From the Imperial Forges 2

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    From The ImperIalForges 2m o r e ma g I c a l I T e m s F o r

    Wa r r I o r , ro g u e & ma g e

    B y co l I n ch a p m a n

    ~ s u p p l e m e n T # 3 ~

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    Colin Chapman

    Michael Wolf

    Colin Chapman, Michael Wolf

    The Forge Stu-dios, Pawel Dobosz and Maciej Zagorski. Usedwith permission.

    From The Imperial Forges is 2010 Colin Chapman. Some rights reserved.All contents of this document (aside from the artwork) have been licensed under a Creative Com-mons BY~NC~SA 3.0 Germany license.

    For more information check out www.creativecommons.com and www.stargazergames.eu.Warrior, Rogue & Mage is Michael Wolf

    pleasenoTe: ThIsWholeBookmayBeFreelycopIedandsharedForpersonaluse!

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    These fine silver bracers are inscribed with star-shaped sigils and provide the wearer with a +2

    bonus to Defense against physical ranged at-tacks only such as arrows and thrown knives,as they deflect them.

    This broad leather belt is inset with etched dec-orative metal plates and grants the wearer a +1bonus to their Warrior attribute.

    This featureless white mask can change it ap-pearance to perfectly mimic the face of any in-dividual the wearer has seen and studied for atleast a minute. It provides no other qualities ofthe individual whose face it mimics, however.

    This polished crystal orb is a tool of divination;when infused with 1 Mana it provides hazyglimpses of the future pertaining to the user oranother individual as selected by the user. These

    glimpses should be cryptic but potentially usefuland are provided by the GM.

    This amazing sword fights on its own wheninstructed by its owner, floating and slashingthrough the air as if wielded by an invisibleswordsman. It can only be activated once perday and remains active for 10 combat roundsor until beaten before returning to its scabbard.It has the following abilities:

    aTTrIBuTes: Warrior 5hp: 10deFense: 10skIlls: Swordsdamage: 1d6

    This impressive sword is bronzed with heatand etched with runes. It does 2d6 damage to

    drakes, dragons, and other related species.

    This beautifully stitched leather quiver onlycontains a single arrow and resists all efforts toplace more within it. However, when the ar-row is drawn, another magically appears mak-ing the supply of arrows limitless. The arrowsare completely mundane, and disappear after 2combat rounds once drawn so they cannot bestocked up.

    2d6 of these ebony-shafted bronze-tipped ar-rows are found, suitable for a bow or longbow.They burst into flame when loosed, adding +1

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    to the normal damage of the bow. They may setflammable enemies alight.

    This small boat, equipped with a pair of oars

    and small sail and large enough to seat six,mystically folds up like paper when instructedto by its owner, becoming a wooden tile thateasily fits within a belt pouch.

    This leather pouch contains glowing goldenpowder, enough for 2d6 applications. One ap-plication enables an individual to fly for an houras swiftly as a bird of prey. When in flight, thewearer enjoys a +3 Defense bonus.

    This vial contains a bubbling indigo fluid thatprovides the drinker with a +1 bonus to theirWarrior attribute for one hour when quaffed.

    This vile dagger is stained black. The wieldergains 1d6 Mana when they use the daggerto slay an intelligent being, though the extra

    Mana only lasts an hour before it dissipates.

    These sturdy, steel-toed boots can be invoked

    once per day, allowing the wearer to make asingle step (actually an instant teleport) of up to21 miles to anywhere they have visited beforeor can see unaided.

    Crafted from best quality black silk and ba-twing-leather, these supple shoes grant thewearer a +2 bonus to any attempts to movesilently.

    This bone key will open nearly any non-mag-ical lock. Roll 1d6 when used on a lock to see ifit works. If it fails, it cannot open that particularlock even with repeated attempts.1: The lock stays locked2-6: The lock opens

    This rune-carved warhammer does 1d6+2 dam-age as it strikes with a clap of thunder and arcof lightning. It may also be used as a thrownweapon with range of 15 yards and instantlyreturns to its wielders hand whether it hits ornot.

    This carved ivory chalice is inlaid with imagesof unicorns. Any fluid placed within it turns

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    virulent green if it is poisonous or contains poi-son.

    This foul dagger is stained red. It causes 1d6-1

    damage and heals the wielder of 1HP when-ever it causes a damaging strike. It provides nohealing benefit if the wielder is at full HP.

    This miniature weapon resembles a painstak-ingly crafted pendant, and is suspended froma leather thong. When desired by the owner, ittransforms into a full-sized normal weapon of itstype, ready in hand, and transforms back againas desired. Roll 1d6 to determine the type, thenanother 1d6 to determine the actual weapon:

    roll1: Type

    1-3: Blade4-5: Bludgeon6: Other

    roll2: acTualWeaponBlade - 1-4: Sword, 5: Dagger, 6: Two-HandedSwordBludgeon - 1-3: Warhammer, 4-5: Mace, 6: Two-handed Mace/WarhammerOther - 1-2: Axe, 3-5: Spear, 6: Two-HandedAxe

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    contains 19 unique magical items for your WR&M game.These items have been designed by ENnie-nominated designer Colin Chapman(http://radioactiveapedesigns.com) known for his post-apocalyptive roleplaying gameAtomic Highway!

    is a simple, lightweight roleplaying game that allows a group of players and

    a game master to experience epic adventures in a fantasy world filled with wondrousmagic. This book contains the complete game rules, including character creation, com-bat, magic, equipment and monsters, as well as a complete fantasy setting, the FallenImperium of Vaneria.

    STARGAZER

    GAMES

    inphilanthropywetrust

    www.thefreerpgblog.com www.stargazergames.eu

    WYRMRoleplay ing Sy s t em