMod:4Absorption:1RequiredTech:EnhancedDeflectors
AdvancedDeflectorsCost:30MPSize:6SizeMod:4Absorption:1RequiredTech:AdvancedDeflectors
SuperiorDeflectorsCost:30MPSize:4SizeMod:4Absorption:1
RequiredTech:SuperiorDeflectors
ShieldsCost:50MPSize:6SizeMod:3Absorption:2RequiredTech:Shields
ShieldsIICost:50MPSize:5SizeMod:3
Absorption:2RequiredTech:ShieldsII
ShieldsIIICost:50MPSize:4SizeMod:3Absorption:2RequiredTech:ShieldsIII
SubspaceRebounderCost:60MPSize:6
SizeMod:4Absorption:5RequiredTech:SubspaceRebounder
BarriersCost:55MPSize:3SizeMod:3Absorption:2RequiredTech:Barriers
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BarriersIICost:60MPSize:4SizeMod:3Absorption:3RequiredTech:BarriersII
BarriersIIICost:60MPSize:3SizeMod:3Absorption:3RequiredTech:BarriersIII
DynamicShieldingCost:90MPSize:5SizeMod:3Absorption:5RequiredTech:BarriersIV
DynamicShieldsCost:120MP
Size:4SizeMod:6Absorption:6RequiredTech:DynamicShielding
ForceFieldCost:80MPSize:4SizeMod:2Absorption:4RequiredTech:ForceFields
AdvancedForceFields
Cost:90MPSize:5SizeMod:2Absorption:5RequiredTech:AdvancedForceFields
SuperiorForceFieldsCost:90MPSize:4SizeMod:2Absorption:5RequiredTech:SuperiorForceFields
InvulnerabilityFieldCost:100MPSize:4SizeMod:2Absorption:6RequiredTech:InvulnerabilityField
InvulnerabilityFieldIICost:100MPSize:3
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SizeMod:2Absorption:6RequiredTech:InvulnerabilityFieldII
UltimateInvulnerabilityCost:140MPSize:3SizeMod:2Absorption:9RequiredTech:UltimateInvulnerability
Section4.4-Weapons(Gun)
Projectilebasedweapons.
SpaceCannonCost:16MPSize:16SizeMod:5Damage:1RequiredTech:MassDriverTheory
RailgunCost:18MP
Size:12SizeMod:5Damage:1RequiredTech:Miniballs
RailgunMKIICost:19MPSize:10SizeMod:5Damage:1RequiredTech:MiniballsII
RailgunMKIII
Cost:22MPSize:8SizeMod:5Damage:1RequiredTech:MassDriver
RailgunMKIVCost:22MPSize:7SizeMod:5Damage:1RequiredTech:MassDriversII
RailgunMKVCost:22MPSize:6SizeMod:5Damage:1RequiredTech:MassDriversIII
RailgunMKVICost:22MPSize:5
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SizeMod:5Damage:1RequiredTech:MassDriversIII
SingularityDriverCost:28MPSize:8SizeMod:4Damage:2RequiredTech:SingularityDriver
SingularityDriverIICost:28MPSize:7SizeMod:4Damage:2RequiredTech:SingularityDriverII
SingularityDriverIIICost:28MPSize:6SizeMod:4Damage:2RequiredTech:SingularityDriverIII
SingularityDriverIVCost:28MPSize:5SizeMod:4Damage:2RequiredTech:SingularityDriverIV
NanoRipperCost:150MPSize:9SizeMod:4Damage:5
RequiredTech:SingularityDriverIVNotes:v1.1Nerfed!:)...stillgoodweaponforwhereitappearsinthetechtree.
GravitonDriverCost:33MPSize:8SizeMod:4Damage:3RequiredTech:GravitonDriver
GravitonDriverIICost:33MP
Size:7SizeMod:4Damage:3RequiredTech:GravitonDriverII
GravitonDriverIIICost:33MPSize:6SizeMod:4Damage:3
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RequiredTech:GravitonDriverIII
GravitonDriverIVCost:33MPSize:4SizeMod:4Damage:3RequiredTech:GravitonDriverIV
PsyonicShredderCost:150MPSize:9SizeMod:4Damage:10RequiredTech:PsyonicShredder
QuantumDriverCost:37MPSize:8SizeMod:4Damage:4RequiredTech:QuantumDriver
QuantumDriverII
Cost:37MPSize:7SizeMod:4Damage:4RequiredTech:QuantumDriverII
QuantumDriverIIICost:37MPSize:6SizeMod:4Damage:4RequiredTech:QuantumDriverIII
HDSpikeDriverCost:37MPSize:5SizeMod:4Damage:4RequiredTech:HDSpikeDriver
HDSpikeDriverIICost:37MPSize:4SizeMod:4Damage:4RequiredTech:HDSpikeDriverII
HDSpikeDriverIIICost:37MPSize:3SizeMod:4Damage:4RequiredTech:HDSpikeDriverIII
HDSpikeDriverIVCost:42MP
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Size:4SizeMod:4Damage:5RequiredTech:HDSpikeDriverIV
NeutrinoBulletsCost:67MPSize:6SizeMod:4Damage:9RequiredTech:NeutrinoBullets
BlackHoleGunCost:100MPSize:6SizeMod:4Damage:16RequiredTech:BlackHoleGun
Section4.5-Weapons(Missile)
Missilebasedweapons.
Sparrow
Cost:16MPSize:15SizeMod:3Damage:1RequiredTech:MissileWeaponTheory
StingerCost:50MPSize:18SizeMod:3Damage:2RequiredTech:Stinger
StingerIICost:50MPSize:16SizeMod:3Damage:2RequiredTech:StingerII
StingerIIICost:51MPSize:14SizeMod:3Damage:2RequiredTech:StingerIII
StingerIVCost:51MPSize:12SizeMod:3Damage:2RequiredTech:StingerIV
HarpoonCost:55MP
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Size:11SizeMod:3Damage:3RequiredTech:Harpoon
HarpoonIICost:55MPSize:10SizeMod:3Damage:3RequiredTech:HarpoonII
HarpoonIIICost:55MPSize:9SizeMod:3Damage:3RequiredTech:HarpoonIII
PsyonicMissileCost:100MPSize:10SizeMod:3Damage:6
RequiredTech:PsyonicMissile
PhotonicTorpedoCost:55MPSize:10SizeMod:2Damage:4RequiredTech:PhotonicTorpedo
PhotonicTorpedoIICost:55MPSize:9SizeMod:2
Damage:4RequiredTech:PhotonicTorpedoII
PhotonTorpedoCost:55MPSize:9SizeMod:2Damage:5RequiredTech:PhotonTorpedo
PhotonTorpedoIICost:55MPSize:8
SizeMod:2Damage:5RequiredTech:PhotonTorpedoII
PhotonTorpedoIIICost:55MPSize:9SizeMod:2Damage:6RequiredTech:PhotonTorpedoIII
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Anti-MatterTorpedoCost:55MPSize:9SizeMod:2Damage:7RequiredTech:Anti-MatterTorpedo
Anti-MatterTorpedoIICost:66MPSize:9SizeMod:2Damage:8RequiredTech:Anti-MatterTorpedoII
Anti-MatterTorpedoIIICost:66MPSize:8SizeMod:2Damage:8RequiredTech:Anti-MatterTorpedoIII
QuantumTorpedoCost:80MP
Size:9SizeMod:2Damage:9RequiredTech:QuantumTorpedo
QuantumTorpedoIICost:70MPSize:9SizeMod:2Damage:10RequiredTech:QuantumTorpedoII
QuantumTorpedoIII
Cost:70MPSize:8SizeMod:2Damage:10RequiredTech:QuantumTorpedoIII
PositronicTorpedoCost:70MPSize:9SizeMod:2Damage:11RequiredTech:PositronicTorpedo
PositronicTorpedoIICost:70MPSize:11SizeMod:2Damage:15RequiredTech:PositronicTorpedoII
BlackHoleEruptorCost:160MPSize:11
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SizeMod:2Damage:25RequiredTech:BlackholeEruptor
Section4.6-Weapons(Beam)
Beambasedweapons.
PsyonicBeamCost:150MPSize:8SizeMod:4Damage:12RequiredTech:PsyonicBeam
ParticleBeamCost:25MPSize:14SizeMod:10Damage:1RequiredTech:SpaceWeapons
ParticleBeamIICost:25MP
Size:12SizeMod:10Damage:1RequiredTech:BeamWeaponTheory
LaserCost:25MPSize:10SizeMod:5Damage:1RequiredTech:Laser
LaserMarkII
Cost:25MPSize:8SizeMod:5Damage:1RequiredTech:LaserII
LaserMarkIIICost:25MPSize:6SizeMod:5Damage:1RequiredTech:LaserIII
LaserMarkIVCost:25MPSize:5SizeMod:5Damage:1RequiredTech:LaserIV
LaserMarkVCost:25MPSize:4
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SizeMod:5Damage:1RequiredTech:LaserV
PlasmaCost:35MPSize:8SizeMod:5Damage:2RequiredTech:PlasmaWeapons
PlasmaIICost:35MPSize:6SizeMod:5Damage:2RequiredTech:PlasmaWeaponsII
PlasmaIIICost:35MPSize:5SizeMod:5Damage:2RequiredTech:PlasmaWeaponsIII
PhasorsCost:40MPSize:7SizeMod:4Damage:3RequiredTech:Phasors
PhasorsIICost:40MPSize:6SizeMod:4Damage:3
RequiredTech:PhasorsII
PhasorsIIICost:40MPSize:5SizeMod:4Damage:3RequiredTech:PhasorsIII
PhasorsIVCost:45MPSize:7SizeMod:4
Damage:4RequiredTech:PhasorsIV
PhasorsVCost:45MPSize:6SizeMod:4Damage:4RequiredTech:PhasorsV
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PhasorsVICost:50MPSize:7SizeMod:4Damage:5RequiredTech:PhasorsVI
PhasorsVIICost:50MPSize:6SizeMod:4Damage:5RequiredTech:PhasorsVII
SubspaceBlasterCost:60MPSize:6SizeMod:4Damage:6RequiredTech:SubspaceBlaster
DisruptorsCost:65MPSize:6
SizeMod:4Damage:7RequiredTech:Disruptors
DisruptorsIICost:65MPSize:5SizeMod:4Damage:7RequiredTech:DisruptorsII
DisruptorsIIICost:70MP
Size:5SizeMod:4Damage:8RequiredTech:DisruptorsIII
DoorRayCost:150MPSize:10SizeMod:4Damage:22RequiredTech:DoomRay
Section4.7-Engines
Makeyourshipsgofast.
HyperDriveCost:5MPSize:6SizeMod:10Speed:1RequiredTech:HyperDrive
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HyperDrivePlusCost:6MPSize:5SizeMod:10Speed:1RequiredTech:NewPropulsionTheory
IonDriveCost:7MPSize:4SizeMod:9Speed:1RequiredTech:IonDrive
ImpulseDriveCost:8MPSize:7SizeMod:8Speed:2RequiredTech:ImpulseDrive
ImpulseDriveMarkIICost:9MPSize:5
SizeMod:7Speed:2RequiredTech:ImpulseDriveMarkII
ImpulseDriveMarkIIICost:12MPSize:4SizeMod:6Speed:2RequiredTech:ImpulseDriveMarkIII
WarpDriveCost:15MP
Size:6SizeMod:6Speed:3RequiredTech:WarpDrive
WarpDriveMk.IICost:17MPSize:5SizeMod:6Speed:3RequiredTech:WarpDriveII
WarpDriveMk.III
Cost:18MPSize:4SizeMod:6Speed:3RequiredTech:WarpDriveIII
WarpDriveMk.IVCost:18MPSize:3SizeMod:6
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Speed:3RequiredTech:WarpDriveIV
WarpDriveMk.VCost:10MPSize:4SizeMod:6Speed:4RequiredTech:WarpDriveV
HyperWarpDriveCost:10MPSize:3SizeMod:5Speed:4RequiredTech:HyperWarp
HyperWarpDriveMk.IICost:10MPSize:4SizeMod:5Speed:5RequiredTech:HyperWarpII
HyperWarpDriveMk.IIICost:10MPSize:5SizeMod:5Speed:6RequiredTech:HyperWarpIII
Section4.8-Modules
Addspecialabilitiestoyourships.
SurveyModuleCost:45MP
Size:8SizeMod:5SensorRange:2RequiredTech:SensorsNotes:Givesyourshiptheabilitytoscananomalies.Usefultobuildanupgradedflagship.
SensorsCost:2MPSize:3SizeMod:8SensorRange:1
SensorsMk.IICost:3MPSize:2SizeMod:8SensorRange:1RequiredTech:SensorsII
SensorsMk.IIICost:4MP
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Size:2SizeMod:5SensorRange:1RequiredTech:SensorsIII
SensorsMk.IVCost:6MPSize:3SizeMod:5SensorRange:2RequiredTech:SensorsIV
BasicSupportCost:2MPSize:2SizeMod:5Range:6
GeneralSupportCost:3MPSize:2SizeMod:4Range:8RequiredTech:BasicLifeSupport
ExtendedSupportCost:4MPSize:2SizeMod:3Range:10RequiredTech:ExtendedLifeSupport
AdvancedSupportCost:5MPSize:2SizeMod:2Range:12
RequiredTech:AdvancedLifeSupport
UltraSupportCost:6MPSize:2SizeMod:2Range:14RequiredTech:UltraLifeSupport
ColonyModuleCost:35MPSize:25Capacity:500
Notes:Putthisonashiptoallowittocolonizeplanets.Morethenoneallowsyoutocarrymorecoloniststothenewplanet.
TroopsModuleCost:40MPSize:20Capacity:500RequiredTech:PlanetaryInvasionNotes:
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Putthisonashiptoallowittocarrytroopstoinvadeaplanet.Morethenoneallowsyoutocarrymoretroopsatonce.
AdvTroopsModuleCost:70MPSize:12Capacity:1000RequiredTech:AdvancedTroopModsNotes:Aniceupgradetothetroopmodule.
ConstructorModuleCost:80Size:35Notes:Onlyoneallowedpership.Allowsyoutobuildnewstarbasesandaddmodulestoexistingones.
TradeModuleCost:60MPSize:30RequiredTech:TradeNotes:Allowsyoutobuildafreightership.Usefulifyouwishtoextendtherange
ofthecoredesign.Onlyonepershipallowed.
Section4.9-Hulls
Thereareafewmodelsforeachhulltype.TheydohavethesamestatssoIwilllistonlyoneofeachsize.
TinyHullCost:35MPSize:16HP:6Speed:1SensorRange:2
Logistics:2RequiredTech:XenoIndustrialTheory
SmallHullCost:55MPSize:26HP:10Speed:1SensorRange:2Logistics:3
MediumHullCost:80MP
Size:38HP:16Speed:1SensorRange:3Logistics:4RequiredTech:MediumScaleBuilding
LargeHullCost:110MPSize:55
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HP:30Speed:1SensorRange:3Logistics:6RequiredTech:LargeScaleBuilding
HugeHullCost:160Size:80HP:50Speed:1SensorRange:4Logistics:8RequiredTech:MassiveScaleBuilding
CargoHullCost:55Size:55HP:1Speed:1SensorRange:3Logistics:5
=============================================================================
Section5.0-Starbases
Ahthosefloatingplatformsinspace.Thissectionwilldescribenotonlythefunctionofeachofthestarbasetypesbutalsolistallcomponents.Somecomponentsarespecifictoonlyacertaintypeofstarbasewhileotherscanbeplacedonanystarbasewithanopenmoduleslot.
ToconstructastarbaseyoumustfirstbuildaConstructorshipeitherthecoredesignoroneofyourown.Fromtheremovetheconstructortoanopenparsecofspaceandclickthe*Construct*buttonintheshipcommandsection.Youarelimitedto4totalstarbasesinanygivensectorofspace.Thisisarulechangefrompreviousversions.Thegamewillpromptyouforwhattype
youwishtobuild.Forminingstarbasessimplydirecttheconstructortointerceptthespaceresource.Thiswillconstructthestarbaseautomatically.
Alsonewtov1.1thegamenowdisplaysacirclearoundtheconstructorshowingwhatthestarbasessphereofinfluencewillbeifyouweretobuilditinthatsquare.Veryhandywhenyouaretryingtogetthemostcoverageforyourbase.
Toupgradeyourstarbaseafterconstructioncommandaconstructortomovetothebase.Thegamewillaskyouifyouwishtoupgradethestarbase.Ifyouclickyesyouwillbegivenalistofmodulesthatareavailabletoaddtothestarbase.Keepinmindthatcertainmodulesrequireothermodulesto
beaddedtothestarbasefirst.AlsothereareUnitedPlanetslawsthatcanrestictthetotalnumberofmodulesyoucanaddtoastarbase.
Anotheruseofstarbasesistoincreaseyourship'srange.Sincethemaxrangeofashipistiedtoitsdistancefromaplanetorstarbaseyoucanusethesetogetshipsintoenemyterritorybeforeyouactuallytakeanyoftheirplanets.Veryusefulifyoudon'twanttowastetimetakingabunchofborderworldsoriftheirreallyjuicyworldsarefurtherintotheirempire.
Section5.1-MilitaryStarbase
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Thistypeofstarbaseisdesignedtohelpyouaugmentyourshipsineverywaypossible.Youcanimprovetheirfirepower.Youcanimprovetheirdefensesevengivingthemdefensestoweapontypesyoudidn'tresearchthetechfor.Youcanincreasetheirspeedandevenslowtheenemyships.Inshortusemilitarystarbasestoprotectyouvitalstarsystems.
Allstarbaseoffensiveassistmodulesareonlyaffectiveiftheshipalreadyhasanattackofthatkind.Granteditcanbejustonebutitcan'tbezero.Defenseworksalittledifferent.Inordertobenefitfromtheassisttheshipmusthaveatleastonepointofanytypeofdefense.Thegamethenaugmentsthedefensesoftheshipbasedonthelevelofmoduleyouputonit.Wheninbattlethebestdefensefortheweaponfiredisused.Inthiswayyoucanhaveshieldsonashipthatpreviouslyonlyhadarmoronit.Veryhandyifallofasuddenyourmortalenemyswitchedtobeamweaponstotrytonegateyourarmortechnology.
Theseshouldbeaprioritytodestroywhenyouarewagingwar.IfyourfleetsarefastenoughyoucantypicallybypassanyshipstheAIismovingtointerceptyou.Don'teverlettheenemycatchyouinsidetheinfluenceofoneoftheirmilitarybases.Iftheydoyou'llbarelyscratchthemwhiletheywillannihilateyou.
Ifyouneedalittleextrafirepowerwithyourinvasionfleetbuildsome
constructorsandtakethemalong.Thenwhenyouareabouttostartthefightquicklybuildandupgradeamilitarystarbase.Suddenlythatheavilyfortifiedareaofallbattleshipswillfalltoyourfleetsoffighters.
Inshortmilitarystarbasescangiveyoualargeadvantagetohelpeitherwidenatechnologygaporcloseitifyouarebehind.
Section5.2-EconomicStarbase
Economicstarbasesservetwopurposes:-Onetoboosttraderevenuefromfreighters-Twotoboosttheproductionofanyplanetswithinissphereofinfluence
Thebonusfrommultiplestarbasesdoesstack.Thereforeyoucanreallyboostyourproductionvalueswithseveralpositionedaroundastarsystem.Keepinmindthatyouareallowedonly4persectorbutitisokifthesphereofinfluenceofthebaseoverlapsafewsectors.
Tomaximizethetraderevenuefromyourfreighterroutestrytooriginateallofthemfromasingleplanetandthenmakesurealleconstarbasesaroundthatplanethavethetradeboostmodules.Thereisenoughroomonastarbaseforyoutohaveboththetradeandproductionmodulesonthesamestarbases.
Sobuildasmanyoftheseasyoucan.RememberintheearlypartofthegameyourfirstfewstarbasesarefreetobuildasidefromtheConstructoryouhadtocreate.Usethosefreebiestocreateacoupleofeconomicstarbases
aroundmultiplanetsystems.Eventheinitial3%upgradecanbeofhelptoastartingplanet.
Thebonusestoproductionhavebeenreducedinv1.1.Soitnowtakesafewmorestarbasestogetthesamesortofbonus.Stilleverybitdoeshelpandwiththeeconomychangesit'sevenbetter.I'lldiscussthoselater.
Section5.3-InfluenceStarbase
Thesestarbasesexpandyourinfluenceinthegalaxy.Thebasicgoalofthis
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istotakeoveranenemyplanetwithoutfiringasingleshot.Inorderforthistooccuryouneedtoproduceontheplanet4timesthenativeinfluence.Withahighenoughespionageratingyoucanseewhattheinfluenceforagivenplanetis.Thenumberinparenthesisiswhatyouareproducingrelativetotheplanet.
YoucanalsousethesetoprotectyourplanetsfromtheAItakingtheminthesamemanner.
Theseactasamultiplierforyourinfluenceinaagivenareaofspace.Thereforeifyouwanttoflipsomeenemyplanetsbuildthebasenearthoseplanets.Youdon'tneedanyofyourplanetsintheareatogeneratethebonusinfluence.Oncefullyupgradedyoucanincreaseyourinfluenceintheareabyover300%.
Thecostoftheinfluencemoduleshasalsochangedinv1.1.Nowyouareonlychargedbcforthefirstoneofa