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Army list for the renegades
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Khorne (1849pts)
Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (1849pts)
No Force Org Slot
Force Options (Supplement options here)No unique force (Vanilla CSM Codex)
Show Forgeworld
HQ (350pts)
Chaos Lord (140pts)Axe of Blind Fury (35pts), Mark of Khorne (10pts), Melta bombs (5pts), Power Armour, Sigil of corruption (25pts), Warlord
Blinded, Champion of Chaos, Daemon Weapon, Fearless, Independent Character, Mark of Khorne
Name Unit Type WS BS S T W I A Ld Save
Chaos Lord Infantry 6 5 4 4 3 5 3 10 3+
Name Description
Sigil of Corruption Confers a 4+ Invulnerable Save
Name Range Strength AP Type
Axe of Blind Fury - +2 2 Meele, Blinded, Daemon Weapon
Melta-Bombs - 8 1 Armourbane, Unwieldy
Daemon Prince (210pts)Burning Brand of Skalanthrax (30pts), Khorne (15pts), Power Armour (20pts)
Daemon, Daemon of Khorne, Fearless, Veterans of the Long War
Name Unit Type WS BS S T W I A Ld Save
Daemon Prince (Power Armour) Monstrous Creature (Character) 9 5 6 5 4 8 5 9 3+
Name Description
Power Armour Confers a 3+ Armour save
Name Range Strength AP Type
Burning Brand of Skalanthrax Template 4 3 Assault 1, Torrent, Soul Blaze
Elites (423pts)
Chaos Terminators (148pts)Deep Strike
Terminator (31pts)Combi-Bolter
Power WeaponPower Axe
Terminator (31pts)Combi-Bolter
Power WeaponPower Maul
Terminator (31pts)Combi-Bolter
Power WeaponPower Maul
Terminator Champion (55pts)Lightning Claw (5pts), Lightning Claw (17pts)
Champion of Chaos
Name Unit Type WS BS S T W I A Ld Save
Chaos Terminator Infantry 4 4 4 4 1 4 2 9 2+/5++
Terminator Champion Infantry (Character) 4 4 4 4 1 4 2 9 2+/5++
Name Range Strength AP Type
Lightning Claw - User 3 Meele, Shred, Specialist Weapon
Power Axe - +1 2 Meele, Unwieldy
Power Maul - +2 4 Meele, Concussive
Chosen (175pts)4x Chosen (72pts), Mark of Khorne (10pts), 4x Replace boltgun w/ Meltagun (40pts)
Mark of Khorne
Chaos Rhino (35pts)Combi-bolter, Searchlight, Smoke launchers
Repair, Transport Capacity: Rhino
Chosen Champion (18pts)Bolt Pistol, Boltgun, Close Combat Weapon
Champion of Chaos
Name Unit Type WS BS S T W I A Ld Save
Chosen Infantry 4 4 4 4 1 4 2 9 3+
Chosen Champion Infantry (Character) 4 4 4 4 1 4 2 10 3+
Name BS Front Side Rear HP Type
Chaos Rhino 4 11 11 10 3 Vehicle(Tank, Transport)
Name Description
Searchlight Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
Smoke Launchers
Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
Name Range Strength AP Type
Bolt Pistol 12" 4 5 Pistol
Boltgun 24" 4 5 Rapid Fire
Close Combat Weapon - User - Meele
Combi-Bolter 24" 4 5 Rapid Fire, Twin Linked
Meltagun 12" 8 1 Assault 1, Melta
Helbrute (100pts)Multi-melta, Power fist
Crazed
Name WS BS S Front Side Rear I A HP Type
Helbrute 4 4 6 12 12 10 4 2 3
Name Range Strength AP Type
Multi-Melta 24" 8 1 Heavy 1, Melta
Power Fist - x2 2 Meele, Specialist Weapon, Unwieldy
Troops (504pts)
Chaos Cultists (70pts)9x autopistol loadout, 9x Cultists in unit (36pts), Mark of Khorne (20pts)
Mark of Khorne
Cultist Champion (14pts)Auto Pistol
Champion of Chaos
Name Unit Type WS BS S T W I A Ld Save
Chaos Cultist Infantry 3 3 3 3 1 3 1 7 6+
Cultist Champion Infantry (Character) 3 3 3 3 1 3 1 8 6+
Name Range Strength AP Type
Autopistol 12" 3 - Pistol
Khorne Berzerkers (Troops) (217pts)2x Plasma Pistol (30pts)
Fearless, Furious Charge, Mark of Khorne
Berzerker Champion (54pts)Bolt Pistol, Power Fist (25pts)
Champion of Chaos
7x Khorne Berzerker with CCW (133pts)7x Bolt Pistol, 7x Close Combat Weapon, 7x Frag Grenades, 7x Krak Grenades
Name Unit Type WS BS S T W I A Ld Save
Berserker Champion Infantry (Character) 5 4 4 4 1 4 3 9 3+
Khorne Berserker Infantry 5 4 4 4 1 4 2 8 3+
Name Range Strength AP Type
Assault Grenades 8" 3 - Assault 1, Blast
Bolt Pistol 12" 4 5 Pistol
Close Combat Weapon - User - Meele
Krak Grenades 8"/ - 6 4 Assault 1/ -
Plasma Pistol 12" 7 2 Pistol, Gets Hot
Power Fist - x2 2 Meele, Specialist Weapon, Unwieldy
Khorne Berzerkers (Troops) (217pts)2x Plasma Pistol (30pts)
Fearless, Furious Charge, Mark of Khorne
Berzerker Champion (54pts)Bolt Pistol, Power Fist (25pts)
Champion of Chaos
7x Khorne Berzerker with CCW (133pts)7x Bolt Pistol, 7x Close Combat Weapon, 7x Frag Grenades, 7x Krak Grenades
Name Unit Type WS BS S T W I A Ld Save
Berserker Champion Infantry (Character) 5 4 4 4 1 4 3 9 3+
Khorne Berserker Infantry 5 4 4 4 1 4 2 8 3+
Name Range Strength AP Type
Assault Grenades 8" 3 - Assault 1, Blast
Bolt Pistol 12" 4 5 Pistol
Close Combat Weapon - User - Meele
Krak Grenades 8"/ - 6 4 Assault 1/ -
Plasma Pistol 12" 7 2 Pistol, Gets Hot
Power Fist - x2 2 Meele, Specialist Weapon, Unwieldy
Fast Attack (202pts)
Chaos Spawn (32pts)Mark of Khorne (2pts), Spawn (30pts)
Fear, Fearless, Mark of Khorne, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
Name Unit Type WS BS S T W I A Ld Save
Chaos Spawn Beast 3 0 5 5 3 3 D6 10 -
Heldrake (170pts)Baleflamer
Daemon, Daemonforge, It Will Not Die, Meteroric Descent
Name BS Front Side Rear HP Type
Heldrake 3 12 12 10 3 Vehicle (Flyer, Hover)
Name Description
Daemonic Possession
Reduces BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point.
Name Range Strength AP Type
Baleflamer Template 6 3 Heavy 1, Soul Blaze, Torrent
Heavy Support (370pts)
[FW] Blood Slaughterers of Khorne (135pts)
Blood Slaughterer of Khorne (135pts)Dreadnought Close Combat Weapon, Impaler (5pts)
Blind Fury, Daemon of Khorne, Daemonic Resilience, Deep Strike, Fleet, Fury of Khorne, Impaler, Rampage
Name WS BS S Front Side Rear I A HP Type
Blood Slaughterer of Khorne (Impaler) 5 1 6 13 12 10 4 2 3 Vehicle (Walker)
Name Range Strength AP Type
Impaler 12" 8 3 Assault 1, Impaler
Chaos Land Raider (235pts)Dirge caster (5pts), Searchlights, Smoke Launchers, 2x Sponson mounted Twin-linked Lascannons, Twin-Linked Heavy Bolter
Assault Vehicle, Transport Capacity: Land Raider
Name BS Front Side Rear HP Type
Chaos Land Raider 4 14 14 14 4 Vehicle (Tank, Transport)
Name Description
Dirge Caster Enemies within 6" of the Dirge Caster equipped vehicle cannot fire Overwatch.
Searchlight Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
Smoke Launchers
Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
Name Range Strength AP Type
Heavy Bolter 36" 5 4 Heavy 3
Lascannon 48" 9 2 Heavy 1
Selection RulesAssault Vehicle
Blind Fury: It must always move as fast as possible towards the closest visible enemy and must consolidate towards the closest visible enemy. If it chooses to run during the shooting phase, it must be towards the closest visible enemy. Does not apply if there are no visible enemies.
Blinded: The bearer of the Axe of Blind Fury has -1 Weapon Skill and has the Rage Special Rule.
Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide. Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Crazed: Each time the Helbrute suffers a Glance or Penetrating hit, add a crazed marker. At the start of the next movement phase, roll a D3 (and consult the chart in its profile in Codex: Chaos Space Marines) for each marker and then remove the markers.
Daemon: 5+ Invunerable, Causes Fear
Daemon of Khorne: Has Daemon, Furious Charge and Hatred (Daemon of Slaanesh) (Codex CD)
Daemon Weapon: At the start of the assault phase, roll a D6. On a 1, the bearer suffers 1 wound with no armour saves allowed, and is reduced to WS1 for that phase. On a roll of a 2+, the bearer gains that many additional attacks.
Daemonforge: Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability. At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Daemonic Resilience: Ignores Crew Shaken and Stunned results on a 2+
Deep Strike
Fear
Fearless
Fleet
Furious Charge
Fury of Khorne: When charging into Assault, the Blood Slaughterer gains +D3 attacks instead.
Impaler: Drags the target model into Close Combat. Counts as a shooting attack that hits on a 4+. If successfuly hit or penetrating (and the target survives), move the target 2D6" straight towards the Blood Slaughterer. Cannot drag model through obstructions it cannot normally pass through and stops 1" away from the obstruction. Super-heavies, Gargantuan Creatures and buildings cannot be dragged by the impaler.
Independent Character
It Will Not Die
Mark of Khorne: Confers Rage and Counter-attack
Meteroric Descent: Heldrake has the Vector Strike special rule while zooming. these hits are at S7
Mutated Beyond Reason: At the start of each sub-fight phase, before rolling the D6 attacks, Roll a D3. This boon applies to all spawn in the unit until end of turn. 1: Subcutaneous Armour (4+ Armour) 2: Grasping Pseudopods (Roll 2D6 and pick the highest for their random attacks) 3: Toxic Haemorrhage (4+ Poisoned)
Rage
Rampage
Random Attacks: Roll a D6. The result is the number of attacks for that unit.
Repair
Transport Capacity: Land Raider: May transport 10 Models
Transport Capacity: Rhino: Can transport 10 models. Terminators may not be transported.
Very Bulky
Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines) This Hatred applies for the following books: Codex: Space Marines Codex: Dark Angels Codex: Space Wolves Codex: Blood Angels Codex: Grey Knights
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