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From the Odyssey to Wii The evolution of video game through its classics

From the Odyssey to Wii

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Page 1: From the Odyssey to Wii

From the Odyssey to Wii

The evolution of video game through its classics

Page 2: From the Odyssey to Wii

OdysseyThe 1st console: 1972

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“Virtual world” built to be in harmony with the virtual "goals".

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Atari 2600A classic on the beginning of

the 80s

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Atari 5200#Sales failure

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The skills acquired would belong to the mind of a virtual character, not his/hers.

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Super Nintendo

A classic on the beggining of the 90s

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The player would become the "surrogate" who would have to pursue the game "goals” (not his

own)

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Game Boy#2 in sales around the

world: 120 millions

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Portable. Can be played anywhere, any time.

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Playstation 2#1 in sales around the

world: 140 millions

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Has a virtual character that shapes the

goals of a "real world" player.

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WiiLed Nintendo back to #1 in the video game market

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Highly dynamic. Requires not only visual and manual

coordination, but also an entire body posture, balance and movement.