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Formative Testing Camela Amalakuamar I make sure to test any object that I am working on throughout the process, this is so that I know if the object is working or not. Below are some tables with a few key tests jotted down. PROTOTYPE ONE Feature Expected Outcome Observed Outcome Pass/Fail Water Water to be animated with reflections. Water is animated and reflections are on. Pass Character Character can move freely and is positioned correctly. 3rd person camera working but model is inverted. Fail Boat Boat to move along the river. Boat does not move. Script errors. Fail Animation Animation of the models to be working. They should move with the assigned animation. Models do no move. Animations are not working. Fail Bridge and Portal Bridge and portal to have colliders attached and working. Player unable to walk through the objects. Pass Scent sticks Scent sticks to have fire animated. Fire working. Animated on the sticks. Pass Dungeon Dungeon to be standing and ability to enter. Appearance should be fine. Walls are see through but able to walk into the dungeon. Fail PROTOTYPE TWO Feature Expected Outcome Observed Outcome Pass/Fail Chest To open and close with sounds working. Chest must not Chest only opens. Sound does not work either. Fail

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Formative Testing

Camela Amalakuamar

I make sure to test any object that I am working on throughout the process, this is so that I

know if the object is working or not. Below are some tables with a few key tests jotted down.

PROTOTYPE ONE

Feature Expected Outcome Observed Outcome Pass/Fail

Water Water to be animated with reflections.

Water is animated and reflections are on.

Pass

Character Character can move freely and is positioned correctly.

3rd person camera working but model is inverted.

Fail

Boat Boat to move along the river.

Boat does not move. Script errors.

Fail

Animation Animation of the models to be working. They should move with the assigned animation.

Models do no move. Animations are not working.

Fail

Bridge and Portal Bridge and portal to have colliders attached and working.

Player unable to walk through the objects.

Pass

Scent sticks Scent sticks to have fire animated.

Fire working. Animated on the sticks.

Pass

Dungeon Dungeon to be standing and ability to enter. Appearance should be fine.

Walls are see through but able to walk into the dungeon.

Fail

PROTOTYPE TWO

Feature Expected Outcome Observed Outcome Pass/Fail

Chest To open and close with sounds working. Chest must not

Chest only opens. Sound does not work either.

Fail

repeat open when constant on_clicking.

Pathways Pathway to be on the ground with red material attached and correct size.

Few pathways are working. Some have no material attached and are larger than the rest of the paths.

Fail

Character Character can move freely and is positioned correctly.

3rd person camera working but model is inverted.

Fail

Model Model to be animated with assigned animation.

Model does not move. Animation not working.

Fail

Particles Particles to be working on the model at the start of the game- base.

Particles appear to be working and fluent. No Lagg.

Pass.

Cows Cows to have colliders attached

Not able to go through the cows

Pass.

TV The tv should have video and audio looped.

Both audio and video are not looped and cannot hear the audio but tv does paly once.

Fail

PROTOTYPE THREE

Feature Expected Outcome Observed Outcome Pass/Fail

Chest To open and close with sounds working. Chest must not repeat open when constant on_clicking.

Chests behaves as expected.

Pass

Pathways Pathway to be on the ground with red material attached and correct size.

Pathways are all working with correct material and size.

Pass

Sounds Sounds activate once triggered.

Sounds activated on trigger.

Pass

TV Cricket video is looped. Audio is looped and synchronized.

Cricket video does not loop, audio loops.

Fail

Object Positioning The objects to be positioned in their designated positions and to be touching

Few objects are floating.

Fail

the ground (not floating).

Character Character can move freely and is positioned correctly.

1st person camera working fine.

Pass

Object Collide Objects to have colliders attached (if assigned)

All objects have colliders.

Pass

Mountain Ability to get to the top of the mountain without struggling too much.

Achieved. Used steps to gets past uneven places.

Pass

Audio Audio assigned to objects and on loop.

Audios all play and on loop- sound fades off once player is out of range.

Pass