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Future ProductsUNDERSTAND > CREATE > DELIVER
Project objectives: -
To understand the issues surrounding the use of lighting in sub-Saharan Africa.
To identify a specific problem to solve.
To recall and apply your previous knowledge and experience.
To analyse a range of information sources and select relevant information. To extend your creative skills.
To design a solution to the design problem.
Future ProductsUNDERSTAND > CREATE > DELIVER
(1) Starter: -
1. Read this article and summarise, in one sentence, the essence of the problem.
2. Underline / highlight the important or technical words.
The Times newspaper Christmas appeal article
(SolarAid)
Future ProductsUNDERSTAND > CREATE > DELIVER
(1) Learning objectives: -
To understand the issues surrounding the use of lighting in sub-Saharan Africa.
To identify a specific problem to solve.
To recall and apply your previous knowledge and experience.
Future ProductsUNDERSTAND > CREATE > DELIVER
To understand the issues surrounding the use of lighting in sub-Saharan Africa.
To identify a specific problem to solve.
IDENTIFY THE DESIGN
CHALLENGE
VIDEO #1:http://www.youtube.com/watch?v=1lVVCheH-Wo
Can there be issues with even understanding
the problem?
Future ProductsUNDERSTAND > CREATE > DELIVER
To understand the issues surrounding the use of lighting in sub-Saharan Africa.
To identify a specific problem to solve.
IDENTIFY THE DESIGN
CHALLENGE
TO DESIGN … TO MAKE… TO UNDERSTAND…
TO STOP… TO REPLACE…
VIDEO #3:http://solar-aid.org/yourdonations/movies/02_schools_mobile.mp4
VIDEO #2:http://www.youtube.com/watch?v=nxhXbjtYzRg&noredirect=1
Future ProductsUNDERSTAND > CREATE > DELIVER
To recall and apply your previous knowledge and experience.
CREATE A ‘RELATIONAL
MAP’
Future ProductsUNDERSTAND > CREATE > DELIVER
Future ProductsUNDERSTAND > CREATE > DELIVER
‘RELATIONAL
MAP’WHAT DO I
KNOW?
Future ProductsUNDERSTAND > CREATE > DELIVER
‘RELATIONAL MAP’
WHAT IS THE PROBLEM?
Future ProductsUNDERSTAND > CREATE > DELIVER
To recall and apply your previous knowledge and experience.
HOMEWORK : KEEP A LIGHT
DIARY
http://lifewithoutlights.com/#
HOMEWORK: WRITE A SHORT STORY / POEM BASED ON A
PHOTOJOURNAL
HOMEWORK: INVESTIGATE A
PRODUCT
Future ProductsUNDERSTAND > CREATE > DELIVER
(2) Starter: -
SHARE YOUR HOMEWORK: FINDINGS
SUMMARISE YOUR
CLASSMATES FINDINGS
Future ProductsUNDERSTAND > CREATE > DELIVER
(2) Learning objectives: -
To understand a theory of creativity.
To practice ‘brainstorming’ to aid idea creation.
To explore a source of inspiration.
Future ProductsUNDERSTAND > CREATE > DELIVER
To understand a theory of creativity.
Future ProductsUNDERSTAND > CREATE > DELIVER
To understand a theory of creativity.
Synthesis is the act of making sense of what we’ve seen and heard during the observations. Synthesis takes us from inspiration to ideas, from stories to strategic directions. By aggregating, editing and condensing what we’ve learned, synthesis enables us to establish a new perspective and identify opportunities for innovation.
Brainstorming with rules like Defer Judgment and Build on the Ideas of Others is a provenmethod for coming up with unexpected innovations. Brainstorming makes us think expansively and without constraints. The practice of generating truly impractical solutions often sparks ideas that are relevant and reasonable. It may require generating 100 ideas (many of which are mediocre) in order to come up with three truly inspirational solutions.
Prototyping is a method for making solutions tangible in a rapid and low-investment way. It’s a proven technique for quickly learning how to design an offering right and for accelerating the process of rolling out solutions to the world. Prototyping is about building to think, acknowledging that the process of making ideas real and tangible helps us to refine and iterate the ideas very quickly. Creating many different prototypes that highlight different aspects of your product or service not only enables people to give honest feedback, but also prevents the team from gettingattached to an idea prematurely.
Feedback is critical to the design process. It brings the constituents directly back into the design process. Feedback inspires further iterations to make solutions more compelling for constituents.
http://www.ideo.com/images/uploads/hcd_toolkit/IDEO_HCD_ToolKit.pdf
Future ProductsUNDERSTAND > CREATE > DELIVER
To practice ‘brainstorming’ to aid idea creation.
Future ProductsUNDERSTAND > CREATE > DELIVER
To explore a source of inspiration.
QUIZ: WHAT WAS THE
INSPIRATION?
WHAT WAS THE INSPIRATION.pp
t
http://www.youtube.com/watch?v=1gB9dN4nk-E
http://www.animalsontheunderground.com/
Future ProductsUNDERSTAND > CREATE > DELIVER
To explore a source of inspiration.
WHAT SHOULD I COPY?
WHERE DO I GET
INSPIRATION FROM?
HOW DO I COPY?
WHAT IF I CANT FIND
INSPIRATION?
WHAT SHOULD IT LOOK LIKE?
WHERE DO I LOOK FOR
INSPIRATION?
Future ProductsUNDERSTAND > CREATE > DELIVER
To explore a source of inspiration.
HOMEWORK : SKETCH SHAPES
& FORMS
HOMEWORK: USE ICT TO CREATE A
MOODBOARD
http://wallwisher.com /
Future ProductsUNDERSTAND > CREATE > DELIVER
(3) Starter: - How many different uses can you think of for these?
Future ProductsUNDERSTAND > CREATE > DELIVER
(3) Learning objectives: -
To create a range of prototypes. Task: Rank these prototypes in the level of ‘finished-ness’
Future ProductsUNDERSTAND > CREATE > DELIVER
To create a range of prototypes.
BUILD TO THINK: Prototypes are disposable tools
used throughout the concept development process, both to
validate ideas and to help generate more ideas.
Prototypes are a powerful form of communication and force us
to think in realistic terms about how someone would interact with the concept.
ROUGH, RAPID, RIGHT: Prototypes are not
precious.They should be built as quickly and cheaply as
possible.ANSWERING QUESTIONS: It is essential to know what question a prototype is
being used to answer, for example about desirability,
usefulness, usability, viability, or feasibility.
MODEL
STORYBOARD DIAGRAM
Future ProductsUNDERSTAND > CREATE > DELIVER
(4) Learning objectives: -
To develop and refine a range of prototypes. To consider feedback (in the form of group ‘crit’)
FEEDBACK
ITERATION
Starter:
What has changed, and why?
Future ProductsUNDERSTAND > CREATE > DELIVER
(5) Learning objectives: -
To develop and refine a range of prototypes. To prepare a proposal for independent feedback
FEEDBACK
ITERATION
Future ProductsUNDERSTAND > CREATE > DELIVER
(5) Learning objectives: -
To prepare a proposal for independent feedback
PROJECT PROPOSAL:
•Your vision•Story telling•Communication•Images•Pre-empting questions
•Ask for feedback
Future ProductsUNDERSTAND > CREATE > DELIVER
(6) Learning objectives: -
To consider and apply feedback To continue to develop and refine a prototype.
FEEDBACK
ITERATION
http://www.youtube.com/watch?v=8mSjteku6VM
77
Future ProductsUNDERSTAND > CREATE > DELIVER
(7) Learning objectives: -
To continue to refine a prototype, moving towards a final solution. To resolve technical details thought testing and peer-feedback. FEEDBACK
ITERATION
http://www.bbc.co.uk/learningzone/clips/designing-a-lamp/4949.html