Galactic Civilizations II Dl

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    GALACTICCIVILIZATIONSIIDREADLORDSFAQGamepublisherStardockWebsitewww.galciv2.com

    ================================VersionHistory==============================1.00-18Mar06Thebeginning...

    1.01-24Mar06Fixedsomewordingmistakes.UpdatedtheTechnologyTreesectioninincludestarbaseunlocks.Turnedtechunlocksintoalistrathertheninthenotesofthetech.CorrectedafewnamingmistakeswhereIlistedtheinternalnameratherthenthediplaynameforarequiredtech.AddedtheEspionagesectiontoGameConcepts

    1.1-27Apr06Updatedtechtreetoreflectchangesmadeinrelease1.1ofthegame.AddedAIValuetagtotechlisting.Updatedplanetarybuildingstoreflectchangesmadeinrelease1.1ofthegame.Fixedmyusageof*affect*for*effect*.Thxtothosethatpointedthisout:).Updatedstrategiessectiontotakeintoaccountgamechangesfrom1.1.

    Addedbriefsectiononthecampaign.Mayexpandinthefuture.Addedsection6.6predefinedracesandbumpedallsubsequentsectionsAdjustedeconomicsectionbasedonnew1.1rulesAddedsection6.9influence

    =============================================================================

    ===============================TableofContents=============================

    Section1.0-GettingStarted1.1-SandboxModeGame1.2-YourFirstTurn1.3-ExpandingYourEmpire

    1.4-WinningTheGame1.5-CampaignSection2.0-TechnologyTree2.1-CommunicationsBranch(Yellow)2.2-PropulsionBranch(LightBlue)2.3-EngineeringBranch(Orange,Pink,Green,Blue)2.4-GalacticWarfareBranch(Red,Purple)Section3.0-PlanetaryBuildings3.1-ColonyBuildings3.2-ProductionBuildings3.3-ResearchBuildings3.4-EconomicBuildings3.5-MoraleBuildings

    3.6-InfluenceBuildings3.7-FarmingBuildings3.8-Terraform3.9-DefensiveBuildings3.10-TradeGoods3.11-SuperProjects3.12-GalacticAchievementsSection4.0-StarshipComponents4.1-Defenses(Armor)4.2-Defenses(PointDefense)

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    4.3-Defenses(Shields)4.4-Weapons(Gun)4.5-Weapons(Missile)4.6-Weapons(Beam)4.7-Engines4.8-Modules4.9-HullsSection5.0-Starbases5.1-MilitaryStarbase5.2-EconomicStarbase5.3-InfluenceStarbase5.4-MiningStarbase5.5-StarbaseComponents5.5.1-All5.5.2-Military5.5.3-Economy5.5.4-Influence5.5.5-MiningSection6.0-GameConcepts6.1-PlanetBuilding6.2-PlanetaryInvasion6.3-ShiptoShipCombat6.4-Economy6.5-CustomRace

    6.6-PredefinedRaces6.7-Relationships6.8-Espionage6.9-InfluenceSection7.0-BasicStrategiesSection8.0-LegalStuff

    =============================================================================

    Section1.0-GettingStarted

    LetmestartoffbysayingthatGalacticCivilizationsIIisoneofthebestifnotthebest4xstrategygametobereleasedinaverylongtime.Ifyou

    areafanofSci-Fiorofturnbasedstrategygamesthisiscertainlyonetotryout.Thisguidewillprovideyouwiththebasicunderstandingneededtostartyourempirebuildingtoday.AstheguideevolvesIwilladdmoreandmorestrategiesalongwiththeinsightsofotherplayers.

    Soyou'veunwrappedthegamediscandloadedthegameandaskedyourself"Nowwhat?".Firstoffmakesureyouarerunningthelatestversionofthegamewhichatthispointisversion1.1.Stardockisnotlikeanyotherdeveloperoutthererightnow.Theyareactuallycommittedtoimprovingthegameevenafterit'srelease.Fortherecordtherehavebeenfourupdatessofarwithoutcountingallthebetasforv1.1andplentymoreintheworkstocome.Checktheirwebsiteoftenforanywordonnewversions.

    Atthemainmenuyouhavethreebasicchoicesthoughtwoaresimilar.YoucanstartaNewGamesometimesreferredtoasSandboxMode.YoucanstartanewCampaignwhichtakesyouthroughthestoryoftheDreadLords.YoucanalsostartaMetaversegamewhichisthesameasSandboxModeexceptthegamedoesn'tallowtheuseofmodsandyourfinalscorecanbeuploadedtoStardock'swebsiteforcomparisontoalltheotherMetaverseplayers.Forthepurposeofthissectionwe'llchooseanewgameinSandboxMode.

    Section1.1-SandboxModeGame

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    OkafterclickingtheNewGamebuttonyouarepresentedwiththeuniversesetupinformation.Thereareseveralthingsyoucanadjustonthisscreen.Dependingonhowlongyouwantagametotakeadjustthegalaxysize.ThisrangesfromTinywhichisonly3x3sectorsuptoGiganticwhichis16x16.IfyouwantagametolastonlyafewhoursgowithanythingunderMedium.AnythingaboveMediumcantakeseveralplaysessionstocomplete.AsamatterofpersonalpreferenceItendtoplayonHugemaps.Thatgivesafairamountofbreathingroomintheearlygobutdoesn'ttakemorethenacoupleofdaystowrapup.

    ChoosingaScenariowillalterthevictoryconditionsandtherulesforthegame.ForthisexamplejustleaveitsettoNormalwhichturnsonallvictoryconditions.

    Theboxesatthebottomofthescreenaffectthemakeupofyourgameuniverse.ThesesettingsallowyoutoalterthedifficultyofthegameapartfromtheAIintelligencethatwe'llgettolater.TheeasiestsettingtoplayonisforeverythingtobesettoAbundant.Loweranyoftheoptionstoreducetheiroverallnumbergeneratedbythegame.

    Stardensitycontrolshowfarapartstarsarefromoneanother.Thiscancausetheuniversetobemadeupoftightclustersofstarsorcanscatterallthestarsacrosstheentiregamemap.

    Technologyratealterstheoverallcostofallthetechsinthegame.Thiscontrolsthepaceofhowrapidlyyougainnewtechsinthegame.IfyouwanttoracethroughthevasttechtreequicklysettheratetoVeryFast.

    **Newinversion1.1**Thegamenowincludesoptionstoturnofftechtrading,toturnoffminorraces,andtoturnonblindexplorationwhichonlyrevealsanempire'sinfluencecoverageontheminimapifyou'veexploredthatregionofspace.Alsothegamenowallowsyoutosettheabovegalaxyoptionstorandomsoyouwon'tknowwhatyouareplayingonuntilthegameactuallystarts.**********************

    Thenextscreenallowsyoutochooseoneofthepredefinedracesorcreate

    yourown.WhenyouarefirststartingoutIsuggestusingoneofthepredefinedraces.Asyoubecomeproficientatthegameacustomracewillallowyoutotailorthegamemoretoyourpreferredstyleofplay.

    Thenextscreenshowsyouanoverviewofyourselectedrace'sabilities,politicalparty,colorschemeandcoreshipdesign,andstartingtechs.FornowclickNext.I'lldescribethisinalatersection.

    Thislastscreenallowsyoutosetthenumberofopponentsandtheoveralldifficultyofthegame.TherearetwelvedifferentdifficultysettingsrangingfromCakewalk-Suicidal.ForyourfirstgameIwouldsuggest2-4opponentsandEasydifficulty.Asyougetproficientwiththegameconceptsstarttomoveupthedifficultyscaleandorincreasethenumberof

    opponentsyouplayagainst.Thisgamedoesaverygoodjobofallowingtheplayertotailortheexperiencetohis/herownskilllevels.IbreakdownthedifficultysettingslaterintheFAQ.

    **Newinversion1.1**Thegamenowgivesyoutheoptiontorandomlyselectyouropponentsandtorandomizetheirintelligencesetting.Soforinstanceyoucantellthegametogiveyou5opponentsfromthelistthatareallsettoabaseofNormalbutarerandomizedinternally.ThisaffectstheAIbyslightlyalteringwhatinternalalgorithmsithasaccessto.Thisisoneofthose*underthehood*

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    sortsofthingsbutitdoesaddabitofmysterytotheAIpersonalities.**********************

    Section1.2-YourFirstTurn

    Afterdismissingtheopeningdialogboxthegametakesyoutothetechnologyscreen.Thisscreenisdividedintothreesectionsinthedefaultmode.Intheupperleftareayouseealistofalltheavailabletechsyoucancurrentlyresearchalongwiththetimeinturnsitwilltakeinparenthesis.Totherightofthatselectionlistisadescriptionofyourcurrentlyselectedtechalongwiththeabilities,improvements,andfutureunlocksthetechgivesyou.Thelowersectionofthescreenisafullyexpandedlistofallthetechsinthegame.

    Dependingonthestartingtechsofyourracethefirstcoupleofselectionswillchange.HoweverforthemostpartyourbestfirsttechisgoingtobeeitherNewPropulsionTechniquesorUniversalTranslator.Aswithalotofthingsinthistypeofgamemakeyourchoicebasedonwhatwillbenefityourempirethemost.Ifyouareinaremoteareaofthemapyoumaywanttogetbetterenginesforyourcolonyships.IfthereareAIsnearbyyoumaywanttogetUniversalTranslatorsoyoucanspeakwiththemsooner.

    AfterchoosingyourstartingtechtoresearchthenextscreentakesyoutothePlanetaryManagementscreenofyourhomeworld.Hereyoucanseeall

    thebuildingsontheplanetalongwithanyspecialtiles.UnlessyourhomeworldstartsoutwithsomebonustilesthatwouldlenditwelltoeithermanufacturingorresearchI'dsuggestthatyoustartoutwithabalancedsetofbuildings.Itypicallybuildthefollowingonmyhomeworld:2xBasicFactory2xXenoLab1xBasicFarm1xMarketplace1xEntertainmentCenter1xEmbassy(onceunlocked)

    Alsowith5000bcinthebankyourfirstturnyoumaywanttopurchaseyourfirstfactoryjusttogiveyourhomeworldagoodstartatproducingmore

    buildingsandcolonyships.

    AfterclickingDoneontheplanetaryscreenyoufinallyseethemaingamescreen.Takeamomenttofamiliarizeyourselfwiththecontrolsformovingthemaparoundaswellaszoominginandout.Ofnoteisonceyouzoomoutpastacertainpointthegameswitchesfromthe3Dworldtoa2DStrategicView.IntheStrategicViewyouseeiconstorepresentyourshipsandplanets.Thiscangiveyouquickinformationabouttheitemsshownwithouthavingtohoverthemouseoverthem.Getusedtoswitchingintoandoutofstrategicview.Youwon'tregretit.

    Oksonowyouseetwoships.Oneisyourflagshipandtheotherisyourfirstcolonyship.IfyouareplayingasanyraceotherthentheTerransyou

    startoutwithatechcalledStellarCartography.Thisallowsyoutoseeallthestarsandplanetsontheminimaprightfromthestart.Ifyoudon'tseeanyanomaliesrightawaythensendyourflagshipofftowardsanyclusterofstarsnearby.Alongthewaymonitorthespacethatisuncoveredlookingforsaidanomaliesandalsofloatingspaceresources.

    Sendyourcolonyshipoffinthegeneraldirectionofthestarclustersalso.DonotwasteyourfirstshiponthePlanetQuality(PQ)4planetinyourstartingsystem.Thereisplentyoftimeforthatonelater.RightnowyouarelookingforatleastaPQ8orabovesothatyoucangetanotherplanet

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    similartoyourhomeworldupandrunning.Tocolonizeaplanetyoufindsimplyselectthecolonyshipandthenrightclickontheplanet.

    BeforeyouclicktheTurnbuttonselectyourhomeworldandpurchaseanewcolonyship.That'sallforyourfirstturn.Yourempirebuildingdayshavebegun.

    Section1.3-ExpandingYourEmpire

    TimeforturntwothroughohIdon'tknowseveralhundredmaybe.Therearemanyeffectivewaysforexpandingyourinfluenceoverthegalaxy.Dependingonyourpersonalstyleofplaysomemayappealtoyoumorethenothers.ForthepurposeofthisguideI'mgoingtotalkinbroadgeneralitieshereandgointomorespecificsinthesectionaboutstrategies.

    Yourfirstfiftytoahundredturns(dependingonthemapsizeyouchose)aregoingtobewhatIcalltheColonizingPhaseofthegame.Inthisphasethemostimportantthingtodoisstayontopofyourcolonizingefforts.Don'texpandtoofastbuttrytomaintainasteadyrateofexpansion.Bythispointyoushouldn'tneedtorushbuildanymorecolonyshipsandshouldn'trushbuildanybuildingsbeyondthefirstfactoryonyourfirstfewnewcolonies.Thereasonforthisisyouaregoingtobeintheredforquiteawhileandthestarting5000bcbankiswhatkeepsyouafloatduringthisperiod.

    **Newforv1.1**Thecolonyrushhasbeentoneddowninthisrelease.ThisoccurredbecauseStardockchangedhowyourpopulationgrows.Basicallyifyoureduceaplanetspopulationtoonlyacoupleofbillionitwilltakeareallylongtimetorecover.Soitisvitalthatyoutemperyourcolonyexpansionwiththisinmind.I'veadjustedmyearlygamestrategytoincludeafewplanetsthatIusetobuildcolonyshipsinsteadofjustmyhomeworld.SomethingIprobablyshouldhavedonebeforebutneverbothered:).*****************

    IfyoufindanyanomaliesthatgiveyoumoneybyallmeansrushbuildsomethingthatwillbenefityoulikeacolonyshiptograbthatjuicyPQ18

    planetyoujustfoundoraconstructortogettheResearchresourceyoufound.Forthemostpartthoughyourfirstfewcoloniesshouldbetothepointwheretheycanproduceaconstructoreverytwentyturnsorsoandyourhomeworldproducingacolonyshipeveryfifteenorso.

    Duringthisearlygotrytokeepyourcitizenshappy.Happycitizensmakeyoumorecitizenswhichpaymoretaxes.Ifyoufeelyou'vegottocrankupyourtaxlevelsohighthatyourapprovalfallsbelow70%youexpandedtoofast.Ifyoucangetyourtaxesto49%andbeintheblackwithanapprovalofaround78%thenyouareinprettygoodshape.I'lldiscussmoreeconomicconceptslaterintheFAQ.

    Asyouexpandtrytoavoidspreadingyourselfoutwithgapsinyour

    influence.Thiscanhappenwhenyou'vegotacoupleofstarsystemsbetweenyourhomeworldandareallynicesetofplanets.AfterthefirstfourorfivecoloniesfeelfreetofillinyoursphereofinfluencewithsomeofthelesserPQplanets.IfyouhappentohaveastrongclusterofplanetsleavethelesseronesfortheAItosettle.Becauseyouhavesomanyplanetsintheareatohisoneyourchancesoftakingtheplanetoverlaterviainfluencegowayupthussavingyouacolonyship.Howeverdon'tlettheAIsplityourempireinhalfbycolonizingseveralplanetsinonearea.Thiscanleadtoyoulosingyourinfluenceonthoseoutlyingsystems.Disastertotosaytheleast.

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    Everytimetheresearchflagpopsupmakesureyouchosesomethingthatwillbenefityourempire'simmediateneeds.Thiscanchangefromonegametothenextsodon'tconcernyourselftoomuchwithfollowingan*ideal*researchpath.

    OncetheColonizingPhaseendsyouarenowinthemidgamephase.Thisisbyfarthelongestphaseofthegame.Allofyourstartingeffortsaretosetyouupforthispoint.Bynowyou'vemadecontactwithsomeorallofthemajorracesandprobablyoneortwooftheminorones.Starttryingtotradetechnologywiththem.Alsostartsettinguptraderoutestofurtherexpandyoureconomy.DependingontheAIyouareplayingagainstafewwarsmaybreakoutduringthistime.Ifyouareawarmongerthenyouprobablystartedthem:).

    Section1.4-WinningTheGame

    TherearefourwaystowinagameofGCIIinthenormalsettings:

    CulturalVictory-Control75%ofthemapassetsalongwithhaving75%ofthemapunderyoursphereofinfluence.Youcannotbeatwarifyouwishtoachievethisvictory.

    DiplomaticVictory-Makeanallianceofallremainingmajorraces.Themost

    commonwaytogetthisvictoryisallywithwhoyoucanandwipeouttheonesthatdon'twanttoseeyourwayasbetter.

    TechnologyVictory-Probablythesecondmoststraightforwardwaytowin.AttheendofthebluetechsisonecalledTechnologyVictory.Researchitandyouwin.

    ConquestVictory-Thisisthemoststraightforwardwaytowin.Wipeouteveryoneelse.

    Section1.5-Campaign

    I'vehadseveralpeoplerequestawalkthroughforthecampaign.Iwoulddo

    thatbuttobehonestIfindthecampaigntoorestrictive.AlsoIdon'tthinkthatthecampaignisagoodplacefornewplayerstostart.SincethegoalofthisFAQistogiveanewplayertheknowledgeneededtostarttoenjoythisgameIhaven'tputanyeffortintoacampaignwalkthrough.

    WhenIsaythecampaignistoorestrictivewhatImeanisthatyouarelimitednotonlyinwhattechsyoucanresearchbutalsoinwhatobjectivesyoumayormaynotwanttoachieve.Anotherthingnottomylikingisthateverythingyoudoinonescenariodoesnotcarryoverintothenext.Soyouendupstartingabunchoflittleminigamesfromscratchasyouplaythrough.

    I'mnotfaultingStardockforwhattheydid.It'sjustthatastorydriven

    campaignisnotwhyIplay4xTBSgames.Iliketo*choosemyownadventure*sotospeak:).

    =============================================================================

    Section2.0-TechnologyTree

    TosaythetechtreeinGC2isbigisabitofanunderstatement.Thereareover200differenttechnologiestoresearchsplitintoeightdifferentcategories.AllinformationshownhereistakenfromtheTechTree.xmlfile

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    intheGalcCiv2datadirectory.Iwillgroupthemtogetherbycolortryingtolisttheminorderofrequirements.Includedismyopiniononhowimportantatechisinanygivengamecircumstance.

    IaddedtheAIValuetagtoeachofthetechs.I'mnot100%surewhatthisdoestothegamebutI'mprettysureitinfluencesnotonlyhowvalueabletheAIthinksatechisintradebutalsohowlikelyitistoresearchititself.I'msuretherearehardcodedmodifierstothisvalueineachoftheAIstogivethemsomevariety.Buttheknowledgeifnothingelseshouldanswerthe*why*oncertainthingsintermsofwhattheAIdoesanddoesnotresearch.

    Legend:RP-ResearchPointsPI-PlanetaryImprovementSP-SuperProjectGA-GalacticAchievementSC-ShipComponentSB-StarbaseComponentTG-TradeGoodIT-InvasionTactic

    Section2.1-CommunicationsBranch(YellowColor)

    Thisbranchcontrolsallinfluence,diplomacy,tradeandmoraletechnologies.IgenerallyintermixtheseinmytechselectionsifI'vejustgottenabig

    upgradethatgivesmeanewplanetarybuildingandIwanttogivemyplanetstimetobuild.AlsothisbranchisveryimportantifyouwanttogoforeitheraCulturalvictoryoraDiplomaticvictory.

    XenoCommunicationsCost:30RPRequires:NoneAbility:+5todiplomacyAIValue:5Notes:Thestartofthecommunicationbranch.Typicallyyoustartthegamewiththistech.

    UniversalTranslatorCost:25RPRequires:XenoCommunicationsAbility:+5todiplomacyAIValue:10Unlocks:Embassy(PI)ForeignRelationsCenter(SB)Notes:UsuallythesecondtechIresearchinagame.Itisrequiredtotalkwithallotherracesinthegame.

    InterstellarGovernmentsCost:200RP

    Requires:UniversalTranslatorAbility:+5todiplomacyAIValue:10Notes:Musthavetechintermsofadvancingyourempire'sformofgovernment.ThemoreadvancedgovernmentsgivebonusestoMP,SP,andRP.Howeveryoudohavetowatchyourapprovalratingmorecloselyatthehighergovernmentsettings.Alsothehigherformsofgovernmentcanoverrideyourdecisionsongoingtowarifyourapprovalratingisnothighenough.

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    AlliancesCost:300RPRequires:InterstellarGovernmentsAbility:+10todiplomacyAIValue:30Notes:MusthavetechifyouaregoingforaDiplomaticVictory.AlsotheAIdoesnotneedthistechforyoutoofferanalliance.Youonlyneedtoobtainarelationshipstatuswiththemof*Close*.

    InterstellarRepublicCost:800RPRequires:AlliancesAbility:+10todiplomacy;+5toinfluenceBonus:+25toSP,MP,RPAIValue:15Notes:Keepinmindthatonceyouresearchahigherformofgovernmentthegamewillholdanelection.Ifyourpartydoesnotwinbecauseyourapprovalratingistoolowyouwillloseyourpartybonus.Alsothewinningpartiesbonusbecomesnegativesforyourempire.Needlesstosayyoudon'twanttoloseanelection.

    StarDemocracy

    Cost:1500RPRequires:InterstellarRepublicAbility:+10todiplomacy;+5toinfluenceBonus:+50toSP,MP,RPAIValue:15Unlocks:PoliticalCaptial(SP)Notes:Sameasabovethoughyouhavetokeepahigherratingnow.

    StarFederationCost:5000RPRequires:StarDemocracyAbility:+10todiplomacy;+5toinfluence

    Bonus:+75toSP,MP,RPAIValue:10Unlocks:GalcticMonument(GA)Notes:Sameasabovethoughyouhavetokeepanevenhigherratingnow.

    DiplomaticRelationsCost:100RPRequires:UniversalTranslatorAbility:+10todiplomacyAIValue:7Unlocks:DiplomaticTranslators(TG)InterstellarEmbassy(SB)

    Notes:IfyouseemtobeunabletogetgooddealsfortradefromtheAItryimprovingyourdiplomacyskill.

    AdvancedDiplomacyCost:400RPRequires:DiplomaticRelationsAbility:+10todiplomacyAIValue:3Unlocks:CulturalExchangeCenter(PI)

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    GalacticForum(SB)Notes:IfI'mgoingforaculturalwinItrytogetthistechASAP.

    ExpertDiplomacyCost:500RPRequires:AdvancedDiplomacyAbility:+10todiplomacyAIValue:1Unlocks:GalacticShowcase(GA)SupremeForum(SB)Notes:

    MajestyCost:1000RPRequires:ExpertDiplomacyAbility:+10todiplomacyAIValue:3Notes:

    TotalMajestyCost:1500RPRequires:MajestyAbility:+20todiplomacy

    AIValue:5Unlocks:SpinControlCenter(SP)Notes:

    TradeCost:200RPRequires:DiplomaticRelationsAbility:+10todiplomacy;+3totraderoutes;+10totradeAIValue:25Unlocks:EconomicCapital(SP)RestaurantofEternity(GA)TradingPost(SB)Notes:

    Thistechallowsyoutoconstructfreighters.Theplanetthefreighterisconstructedatisconsideredthestartingpointforatraderoute.Soforthemostpartyoushouldbuildfreightersatyourmostprofitableplanet.Thensurroundthatplanetwitheconomicstarbasestomaximizeyourtraderevenue.

    AdvancedTradeCost:400RPRequires:TradeAbility:+3totraderoutes;+10totradeAIValue:10Unlocks:GalacticStockExchange(GA)GalacticMall(SB)

    Notes:

    NeutralShippingCost:400RPRequires:TradeAbility:+3totraderoutes;+10totradeAlignment:NeutralonlyAIValue:5Notes:

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    MasterTradeCost:1200RPRequires:AdvancedTradeAbility:+3totraderoutes;+10totradeAIValue:5Unlocks:GalacticPrivateer(GA)GalacticBazaar(GA)AdvancedTradingPost(SB)TradeCenter(SB)Notes:Thetwogalacticachievementsthatthistechunlocksareveryuseful.IfyouareawarmongeroranevilempirethentheGalacticPrivateercanhelpyoukeepyourtraderoutessafeduringyourconstantwarfare.TheGalacticBazaarisveryusefulifyouliketokeepyoureconomygoingbytradingtechsandtradegoods.

    XenoEntertainmentCost:300RPRequires:UniversalTranslatorAbility:+10tomoraleAIValue:3Unlocks:MultimediaCenter(PI)Notes:Agoodtechtogetintheearlystageofthegame.Pickitupifyoustart

    tohaveapprovaldifficulties.

    XenoBusinessCost:400RPRequires:XenoEntertainmentAbility:+5toinfluenceAIValue:3Unlocks:InterstellarConsortium(SB)Notes:

    CulturalDominationCost:800RPRequires:XenoBusiness

    Ability:+5toinfluenceAIValue:3Unlocks:Re-educationCenter(SP)FranchiseCenter(SB)Notes:

    HistoricalAssimilationCost:1000RPRequires:CulturalDominationAbility:+5toinfluenceAIValue:3Unlocks:FranchiseHeadquarters(SB)Notes:

    XenoCulturalTrendsCost:1000RPRequires:HistoricalAssimilationAbility:+5toinfluenceAIValue:3Unlocks:FrictionlessClothing(TG)CulturalMaximizationCenter(SB)Notes:

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    CulturalInsurrectionCost:1200RPRequires:XenoCulturalTrendsAbility:+5toinfluenceAIValue:3Unlocks:InsurrectionCoordinator(SB)Notes:

    CulturalConquestCost:1500RPRequires:CulturalInsurrectionAbility:+10toinfluenceAIValue:3Unlocks:HyperDistributionCenter(GA)CulturalConquestCenter(SB)Notes:

    ExtremeEntertainmentCost:800RPRequires:XenoEntertainmentAbility:+5tomoraleAIValue:5Unlocks:ExtremeStadium(PI)UltraSpices(TG)

    XenoConcertHall(SB)Notes:

    ZeroGSportsArenasCost:1500RPRequires:ExtremeEntertainmentAbility:+5tomoraleAIValue:5Unlocks:ZeroGSportsArena(PI)GravityAccelerators(TG)Notes:TheGravityAcceleratorsisonetradegoodItrytosecureformyselfinallmygames.Speedisamajoradvantagetokeepingtheinitiativeandsince

    thisadds+1toallyourshipsitisofhighvalueinmybook.

    VirtualRealityCentersCost:2500RPRequires:ZeroGSportsArenaAbility:+5tomoraleAIValue:5Unlocks:VirtualRealityCenter(PI)VirtualRealityModules(TG)Notes:

    XenoEthicsCost:1000RP

    Requires:UniversalTranslatorAbility:+5todiplomacyAIValue:10Unlocks:HarmonyCrystals(TG)Notes:Thistechallowsyoutochooseanethicalalignment.ItendtowaitonthistechuntilI'vegotenoughespionageonmyrivalstodeterminewhichwaytheymaybeleaning.IfyouaregoingforaDiplomaticVictoryitiseasiertogetthemtoallywithyouifyouarethesamealignment.

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    GoodandEvilCost:1500RPRequires:XenoEthicsAbility:+10todiplomacyAIValue:3Unlocks:SecretPoliceCenter(SP)Notes:Requiredifyou'dliketogettothegalacticwonderforwhateveralignmentyouchose.

    ConceptsofMaliceCost:1500RPRequires:GoodandEvilAlignment:EvilonlyAbility:+10todiplomacyAIValue:3Unlocks:TempleofMalice(GA)PropagandaCenter(PI)ArtificialSlaveCenter(SP)NoMercyInvasionCenter(GA)MindControlCenter(GA)Notes:Withalltheniftythingsyougetforbeingevilwhywouldanyoneeverwanttobegood?:)

    BalancedVisionCost:1500RPRequires:GoodandEvilAlignment:NeutralonlyAbility+10todiplomacyAIValue:3Unlocks:TempleofBalance(GA)Notes:Neutralinmyopinionneedssomework.Therejustisn'tenoughusefulstuffformetorecommenditbeyondchoosingitifthemajorityofempiresinyourgamearealreadyneutralandyouaregoingforaDiplomaticVictory.

    ConceptsofRighteousnessCost:1500RPRequires:GoodandEvilAlignment:GoodonlyAbility+10todiplomacyAIValue:3Unlocks:TempleofRighteousness(GA)EmpathicTacticalCenter(GA)HallofEmpathy(GA)Notes:

    Section2.2-PropulsionBranch(LightBlue)

    "Welikethingsthatmakeusgo"-PackledsST:TNG.Sorrycouldn'tresist:)Butbasicallythatstatementisreallyallyouneedknowaboutthepropulsionbranch.

    HyperdriveCost:50RPRequires:NoneAIValue:10Notes:Mostofthetimethisisoneofyourstartingtechs.

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    NewPropulsionTechniquesCost:25RPRequires:HyperdriveAIValue:25Notes:ThisisnormallyoneofthefirsttechsIresearchinthegame.Theroadtobetterenginescanopenupseveralusefulstrategiesnotonlyforcombatbutjustexpandingyourbordersaswell.

    IonDriveCost:50RPRequires:NewPropulsionAIValue:20Notes:UnlockstheIonDriveshipcomponent.Seeshipcomponentsformoreinfo.

    ImpulseDriveCost:150RPRequires:IonDriveAbility:+10tospeedAIValue:30Notes:Unlocksyourfirstenginecapableofmorethen1parsec/weekmovement.

    ImpulseDriveMarkIICost:200RPRequires:ImpulseDriveAIValue:12Notes:

    ImpulseDriveMarkIIICost:300RPRequires:ImpulseDriveMarkIIAIValue:12Notes:

    WarpDriveCost:1000RPRequires:ImpulseDriveMarkIIIAIValue:30Unlocks:StellarWake(SB)Notes:

    WarpDriveIICost:800RPRequires:WarpDriveAIValue:4Notes:

    WarpDriveIIICost:900RPRequires:WarpDriveIIAIValue:3Notes:

    WarpDriveIVCost:1000RPRequires:WarpDriveIIIAIValue:3

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    Unlocks:InverseTractorBeam(SB)Notes:

    WarpDriveVCost:1200RPRequires:WarpDriveIVAIValue:3Notes:

    HyperwarpCost:4000RPRequires:WarpDriveVAIValue:20Unlocks:InterdictionBeam(SB)Notes:

    HyperwarpIICost:3000RPRequires:HyperwarpAIValue:3Notes:

    HyperwarpIIICost:3200RP

    Requires:HyperwarpIIAIValue:3Notes:

    Section2.3-EngineeringBranch(Orange,Pink,Green,Blue)

    Allplanetarybuildingsarecontainedinthisbranchalongwiththeupgrades.Alsothisbranchcontrolsyourmaximumhullsize,shiprange,andlogistics.Andforgoodmeasuretheresearchbranchispartofthistoo.

    XenoEngineeringCost:50RPRequires:None

    Unlocks:MiningCenter(SB)Ability:+10toSPAIValue:5Notes:Thestartoftheengineeringbranch.Alsoitistypicallyastartingtech.

    BasicLogisticsCost:150RPRequires:XenoEngineeringAbility:+4tologisticsAIValue:30Notes:ThisisprobablythefourthorfifthtechIresearchinthegame.The

    abilitytoput3smallhullshipsintoafleetinthebeginningofthegameiscrucialifyouendupinanearlywar.

    EnhancedLogisticsCost:500RPRequires:BasicLogisticsAbility:+5tologisticsAIValue:25Notes:Thistechcannormallywaituntileitherawarbreaksoutoryou've

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    researchedMediumhulls.

    AdvancedLogisticsCost:1500RPRequires:EnhancedLogisticsAbility:+6tologisticsAIValue:20Notes:Thistechcannormallywaituntilyou'veresearchedLargeHulls.Ingeneralhoweverifyouareinawarthemoreshipsyoucangetintoafleetthebetterthatfleet'schancesareofwinninganygivenengagement.

    ExpertLogisticsCost:2500RPRequires:AdvancedLogisticsAbility:+7tologisticsAIValue:12Unlocks:HyperionRe-SupplyCenter(SP)HyperionLogisticsSystem(SP)Notes:Againthistechcanwaituntilyou'veresearchedthelargerhullsizes.TheHyperionLogisticsSystemisareallynicesuperproject.Buildingitassoonasyoucanreallyhelpswhenwarbreaksout.

    UltimateLogisticsCost:4000RPRequires:ExpertLogisticsAbility:+9tologisticsAIValue:10Notes:Guesswhat.Thiscanwaitandprobablynevergetresearched.

    GeneralLifeSupportCost:50RPRequires:BasicLogisticsAbility:+20torangeAIValue:15

    Notes:Agoodtechtopickupearlyifyoufindyourselfstartinginanisolatedpartofthegalaxy.Keepinmindthatitwillincreasetherangeofyourexistingshipalongwithgiveyouaccesstotheshipmodulesforextendingrange.

    ExtendedLifeSupportCost:500RPRequires:GeneralLifeSupportAbility:+40torangeAIValue:21Notes:Abitpriceybutagainifyouneedtoeekalittlemorerangeoutofyour

    existingfleetitdoeshelp.

    AdvancedLifeSupportCost:2000RPRequires:ExtendedLifeSupportAbility:+50torangeAIValue:10Notes:ReallyonlyneedifyouarestuckinacornerofthegalaxyonaLargeorbiggermap.

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    UltraLifeSupportCost:4000RPRequires:AdvancedLifeSupportAbility:+50torangeAIValue:5Note:Here'satip...savetheRPandputsomelifesupportmodulesonyourshipsinsteadofresearchingthis.

    AdvancedHullsCost:210Requires:BasicLogisticsAIValue:35Unlocks:XinathiumHullPlating(TG)Notes:ThisisanothertradegoodIalwaystrytosecureformyself.That15%isn'tmuchonasmallshipbutwhenyougetintothemediumandlargehullsitcanreallymakeadifference.AlsosincetheAIvaluesitprettywellitisanicetradegoodtohelpsmoothrelationswithwhentryingtogettothatcloststatusneededforanalliance.

    MediumScaleBuildingCost:800RP

    Requires:AdvancedHullsAIValue:40Unlocks:MediumHulls(SC)BattleStationsMarkII(SB)Notes:

    SuperiorHullsCost:500RPRequires:MediumScaleBuildingAIValue:15Notes:

    LargeScaleBuilding

    Cost:2500RPRequires:SuperiorHullsAIValue:50Unlocks:LargeHulls(SC)BattleStationsMarkIII(SB)Notes:

    MasterHullBuildingCost:2000RPRequires:LargeScaleBuildingAbility:+15tohitpointsAIValue:30Unlocks:HyperionShipyard(SP)

    Notes:

    MassiveScaleBuildingCost:4000RPRequires:MasterHullBuildingAIValue:30Unlocks:HugeHulls(SC)BattleStationsMarkIV(SB)Notes:

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    ReinforcedHullDesignCost:1000RPRequires:MasterHullBuildingAIValue:5Ability:+10tohitpointsNotes:Alwaysnicetoincreasethehitpointofallyourships.IfnothingelseIuseittomakemysmall/mediummixedfleetsmoreviableagainstlargerships.

    HardenedHullDesignCost:2000Requires:ReinforcedHullDesignAbility:+10tohitpointsAIValue:5Notes:Seeabove:).

    PlanetaryImprovementsCost:100RPRequires:XenoEngineeringAbility:+10toSP;+10toMP;+10toRPAIValue:15Notes:ThisisnormallythesecondtechIresearchinagame.The+10bonusto

    eachproductionstatisagreathelp.AlsoInowmakeabeelinetoXenoEconomicstogetagoodjumpstartonmyeconomy.

    XenoIndustrialTheoryCost:200RPRequires:PlanetaryImprovementsAbility:+10toSPAIValue:5Unlocks:Factory(PI)ManufacturingCapital(SP)Adv.StarbaseFactory(SB)MiningHeadquarters(SB)Notes:

    The+10tosocialproductionisalsonice.Ifyoufeelyouneedtocrankoutbuildingsalittlefasteranddon'twanttoincreaseyoursocialspendingthenresearchthis.

    XenoFactoryConstructionCost:1000RPRequires:XenoIndustrialTheoryAIValue:10Unlocks:EnhancedFactory(PI)MassiveScalingCenter(SB)ResourceExcavation(SB)Notes:Biggerbetterfactories.Dependingonwhereyouareinthegamethiscanbe

    ablessingoracurse.

    ManufacturingCentersCost:2000RPRequires:XenoFactoryConstructionAIValue:10Unlocks:ManufacturingCenter(PI)InterstellarCollectors(SB)ExtractionCenter(SB)ExtractionComplex(SB)

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    Notes:Morepowerfulfactories.Alsodon'tforgetthattherearetwostarbaseupgradesforyoureconandminingstarbasesinthistech.Isometimesforgettobuildthesecond:)

    IndustrialSectorCost:4000RPRequires:ManufacturingCentersAIValue:5Unlocks:IndustrialSector(PI)OrbitalReplicators(SB)ResourceSector(SB)Notes:Myopinionofthistechhaschanged.WiththereducedcostintermsofresearchandthechangesmadetotheeconomystarbasemodulesIdothinkthisisnowworthresearching.

    XenoEconomicsCost:100RPRequires:PlanetaryImprovementsAbility:+10toeconomicsAIValue:10UnlocksAdv.MarketCenter(PI)Notes:

    Agoodtechtopickupintheearlystagesofthegameafteryou'vegottenyourproductionbaserolling.Canhelptopushyoureconomyintotheblack.

    XenoTradeCentersCost:400RPRequires:XenoEconomicsAIValue:3Unlocks:TradeCenter(PI)Notes:

    XenoBankConstructionCost:500RPRequires:XenoTradeCenters

    Ability:+5toeconomicsAIValue:5Unlocks:BankingCenter(PI)Notes:Canneverhavetoomanybcs.Andforonly500RPthisisabargaincomparedtotheotherplanetaryimprovementsatthesamelevel.

    GalacticStockExchangesCost:800RPRequires:XenoBankConstructionAIValue:5Unlocks:StockMarket(PI)Notes:

    Againanythingthatimprovesbcsisahelp.800RPisnothingatthispointinthegametypically.Sopickingthisupintheearlymidgamecanbeanasset.

    XenoFarmConstructionCost:200RPRequires:PlanetaryImprovementsAIValue:20Unlocks:XenoFarming(PI)Notes:

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    Bewaryofupgradingyourfarmingcapabilities.Withoutproperplanningyoucanpushyourplanetsapprovalintothetankwithtoomanypeopletoofast.Ingeneralimproveyourentertainmentcapabilitiesfirst.

    XenoFarmConstructionIICost:2000RPRequires:XenoFarmConstructionAIValue:15UnlocksIntensiveFarming(PI)Notes:SameaswithXenoFarmI.

    XenoFarmConstructionIIICost:4000RPRequires:XenoFarmConstructionIIAIValue:5Unlocks:AdvancedFarming(PI)Notes:Idon'tthinkI'veeverbotheredwiththistech.Atleastthe4000RPpricetagismuchbetterthenthe8kprevioustov1.1.

    SoilEnhancementCost:400RPRequires:PlanetaryImprovements

    AIValue:25Unlocks:SoilEnhancement(PI)Notes:Turnallthoseyellowsquaresintouseabletiles.Canwaittilltheafterthecolonizingphase.

    HabitatImprovementCost:1500RPRequires:SoilEnhancementAIValue:25Unlocks:HabitatImprovement(PI)Aphrodisiac(TG)Notes:

    Turnsorangesquaresintouseabletiles.Reallynotneededunlessyouhavealotofplanetsthathavemorethenoneofthesecolortiles.

    TerraformingCost:3000RPRequires:HabitatImprovementAIValue:Notlisted(typomaybe?)Unlocks:Terraforming(PI)OrbitalTerraformer(GA)Notes:Allowsyoutouseanyremainingtilesthathaven'tturnedgreenfromtheprevioustwotechs.Itdoesnotasthedescriptionimpliesallowyoutousealltilesonaplanet.Shametheydidn'taddatechtodothat.Maybein

    afutureupdate.

    XenoResearchCost:20RPRequires:XenoEngineeringAIValue:20Unlocks:XenoLab(PI)Notes:Thestartofthepureresearchbranch.Typicallyaracestartswiththistech.

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    AdvancedComputingCost:100RPRequires:XenoResearchAIValue:10Unlocks:TechnologicalCapital(SP)SmartDrones(SB)Notes:

    BasicMiniaturizationCost:100RPRequires:AdvancedComputingAIValue:20Ability:+10toshiphullspaceNotes:Miniaturizationdoesnotaffectthecomponentsizeofyourshipsdirectly.Itdoesincreasetheamountofspaceanygivenhullsizehasbythepercentagelisted.

    EnhancedMiniaturizationCost:500RPRequires:BasicMiniaturizationAbility:+15toshiphullspaceAIValue:26

    Unlocks:MicroRepairBots(TG)Notes:Aniceadvancetohavejustasmediumsizeshipsbecomeavailabletoyou.

    AdvancedMiniaturizationCost:1000RPRequires:EnhancedMiniaturizationAbility:+15toshiphullspaceAIValue:25Notes:Myopiniononthistechhaschangedgiventheresearchcostreduction.Whileitisstillagoodideatoresearchthelargerhullsfirstyoucan'tignorethe+40%tohullspaceyougetbythetimeyouresearchthistech.

    ExpertMiniaturizationCost:2500RPRequires:AdvancedMiniaturizationAbility:+15toshiphullspaceAIValue:25Unlocks:HyperionShrinker(SP)Notes:Seeabove:).

    UltimateMiniaturizationCost:5000RPRequires:ExpertMiniaturization

    Ability:+20toshiphullspaceAIValue:15Notes:Umm...wellnotnonowthatitisonly5000RPinsteadof8400.ButIstillrarelyresearchthisbecauseifyoufactorintheHyperionShrinkerfromthelasttechyoubasicallybumphullsizesbyoneintermsofcomponentsizes.Thisstartsthediminishingreturnsonminiaturization.AlsoIthinktheAIfeelsthesamewaysincethevalueofthistechis10lessthanpreviousones.

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    SupremeMiniaturizationCost:8000RPRequires:UltimateMiniaturizationAbility:+25toshiphullspaceAIValue:4Notes:Ifitisunlikelyformetojustify5000fortheprevioustechhowlikelydoyouthinkitwouldbeforemetojustify8000forthisone?I'dgoforatechvictorylongbeforethisbecominguseful.AndwithanAIvalueof4itappearsI'mnotaloneinmythoughts:).

    ResearchCentersCost:200RPRequires:XenoResearchAIValue:5Unlocks:ResearchCenter(PI)Notes:

    ResearchAcademiesCost:500RPRequires:ResearchCentersAIValue:4Unlocks:ResearchAcademy(PI)Notes:

    NeutralityLearningCenterCost:2000RPRequires:ResearchAcademiesAlignment:NeutralAIValue:5Unlocks:NeutralityLearningCenter(PI)Notes:Neutralplayersrejoicethisisfinallyfixedinv1.1:)

    InventionMatrixCost:2000RPRequires:ResearchAcademies

    AIValue:4Unlocks:InventionMatrix(PI)Notes:

    DiscoverySphereCost:6000RPRequires:InventionMatrixAIValue:4Unlocks:DiscoverySphere(PI)OmegaResearchCenter(GA)Notes:

    DeeperKnowledge

    Cost:3000RPRequires:DiscoverySphereAIValue:1Notes:OnlycontinuetoresearchdownthispathifyouaregoingforaTechnologicalVictory.Didn'trealizethattheAIwillmostlikelynevertryforatechwin:).

    GalacticUnderstandingCost:6000RP

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    Requires:DeeperKnowledgeAIValue:1Notes:OnlycontinuetoresearchdownthispathifyouaregoingforaTechnologicalVictory.

    NearOmniscienceCost:12000RPRequires:GalacticUnderstandingAIValue:1Notes:OnlycontinuetoresearchdownthispathifyouaregoingforaTechnologicalVictory.

    BeyondMortalityCost:18000RPRequires:NearOmniscienceAIValue:1Notes:OnlycontinuetoresearchdownthispathifyouaregoingforaTechnologicalVictory.

    TechnologyVictoryCost:40000RP

    Requires:BeyondMortalityAIValue:1Notes:Youwinatechnologyvictory.Duh!:)

    StellarCartographyCost:25RPRequires:XenoResearchAIValue:1Notes:AllracesexcepttheTerransstartwiththisability.Itallowsyoutoseetheplanetsandstarsontheminimap.

    SensorsCost:100RPRequires:StellarCartographyAbility:+1tosensorabilityAIValue:1Unlocks:SurveyModule(SC)PerimeterScanners(SB)Notes:WellwithanAIValueof1nowondertheAIneverseemstoresearchthisbranch.

    SensorsMarkIICost:200RP

    Requires:SensorsAIValue:1Unlocks:NanoRecorders(TG)GalacticGuideBook(GA)SectorScanners(SB)Notes:GalacticGuideBookisalmostuselesssinceunlessyouspecificallygoforitintheearlystagesofthegamealltheanomaliesaregone.NanoRecordersIknowislistedbutI'mnotsureitiseveninthegame.

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    SensorsMarkIIICost:300RPRequires:SensorsIIAIValue:1Unlocks:SectorSurveillanceScanners(SB)Notes:

    SensorsMarkIVCost:500RPRequires:SensorsIIIAIValue:1Unlocks:EyesoftheUniverse(GA)UltimateSurveillanceScanners(SB)Notes:TheEyesoftheUniversegalacticachievementisworththe1100totalRPittakestogettoSensorIV.DuringwaritmakeskeepingtabsontheAIshipsaloteasierwithoutriskinganydefenselessscouts.

    Section2.4-GalacticWarfareBranch(Red,Purple)

    WAR!...can'tlivewithoutit...passthePhasor.

    GalacticWarfareCost:25RP

    Requires:NoneAbility:+10tomilitaryproductionAIValue:10Notes:Typicallyaracestartswiththistech.Ifnotitshouldbeinthetop5ofstartingresearchprojects.

    SpaceMilitarizationCost:50RPRequires:GalacticWarfareAbility:+10tomilitaryproductionAIValue:20Notes:

    Obviouslyifyouaregoingforaconquestwinthenyouwanttostartyourwarmachineearly.Howeverevenapeacefulstyleshouldn'tneglectweaponsordefensesfortoolong.ThemoreaggressiveAIsdoliketopickonthelittlekids.

    SpaceWeaponsCost:150RPRequires:SpaceMilitarizationAIValue:10Unlocks:BattleStations(SB)FighterDrones(SB)Notes:

    PlanetaryInvasionCost:900RPRequires:SpaceMilitarizationAIValue:18Unlocks:TroopModule(SC)TraditionalWarfare(IT)GasWarfare(IT)InformationWarfare(IT)Notes:Obviouslyyouneedtogetthisbeforeyougotowar.Alsoifyoucangetit

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    beforetheAIthenyoucantaketheirplanetsbuttheyarenothreattoyours.

    PlanetaryDefenseCost:300RPRequires:PlanetaryInvasionAbility:+10tosoldieringAIValue:38Unlocks:OrbitalFleetManager(PI)PlanetaryDefense(PI)OmegaDefenseSystem(SP)Notes:

    AdvancedPlanetaryDefenseCost:2000RPRequires:PlanetaryDefenseAbility:+10tosoldieringAIValue:4Unlocks:HyperionFleetDefense(SP)Notes:

    SupremePlanetaryDefenseCost:6000RPRequires:AdvancedPlanetaryDefense

    Ability:+10tosoldieringAIValue:4Notes:

    PlanetaryBombardmentCost:600RPRequires:PlanetaryInvasionAbility:+5tosoldieringAIValue:12Unlocks:MassDrivers(IT)Notes:

    TidalDisruption

    Cost:600RPRequires:PlanetaryBombardmentAbility:+15tosoldieringAIValue:4Unlocks:TidalDisruptors(IT)Notes:

    SpaceMarinesCost:400RPRequires:PlanetaryBombardmentAbility:+15tosoldieringAIValue:12Unlocks:Tir-QuanTraining(TG)

    CoreDetonation(IT)Notes:

    AdvancedTroopModuleCost:500RPRequires:SpaceMarinesAIValue:25Unlocks:AdvTroopModule(SC)Notes:

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    ShockTroopsCost:500RPRequires:AdvancedTroopModuleAbility:+15tosoldieringAIValue:8Unlocks:Mini-Soldiers(IT)Notes:

    StarbaseDefensesCost:500RPRequires:SpaceWeaponsAIValue:18Unlocks:BeamInterceptor(SB)EnergyGrid(SB)MissileDefender(SB)Notes:Thepathstartingwiththistechhasgottenmoreexpensiveinanefforttocurtailarushtacticusingmilitarystarbases.TimeplaytestingbyuswillletStardockknowifthisisenoughorifothermeasuresneedtobeadded.

    StarbaseMobilizationCost:1500RPRequires:StarbaseDefensesAIValue:10

    Unlocks:OmegaCannon(SB)MissileBloom(SB)BeamMultiplierField(SB)Notes:

    StarbaseProjectionCost:2500RPRequires:StarbaseMobilizationAIValue:3Unlocks:BeamMultiplierFieldIII(SB)OmegaCannonIII(SB)MissileBloomIII(SB)Notes:

    SuperiorStarbaseDefenseSystemsCost:3500RPRequires:StarbaseProjectionAIValue:5Unlocks:BeamMultiplierFieldIV(SB)OmegaCannonIV(SB)MissileBloomIV(SB)Notes:

    StarbaseConquestStrategyCost:4500Requires:SuperiorStarbaseDefenseSystems

    AIValue:5Unlocks:BeamMultiplierFieldV(SB)OmegaCannonV(SB)MissileBloomV(SB)Notes:

    BeamWeaponTheoryCost:100RPRequires:SpaceWeaponsAIValue:10

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    Notes:Unlocksthebeamweaponbranchoftheshipweapons.

    LaserCost:75RPRequires:BeamWeaponTheoryAIValue:10Unlocks:LaserEqualizer(SB)Notes:

    LaserIICost:200RPRequires:LaserAIValue:10Notes:

    LaserIIICost:350RPRequires:LaserIIAIValue:8Notes:

    LaserIVCost:400RP

    Requires:LaserIIIAIValue:8Notes:

    LaserVCost:500RPRequires:LaserIVAIValue:8Notes:

    PlasmaWeaponsCost:1000RPRequires:LaserV

    AIValue:8Notes:

    PlasmaWeaponsIICost:700RPRequires:PlasmaWeaponsAIValue:8Notes:

    PlasmaWeaponIIICost:800RPRequires:PlasmaWeaponsIIAIValue:8

    Notes:

    PhasorsCost:2000RPRequires:PlasmaWeaponsIIIAIValue:8Unlocks:Hyper-Phasors(SB)Notes:

    PhasorsII

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    Cost:1600RPRequires:PhasorsAIValue:8Notes:

    PsyonicBeamCost:900RPRequires:PhasorsAlignment:EvilonlyAIValue:8Notes:

    PhasorsIIICost:1800RPRequires:PhasorsIIAIValue:8Notes:

    PhasorsIVCost:2000RPRequires:PhasorsIIIAIValue:8Notes:

    PhasorsVCost:2100RPRequires:PhasorsIVAIValue:8Notes:

    PhasorsVICost:2200RPRequires:PhasorsVAIValue:8Notes:

    PhasorsVII

    Cost:2400RPRequires:PhasorsVIAIValue:8Notes:

    DisruptorsCost:4000RPRequires:PhasorsVIIAIValue:8Unlocks:FocustedDisruptors(SB)Notes:

    DisruptorsII

    Cost:3200RPRequires:DisruptorsAIValue:8Notes:

    DisruptorsIIICost:3500RPRequires:DisruptorsIIAIValue:8Notes:

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    SubspaceBlasterCost:6000RPRequires:DisruptorsIIIAIValue:8Notes:

    SubspaceAnnihilatorCost:5200RPRequires:SubspaceBlasterAIValue:8Notes:

    DoomRayCost:9000RPRequires:SubspaceAnnihilatorAIValue:8Notes:

    MassDriverTheoryCost:100RPRequires:SpaceWeaponsAIValue:10Notes:

    Startofthegunbranchofshipweapons.

    MiniballsCost:75RPRequires:MassDriverTheoryAIValue:10Unlocks:SniperTurrets(SB)Notes:

    MiniballsIICost:100RPRequires:MiniballsAIValue:10

    Notes

    MassDriversCost:500RPRequires:MiniballsIIAIValue:8Notes:

    MassDriversIICost:800RPRequires:MassDriversAIValue:8Notes:

    MassDriversIIICost:1000RPRequires:MassDriversIIAIValue:8Notes:

    SingularityDriverCost:1200RPRequires:MassDriversIII

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    AIValue:8Unlocks:AtlasSling(SB)Notes:

    SingularityDriverIICost:900RPRequires:SingularityDriverAIValue:8Notes:

    SingularityDriverIIICost:800RPRequires:SingularityDriverIIAIValue:8Notes:

    SingularityDriverIVCost:1000RPRequires:SingularityDriverIIIAIValue:8Notes:

    GravitonDriverCost:2000RP

    Requires:SingularityDriverIVAIValue:8Notes:

    GravitonDriverIICost:2400RPRequires:GravitonDriverAIValue:8Notes:

    GravitonDriverIIICost:2500RPRequires:GravitonDriverII

    AIValue:8Notes:

    GravitonDriverIVCost:2600RPRequires:GravitonDriverIIIAIValue:8Unlocks:GravitonSnipers(SB)Notes:

    PsyonicShredderCost:1000RPRequires:GravitonDriverIII

    Alignment:EvilonlyAIValue:8Notes:

    QuantumDriverCost:4000RPRequires:GravitonDriverIVAIValue:8Notes:

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    QuantumDriverIICost:4200RPRequires:QuantumDriverAIValue:8Notes:

    QuantumDriverIIICost:4400RPRequires:QuantumDriverIIAIValue:8Notes:

    HDSpikeDriverCost:5000RPRequires:QuantumDriverIIIAIValue:8Notes:

    HDSpikeDriverIICost:5200RPRequires:HDSpikeDriverAIValue:8Notes:

    HDSpikeDriverIIICost:5300RPRequires:HDSpikeDriverIIAIValue:8Notes:

    HDSpikeDriverIVCost:5800RPRequires:HDSpikeDriverIIIAIValue:8Notes:

    NeutrinoBullets

    Cost:8000RPRequires:HDSpikeDriverIVAIValue:8Unlocks:NeutrinoSnipers(SB)Notes:

    BlackHoleGunCost:8000RPRequires:NeutrinoBulletsAIValue:8Notes:

    MissileWeaponTheory

    Cost:100RPRequires:SpaceWeaponsAIValue:10Unlocks:MissileLaunchpads(SB)Notes:Startofthemissileshipweaponsbranch.

    StingerCost:150RPRequires:MissileWeaponTheory

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    AIValue:10Notes:

    StingerIICost:300RPRequires:StingerAIValue:10Notes:

    StingerIIICost:400RPRequires:StingerIIAIValue:8Notes:

    StingerIVCost:800RPRequires:StingerIIIAIValue:8Notes:

    HarpoonCost:1200RPRequires:StingerIV

    AIValue:8Notes:

    HarpoonIICost:800RPRequires:HarpoonAIValue:8Notes:

    HarpoonIIICost:900RPRequires:HarpoonIIAIValue:8

    Notes:

    PysonicMissileCost:600RPRequires:HarpoonIIIAlignment:EvilonlyAIValue:8Notes:

    PhotonicTorpedoCost:1600RPRequires:HarpoonIIIAIValue:8

    Notes:

    PhotonicTorpedoIICost:1200RPRequires:PhotonicTorpedoAIValue:8Unlocks:Sub-SpaceWarheads(SB)Notes:

    PhotonTorpedo

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    Cost:2400RPRequires:PhotonicTorpedoIIAIValue:8Notes:

    PhotonTorpedoIICost:2800RPRequires:PhotonTorpedoAIValue:8Notes:

    PhotonTorpedoIIICost:3000RPRequires:PhotonTorpedoIIAIValue:8Notes:

    Anti-MatterTorpedoCost:5000RPRequires:PhotonTorpedoIIIAIValue:8Notes:

    Anti-MatterTorpedoII

    Cost:5200RPRequires:Anti-MatterTorpedoAIValue:8Notes:

    Anti-MatterTorpedoIIICost:5400RPRequires:Anti-MatterTorpedoIIAIValue:8Notes:

    QuantumTorpedoCost:6000RP

    Requires:Anti-MatterTorpedoIIIAIValue:8Notes:

    QuantumTorpedoIICost:6200RPRequires:QuantumTorpedoAIValue:8Notes:

    QuantumTorpedoIIICost:6800RPRequires:QuantumTorpedoII

    AIValue:8Notes:

    PositronicTorpedoCost:7000RPRequires:QuantumTorpedoIIIAIValue:8Notes:

    PositronicTorpedoII

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    Cost:8000RPRequires:PositronicTorpedoAIValue:8Notes:

    BlackholeEruptorCost:9000RPRequires:PositronicTorpedoIIAIValue:8Unlocks:MatterDetonators(SB)BlackholeTorpedo(SB)Notes:

    StarshipDefensesCost:50RPRequires:SpaceMilitarizationAbility:+10todefenseAIValue:15Unlocks:ProtectiveFields(SB)Notes:Pathtoalloftheshipdefensesforresearch.

    ArmorTheoryCost:80RP

    Requires:StarshipDefensesAIValue:15Notes:Researcharmorifyouwishtocountershipsusingmassdriverbasedweapons.

    TitaniumArmorCost:80RPRequires:ArmorTheoryAIValue:15Notes:

    TitaniumArmorIICost:190RP

    Requires:TitaniumArmorAIValue:5Notes:

    TitaniumArmorIIICost:300RPRequires:TitaniumArmorIIAIValue:4Notes:

    DuranthiumCost:400RPRequires:TitaniumArmorIII

    AIValue:4Notes:

    DuranthiumIICost:400RPRequires:DuranthiumAIValue:3Notes:

    DuranthiumIII

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    Cost:500RPRequires:DuranthiumIIAIValue:15Notes:

    Tri-StrontiumCost:600RPRequires:DuranthiumIIIAIValue:3Notes:

    ArnorianBattleArmorCost:500RPRequires:Tri-StrontiumAlignment:GoodonlyAbility:+5toshiphitpointsAIValue:3Notes:

    EnhancedTri-StrontiumCost:600RPRequires:Tri-StrontiumAIValue:3Notes:

    SuperiorTri-StrontiumCost:600RPRequires:EnhancedTri-StrontiumAIValue:3Notes:

    KanviumCost:900RPRequires:SuperiorTri-StrontiumAIValue:3Notes:

    KanviumIICost:1000RPRequires:KanviumAIValue:3Notes:

    KanviumIIICost:1000RPRequires:KanviumIIAIValue:3Notes:

    DuraltheneArmor

    Cost:1500RPRequires:KanviumIIIAIValue:3Notes:

    AdamantiumArmorCost:1500RPRequires:DuraltheneArmorAIValue:5Notes:

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    AdamantiumArmorIICost:2000RPRequires:AdamantiumArmorAIValue:3Notes:

    UltimateAdamantiumArmorCost:2500RPRequires:AdamantiumArmorIIAIValue:3Notes:

    Zero-PointArmorCost:2500RPRequires:UltimateAdamantiumArmorAIValue:5Unlocks:OverloadArmor(SB)Zero-PointArmor(SC)Notes:

    MissileDefenseTheoryCost:80RPRequires:StarshipDefenses

    AIValue:4Notes:Researchmissiledefensetheorytocountershipswithmissileweapons.

    ChaffCost:60RPRequires:MissileDefenseTheoryAIVAlue:15Notes:

    SmartChaffCost:80RPRequires:Chaff

    AIValue:4Notes:

    ECMCost:100RPRequires:SmartChaffAIValue:4Notes:

    ECMIICost:150RPRequires:ECMAIValue:4

    Notes:

    ECMIIICost:250RPRequires:ECMIIAIValue:3Notes:

    TelepathicDefenseCost:300RP

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    Requires:ECMIIIAlignment:GoodonlyAbility:+5todefenseAIValue:3Notes:

    PointDefenseCost:300RPRequires:ECMIIIAIValue:3Notes:

    PointDefenseIICost:400RPRequires:PointDefenseAIValue:3Notes:

    PointDefenseIIICost:500RPRequires:PointDefenseIIAIValue:5Notes:

    PDComboCost:800RPRequires:PointDefenseIIIAIValue:3Notes:

    PDComboIICost:1000RPRequires:PDComboAIValue:3Notes:

    PDComboIII

    Cost:1000RPRequires:PDComboIIAIValue:3Notes:

    DroidSentriesCost:1500RPRequires:PDComboIIIAIValue:3Notes:

    DroidSentriesIICost:1500RP

    Requires:DroidSentriesAIValue:3Notes:

    DroidSentriesIIICost:2000RPRequires:DroidSentriesIIAIValue:3Notes:

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    AereonMissileDefenseCost:2500RPRequires:DroidSentriesIIIAIValue:3Unlocks:HyperComputers(TG)Electro-MagneticSurge(SB)Notes:

    ShieldDefenseTheoryCost:80RPRequires:StarshipDefensesAIValue:4Notes:Researchshielddefensestocountershipswithbeamweapons.

    DeflectorsCost:90RPRequires:ShieldDefenseTheoryAIValue:15Notes:

    EnhancedDeflectorsCost:130RPRequires:Deflectors

    AIValue:4Notes:

    AdvancedDeflectorsCost:300RPRequires:EnhancedDeflectorsAIValue:4Notes:

    SuperiorDeflectorsCost:400RPRequires:AdvancedDeflectorsAIValue:4

    Notes:

    ShieldsCost:500RPRequires:SuperiorDeflectorsAIValue:5Notes:

    ShieldsIICost:600RPRequires:ShieldsAIValue:4Notes:

    ShieldsIIICost:650RPRequires:ShieldsIIAIValue:4Notes:

    SubspaceRebounderCost:200RPRequires:ShieldsIII

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    Alignment:GoodonlyAbility:+5todefenseAIValue:4Notes:

    BarriersCost:1000RPRequires:ShieldsIIIAIValue:14Notes:

    BarriersIICost:900RPRequires:BarriersAIValue:4Notes:

    BarriersIIICost:1000RPRequires:BarriersIIAIValue:4Notes:

    DynamicShielding

    Cost:300RPRequires:BarriersIIIAlignment:GoodonlyAbility:+5todefenseAIValue:4Notes:

    ForceFieldsCost:1500RPRequires:BarriersIIIAIValue:14Notes:

    AdvancedForceFieldsCost:1500RPRequires:ForceFieldsAIValue:4Unlocks:InvulnerabilityBloom(SB)Notes:

    SuperiorForceFieldsCost:1500RPRequires:AdvancedForceFieldsAIValue:4Notes:

    InvulnerabilityFieldCost:2000RPRequires:SuperiorForceFieldsAIValue:4Notes:

    InvulnerabilityFieldIICost:2000RPRequires:InvulnerabilityFieldAIValue:4

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    MoraleBonus:5Maintenance:12bcIndustry:12Food:5Research:10Limit:1perplanetIndestructibleNotes:Thisiswhatyourcolonyshipbecomesaftermakingplanetfall.Asyoucanseefromit'sstatsitdoesgiveyournewplanetsomebasicthings.Ofnoteisthe12bcperweekmaintenancecost.Thisiswhatcancausefinancialtroubleduringthecolonizationphaseifyouexpandtoofast.

    CivilizationCapitalCost:0(placedautomaticallyonyourhomeworld)MoraleBonus:0InfluenceBonus:25Maintenance:0Industry:24Food:10Research:24Limit:1perplanetIndestructibleNotes:

    Asyoucanseeyourhomeworldstartsoffwithagoodbitofindustryandresearch.Thisshouldallowyouagoodheadstartondevelopingyourempire.

    Section3.2-ProductionBuildings

    Ifyouwanttobuildthingsthenyou'vegottohaveproductionbuildings.AnythingthatproducesIndustryimpactsyourmilitaryandsocialproduction.Dependingonyourspendinglevelsthesevaluescanbethesameorverydifferent.Howeveryoubuildthesamebuildingstoincreaseboth.

    StarportCost:20SPMaintenance:1bc

    Limit:1perplanetNotes:Can'tbuildstarshipsataplanetwithoutoneofthese.Howevernotallplanetsneedone.

    BasicFactoryCost:50SPMaintenance:1Industry:8Notes:ThefirstthingItypicallybuildonallnewcolonies.SometimesIrushbuildonedependingonmycurrentcashsituation.Inv1.1thesenowcost1maintenance.

    FactoryCost:75SPMaintenance:2Industry:10RequiredTech:XenoIndustrialTheoryUpgrades:BasicFactoryNotes:Betterversionofthefactory.Afewoftheseandaplanetcancrankoutmostthingsinareasonabletimeframe.Keepinmindthatinv1.1theyadded

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    amaintenancecostof2tothisimprovement.

    EnhancedFactoryCost:100SPMaintenance:2Industry:14RequiredTech:XenoFactoryConstructionUpgrades:FactoryNotes:Aslightlyimprovedfactory.

    ManufacturingCenterCost:200SPMaintenance:2Industry:16RequiredTech:ManufacturingCentersUpgrades:EnhancedFactoryNotes:Anotherbalancingtweaktheyreducedthecostofthisenhtopullitmoreinlinewithpreviousupgrades.

    IndustrialSectorCost:400SPMaintenance:2

    Industry:20RequiredTech:IndustrialSectorUpgrades:ManufacturingCenterNotes:

    Section3.3-ResearchBuildings

    GenerateRPswiththesebuildings.

    BasicLabCost:40SPMaintenance:1Research:6

    Notes:Increasetheresearchproduction(RP)ofyourplanetwiththesebuildings.Inv1.1themaintenancehasbeenincreasedfromzerotoone.Keepthatinmindasyoubuildtheseintheearlygo.

    XenoLabCost:60SPMaintenance:2Research:8RequiredTech:XenoResearchUpgrades:BasicLabNotes:Becausetheimmediateupgradetothebasiclabrequires2maintenanceyoumay

    wanttoholdoffonXenoResearchuntilyoureconomycanaffordtheincreasedmaintenance.

    ResearchCenterCost:100SPMaintenance:2Research:10RequiredTech:ResearchCenterUpgrades:XenoLabNotes:

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    For40extraSPyougain3RPs.Youmakethecall.

    ResearchAcademyCost:150SPMaintenance:3Research:12RequiredTech:ResearchAcademyUpgrades:ResearchCenterNotes:Withv1.1thisbuildinghasbeentweakedtobemoreinlinewiththesetprogression.

    NeutralityLearningCenterCost:300SPMainenance:4Research:22RequiredTech:NeutralityLearningCenterAlignment:NeutralonlyNotes:v1.1finallygotthisbuildinginthegame:).Andsinceitisthebestoftheresearchbuildingsmakesgoingforatechwinasneutralabiteasier.

    InventionMatrixCost:200SP

    Maintenance:4Research:16RequiredTech:InventionMatrixUpgrades:ResearchAcademyNotes:Againthecostofthisbuildingwasreducedinv1.1.

    DiscoverySphereCost:250SPMaintenance:4Research:18RequiredTech:DiscoverySphereUpgrades:InventionMatrix

    Notes:Seeabove.

    Section3.4-EconomicBuildings

    MarketCenterCost:35SPEconomicBonus:10Maintenance:0Notes:Becausethisbuildinghaszeromaintenanceitmakessensetobuildatleastoneprovidedaplanethasspace.Thisincreasesyourtaxrevenueby10%.

    Adv.MarketCenterCost:60SPEconomicBonus:15Maintenance:0RequiredTech:XenoEconomicsUpgrades:MarketCenterNotes:Anotherzeromaintenancebuilding.Ifyouhavespacebuildatleastone.

    TradeCenter

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    Cost:90SPEconomicBonus:20Maintenance:0RequiredTech:XenoTradeCentersUpgrades:Adv.MarketCentersNotes:Sameasbefore.Buildatleastone.

    BankingCenterCost:250SPMaintenance:0EconomicBonus:24RequiredTech:XenoBankConstructionUpgrades:TradeCenterNotes:Heyguesswhat.Zeromaintenance.Buildone.Alsocosthaschangedin1.1tobemoreinlinewiththerestofthebuildings.

    StockMarketCost:150SPMaintenance:1MoraleBonus:10EconomicBonus:30InfluenceBonus:5

    RequiredTech:GalacticStockExchangeUpgrades:BankingCenterNotes:Nowwaitjustaminute.YourtellingmeIgetamoralebonus,aninfluencebonusandtheeconomicbonus.Anditisonly1maintenancenow.Signmeup!I'mnot100%sureifthecostisatypoonthedevspartornot.Seemsoddthatitis100cheaperthenthebank.

    Section3.5-MoraleBuildings

    Keeppeoplehappy.Happycitizenshappilypaytaxes.Makesureyoukeepitthatway.Ortheywillhappilyshowyouthedoor.

    EntertainmentNetworkCost:55SPMaintenance:1MoraleBonus:25Notes:Basicmoralebuilding.Buildtheseontileswithahappinessbonustogetthebonus.

    MultimediaCenterCost:100SPMaintenance:2MoraleBonus:30RequiredTech:XenoEntertainment

    Upgrades:EntertainmentNetworkNotes:Theimprovedentertainmentbuilding.Ofnoteisthe2bcmaintenance.Keepitinmindasyougrowyoureconomy.

    ExtremeStadiumCost:250SPMaintenance:2MoraleBonus:45RequiredTech:ExtremeEntertainment

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    Upgrades:MultimediaCenterNotes:Anotherboosttomoraleforthesamemaintenance.Can'tgowrongwiththat.

    ZeroGSportsArenaCost:300SPMaintenance:2MoraleBonus:50RequiredTech:ZeroGSportsArenaUpgrades:ExtremeStadiumNotes:Yetanotherboostforstill2bcmaintenance.

    VirtualRealityCenterCost:400SPMaintenance:2MoraleBonus:60RequiredTech:VirtualRealityCentersUpgrades:ZeroGSportsArenaNotes:Thetopbuildingforthisset.Andstillonly2bc.

    Section3.6-InfluenceBuildings

    Expandyourinfluenceinthegalaxybybuildingthese.

    EmbassyCost:60SPInfluenceBonus:15Maintenance:1RequiredTech:UniversalTranslatorNotes:Buildanembassyonanyplanetwithapopulationover5b.AlsoifaplanetisnearorwithinanAIsinfluencebuildanembassytocombattheaffectsoftheoutsideinfluence.

    CulturalExchangeCenter

    Cost:250SPInfluenceBonus25Maintenance:1RequiredTech:AdvancedDiplomacyUpgradesEmbassyNotes:Morebonusforsamemaintenance.

    PropagandaCenterCost:150SPMaintenance:4ResistanceBonus:10RequiredTech:ConceptsofMalice

    Notes:Helpstopreventaninfluencetakeoveroftheplanet.

    Section3.7-FarmingBuildings

    OldMacDonaldhada...ohnevermind.Farmsincreasethepopulationcapofaplanet.KeepinmindthatunderaPQ8thereisapopulationcapenforcedbythegame.Sonomatterhowmanyfarmsyoumanagetobuilditwillnevergobeyondthat.Eventhedevssaynottobotherbuildingfarmsunlessyoucanoffsetthepopulationpenaltytoyourplanet'smorale.Itendtoagree.

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    BasicFarmingCost:50SPMaintenance:0Food:4Notes:Morepeopleequalmoretaxes.Howeveryoumustbalancethesepeoplewithentertainmentoryourapprovalfortheplanetwillplummetquickly.Agoodpracticeistobuildtwoentertainmentbuildingsforeveryfarmyouplace.

    XenoFarmingCost:100SPMaintenance:0Food:6RequiredTech:XenoFarmConstructionUpgrades:BasicFamingNotes:Aswithallfarmingtechsbecarefulwhenyouupgradethem.You'vegottoensureyoucankeepyourmoraleupwiththeincreasedpopulation.

    IntensiveFarmingCost:120SPMaintenance:0Food:8

    RequiredTech:XenoFarmConstructionIIUpgrades:XenoFamingNotes:Aswithallfarmingtechsbecarefulwhenyouupgradethem.You'vegottoensureyoucankeepyourmoraleupwiththeincreasedpopulation.

    AdvancedFarmingCost:150SPMaintenance:0Food:10RequiredTech:XenoFarmConstructionIIIUpgrades:IntensiveFarming

    ExtendedFarmingCost:210SPMaintenance:0Food:11RequiredTech:XenoFarmConstructionIVUpgrades:AdvancedFarmingNotes:Thisbuildingisinthefile.HoweverthereisnoXenoFarmConstructionIVlistedinthetechnologytree.

    UltraFarmingCost:250SPMaintenance:0

    Food:12RequiredTech:XenoFarmConstructionVUpgrades:ExtendedFarmingNotes:AswithExtendedFarmingthisbuildingislistedhowevertherequiredtechisnotinthetechnologytree.

    Section3.8-Terraform

    Reclaimthoseunusablesquares.

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    SoilEnhancementCost:50SPPQBonus:10RequiredTech:SoilEnhancementUpgrades:YellowtilestogreenNotes:Forthemostpartthisisaworthwhilethingwhenaplanethasexhaustedallothertiles.

    HabitatImprovementCost:30SPPQBonus:10RequiredTech:HabitatImprovementUpgrades:OrangetilestogreenNotes:SameaswithSoilEnhancementthisisworthwhileiftheplanethasnomoretilestobuildon.

    TerraformingCost:50SPPQBonus:20RequiredTech:TerraformingUpgrades:Redtilestogreen

    Notes:Moreofthesame.

    Section3.9-DefensiveBuildings

    Makeitveryexpensivefortheotherguytotakeyourplanets.

    OrbitalFleetManagerCost:50SPMaintenance:0Limit:1RequiredTech:PlanetaryDefenseNotes:

    Whenyoubuildthisimprovementallshipsinorbitaroundyourplanetwillformafleetuptoyourmaxlogisticsabilityifitisattacked.Sufficeittosaythisisahugeimprovementovertheoneshipatatimeapproach.

    PlanetaryDefenseCost:200SPMaintenance:1PlanetaryDefenseBonus:25RequiredTech:PlanetaryDefenseNotes:Notsureifthisincreasesyournumberofsoldiersorimprovesyoursoldierability.Goingtoneedtoconfirmwhatthisaffects.

    Section3.10-TradeGoods

    Thesenotonlybenefityourempirebutalsocanbeverylucrativetradeitems.Keepinmindthatyoumaynotwantcertainenemiestogettheirhandsonthebonussobewaryofwhoyoutradewith.Alsoitispossibletocaptureatradegoodthatanotherracebuiltbytakingtheplanet.Justdon'tuseanyinvasiontacticthathasachanceofdestroyingabuilding.

    XinathiumHullPlatingCost:600SP

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    Maintenance:0Effect:+15%toshiphitpointsRequiredTech:AdvancedHullsNotes:Adefinitemustforthewarmonger.EveryoneelseshouldalsotrytobuildthisiffornootherreasonthentokeepitoutoftheAIshands.

    DiplomaticTranslatorsCost:500SPMaintenance:0Effect:+25%todiplomacyRequiredTech:DiplomaticRelationsNotes:Usefulunderadiplomaticstrategy.Irarelytrytobuildthismyself.

    AphrodisiacCost:500SPMaintenance:0Effect:+50%topopulationgrowthratesRequiredTech:HabitatImprovementNotes:Withthepopulationchangesinv1.1thistradegoodhasgoneupinvalueinmybook.

    HarmonyCrystalsCost:570SPMaintenance:0Effect:+20%tomoraleRequiredTech:XenoEthicsNotes:

    UltraSpicesCost:500SPMaintenance:0Effect:+15%tomoraleRequiredTech:ExtremeEntertainmentNotes:

    VirtualRealityModulesCost:500SPMaintenance:0Effect:+12%tomoraleRequiredTech:VirtualRealityCentersNotes:

    FrictionlessClothingCost:510SPMaintenance:0Effect:+10%toapprovalratingabilityRequiredTech:XenoCulturalTrends

    Notes:

    NanoRecordersCost:500SPMaintenance:0Effect:+10%toresearchabilityRequiredTech:SensorsIINotes:NotsureifI'veeverseenthisinthegame.

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    HyperComputersCost:540SPMaintenance:0Ability:+20%toresearchability.RequiredTech:AereonMissileDefenseNotes:Ipersonallythinkitisoddthatthistradegoodisinthemissiledefensebranch.Seemsitreallywouldfitbetterintheresearchbranch.ButI'msuretherewasareasonforitI'mjustnotawareof:).

    MicroRepairBotsCost:400SPMaintenance:0Effect:+20%toshiprepairrateRequiredTech:EnhancedMiniaturizationNotes:

    Tir-QuanTrainingCost:600SPMaintenance:0Effect:+25%tosoldierabilityRequiredTech:SpaceMarinesNotes:

    GravityAcceleratorsCost:500SPMaintenance:0Effect:+1toallshipmovementRequiredTech:ZeroGSportsArenaNotes:+1toallship'smovement.Nuffsaid.

    Section3.11-SuperProjects

    Youareonlyallowedoneofthesesuperprojectsperempire.HoweveritispossibletocapturetheAIsbuildingandkeepitasyourownforanotherbonus.

    ManufacturingCapitalCost:250SPMaintenance:0ManufacturingBonus:50EconomicBonus:10RequiredTech:XenoIndustrialTheoryNotes:Typicallyyou'llwanttobuildthisonyourmostproductiveplanet.Howevertherearetimeswhereyou'llgetmoreoutofitbyusingittoupgradeoneofyourmidrangedproductionplanets.Useyourbestjudgmentofcoursebutbesuretoplacethisbuildingassoonasyoucan.Changeinv1.1thisbuildingcostshalfwhatitdidandgiveshalfthebonus:).

    TechnologicalCapitalCost:400SPMaintenance:0ResearchBonus:100RequiredTech:AdvancedComputingNotes:PlacethisplanetonyourhighestRPplanetandwatchthetechsrollin.Alsoinv1.1theresearchbonusesareappliedasissonomoreunderthehoodreductionof50%.

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    EconomicCapitalCost:200SPMaintenance:0EconomicBonus:50RequiredTech:TradeNotes:Aswithallplanetarysuperprojectsplacethisonewhereitwillmakethemostimpact.Whateverplanetisproducingthemostbasebcswillgetthemostoutofthebonus.

    PoliticalCapitalCost:150SPMaintenance:0MoraleBonus:50InfluenceBonus:25RequiredTech:StarDemocracyNotes:Itypicallyputthisonwhateverplanethasthelowestapprovalrating.Howeverifyouaregoingforaninfluencevictoryyoumaywanttoplaceitwhereyoucangetthemostoutoftheinfluencebonus.

    SpinControlCenterCost:400SP

    Maintenance:0MightMultiplier:5.0RequiredTech:TotalMajestyNotes:Buildthisonaplanetwithlotsofbigshipsinorbitandyourmilitaryratingwilljumpthroughtheroof.

    HyperionFleetDefenseCost:1000SPMaintenance:0RequiredTech:AdvancedPlanetaryDefenseNotes:Nowallshipsinorbitaroundthisplanetwilldefenditregardlessofyour

    logisticsability.Usethistohelpprotectareallyvitalplanet.

    Re-educationCenterCost:600SPMaintenance:0RequiredTech:CulturalDominationNotes:ThesuperprojectpreventstheplanetitisbuiltonfromeverbeingtakenoverbytheinfluenceofanAI.PersonallyIdon'tfindmuchuseforthis.

    SecretPoliceCenterCost:600SPMaintenance:0

    MoraleBonus:20RequiredTech:GoodandEvilNotes:For600SPtherearebetterwaystoimprovethemoraleofaplanet.

    HyperionShipyardCost:1000SPMaintenance:0ShipSpeedBonus:+1RequiredTech:MasterHullBuilding

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    OmegaResearchCenterCost:500SPMaintenance:0ResearchBonus:50RequiredTech:DiscoverySphereNotes:IfyouaregoingforaTechnologyVictorymakesureyougrabthisachievement.

    GalacticShowcaseCost:1800SPMaintenance:0Ability:+25%todiplomacyRequiredTech:ExpertDiplomacyNotes:Thebriefsaysinfluenceandthedescriptionsaysdiplomacy.Goingtoneedtoconfirmwhichgoesupwhenthisiscompleted.

    OrbitalTerraformerCost:1200SPRequiredTech:TerraformingNotes:Instantlymakesallpotentiallyuseabletilesonallyourplanetsgreen.IguessifyoubotheredtoresearchtoTerraformingyoumightaswellbuild

    thisachievement.Alsosameeffectashavinganeutralalignment.

    GalacticGuideBookCost:400SPMaintenance:0RequiredTech:SensorsIINotes:Allowsallshipstosurvey.HonestlyI'veneverbuiltthisnorhaveIeverseentheAIbuildit.SeemslikeawastesinceusuallybythetimeIgetaroundtoresearchingSensorsMarkIII'vealreadyscoutedmostofthegalaxy.

    EyesoftheUniverse

    Cost:500SPMaintenance:0Effect:Allshipsarevisibleontheminimap.Allshipsandstarbasesensorrangeisincreasedto15pc.RequiredTech:SensorsMarkIVNotes:Ilikegettingthisachievementbeforegoingtowar.Helpskeeptrackofallenemyactivity.Alsokeepinmindthatthegameputsacaponsensorrangeof15.ThismeansthatifyouplanonbuildingthisGAdon'tbotherputtingabunchofsensorsonyourships.Theymayincreasethe15pccapinafutureupdate.

    GalacticStockExchange

    Cost:500SPMaintenance:0EconomicBonus:25InfluenceBonus:25RequiredTech:AdvancedTradeNotes:

    GalacticMonumentCost:400SPMaintenance:0

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    EconomicBonus:10InfluenceBonus:33RequiredTech:StarFederationNotes:

    RestaurantofEternityCost:600SPMaintenance:0Effect:+20%influenceabilityRequiredTech:TradeNotes:

    HyperDistributionCenterCost:800SPMaintenance:0EconomicBonus:10InfluenceBonus:200Effect:+33%toinfluenceabilityRequiredTech:CulturalConquestNotes:

    GalacticBazaarCost:900SPMaintenance:0

    Effect:+50%toperceivedvalueoftradeitemsRequiredTech:MasterTradeNotes:

    NoMercyInvasionCenterCost:1600SPMaintenance:5Effect:EliminatesthecostofthespecialplanetaryinvasiontacticsRequiredTech:ConceptsofMaliceNotes:Verynicetohaveifyoulikeusingthespecialtacticsalot.

    TempleofEvil

    Cost:1600SPMaintenance:0Effect:+25%toyourtradeRequiredTech:ConceptsofMaliceNotes:I'mnot100%sureonthatbonus.ThegamefilelistsOwnerBonusas0.25andNonOwnerPenaltyas0.40.Thisimpliesthatyoureceivea25%boostwhileothersreceivea40%penalty.Wouldneedconfirmationaboutthis.

    TempleofRighteousnessCost:1600SPMaintenance:0Effect:+25%toyourtrade

    RequiredTech:ConceptsofRighteousnessNotes:SeeTempleofEvil.

    TempleofNeutralityCost:1600SPMaintenance:0Effect:+25%toyourtradeRequiredTech:BalancedVisionNotes:

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    SeeTempleofEvil.

    EmpathicTacticalCenterCost:3000SPMaintenance:0Effect:+20%toshipdefenseRequiredTech:ConceptsofRighteousnessNotes:

    MindControlCenterCost:1000SPMaintenance:0Effect:AnyAIplanetsreadytodefectdosoimmediately.RequiredTech:ConceptsofMaliceNotes:IthinkthisGAisbrokenatm.Accordingtothefileitlistsanabilityamountof100butdoesnotlistanAbilityTypemodifier.Myguessisthatrightnowthegamedefaultstoaneconomybonussincethatiswhatislistedwhenyouselectthisbuildingnow.

    HallofEmpathyCost:900SPMaintenance:0Effect:DoublestheoddsofanAIsurrenderingtoyou

    RequiredTech:ConceptsofRighteousness

    =============================================================================

    Section4.0-StarshipComponents

    Thissectioncontainsallavailableshiphullsandcomponents.Theyaregroupedbytypeandthensubclass.AllinformationistakenfromtheGC2Types.xmlfileintheGalCiv2datafolder.

    Section4.1-Defenses(Armor)

    Protectyourstarshipsfromguntypeweaponswitharmor.

    ArmorPlatingCost:3MPSize:10SizeMod:20Absorption:1RequiredTech:StarshipDefenses

    TitaniumArmorCost:30MPSize:6SizeMod:5Absorption:1

    RequiredTech:TitaniumArmor

    TitaniumArmorIICost:30MPSize:5SizeMod:4Absorption:1RequiredTech:TitaniumArmorII

    TitaniumArmorIII

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    Cost:30MPSize:4SizeMod:4Absorption:1RequiredTech:TitaniumArmorIII

    DuranthiumArmorCost:50MPSize:7SizeMod:3Absorption:2RequiredTech:Duranthium

    DuranthiumArmorIICost:50MPSize:6SizeMod:3Absorption:2RequiredTech:DuranthiumII

    DuranthiumArmorIIICost:50MPSize:5SizeMod:3

    Absorption:2RequiredTech:DuranthiumIII

    SuperiorDuranthiumCost:70MPSize:5SizeMod:3Absorption:4RequiredTech:SuperiorDuranthium

    ArnorianBattleArmorCost:140MPSize:4

    SizeMod:4Absorption:6RequiredTech:ArnorianBattleArmor

    Tri-StrontiumArmorCost:70MPSize:6SizeMod:3Absorption:3RequiredTech:Tri-Strontium

    Tri-StrontiumArmorIICost:70MP

    Size:6SizeMod:3Absorption:3RequiredTech:EnhancedTri-Strontium

    Tri-StrontiumArmorIIICost:70MPSize:5SizeMod:3Absorption:3

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    RequiredTech:SuperiorTri-Strontium

    KanviumCost:80MPSize:6SizeMod:3Absorption:4RequiredTech:Kanvium

    KanviumIICost:90MPSize:5SizeMod:3Absorption:5RequiredTech:KanviumII

    KanviumIIICost:100MPSize:4SizeMod:3Absorption:5RequiredTech:KanviumIII

    DuraltheneArmor

    Cost:110MPSize:6SizeMod:2Absorption:6RequiredTech:DuraltheneArmor

    AdmantiumArmor(thinkthisisatypointhegamefile)Cost:110MPSize:6SizeMod:2Absorption:7RequiredTech:AdamantiumArmor

    AdmantiumArmorII(thinkthisisatypointhegamefile)Cost:120MPSize:5SizeMod:2Absorption:7RequiredTech:AdamantiumII

    UltimateAdamantiumCost:120MPSize:4SizeMod:2Absorption:7RequiredTech:UltimateAdamantium

    Zero-PointArmorCost:140MPSize:3SizeMod:2Absorption:10RequiredTech:Zero-PointArmor

    Section4.2-Defenses(PointDefense)

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    Protectyourstarshipsfrommissilebasedattackswithpointdefense.

    ChaffCost:30MPSize:10SizeMod:5Absorption:1RequiredTech:SmartChaff

    SmartChaffCost:30MPSize:8SizeMod:5Absorption:1RequiredTech:SmartChaff

    ECMCost:40MPSize:6SizeMod:3Absorption:1RequiredTech:ECM

    ECMII

    Cost:40MPSize:5SizeMod:3Absorption:1RequiredTech:ECMII

    ECMIIICost:40MPSize:4SizeMod:3Absorption:1RequiredTech:ECMIII

    TelepathicDefenseCost:70MPSize:4SizeMod:3Absorption:3RequiredTech:TelepathicDefense

    PointDefenseCost:55MPSize:5SizeMod:3Absorption:2RequiredTech:PointDefense

    PointDefenseIICost:55MPSize:4SizeMod:3Absorption:2RequiredTech:PointDefenseII

    PointDefenseIIICost:55MP

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    Size:3SizeMod:3Absorption:2RequiredTech:PointDefenseIII

    PDComboCost:70MPSize:4SizeMod:3Absorption:3RequiredTech:PDCombo

    PDComboIICost:70MPSize:3SizeMod:3Absorption:3RequiredTech:PDComboII

    PDComboIICost:80MPSize:3SizeMod:3Absorption:4

    RequiredTech:PDComboIII

    DroidSentriesCost:90MPSize:3SizeMod:2Absorption:5RequiredTech:DroidSentries

    DroidSentriesIICost:100MPSize:4SizeMod:2

    Absorption:6RequiredTech:DroidSentriesII

    DroidSentriesIIICost:100MPSize:4SizeMod:2Absorption:6RequiredTech:DroidSentriesIII

    AereonMissileDefenseCost:140MPSize:4

    SizeMod:2Absorption:10RequiredTech:AereonMissileDefense

    Section4.3-Defenses(Shields)

    Protectyourstarshipsfrombeamweaponbasedattackswithshields.

    DeflectorsCost:30MP

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    Size:9SizeMod:4Absorption:1RequiredTech:Deflectors

    EnhancedDeflectorsCost:39MPSize:8SizeMod:4Absorption:1RequiredTech:EnhancedDeflectors

    AdvancedDeflectorsCost:30MPSize:6SizeMod:4Absorption:1RequiredTech:AdvancedDeflectors

    SuperiorDeflectorsCost:30MPSize:4SizeMod:4Absorption:1

    RequiredTech:SuperiorDeflectors

    ShieldsCost:50MPSize:6SizeMod:3Absorption:2RequiredTech:Shields

    ShieldsIICost:50MPSize:5SizeMod:3

    Absorption:2RequiredTech:ShieldsII

    ShieldsIIICost:50MPSize:4SizeMod:3Absorption:2RequiredTech:ShieldsIII

    SubspaceRebounderCost:60MPSize:6

    SizeMod:4Absorption:5RequiredTech:SubspaceRebounder

    BarriersCost:55MPSize:3SizeMod:3Absorption:2RequiredTech:Barriers

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    BarriersIICost:60MPSize:4SizeMod:3Absorption:3RequiredTech:BarriersII

    BarriersIIICost:60MPSize:3SizeMod:3Absorption:3RequiredTech:BarriersIII

    DynamicShieldingCost:90MPSize:5SizeMod:3Absorption:5RequiredTech:BarriersIV

    DynamicShieldsCost:120MP

    Size:4SizeMod:6Absorption:6RequiredTech:DynamicShielding

    ForceFieldCost:80MPSize:4SizeMod:2Absorption:4RequiredTech:ForceFields

    AdvancedForceFields

    Cost:90MPSize:5SizeMod:2Absorption:5RequiredTech:AdvancedForceFields

    SuperiorForceFieldsCost:90MPSize:4SizeMod:2Absorption:5RequiredTech:SuperiorForceFields

    InvulnerabilityFieldCost:100MPSize:4SizeMod:2Absorption:6RequiredTech:InvulnerabilityField

    InvulnerabilityFieldIICost:100MPSize:3

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    SizeMod:2Absorption:6RequiredTech:InvulnerabilityFieldII

    UltimateInvulnerabilityCost:140MPSize:3SizeMod:2Absorption:9RequiredTech:UltimateInvulnerability

    Section4.4-Weapons(Gun)

    Projectilebasedweapons.

    SpaceCannonCost:16MPSize:16SizeMod:5Damage:1RequiredTech:MassDriverTheory

    RailgunCost:18MP

    Size:12SizeMod:5Damage:1RequiredTech:Miniballs

    RailgunMKIICost:19MPSize:10SizeMod:5Damage:1RequiredTech:MiniballsII

    RailgunMKIII

    Cost:22MPSize:8SizeMod:5Damage:1RequiredTech:MassDriver

    RailgunMKIVCost:22MPSize:7SizeMod:5Damage:1RequiredTech:MassDriversII

    RailgunMKVCost:22MPSize:6SizeMod:5Damage:1RequiredTech:MassDriversIII

    RailgunMKVICost:22MPSize:5

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    SizeMod:5Damage:1RequiredTech:MassDriversIII

    SingularityDriverCost:28MPSize:8SizeMod:4Damage:2RequiredTech:SingularityDriver

    SingularityDriverIICost:28MPSize:7SizeMod:4Damage:2RequiredTech:SingularityDriverII

    SingularityDriverIIICost:28MPSize:6SizeMod:4Damage:2RequiredTech:SingularityDriverIII

    SingularityDriverIVCost:28MPSize:5SizeMod:4Damage:2RequiredTech:SingularityDriverIV

    NanoRipperCost:150MPSize:9SizeMod:4Damage:5

    RequiredTech:SingularityDriverIVNotes:v1.1Nerfed!:)...stillgoodweaponforwhereitappearsinthetechtree.

    GravitonDriverCost:33MPSize:8SizeMod:4Damage:3RequiredTech:GravitonDriver

    GravitonDriverIICost:33MP

    Size:7SizeMod:4Damage:3RequiredTech:GravitonDriverII

    GravitonDriverIIICost:33MPSize:6SizeMod:4Damage:3

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    RequiredTech:GravitonDriverIII

    GravitonDriverIVCost:33MPSize:4SizeMod:4Damage:3RequiredTech:GravitonDriverIV

    PsyonicShredderCost:150MPSize:9SizeMod:4Damage:10RequiredTech:PsyonicShredder

    QuantumDriverCost:37MPSize:8SizeMod:4Damage:4RequiredTech:QuantumDriver

    QuantumDriverII

    Cost:37MPSize:7SizeMod:4Damage:4RequiredTech:QuantumDriverII

    QuantumDriverIIICost:37MPSize:6SizeMod:4Damage:4RequiredTech:QuantumDriverIII

    HDSpikeDriverCost:37MPSize:5SizeMod:4Damage:4RequiredTech:HDSpikeDriver

    HDSpikeDriverIICost:37MPSize:4SizeMod:4Damage:4RequiredTech:HDSpikeDriverII

    HDSpikeDriverIIICost:37MPSize:3SizeMod:4Damage:4RequiredTech:HDSpikeDriverIII

    HDSpikeDriverIVCost:42MP

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    Size:4SizeMod:4Damage:5RequiredTech:HDSpikeDriverIV

    NeutrinoBulletsCost:67MPSize:6SizeMod:4Damage:9RequiredTech:NeutrinoBullets

    BlackHoleGunCost:100MPSize:6SizeMod:4Damage:16RequiredTech:BlackHoleGun

    Section4.5-Weapons(Missile)

    Missilebasedweapons.

    Sparrow

    Cost:16MPSize:15SizeMod:3Damage:1RequiredTech:MissileWeaponTheory

    StingerCost:50MPSize:18SizeMod:3Damage:2RequiredTech:Stinger

    StingerIICost:50MPSize:16SizeMod:3Damage:2RequiredTech:StingerII

    StingerIIICost:51MPSize:14SizeMod:3Damage:2RequiredTech:StingerIII

    StingerIVCost:51MPSize:12SizeMod:3Damage:2RequiredTech:StingerIV

    HarpoonCost:55MP

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    Size:11SizeMod:3Damage:3RequiredTech:Harpoon

    HarpoonIICost:55MPSize:10SizeMod:3Damage:3RequiredTech:HarpoonII

    HarpoonIIICost:55MPSize:9SizeMod:3Damage:3RequiredTech:HarpoonIII

    PsyonicMissileCost:100MPSize:10SizeMod:3Damage:6

    RequiredTech:PsyonicMissile

    PhotonicTorpedoCost:55MPSize:10SizeMod:2Damage:4RequiredTech:PhotonicTorpedo

    PhotonicTorpedoIICost:55MPSize:9SizeMod:2

    Damage:4RequiredTech:PhotonicTorpedoII

    PhotonTorpedoCost:55MPSize:9SizeMod:2Damage:5RequiredTech:PhotonTorpedo

    PhotonTorpedoIICost:55MPSize:8

    SizeMod:2Damage:5RequiredTech:PhotonTorpedoII

    PhotonTorpedoIIICost:55MPSize:9SizeMod:2Damage:6RequiredTech:PhotonTorpedoIII

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    Anti-MatterTorpedoCost:55MPSize:9SizeMod:2Damage:7RequiredTech:Anti-MatterTorpedo

    Anti-MatterTorpedoIICost:66MPSize:9SizeMod:2Damage:8RequiredTech:Anti-MatterTorpedoII

    Anti-MatterTorpedoIIICost:66MPSize:8SizeMod:2Damage:8RequiredTech:Anti-MatterTorpedoIII

    QuantumTorpedoCost:80MP

    Size:9SizeMod:2Damage:9RequiredTech:QuantumTorpedo

    QuantumTorpedoIICost:70MPSize:9SizeMod:2Damage:10RequiredTech:QuantumTorpedoII

    QuantumTorpedoIII

    Cost:70MPSize:8SizeMod:2Damage:10RequiredTech:QuantumTorpedoIII

    PositronicTorpedoCost:70MPSize:9SizeMod:2Damage:11RequiredTech:PositronicTorpedo

    PositronicTorpedoIICost:70MPSize:11SizeMod:2Damage:15RequiredTech:PositronicTorpedoII

    BlackHoleEruptorCost:160MPSize:11

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    SizeMod:2Damage:25RequiredTech:BlackholeEruptor

    Section4.6-Weapons(Beam)

    Beambasedweapons.

    PsyonicBeamCost:150MPSize:8SizeMod:4Damage:12RequiredTech:PsyonicBeam

    ParticleBeamCost:25MPSize:14SizeMod:10Damage:1RequiredTech:SpaceWeapons

    ParticleBeamIICost:25MP

    Size:12SizeMod:10Damage:1RequiredTech:BeamWeaponTheory

    LaserCost:25MPSize:10SizeMod:5Damage:1RequiredTech:Laser

    LaserMarkII

    Cost:25MPSize:8SizeMod:5Damage:1RequiredTech:LaserII

    LaserMarkIIICost:25MPSize:6SizeMod:5Damage:1RequiredTech:LaserIII

    LaserMarkIVCost:25MPSize:5SizeMod:5Damage:1RequiredTech:LaserIV

    LaserMarkVCost:25MPSize:4

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    SizeMod:5Damage:1RequiredTech:LaserV

    PlasmaCost:35MPSize:8SizeMod:5Damage:2RequiredTech:PlasmaWeapons

    PlasmaIICost:35MPSize:6SizeMod:5Damage:2RequiredTech:PlasmaWeaponsII

    PlasmaIIICost:35MPSize:5SizeMod:5Damage:2RequiredTech:PlasmaWeaponsIII

    PhasorsCost:40MPSize:7SizeMod:4Damage:3RequiredTech:Phasors

    PhasorsIICost:40MPSize:6SizeMod:4Damage:3

    RequiredTech:PhasorsII

    PhasorsIIICost:40MPSize:5SizeMod:4Damage:3RequiredTech:PhasorsIII

    PhasorsIVCost:45MPSize:7SizeMod:4

    Damage:4RequiredTech:PhasorsIV

    PhasorsVCost:45MPSize:6SizeMod:4Damage:4RequiredTech:PhasorsV

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    PhasorsVICost:50MPSize:7SizeMod:4Damage:5RequiredTech:PhasorsVI

    PhasorsVIICost:50MPSize:6SizeMod:4Damage:5RequiredTech:PhasorsVII

    SubspaceBlasterCost:60MPSize:6SizeMod:4Damage:6RequiredTech:SubspaceBlaster

    DisruptorsCost:65MPSize:6

    SizeMod:4Damage:7RequiredTech:Disruptors

    DisruptorsIICost:65MPSize:5SizeMod:4Damage:7RequiredTech:DisruptorsII

    DisruptorsIIICost:70MP

    Size:5SizeMod:4Damage:8RequiredTech:DisruptorsIII

    DoorRayCost:150MPSize:10SizeMod:4Damage:22RequiredTech:DoomRay

    Section4.7-Engines

    Makeyourshipsgofast.

    HyperDriveCost:5MPSize:6SizeMod:10Speed:1RequiredTech:HyperDrive

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    HyperDrivePlusCost:6MPSize:5SizeMod:10Speed:1RequiredTech:NewPropulsionTheory

    IonDriveCost:7MPSize:4SizeMod:9Speed:1RequiredTech:IonDrive

    ImpulseDriveCost:8MPSize:7SizeMod:8Speed:2RequiredTech:ImpulseDrive

    ImpulseDriveMarkIICost:9MPSize:5

    SizeMod:7Speed:2RequiredTech:ImpulseDriveMarkII

    ImpulseDriveMarkIIICost:12MPSize:4SizeMod:6Speed:2RequiredTech:ImpulseDriveMarkIII

    WarpDriveCost:15MP

    Size:6SizeMod:6Speed:3RequiredTech:WarpDrive

    WarpDriveMk.IICost:17MPSize:5SizeMod:6Speed:3RequiredTech:WarpDriveII

    WarpDriveMk.III

    Cost:18MPSize:4SizeMod:6Speed:3RequiredTech:WarpDriveIII

    WarpDriveMk.IVCost:18MPSize:3SizeMod:6

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    Speed:3RequiredTech:WarpDriveIV

    WarpDriveMk.VCost:10MPSize:4SizeMod:6Speed:4RequiredTech:WarpDriveV

    HyperWarpDriveCost:10MPSize:3SizeMod:5Speed:4RequiredTech:HyperWarp

    HyperWarpDriveMk.IICost:10MPSize:4SizeMod:5Speed:5RequiredTech:HyperWarpII

    HyperWarpDriveMk.IIICost:10MPSize:5SizeMod:5Speed:6RequiredTech:HyperWarpIII

    Section4.8-Modules

    Addspecialabilitiestoyourships.

    SurveyModuleCost:45MP

    Size:8SizeMod:5SensorRange:2RequiredTech:SensorsNotes:Givesyourshiptheabilitytoscananomalies.Usefultobuildanupgradedflagship.

    SensorsCost:2MPSize:3SizeMod:8SensorRange:1

    SensorsMk.IICost:3MPSize:2SizeMod:8SensorRange:1RequiredTech:SensorsII

    SensorsMk.IIICost:4MP

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    Size:2SizeMod:5SensorRange:1RequiredTech:SensorsIII

    SensorsMk.IVCost:6MPSize:3SizeMod:5SensorRange:2RequiredTech:SensorsIV

    BasicSupportCost:2MPSize:2SizeMod:5Range:6

    GeneralSupportCost:3MPSize:2SizeMod:4Range:8RequiredTech:BasicLifeSupport

    ExtendedSupportCost:4MPSize:2SizeMod:3Range:10RequiredTech:ExtendedLifeSupport

    AdvancedSupportCost:5MPSize:2SizeMod:2Range:12

    RequiredTech:AdvancedLifeSupport

    UltraSupportCost:6MPSize:2SizeMod:2Range:14RequiredTech:UltraLifeSupport

    ColonyModuleCost:35MPSize:25Capacity:500

    Notes:Putthisonashiptoallowittocolonizeplanets.Morethenoneallowsyoutocarrymorecoloniststothenewplanet.

    TroopsModuleCost:40MPSize:20Capacity:500RequiredTech:PlanetaryInvasionNotes:

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    Putthisonashiptoallowittocarrytroopstoinvadeaplanet.Morethenoneallowsyoutocarrymoretroopsatonce.

    AdvTroopsModuleCost:70MPSize:12Capacity:1000RequiredTech:AdvancedTroopModsNotes:Aniceupgradetothetroopmodule.

    ConstructorModuleCost:80Size:35Notes:Onlyoneallowedpership.Allowsyoutobuildnewstarbasesandaddmodulestoexistingones.

    TradeModuleCost:60MPSize:30RequiredTech:TradeNotes:Allowsyoutobuildafreightership.Usefulifyouwishtoextendtherange

    ofthecoredesign.Onlyonepershipallowed.

    Section4.9-Hulls

    Thereareafewmodelsforeachhulltype.TheydohavethesamestatssoIwilllistonlyoneofeachsize.

    TinyHullCost:35MPSize:16HP:6Speed:1SensorRange:2

    Logistics:2RequiredTech:XenoIndustrialTheory

    SmallHullCost:55MPSize:26HP:10Speed:1SensorRange:2Logistics:3

    MediumHullCost:80MP

    Size:38HP:16Speed:1SensorRange:3Logistics:4RequiredTech:MediumScaleBuilding

    LargeHullCost:110MPSize:55

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    HP:30Speed:1SensorRange:3Logistics:6RequiredTech:LargeScaleBuilding

    HugeHullCost:160Size:80HP:50Speed:1SensorRange:4Logistics:8RequiredTech:MassiveScaleBuilding

    CargoHullCost:55Size:55HP:1Speed:1SensorRange:3Logistics:5

    =============================================================================

    Section5.0-Starbases

    Ahthosefloatingplatformsinspace.Thissectionwilldescribenotonlythefunctionofeachofthestarbasetypesbutalsolistallcomponents.Somecomponentsarespecifictoonlyacertaintypeofstarbasewhileotherscanbeplacedonanystarbasewithanopenmoduleslot.

    ToconstructastarbaseyoumustfirstbuildaConstructorshipeitherthecoredesignoroneofyourown.Fromtheremovetheconstructortoanopenparsecofspaceandclickthe*Construct*buttonintheshipcommandsection.Youarelimitedto4totalstarbasesinanygivensectorofspace.Thisisarulechangefrompreviousversions.Thegamewillpromptyouforwhattype

    youwishtobuild.Forminingstarbasessimplydirecttheconstructortointerceptthespaceresource.Thiswillconstructthestarbaseautomatically.

    Alsonewtov1.1thegamenowdisplaysacirclearoundtheconstructorshowingwhatthestarbasessphereofinfluencewillbeifyouweretobuilditinthatsquare.Veryhandywhenyouaretryingtogetthemostcoverageforyourbase.

    Toupgradeyourstarbaseafterconstructioncommandaconstructortomovetothebase.Thegamewillaskyouifyouwishtoupgradethestarbase.Ifyouclickyesyouwillbegivenalistofmodulesthatareavailabletoaddtothestarbase.Keepinmindthatcertainmodulesrequireothermodulesto

    beaddedtothestarbasefirst.AlsothereareUnitedPlanetslawsthatcanrestictthetotalnumberofmodulesyoucanaddtoastarbase.

    Anotheruseofstarbasesistoincreaseyourship'srange.Sincethemaxrangeofashipistiedtoitsdistancefromaplanetorstarbaseyoucanusethesetogetshipsintoenemyterritorybeforeyouactuallytakeanyoftheirplanets.Veryusefulifyoudon'twanttowastetimetakingabunchofborderworldsoriftheirreallyjuicyworldsarefurtherintotheirempire.

    Section5.1-MilitaryStarbase

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    Thistypeofstarbaseisdesignedtohelpyouaugmentyourshipsineverywaypossible.Youcanimprovetheirfirepower.Youcanimprovetheirdefensesevengivingthemdefensestoweapontypesyoudidn'tresearchthetechfor.Youcanincreasetheirspeedandevenslowtheenemyships.Inshortusemilitarystarbasestoprotectyouvitalstarsystems.

    Allstarbaseoffensiveassistmodulesareonlyaffectiveiftheshipalreadyhasanattackofthatkind.Granteditcanbejustonebutitcan'tbezero.Defenseworksalittledifferent.Inordertobenefitfromtheassisttheshipmusthaveatleastonepointofanytypeofdefense.Thegamethenaugmentsthedefensesoftheshipbasedonthelevelofmoduleyouputonit.Wheninbattlethebestdefensefortheweaponfiredisused.Inthiswayyoucanhaveshieldsonashipthatpreviouslyonlyhadarmoronit.Veryhandyifallofasuddenyourmortalenemyswitchedtobeamweaponstotrytonegateyourarmortechnology.

    Theseshouldbeaprioritytodestroywhenyouarewagingwar.IfyourfleetsarefastenoughyoucantypicallybypassanyshipstheAIismovingtointerceptyou.Don'teverlettheenemycatchyouinsidetheinfluenceofoneoftheirmilitarybases.Iftheydoyou'llbarelyscratchthemwhiletheywillannihilateyou.

    Ifyouneedalittleextrafirepowerwithyourinvasionfleetbuildsome

    constructorsandtakethemalong.Thenwhenyouareabouttostartthefightquicklybuildandupgradeamilitarystarbase.Suddenlythatheavilyfortifiedareaofallbattleshipswillfalltoyourfleetsoffighters.

    Inshortmilitarystarbasescangiveyoualargeadvantagetohelpeitherwidenatechnologygaporcloseitifyouarebehind.

    Section5.2-EconomicStarbase

    Economicstarbasesservetwopurposes:-Onetoboosttraderevenuefromfreighters-Twotoboosttheproductionofanyplanetswithinissphereofinfluence

    Thebonusfrommultiplestarbasesdoesstack.Thereforeyoucanreallyboostyourproductionvalueswithseveralpositionedaroundastarsystem.Keepinmindthatyouareallowedonly4persectorbutitisokifthesphereofinfluenceofthebaseoverlapsafewsectors.

    Tomaximizethetraderevenuefromyourfreighterroutestrytooriginateallofthemfromasingleplanetandthenmakesurealleconstarbasesaroundthatplanethavethetradeboostmodules.Thereisenoughroomonastarbaseforyoutohaveboththetradeandproductionmodulesonthesamestarbases.

    Sobuildasmanyoftheseasyoucan.RememberintheearlypartofthegameyourfirstfewstarbasesarefreetobuildasidefromtheConstructoryouhadtocreate.Usethosefreebiestocreateacoupleofeconomicstarbases

    aroundmultiplanetsystems.Eventheinitial3%upgradecanbeofhelptoastartingplanet.

    Thebonusestoproductionhavebeenreducedinv1.1.Soitnowtakesafewmorestarbasestogetthesamesortofbonus.Stilleverybitdoeshelpandwiththeeconomychangesit'sevenbetter.I'lldiscussthoselater.

    Section5.3-InfluenceStarbase

    Thesestarbasesexpandyourinfluenceinthegalaxy.Thebasicgoalofthis

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    istotakeoveranenemyplanetwithoutfiringasingleshot.Inorderforthistooccuryouneedtoproduceontheplanet4timesthenativeinfluence.Withahighenoughespionageratingyoucanseewhattheinfluenceforagivenplanetis.Thenumberinparenthesisiswhatyouareproducingrelativetotheplanet.

    YoucanalsousethesetoprotectyourplanetsfromtheAItakingtheminthesamemanner.

    Theseactasamultiplierforyourinfluenceinaagivenareaofspace.Thereforeifyouwanttoflipsomeenemyplanetsbuildthebasenearthoseplanets.Youdon'tneedanyofyourplanetsintheareatogeneratethebonusinfluence.Oncefullyupgradedyoucanincreaseyourinfluenceintheareabyover300%.

    Thecostoftheinfluencemoduleshasalsochangedinv1.1.Nowyouareonlychargedbcforthefirstoneofa