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Fractal geometry is being used to model cities using ideas from cellular automata

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Page 1: Fractal geometry is being used to model cities using ideas from cellular automata
Page 2: Fractal geometry is being used to model cities using ideas from cellular automata

Fractal geometry is being used to model cities using ideas from cellular automata

Page 3: Fractal geometry is being used to model cities using ideas from cellular automata
Page 4: Fractal geometry is being used to model cities using ideas from cellular automata

Fractal Britain

Page 5: Fractal geometry is being used to model cities using ideas from cellular automata

Scale and fractals: physics gets in on the act

Page 6: Fractal geometry is being used to model cities using ideas from cellular automata

Simple CA simulating fractal patternsSimple CA simulating fractal patterns

Page 7: Fractal geometry is being used to model cities using ideas from cellular automata

Many Seeds – like DLA crystal growthMany Seeds – like DLA crystal growth

Page 8: Fractal geometry is being used to model cities using ideas from cellular automata
Page 9: Fractal geometry is being used to model cities using ideas from cellular automata
Page 10: Fractal geometry is being used to model cities using ideas from cellular automata
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t h i r d w o r l d c i t i e s: chaotic and discontinuous spatial patterns rapid and unorganised development process.

Due to these very same characteristics, these cities are seen as excellent objects for the study of complex systems.

Urban growth in the Latin American context is characterised by the formation of peripheral spontaneous settlements, which are, in most cases, low-income residential areas. This process, called ´peripherisation´, is understood as the normal process of growth of Latin American cities

On the periphery consists in a morphological analysis and simulation of urban growth, focusing on a specific urban context: Latin American cities.

on the peripheryon the peripherydynam ics and m orphology in La tin A m erican c ities

Page 12: Fractal geometry is being used to model cities using ideas from cellular automata

Two aspects of this process are currently being studied in 2 projects:

p e r i p h e r i s a t i o n p r o j e c t

Social Pyramid

Peripherisation project is based on the development of a series of heuristic simulation models using agent-based techniques.

The model aims to demonstrate and explore the dynamics of urban growth through the production and transformation of peripheral spontaneous settlements.

The project is based on the relation between the economic constitution of the Latin American society (social pyramid) and the emergent spatial pattern of these cities.

10%

30%

60%

inco

me

t = 300 t = 800 t = 1200

Some of the traditional issues of Latin American rapid urban development are analysed in the light of complexity theory. Preliminary results suggest that some assumptions as the relation between speed and spatial pattern, for instance, may be questioned.

Page 13: Fractal geometry is being used to model cities using ideas from cellular automata

c i t y - o f - s l u m s p r o j e c tSelf-organisation across scales

It is a joint project with Fabiano Sobreira which aims to discuss the role of self-organisation in the spatial dynamics of Third World cities, by exploring self-organisation in two different scales: settlement formation and urban growth.

‘City-of-slums’ is an agent-based model that focuses on the process of consolidation of inner-city squatter settlements within a peripherisation process.

• the resulting urban morphology, although related to distinct scales, present similar degree of fragmentation (fractal pattern);• these two complex processes are involved in a spatial logic in which resistance is the cause, consolidation is the process and fragmentation is the result.

Preliminary results:

t = 100 t = 300 t =800 t = 1000

Page 14: Fractal geometry is being used to model cities using ideas from cellular automata

Cooperating with the Brazilian Centre for Space Research (INPE) which developed an object oriented GIS (SPRING) and an open source GIS library called TerraLib, further application is going to be the use of these models for urban growth simulation of Brazilian cities including parts of Sao Paulo city.

Sao Paulo city region, a complex urban environment with a population larger then 18 million people

Page 15: Fractal geometry is being used to model cities using ideas from cellular automata
Page 16: Fractal geometry is being used to model cities using ideas from cellular automata

Crowd densityPublic safety – an ambulance trying to cross the parade

Page 17: Fractal geometry is being used to model cities using ideas from cellular automata
Page 18: Fractal geometry is being used to model cities using ideas from cellular automata
Page 19: Fractal geometry is being used to model cities using ideas from cellular automata

The parade A swarm of agents searching the space but without any constraints on space

Page 20: Fractal geometry is being used to model cities using ideas from cellular automata

The swarms without any street geometry

Page 21: Fractal geometry is being used to model cities using ideas from cellular automata

With street geometry

Page 22: Fractal geometry is being used to model cities using ideas from cellular automata

6. Designing and Testing New Routes

There are six routes which were given to Intelligent Space by the GLA and Westminster – essentially we are engaged in what if analysis, not in suggesting new routes

The general principles are to break the loop of the carnival and reduce densities. The six schemes are

Page 23: Fractal geometry is being used to model cities using ideas from cellular automata

Alternative Routes