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fsu.campusrec.com Flag Football Flag Football Officials Officials Training Training Fall 2008 Fall 2008

Fsu.campusrec.com Flag Football Officials Training Fall 2008

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Page 1: Fsu.campusrec.com Flag Football Officials Training Fall 2008

fsu.campusrec.com

Flag Football Flag Football Officials TrainingOfficials Training

Fall 2008Fall 2008

Page 2: Fsu.campusrec.com Flag Football Officials Training Fall 2008

EquipmentEquipment

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Jewelry is NOT AllowedJewelry is NOT Allowed to Be Worn by Any to Be Worn by Any Participant. Visible Rings, Watches, Necklaces, Participant. Visible Rings, Watches, Necklaces, Earrings, Studs, Bracelets, Etc. are Prohibited.Earrings, Studs, Bracelets, Etc. are Prohibited.

All Players MUST Wear Shoes. All Players MUST Wear Shoes. Sandals and Flip Flops are Sandals and Flip Flops are NOTNOT Allowed. Allowed.

Metal Spikes or Metal Cleats are Metal Spikes or Metal Cleats are NOTNOT Allowed. Allowed.

Flag Football RulesFlag Football Rules

Page 3: Fsu.campusrec.com Flag Football Officials Training Fall 2008

EquipmentEquipmentFlag Football RulesFlag Football Rules

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Shorts or Pants Shorts or Pants WITHOUT PocketsWITHOUT PocketsNO Front, Back, orNO Front, Back, or

Cargo Pockets Allowed.Cargo Pockets Allowed.NO Taping of Pockets Allowed.NO Taping of Pockets Allowed.

Flag Belt Clipped in Front with Flag Belt Clipped in Front with 1 Flag on Each Hip 1 Flag on Each Hip

& 1 Flag at the Back.& 1 Flag at the Back.

Page 4: Fsu.campusrec.com Flag Football Officials Training Fall 2008

EquipmentEquipmentFlag Football RulesFlag Football Rules

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Shirts Must Be Long Enough to RemainShirts Must Be Long Enough to RemainTUCKED INTUCKED IN At All Times, OR At All Times, OR

End At Least 4 Inches Above the Waist.End At Least 4 Inches Above the Waist.

The Bottom of the Shirt’s Arm Holes The Bottom of the Shirt’s Arm Holes Must Be Within 4 Inches of the Armpit.Must Be Within 4 Inches of the Armpit.

Page 5: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Game Time & LengthGame Time & LengthFlag Football RulesFlag Football Rules

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Games Consist of Two Games Consist of Two 20-Minute Halves20-Minute Halves..

A A Running ClockRunning Clock is Used Throughout the 1 is Used Throughout the 1stst Half Half & Until the 2:00 Mark of the 2& Until the 2:00 Mark of the 2ndnd Half. Half.

The Clock Stops ONLY for Timeouts.The Clock Stops ONLY for Timeouts.The Clock Runs Following All Plays & Penalties. The Clock Runs Following All Plays & Penalties.

Teams Receive Teams Receive 2 Timeouts per Half2 Timeouts per Half..Timeouts Do Timeouts Do NOTNOT Carry Over. Carry Over.

Page 6: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Final Two Minutes of the GameFinal Two Minutes of the GameFlag Football RulesFlag Football Rules

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The Game Clock will The Game Clock will STOPSTOP on on Plays Ending Out-of-Bounds, Incomplete Passes, Plays Ending Out-of-Bounds, Incomplete Passes,

Time-outs, First Downs, Touchdowns, Time-outs, First Downs, Touchdowns, & for Penalty Administration.& for Penalty Administration.

The Clock will The Clock will NOT STOPNOT STOP on onRunning Plays, Pass Plays Ending In-Bounds, Running Plays, Pass Plays Ending In-Bounds,

Fumbles, & Bad Snaps.Fumbles, & Bad Snaps.

Page 7: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Final Two Minutes of the GameFinal Two Minutes of the GameFlag Football RulesFlag Football Rules

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The Clock RESTARTS on the The Clock RESTARTS on the SNAPSNAP Following FollowingOut-of-Bounds Plays, Incomplete Passes, Out-of-Bounds Plays, Incomplete Passes,

Time-outs, Change of Possession.Time-outs, Change of Possession.

The Clock RESTARTS on the The Clock RESTARTS on the WHISTLEWHISTLE Following FollowingFirst Downs (Non-Out-of-Bounds Plays),First Downs (Non-Out-of-Bounds Plays),

Penalty Administration (Unless on Snap By Rule).Penalty Administration (Unless on Snap By Rule).

The Clock Does The Clock Does NOT RUNNOT RUN on PATs in the Last 2 Minutes. on PATs in the Last 2 Minutes.

Page 8: Fsu.campusrec.com Flag Football Officials Training Fall 2008

OvertimeOvertimeFlag Football RulesFlag Football Rules

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NO Overtime NO Overtime is Played in Any Regular Season Games.is Played in Any Regular Season Games.

Overtime is Played in ALL Playoff Games.Overtime is Played in ALL Playoff Games.

Each Team Receives a 4-Down Possession from the Each Team Receives a 4-Down Possession from the 10 Yard Line10 Yard Line to Score a Touchdown (and Convert the PAT). to Score a Touchdown (and Convert the PAT).

Defense Has Opportunity to Match the Opponent’s Score.Defense Has Opportunity to Match the Opponent’s Score.

Each Team Receives Each Team Receives 1 Timeout1 Timeout for the Entire OT Session. for the Entire OT Session.

Page 9: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Flag Football FieldFlag Football Field

GG 2020 4040 2020 GG

Player & Fan AreaPlayer & Fan Area

Page 10: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Flag Football FieldFlag Football Field

GG 2020 4040 2020 GG

NO KickoffsNO Kickoffs, Start at the 14 Yard Line., Start at the 14 Yard Line.

1414

Page 11: Fsu.campusrec.com Flag Football Officials Training Fall 2008

First DownsFirst Downs

GG 2020 4040 2020 GG

Teams Gain a Teams Gain a First DownFirst Down By Crossing a Zone-Line-to-Gain. By Crossing a Zone-Line-to-Gain.

11stst to the 20 to the 20

11stst to the 40 to the 40

22ndnd to the 40 to the 40

33rdrd to the 40 to the 40

11stst & Goal & GoalTDTD

Page 12: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Flag Football FieldFlag Football Field

GG 2020 4040 2020 GG

PAT Attempts from the 3, 10, or 20 Yard Line.PAT Attempts from the 3, 10, or 20 Yard Line.

33 22 11

Page 13: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Flag Football FieldFlag Football Field

GG 2020 4040 2020 GG

Inbounds LinesInbounds Lines

Page 14: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Line of ScrimmageLine of ScrimmageFlag Football RulesFlag Football Rules

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Offensive Lines Up on Orange Disk, Defense Behind Yellow.Offensive Lines Up on Orange Disk, Defense Behind Yellow.

Page 15: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Line of ScrimmageLine of ScrimmageFlag Football RulesFlag Football Rules

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The Offense MUST Have The Offense MUST Have at Least 4 Stationary Playersat Least 4 Stationary Players on the Line at the Time of the Snap.on the Line at the Time of the Snap.

Page 16: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Line of ScrimmageLine of ScrimmageFlag Football RulesFlag Football Rules

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The Defense is The Defense is NOT RequiredNOT Required to Have Any Players at the Line. to Have Any Players at the Line.

Page 17: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Line of ScrimmageLine of ScrimmageFlag Football RulesFlag Football Rules

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Neither Team May Jump Across Their Scrimmage Line at Any Neither Team May Jump Across Their Scrimmage Line at Any Time. This is a Penalty. Players Cannot Jump Back Onside.Time. This is a Penalty. Players Cannot Jump Back Onside.

Page 18: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PENALTY: OffsidesPENALTY: OffsidesFlag Football RulesFlag Football Rules

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Page 19: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Snapping the BallSnapping the BallFlag Football RulesFlag Football Rules

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Direct Snaps Direct Snaps are NOT Permitted.are NOT Permitted.

1 Player May Be in 1 Player May Be in Motion Parallel or Away Motion Parallel or Away

from the Line of from the Line of Scrimmage at the Snap.Scrimmage at the Snap.

Page 20: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Snapping the BallSnapping the BallFlag Football RulesFlag Football Rules

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The Player Receiving the Snap Must Be The Player Receiving the Snap Must Be 2 Yards Behind2 Yards Behind the Line of Scrimmage. the Line of Scrimmage.

Page 21: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Screen BlockingScreen BlockingFlag Football RulesFlag Football Rules

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Flag Football Flag Football Screen BlockingScreen Blocking is Similar to Screening Basketball.is Similar to Screening Basketball.

A A Defender Must Avoid ContactingDefender Must Avoid Contacting the Blocker in Any Way. the Blocker in Any Way. The The Blocker May NOT Initiate ContactBlocker May NOT Initiate Contact By Moving into a By Moving into a

Defender. Blockers May Defender. Blockers May MoveMove to Gain a Position. to Gain a Position.

Any Number of Defenders May Rush the Quarterback at Any Any Number of Defenders May Rush the Quarterback at Any Time. The Offense May Have as Many Blockers as It Wishes.Time. The Offense May Have as Many Blockers as It Wishes.

Page 22: Fsu.campusrec.com Flag Football Officials Training Fall 2008

LEGAL Screen BlockingLEGAL Screen BlockingFlag Football RulesFlag Football Rules

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Page 23: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PENALTY: Illegal Contact DefensePENALTY: Illegal Contact DefenseFlag Football RulesFlag Football Rules

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Page 24: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PENALTY: Illegal Block OffensePENALTY: Illegal Block OffenseFlag Football RulesFlag Football Rules

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Page 25: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PENALTY: Illegal Block OffensePENALTY: Illegal Block OffenseFlag Football RulesFlag Football Rules

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Page 26: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Eligible ReceiversEligible ReceiversFlag Football RulesFlag Football Rules

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ALL PlayersALL Players on the Field are Eligible Receivers. on the Field are Eligible Receivers.

The Passer May The Passer May NOTNOT Catch Catch His/Her Own Untouched Pass.His/Her Own Untouched Pass.

The The First PartFirst Part of a Receiver’s Body to Contact the of a Receiver’s Body to Contact theGround Shall Determine In-Bounds or Out-of-Bounds. Ground Shall Determine In-Bounds or Out-of-Bounds.

Only Only 1 Foot1 Foot is Required to Be In-Bounds. is Required to Be In-Bounds.

Page 27: Fsu.campusrec.com Flag Football Officials Training Fall 2008

One Legal Pass Per DownOne Legal Pass Per DownFlag Football RulesFlag Football Rules

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Only Only ONE Legal Forward Pass is Permitted Per DownONE Legal Forward Pass is Permitted Per Down, , Regardless of Where It is Caught by a Receiver.Regardless of Where It is Caught by a Receiver.

The Passer’s Feet Must Be Behind the Line of The Passer’s Feet Must Be Behind the Line of Scrimmage at the Time of the Pass.Scrimmage at the Time of the Pass.

Unlimited Backward Passes or LateralsUnlimited Backward Passes or Laterals are Permitted Each Down.are Permitted Each Down.

Page 28: Fsu.campusrec.com Flag Football Officials Training Fall 2008

LEGAL Forward PassLEGAL Forward PassFlag Football RulesFlag Football Rules

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Page 29: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Flag GuardingFlag GuardingFlag Football RulesFlag Football Rules

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Players Shall NOTPlayers Shall NOTUse Their Hands orUse Their Hands or

Arms to BlockArms to BlockDefendersDefenders from from

Reaching His/HerReaching His/HerFlag.Flag.

Page 30: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PENALTY: Flag GuardingPENALTY: Flag GuardingFlag Football RulesFlag Football Rules

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Page 31: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Flag GuardingFlag GuardingFlag Football RulesFlag Football Rules

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Players Shall NOTPlayers Shall NOTUse The BallUse The Ball from fromReaching His/HerReaching His/Her

Flag.Flag.

NO Stiff Arms.NO Stiff Arms.

Page 32: Fsu.campusrec.com Flag Football Officials Training Fall 2008

LEGAL Running FormLEGAL Running FormFlag Football RulesFlag Football Rules

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Page 33: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Other Illegal ContactOther Illegal ContactFlag Football RulesFlag Football Rules

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Defenders May Defenders May NOT Attempt to Strike or StripNOT Attempt to Strike or Strip the the Ball from an Offensive Player in Possession.Ball from an Offensive Player in Possession.

Holding, Tripping, or Other Contact Holding, Tripping, or Other Contact with Opponents is NOT Permitted.with Opponents is NOT Permitted.

A 10-Yard Personal Foul Will Be Assessed.A 10-Yard Personal Foul Will Be Assessed.

Page 34: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PENALTY: Roughing the PasserPENALTY: Roughing the PasserFlag Football RulesFlag Football Rules

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Page 35: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PENALTY: Illegal Contact DefensePENALTY: Illegal Contact DefenseFlag Football RulesFlag Football Rules

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Page 36: Fsu.campusrec.com Flag Football Officials Training Fall 2008

FumblesFumblesFlag Football RulesFlag Football Rules

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Fumbles are Immediately DEADFumbles are Immediately DEAD When WhenThe Ball Touches the Ground.The Ball Touches the Ground.

There are NO Scrambles for a Fumble.There are NO Scrambles for a Fumble.

Fumbles and Bad Snaps are Considered Fumbles and Bad Snaps are Considered Running Plays for Timing Purposes.Running Plays for Timing Purposes.

Page 37: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PuntingPuntingFlag Football RulesFlag Football Rules

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On Fourth Down, the Referee Will Ask the On Fourth Down, the Referee Will Ask the Offensive Captain if His/Her Team Wishes to Offensive Captain if His/Her Team Wishes to

Try for the First Down (Go for It) or Punt.Try for the First Down (Go for It) or Punt.

The Decision Will Be Announced to the Defense and The Decision Will Be Announced to the Defense and Cannot Be Changed Unless a Time-out is Taken.Cannot Be Changed Unless a Time-out is Taken.

There are NO Quick Kicks or Fake Kicks.There are NO Quick Kicks or Fake Kicks.

Page 38: Fsu.campusrec.com Flag Football Officials Training Fall 2008

PuntingPuntingFlag Football RulesFlag Football Rules

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On the Punt..On the Punt..The KICKING Team Must Remain Behind the Line of The KICKING Team Must Remain Behind the Line of

Scrimmage Until the Ball is Scrimmage Until the Ball is KICKEDKICKED..

The RECEIVING Team May Not Cross Their Line of The RECEIVING Team May Not Cross Their Line of Scrimmage Until the Ball is Scrimmage Until the Ball is KICKEDKICKED..

Blocking Punts is Highly Unlikely.Blocking Punts is Highly Unlikely.

Page 39: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Mercy RuleMercy RuleFlag Football RulesFlag Football Rules

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In Men’s and Women’s Games…In Men’s and Women’s Games…If a Team is Ahead by 19 or More PointsIf a Team is Ahead by 19 or More Pointsat or Inside the 2:00 Mark of the 2at or Inside the 2:00 Mark of the 2ndnd Half, Half,

The Game Will Be Called.The Game Will Be Called.

In Co-Rec Games…In Co-Rec Games…25 or More Points at 2:00 of the 225 or More Points at 2:00 of the 2ndnd Half. Half.

Page 40: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Being an OfficialBeing an OfficialGame ControlGame Control

• Looking Professional = RespectLooking Professional = Respect

• Know the RulesKnow the Rules

• Being Confident With CallsBeing Confident With Calls

• HUSTLEHUSTLE

• Having and Maintaining the Right AttitudeHaving and Maintaining the Right Attitude

Page 41: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Working Together as a CrewWorking Together as a CrewGame ControlGame Control

• Start with your own pre-game meeting Start with your own pre-game meeting

• Communicate during the gameCommunicate during the game

• Support your other officials Support your other officials

Page 42: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Preventive OfficiatingPreventive OfficiatingGame ControlGame Control

• Correcting the problem before you have to Correcting the problem before you have to throw a flagthrow a flag• Warn promptlyWarn promptly• Explain laterExplain later• Flag it the first time (setting the tone)Flag it the first time (setting the tone)• BE AWARE (of what type of game you are BE AWARE (of what type of game you are officiating) officiating)

Page 43: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Dealing With IM ParticipantsDealing With IM ParticipantsGame ControlGame Control

• Be courteous to participantsBe courteous to participants

• Be open but not too friendly Be open but not too friendly

• Be helpfulBe helpful

• Start at the pre-game captains meetingStart at the pre-game captains meeting

Page 44: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Dealing With IM ParticipantsDealing With IM ParticipantsGame ControlGame Control

• Fans and players should stay at least 2 yards from the Fans and players should stay at least 2 yards from the sideline and in between the 20 yard lines. sideline and in between the 20 yard lines.

• The offensive team must retrieve the ball after every The offensive team must retrieve the ball after every play. Set the “pucks” not the ball. play. Set the “pucks” not the ball.

• After a player scores a TD or try, the player must raise After a player scores a TD or try, the player must raise arms so the nearest official can check the flag. arms so the nearest official can check the flag.

Page 45: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Captains MeetingCaptains MeetingFSU IM ProceduresFSU IM Procedures

• Uniforms (No Jewlery or Pockets)Uniforms (No Jewlery or Pockets)• Game Format Game Format • Demonstrations:Demonstrations:

• Flag GuardingFlag Guarding• Suggested Running FormSuggested Running Form• Receiver ContactReceiver Contact

• Addressing OfficialsAddressing Officials• Any Questions?Any Questions?• Coin Toss: 1 or 2 or Paper, Rock, Coin Toss: 1 or 2 or Paper, Rock, ScissorsScissors

Page 46: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Coin Toss ChoicesCoin Toss ChoicesFSU IM ProceduresFSU IM Procedures

• OffenseOffense• Defend Goal of Their ChoiceDefend Goal of Their Choice• Defer Choice to 2Defer Choice to 2ndnd Half Half

Page 47: Fsu.campusrec.com Flag Football Officials Training Fall 2008

2 Minute Mechanics 2 Minute Mechanics Game ControlGame Control

• Time out signal on out-of-bounds plays, penalties, Time out signal on out-of-bounds plays, penalties, time-outs, and first downs. Don’t use on incomplete time-outs, and first downs. Don’t use on incomplete passes or scores.passes or scores.

• When the ball becomes dead near the sideline, When the ball becomes dead near the sideline, indicate the start clock signal by winding your arm two indicate the start clock signal by winding your arm two times.times.

Page 48: Fsu.campusrec.com Flag Football Officials Training Fall 2008

Inadvertent Whistles Inadvertent Whistles Game ControlGame Control

• During a legal forward pass or a punt, Replay Down at During a legal forward pass or a punt, Replay Down at Previous Spot.Previous Spot.

• Any other play, without a penalty, the team in Any other play, without a penalty, the team in possession has the choice of result of play (when possession has the choice of result of play (when whistle was blown), or replay down at previous spot. whistle was blown), or replay down at previous spot.

• If a penalty is accepted, disregard flag. If a penalty is accepted, disregard flag.

Page 49: Fsu.campusrec.com Flag Football Officials Training Fall 2008

ProtestsProtestsFSU IM ProceduresFSU IM Procedures

Only Incorrect Rulings can be Protested.Only Incorrect Rulings can be Protested.

Judgment Calls CANNOT be OverturnedJudgment Calls CANNOT be Overturned

If a team captain says they want to protest, If a team captain says they want to protest, after the play is completed, after the play is completed,

stop game and find a supervisorstop game and find a supervisor..