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GEUC 4011G Senior Seminar Market Research of Mobile Apps industry Fung Sau Ching 1155011782 Chu Choi Suet1155011562 Lo Ka Man 1155004053 Tsang Wing Tsin 1009614333

Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

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Page 1: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

GEUC 4011G Senior Seminar

Market Research of Mobile Apps industry

Fung Sau Ching 1155011782Chu Choi Suet 1155011562Lo Ka Man 1155004053Tsang Wing Tsin 1009614333

Page 3: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

1. Singapore2. Hong Kong3. Sweden4. Australia5. Spain6. Demark7. Israel8. Finland9. Norway10.New Zealand

Smartphone penetrationin the world

2nd HIGHEST

Hong Kong has the

Page 4: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

There’re at least 6 smartphones every 10 people

Page 5: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

7 million x 60% =

Page 6: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

4.2 millionSmartphone users in Hong

Kong

Page 7: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Years to reach 50 million usersRADIO

38 yearsTV

13 yearsInternet

4 yearsiPod3 years

Page 8: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

iPhone applications

Hit1 billion in

9 months

Page 9: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Agenda• Research Objective• Method• Limitation• Research Findings

– Survey– Interview– Company research

• Conclusion and Recommendation

Page 10: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Research Objective

• To study the mobile apps usage habit in

Hong Kong Smartphone users (aged 18-

25)

• Areas: 

– Types, time & reasons using apps

– Effectiveness of mobile app-vertising

– Willingness of spending on apps

Page 11: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Method•S

martphone users aged 18 - 25

Survey

•Apptask - Mobile apps developer

Interview

•Pre-releasing campaign

•Post-releasing follow up

•Hyperfactory - mobile agency

Company Research

Page 12: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Survey

Sample Size:

152

Method: Online QuestionnaireSource: FacebookTarget age: 18-25Period: 1 Nov, 2012 – 30 Nov, 2012

Page 13: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Interview

• Date: November 9, 2012• Time: 14:00 - 15:00• Venue: Apptask Limited’s meeting room• Interviewee: Roy Law, Founder and CEO

of Apptask

Page 14: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

• Study mobile app campaigns• Look for successful elements

Company Research

Page 15: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Limitation

•Only facebook friends will be invited

•Mostly CUHK students

Survey

•Findings based on interview with one company only

•Not enough to represent the whole industry

Interview

•Campaigns are better tailor-made

Company research

Page 16: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Research Findings

Page 17: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Survey

• Introduction

# Answer

Response %

1 有

135 88%

2 沒有

18 12%

Total 152 100%

88%

12%

Q1.你有沒有使用智能手機 ?

有沒有

Page 18: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Survey

• Introduction

# Answer

Response %

1 少於 1小時

5 4%

2 1-5小時

41 33%

3 5-10小時

28 22%

4 10-15小時

24 19%

5 15小時以上

28 22%

Total 126 100%

4%

33%

22%

19%

22%

Q2.你一個禮拜會花多少時間在用流動電話應用程式 (Mobile

Apps)?少於 1小時1-5小時5-10小時10-15小時15小時以上

Page 19: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

# Answer

Response %

1 遊戲

107 85%

2 交通運輸

97 77%

3 圖書與參考資源

52 41%

4 天氣

86 68%

5 娛樂

65 52%

6 媒體與影片

76 60%

7 工具

90 71%

8 攝影

90 71%

9 教育

29 23%

10 新聞與雜誌

67 53%

11 旅遊與地方資訊

26 21%

12 社交

111 88%

13 財經

18 14%

14 購物

28 22%

15 通訊

83 66%

16 運動

14 11%

17 醫療

19 15%

18 音樂與音效

83 66%

3. 你手機內有那幾類應用程式 ? (可選多於一個 )

Page 20: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q4-7

Branded Apps

Page 21: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

4. 你能舉出五個你最常用的流動電話應用程式嗎 ?

93/126 73.8%54/124 43.5%10/124 8%16/124 12.9%6/124 4.8%

Page 22: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q5&6.

• 5. 你有沒有下載過一些品牌的應用程式 ?(eg. MTR, KMB, H&M, Pizzhut, etc)

• 6. 請舉出一個你最喜愛的品牌應用程式

# Answer

Response %

1 有

99 79%

2 沒有

27 21%

Total 126 100%

28/84 33.3%

Missing data=15*

Page 23: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

7. 承上題,請圈出你對以下句子的同意度。Statistic 這個品牌

的應用程式有使你對這個品牌的認識加深。

這個品牌的應用程式有使你對這個品牌的態度變好。

這個品牌的應用程式有使你增加你購買這個品牌的意欲。

我常常會用這個程式。

這個程式很實用。

我會推薦這個程式給朋友

Mean 3.92 3.90 3.64 4.01 4.32 4.10

Standard Deviation

1.18 1.12 1.26 1.37 1.35 1.37

Total Responses

84 84 84 84 84 846 points scale* 84 respondents

Page 24: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q8-11

Apps usage behavior

Page 25: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

8. 請圈出以下應用程式類別的單次使用時間 (分鐘 )

Statistic 遊戲 交通運輸

圖書與參考資源

天氣 娛樂 媒體與影片

工具 攝影 教育

Mean3.99

2.98 2.692.23

3.31

3.763.36

3.612.27

Standard Deviation1.54

1.14 1.680.92

1.72

1.681.29

1.381.55

Total Responses 108 108 108 108 108 108 108 108 108Statistic 新聞

與雜誌

旅遊與地方資訊

社交 財經 購物 通訊 運動 醫療 音樂與音效

Mean 3.55 2.584.49

1.672.06

4.13

1.711.74

3.98

Standard Deviation 1.69 1.711.00

1.311.51

1.30

1.371.30

1.61

Total Responses 108 108 108 108 108 108 108 108 108

Page 26: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

9. 請圈出在一星期裡,你會使用多少次以下應用程式類別 ?

Statistic 遊戲 交通運輸

圖書與參考資源

天氣 娛樂 媒體與影片

工具 攝影 教育

Mean3.32

2.48 2.232.73

2.82

2.903.41

3.24

1.92

Standard Deviation1.55

1.15 1.381.44

1.56

1.491.45

1.36

1.33

Total Responses 108 108 108 108 108 108 108 108 108Statistic 新聞與

雜誌旅遊與地方資訊

社交 財經 購物 通訊 運動 醫療 音樂與音效

Mean 2.78 1.854.63

1.61

1.60

4.351.57

1.59

3.30

Standard Deviation

1.55 1.191.00

1.20

1.01

1.281.16

1.08

1.62

Total Responses 108 108 108 108 108 108 108 108 1081=0time 2=1-2times 3=3-4times 4=5-6times 5= >7times

Page 27: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

10. 請選出通常你下載一個應用程式的原因(可選多於一個,最多三個 )

Statistic Value

Total Responses 108

# Answer

Response %

1 遊戲朋友推薦

36 33%

2 在應用程式下載平台上獲好評

44 41%

3 被應用程式下載平台的廣告吸引

5 5%

4 有需要(eg. 需要MP4 Player 來開MP4 file)

52 48%

5 想得到遊戲中的代幣

1 1%

6 想得到優惠

3 3%

7 想方便聯絡朋友

80 74%

8 想與朋友分享檔案(包括相片)

25 23%

9 想美化相片

30 28%

10 想把手機個人化(eg. 桌布, 鈴聲)

14 13%

11 方便購物

0 0%

Page 28: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

11. 請選出通常你開啟並使用一個應用程式的原因 (可選多於一個,最多三個 )

# Answer

Response %

1 有需要(eg. 需要MP4 Player 來開MP4 file)

46 43%

2 想得到娛樂

29 27%

3 想得到資訊

39 36%

4 想得到遊戲中每日登入的獎賞代幣

4 4%

5 想聯絡朋友

71 66%

6 程式在手機中發出告示

7 6%

7 消磨時間

62 57%

8 覺得會經常用到

26 24%

9 想得到優惠

0 0%

10 想與朋友分享檔案(包括相片)

10 9%

11 想美化相片

11 10%

12 想購物

1 1% Statistic Value

Total Responses 108

Page 29: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q12 - 14 Appvertising

# Answer

Response %

1 有

12 11%

2 沒有

96 89%

Total 108 100%

11%

89%

Q12.有否曾經主動進入應用程式中的廣告 ?

有沒有

Page 30: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q12 - 14 Appvertising

# Answer

Response %

1 廣告畫吸引

7 58%

2 廣告中的資訊對你有用

8 67%

3 廣告提供吸引的優惠

4 33%

4 其他:

0 0%

37%

42%

21%

Q13. 為甚麼你會主動進入 ? (可選多於一個,最多三個 )

廣告畫吸引廣告中的資訊對你有用廣告提供吸引的優惠其他

Page 31: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q12 - 14 Appvertising

• 14. 為甚麼你不曾主動進入 ? (可選多於一個,最多三個 )# Answer

Response %

1 没有留意過應用程式中的廣告

20 21%

2 廣告對你没有用

59 61%

3 廣告畫不吸引

26 27%

4 覺得廣告很煩厭

75 78%

5 其他:

3 3%

Statistic Value

Total Responses 96

Page 32: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q15 – 17 Apps purchasing behavior

• 15. 你有否曾經使用過現實中的金錢去購買應用程式,應用程式中的升級功能或應用程式中的任何虛擬物品 ?

• 16. 你買過的是甚麼 ? (可選多於一個 )

# Answer

Response %

1 有

27 25%

2 沒有

81 75%

Total 108 100%

# Answer

Response %

1 應用程式

23 88%

2 應用程式的升級功能

7 27%

3 應用程式的任何虛擬物品

3 12%

4 其他:

0 0%

Page 33: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q15 – 17 Apps purchasing behavior

• 17. 為甚麼没有買過 ? (可選多於一個,最多三個 )

# Answer

Response %

1 可以找到代替品

16 20%

2 基本功能已經足夠

60 74%

3 虛擬物品不吸引

30 37%

4 價錢太貴

24 30%

5 付款方法不方便

18 22%

6 其他:

1 1%

Page 34: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q2. Favorite Apps by gender

Out of 46 interviewed male…

Out of 61 interviewed female…

1st: Social(95.7%) 1st : Phototaking(86.9%)

2nd: Game(84.8%) 2nd: Game and Transport(85.2%)

3rd : Tools(67.4%) 3rd : Social (83.6%)

Page 35: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Willingness to pay for Apps

Q15 Did you ever pay

Count 

sex Total

M F

Q15Did u ever payYes 14(30.4%) 12(19.7%) 26

No 32(69.6%) 49(80.3%) 81

Total 46 61 107

Page 36: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q7 Regression analysis Model Summarya,c

Model R R Square Adjusted R Square Std. Error of the Estimate

1 .733b .537 .531 .764

Coefficientsa,b

Model Unstandardized Coefficients

Standardized

Coefficients

t Sig.

B Std. Error Beta

(Constant) 1.202 .289   4.153 .000

Q7enhance knowledge of the brand

.690 .071 .733 9.751 .000

Page 37: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q7 Regression analysis Model Summarya,c

Model R R Square Adjusted R Square Std. Error of the Estimate

1 .594b .353 .345 1.018

Coefficientsa,b

Model Unstandardized Coefficients

Standardized Coefficients

t Sig.

B Std. Error Beta

1

(Constant) 1.028 .407 

2.527 .013

Q7improve attitude towards the brand

.670 .100 .594 6.685 .000

Page 38: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Lesson learnt

• Social and communication apps: attractive & time, retention

• Appvertising: not annoying, more targeted

• Restrict valuable features to make money

• Willingness to pay: Male > Female

• Branded apps: build knowledge to build attitude

Page 39: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Interview with Roy Law

Page 40: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

App Developing Industry

• 1999: Internet Boom healthier atmosphere

• iPhone released in 2005– media of smart phone applications– more job opportunities – young developers, aged 23-29

• 2010: web design app developing• The next foreseeable three years is

still the ‘golden era’ of app

Page 41: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Business Focus of Apptask

• Types of apps– Brand building– Game– Company internal use (analysis, utility, etc)

• M-Pub– Materials needed like pictures, videos,

articles– Can quickly create a catalog in a short time

• M-Reg

Page 42: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

How can an app succeed?

• PROMOTION is the key

– Users need to KNOW an app

– Download frequency

• The only index for an app to be listed on the top

rank in app store (indicating its popularity)

– Traditional advertising is still important

• To promote the app More users Better

marketing effects

Page 43: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

The key to make a successful app is…

• IDEA!An app is useful / innovative / entertaining People talk about the app More people use the appe.g. WeChat, Angry Bird

• ‘Share’ is another important feature– Increase popularity

Page 44: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Types of Appvertisment

• Banner• Pop-up• Embedding

• App developers may contact the related companies, offer them with appvertisment opportunities

Page 45: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Effectiveness of Appvertising

• Quite good

• Growing potential– Smart phones become more and more

popular

Page 46: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Company Researches

• Review case studies

• The Hyperfactory: – A mobile agency founded in 2001 – Utilize mobile medium Develops

strategies, campaign and brand ideas for some of the world’s leading brands in all categories

Page 47: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Campaign: ‘Coke Play’• Client: Coca-Cola Oceania • Aims:

– Increase sales of products during promotional period– Encourage interaction of Coke brand & customers– Reinforce Coke’s position globally

• Solution:– Bid prizes by collecting points– Mobile can check point balance, auction status, other

activities

• Result:– 62% bids from mobile phones– User participation levels increased 700% on previous

campaigns– Coke play points were auctioned online for real money

Page 48: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Campaign ‘Colour My World’

• Client: Masterfoods• Aims: Promote new M&M product packaging• Solution:

– Encourage public to create a unique mosaic using M&M confectionary

– Capture finished work of art on their camera phones & upload to the website

– Vote online for favorite images, chosen art were eligible for grand prize

– Vote for favorite M&M colour

• Result:– Achieved the objective– Increasing sales significantly during promotion period

Page 50: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

What can we learn from the cases?

Page 51: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

What can we learn from the cases?

• Aims of companies– Inform/ Persuade/ Remind

• Successful elements of mobile marketing – Capture users’ attention/ Increase popularity

• Promoting the app– Campaign before releasing– Internal outreach

• After debut– Different versions for different platforms– Keep reminding users

Page 52: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Aims of Companies using mobile marketing

• To Inform– Provide latest information to target customers– Maintain relationship– Facilitate interaction

• To Persuade– Increase sales

• To Remind– Reinforce company’s position– Branding

Page 53: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Successful elements of mobile marketing

• Capture users’ attention/ Increase popularity– Innovative campaign ideas– Eye-catching platform designs– Cooperate with other channels/

traditional advertisement– Sharing function incorporated– Provide entertaining games, practical

functions– Provide downloadable materials

Page 54: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Promoting the app

• Campaign before releasing– Use Facebook corporate page and Twitter

to tell users about the release of the app, ‘share’ and ‘retweet’ function

– Pose download link in the company’s corporate blog

– Lauch Youtube videos to introduce the app– Invite bloggers and press reporters to try

the app and write reviews on the web or publishing materials

Page 55: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Promoting the app

• Internal outreach– Send staff an invitation with a feedback

questionnaire– CEOs encourage their staff to download

their company’s app on meetings

Page 56: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

After debut

• Updating– Different platforms: iOS, Android,

Blackberry OS– Different languages, especially in

Chinese

• Keep running the campaign

Page 57: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Attractive features of the app

• Brand building apps– Around 80% are a flop, i.e. less than

1,000 downloads– To generate value for the user

• Entertainment: get free music videos, theme• Competition: make pictures and upload to

win

– To generate value for the company• Brand-centric, Promotion of other campaign• Delivery mechanism: urge to buy profit

Page 58: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Attractive features of the app

INTERACTION!

Page 59: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Attractive features of the app

Page 60: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Attractive features of the app

Page 61: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Challenges companies facing in mobile marketing

• Lack of measurement & standards– Need to address the complexity of

creating and measuring rich media mobile ads for brands and agencies globally

• Lack of infrastructure in certain developing countries– Problems: Mobile browser constraints,

delayed 3G roll-outs

Page 62: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Conclusion

• Branded apps is good for building brand knowledge and attitude

• Awareness can be raised• Growing potential • App Promotion Campaigns• Innovative idea and SHARING are the

key

Page 63: Fung Sau Ching1155011782 Chu Choi Suet1155011562 Lo Ka Man1155004053 Tsang Wing Tsin1009614333

Q&A