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1 Future Challenges for the Establishment of Ubiquitous Computing. 10th March 2008 Günther Ottendorfer; Technical Director, T-Mobile Deutschland

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Future Challenges for the Establishment of Ubiquitous Computing.10th March 2008Günther Ottendorfer; Technical Director, T-Mobile Deutschland

2

850 m. mobile phones with camera

2.1 bn. € mobile gaming revenue in 200650 percent growth expected for 2007

Over 100 m. Blogs worldwide

3 bn. mobile phone users

2.8 bn. SMS per day

6 m. mobile-tv users in Japan and South Korea

120 m. downstreams from YouTube per day

180 m. myspace users, 80k new per day

Current Dynamics and Trends through the telco lens.What’s happening.

3 bn. $ online music revenues worldwide –trend is strongly increasing

Over 5 m. users in Second Life

16 bn. web pages on 125 m. domains

1.23 bn. internet users

220 m. registered ebay users; 50k product categories

97 bn. e-Mail per day, incl. 40 bn. spam

3

Enablers of Ubiquitous Computing.

“Number of transistors on an integrated circuit doubles every 24 months”

Gordon E. Moore

“The value of a telecommunications network is proportional to the square of the number of users of the system (n²).”

Robert Metcalfe

“When wireless can hit today's wire line limits all telecommunications will be completely untethered and mobile.” Phil Edholm

Moore’s Law

Metcalfe’sLaw

YearNum

ber o

f tra

nsis

tors

Edholm’sLaw

Year

Band

wid

th

100k

4

Speed of circulation of innovations.Technology circulation is clearly accelerating.

Source: HBS Case “Handspring” (2000)

Adoption curves of electronic devices

0

1

2

3

4

0 1 2 3 4 5 6 7years from inception

mill

ion

units

PC (1978)

Handheld (1996)

Color TV (1955)

VCRs (1974)Cell Phone (1984)

Camcorder (1984)

5

37 42 50 53 55 58

8

A projection of trends into the future.Societal and demographic developments matter for the development of Ubiquitous Computing.

53

10

2001

50

2002

43

7 7

2003

41

2004

39

6

2005

36

2006

Offliner

6

Planning to use

Onliner

Age

Men Women

Age

Men Women

Increasing Internet Usage in Germany1 Demographic Change2

Example: More than 2/3 internet usage

1 T-Systems; 2 Dr. Henning Breuer, ICT Perspectives on our Aging Society in Germany

> 2/3

6

IndicatorsDigital Media and cheap high capacity data storage.

IndicatorsFolksonomies, Web 2.0.

IndicatorsAvatars, Syndication, Flickr, MySpace, Second Life, etc.

Trend to Digitize Trend to Socialize Trend to Individualize

Ubiquitous Computing – Future Challenges.The change in society and technology trends.

My Tech NOT Hi Tech & “long-tail”

Global Communications & User Generated

Content

All Digital / All IP

7

Some examples of new services bring more Ubiquity in our lives – via Mobile Networks.Innovation through Integration.

web’n’walk

8

Enabling Qualities for Ubiquitous Computing –in mobile Devices.Next-generation mobile services in the focus.

Context information, e.g. current location

Broadband Internet Access

Expression of individualism and

highly personalized

Communication device

Multimedia input and output

capabilities

Camera and other sensors as an eye into the user’s world

9

Next generation mobile services support Ubiquitous Computing.Intelligent combinations lead to next-Generation mobile devices.

+ + = Seamless communicationMultimodal services based on NGN

Context-aware service mesh-upsConsideration of users’ habits+ + =

Targeted information deliveryTrigger for interaction+ + =

Reality enhanced by virtual layerE.g. geo-tagged, dynamic content+ + =

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Mobile networks are ready for Ubiquitous Computing.

EDGE……is the data turbo for GPRS.…enables data rates of up to 4 timesISDN speeds…available throughout almost all Germany…also offers rural areas with high bandwidth for data transfer

HSDPA/ HSUPA……is the data turbo in the entire UMTSnetwork…offers DSL speeds in large cities and conurbationsUp to 7,2 MBit/s … almost limitless mobile dataexchange

Hotspot/WLAN…… is the specialist for selected locations…surf at home, work as though in the office…makes „Business as usual“ possibleeven on the move – even at 300 km/h in the ICE trains8.000 Hotspots in Germany40.000 Hotspots worldwide thanks to roaming partners

GPRS/EDGE UMTS/HSDPA Hotspot/ WLAN

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Ubiquitous Computing – supporting networks.Examples NGMN, Bluetooth, Wideband USB, NFC, etc.

NG RANNGMN

Use

rs p

er s

ecto

r per

MH

z10

20

30

40

50

60

70VoIP capacityVoIP capacity

NGMN

Mbp

s

20

40

100

DL peak data rateDL peak data rate

60

80

Late

ncy

for R

TT (p

ing)

20

40

100

LatencyLatency

60

80

NGMN

Rel

ativ

e va

lue

in d

ownl

ink

com

pare

d to

HSP

A

1

Spectralefficiency

Spectralefficiency

2

3

4

NGMN

170

LTE LTE LTE LTE

Example NGMN requirements:

•Latency <10 ms•Maximum data rates up to 200 Mbit/s•Spectral efficiency 2-4 times that of HSDPA

Currently 3 standards under anyalysis: LTE, WiMAX, UMB

UMB

EVDO rev a/b CDMA2000

LTE/SAE

GSM UMTS

802.16(e)/m Mobile WiMAX

FixedWiMAX

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•Provisioning•Service-usage•Data collection•Data evaluation•Charging•Diagnosis /Services

M2M Applications.A broad development area for Ubiquitous Computing.

Telematics POS

Metering

Fleet Assets

Transaction

Metering/ Monitoring

Usage Schema Possible Functionalities

Control

Positioning,Logistics

13

Ubiquitous Computing.Things-in-Touch.

14

bus/tram/maintenance hall - bus/tram• Exchange of information• Update of data and retrieval of internet information

fixed things – mobile things• Information sharing• Context enabling• Tourist information• Couponing

person - person• Gaming• Radio (Music, Video,..)• Self advertisement• Blog• File-sharing• Match-Making

passenger - bus/tram• Blog• Video/Music• Gaming• Info-Subscriptions• Software-Updates• Podcast• Upload/sharing• E-Bay• Rating• Advertisement• Self-marketing• Message box

Mobile Things – Mobile Things• Local danger alert• Flow of traffic information

Ubiquitous Computing.Things-in-Touch. Overview.

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Ubiquitous Computing. Future challenges (1).

Continuous and always available computer supportSimple interfaces between man and machineAutomatic control and environmental adjustment of user preferences

A distributed infrastructure (architecture) for sensors and interfacesAn efficient infrastructure for data transportMassive computing power from one or more (distributed) computers that calculate dataand make decisions (developments in artificial intelligence/soft computing)

Challenges for the implementation:

Basic functionalities needed:

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Ubiquitous Computing.Future challenges (2).

Nano technology needed for the usage of Ubiquitous Computing in day-to-day life

Hardware miniaturisation

Energy

Improvements in energy storage, reductions in consumption, wireless energy transmissionand also mobile energy production are the main areas of emphasis for research and development.

Sensors

Ubiquitous Computing needs a holistic perception of the environment via sensors; e.g. optical, acoustic, olfactoric, pressure, temperature, lighting, etc.

17

Ubiquitous Computing.Future challenges (3).

Contextual Perception

Ubiquitous Computing needs to recognize individual status and preferences of persons, e.g. lighting, wallpaper, colours, music, etc.

Need to develop independent software agents which can act and react in dynamicenvironments - these need contextual sensitivity and intelligence to make decisions.

Software Agents

18

Ubiquitous Computing.Things-in-Touch.

Connecting things with each other enables context aware services to be one of the most interesting growing parts of future personal and M2M business services.

Things-in-Touch provides the basis for Things to share and interprets data as well as initiates combined actions.

To enable these scenarios Things-in-Touch will develop service announcement and permission management between arbitrary Things.

Brief description

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T-City – examples of tomorrow‘s digital lifestyle with Ubiquitous ComputingTomorrow‘s digital lifestyle has already started.

Deutsche Telekomconnected life and work

Mobile Visite –Interactive Healthcare Platform

KatCard – Ticketing based on NFC

Media Hotel – modern Infotainment

T-Home EntertainInformation Portal (local content on TV)

City Infolocal information (SMS based)

GPS-emergency call

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The future is everywhere….Ubiquitous Computing

Thank you for your attention!