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Future Challenges for the Establishment of Ubiquitous Computing.10th March 2008Günther Ottendorfer; Technical Director, T-Mobile Deutschland
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850 m. mobile phones with camera
2.1 bn. € mobile gaming revenue in 200650 percent growth expected for 2007
Over 100 m. Blogs worldwide
3 bn. mobile phone users
2.8 bn. SMS per day
6 m. mobile-tv users in Japan and South Korea
120 m. downstreams from YouTube per day
180 m. myspace users, 80k new per day
Current Dynamics and Trends through the telco lens.What’s happening.
3 bn. $ online music revenues worldwide –trend is strongly increasing
Over 5 m. users in Second Life
16 bn. web pages on 125 m. domains
1.23 bn. internet users
220 m. registered ebay users; 50k product categories
97 bn. e-Mail per day, incl. 40 bn. spam
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Enablers of Ubiquitous Computing.
“Number of transistors on an integrated circuit doubles every 24 months”
Gordon E. Moore
“The value of a telecommunications network is proportional to the square of the number of users of the system (n²).”
Robert Metcalfe
“When wireless can hit today's wire line limits all telecommunications will be completely untethered and mobile.” Phil Edholm
Moore’s Law
Metcalfe’sLaw
YearNum
ber o
f tra
nsis
tors
Edholm’sLaw
Year
Band
wid
th
100k
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Speed of circulation of innovations.Technology circulation is clearly accelerating.
Source: HBS Case “Handspring” (2000)
Adoption curves of electronic devices
0
1
2
3
4
0 1 2 3 4 5 6 7years from inception
mill
ion
units
PC (1978)
Handheld (1996)
Color TV (1955)
VCRs (1974)Cell Phone (1984)
Camcorder (1984)
5
37 42 50 53 55 58
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A projection of trends into the future.Societal and demographic developments matter for the development of Ubiquitous Computing.
53
10
2001
50
2002
43
7 7
2003
41
2004
39
6
2005
36
2006
Offliner
6
Planning to use
Onliner
Age
Men Women
Age
Men Women
Increasing Internet Usage in Germany1 Demographic Change2
Example: More than 2/3 internet usage
1 T-Systems; 2 Dr. Henning Breuer, ICT Perspectives on our Aging Society in Germany
> 2/3
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IndicatorsDigital Media and cheap high capacity data storage.
IndicatorsFolksonomies, Web 2.0.
IndicatorsAvatars, Syndication, Flickr, MySpace, Second Life, etc.
Trend to Digitize Trend to Socialize Trend to Individualize
Ubiquitous Computing – Future Challenges.The change in society and technology trends.
My Tech NOT Hi Tech & “long-tail”
Global Communications & User Generated
Content
All Digital / All IP
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Some examples of new services bring more Ubiquity in our lives – via Mobile Networks.Innovation through Integration.
web’n’walk
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Enabling Qualities for Ubiquitous Computing –in mobile Devices.Next-generation mobile services in the focus.
Context information, e.g. current location
Broadband Internet Access
Expression of individualism and
highly personalized
Communication device
Multimedia input and output
capabilities
Camera and other sensors as an eye into the user’s world
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Next generation mobile services support Ubiquitous Computing.Intelligent combinations lead to next-Generation mobile devices.
+ + = Seamless communicationMultimodal services based on NGN
Context-aware service mesh-upsConsideration of users’ habits+ + =
Targeted information deliveryTrigger for interaction+ + =
Reality enhanced by virtual layerE.g. geo-tagged, dynamic content+ + =
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Mobile networks are ready for Ubiquitous Computing.
EDGE……is the data turbo for GPRS.…enables data rates of up to 4 timesISDN speeds…available throughout almost all Germany…also offers rural areas with high bandwidth for data transfer
HSDPA/ HSUPA……is the data turbo in the entire UMTSnetwork…offers DSL speeds in large cities and conurbationsUp to 7,2 MBit/s … almost limitless mobile dataexchange
Hotspot/WLAN…… is the specialist for selected locations…surf at home, work as though in the office…makes „Business as usual“ possibleeven on the move – even at 300 km/h in the ICE trains8.000 Hotspots in Germany40.000 Hotspots worldwide thanks to roaming partners
GPRS/EDGE UMTS/HSDPA Hotspot/ WLAN
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Ubiquitous Computing – supporting networks.Examples NGMN, Bluetooth, Wideband USB, NFC, etc.
NG RANNGMN
Use
rs p
er s
ecto
r per
MH
z10
20
30
40
50
60
70VoIP capacityVoIP capacity
NGMN
Mbp
s
20
40
100
DL peak data rateDL peak data rate
60
80
Late
ncy
for R
TT (p
ing)
20
40
100
LatencyLatency
60
80
NGMN
Rel
ativ
e va
lue
in d
ownl
ink
com
pare
d to
HSP
A
1
Spectralefficiency
Spectralefficiency
2
3
4
NGMN
170
LTE LTE LTE LTE
Example NGMN requirements:
•Latency <10 ms•Maximum data rates up to 200 Mbit/s•Spectral efficiency 2-4 times that of HSDPA
Currently 3 standards under anyalysis: LTE, WiMAX, UMB
UMB
EVDO rev a/b CDMA2000
LTE/SAE
GSM UMTS
802.16(e)/m Mobile WiMAX
FixedWiMAX
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•Provisioning•Service-usage•Data collection•Data evaluation•Charging•Diagnosis /Services
M2M Applications.A broad development area for Ubiquitous Computing.
Telematics POS
Metering
Fleet Assets
Transaction
Metering/ Monitoring
Usage Schema Possible Functionalities
Control
Positioning,Logistics
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bus/tram/maintenance hall - bus/tram• Exchange of information• Update of data and retrieval of internet information
fixed things – mobile things• Information sharing• Context enabling• Tourist information• Couponing
person - person• Gaming• Radio (Music, Video,..)• Self advertisement• Blog• File-sharing• Match-Making
passenger - bus/tram• Blog• Video/Music• Gaming• Info-Subscriptions• Software-Updates• Podcast• Upload/sharing• E-Bay• Rating• Advertisement• Self-marketing• Message box
Mobile Things – Mobile Things• Local danger alert• Flow of traffic information
Ubiquitous Computing.Things-in-Touch. Overview.
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Ubiquitous Computing. Future challenges (1).
Continuous and always available computer supportSimple interfaces between man and machineAutomatic control and environmental adjustment of user preferences
A distributed infrastructure (architecture) for sensors and interfacesAn efficient infrastructure for data transportMassive computing power from one or more (distributed) computers that calculate dataand make decisions (developments in artificial intelligence/soft computing)
Challenges for the implementation:
Basic functionalities needed:
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Ubiquitous Computing.Future challenges (2).
Nano technology needed for the usage of Ubiquitous Computing in day-to-day life
Hardware miniaturisation
Energy
Improvements in energy storage, reductions in consumption, wireless energy transmissionand also mobile energy production are the main areas of emphasis for research and development.
Sensors
Ubiquitous Computing needs a holistic perception of the environment via sensors; e.g. optical, acoustic, olfactoric, pressure, temperature, lighting, etc.
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Ubiquitous Computing.Future challenges (3).
Contextual Perception
Ubiquitous Computing needs to recognize individual status and preferences of persons, e.g. lighting, wallpaper, colours, music, etc.
Need to develop independent software agents which can act and react in dynamicenvironments - these need contextual sensitivity and intelligence to make decisions.
Software Agents
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Ubiquitous Computing.Things-in-Touch.
Connecting things with each other enables context aware services to be one of the most interesting growing parts of future personal and M2M business services.
Things-in-Touch provides the basis for Things to share and interprets data as well as initiates combined actions.
To enable these scenarios Things-in-Touch will develop service announcement and permission management between arbitrary Things.
Brief description
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T-City – examples of tomorrow‘s digital lifestyle with Ubiquitous ComputingTomorrow‘s digital lifestyle has already started.
Deutsche Telekomconnected life and work
Mobile Visite –Interactive Healthcare Platform
KatCard – Ticketing based on NFC
Media Hotel – modern Infotainment
T-Home EntertainInformation Portal (local content on TV)
City Infolocal information (SMS based)
GPS-emergency call