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Ford Motor CompanyResearch & Advanced Engineering
Physical Fidelity and Driving Simulation
21 things to know about your simulator before you write the
proposal
Jeff Greenberg
Ford Motor CompanyResearch & Advanced Engineering
fidelity n 1: accuracy with which an electronic system reproduces the sound or image of its input signal 2: the quality of being faithful [syn: faithfulness] [ant: infidelity,infidelity] Source: WordNet ® 1.6, © 1997 Princeton University
Ford Motor CompanyResearch & Advanced Engineering
How much is enough?
● Depends on the experimental details, of course!
● Simulator experiments generally seek to measure a human response across a variety of controlled conditions
● The goal is often to extrapolate those findings from the simulator to the traffic system at large: real people, real cars, real roads.
Ford Motor CompanyResearch & Advanced Engineering
Fidelity Spectrum
● Real People, Real Cars, Real Roads
Epidemiology (Truth Yesterday)
● Sampled People, Real Cars, Real Roads
Black box observation, naturalistic data collection (Truth Today?)
● Sampled People, Fake Cars, Real Roads
Prototype studies, Field Studies (Truth Tomorrow??)
● Sampled People, Virtual Cars, Virtual Roads
Driving Simulation (Truth Today, Tomorrow and Beyond ???)
FID
EL
ITY
higher
lower
Ford Motor CompanyResearch & Advanced Engineering
Infidelity or Artifacts are key
● All simulators have artifacts
● The goal of characterizing a simulator’s fidelity is to know what your major artifacts are and how big they are in the context of a given experimental setup.
● The key to experimental success is understanding how those artifacts interact with your experimental design
Ford Motor CompanyResearch & Advanced Engineering
The Art of Simulator Triage
No matter how compelling the research interest, a simulator study should only be done if you understand the artifacts that are likely to occur in your simulator during the experiment and have the ability to control them to an acceptable level.
In practice, most patients cannot be saved – i.e. most research questions cannot be answered in a given simulator with a useful level of accuracy.
Ford Motor CompanyResearch & Advanced Engineering
How do I know what artifacts to expect?
● Start with a knowledge of the most important characteristics of physical fidelity in your simulator
● Cueing systems
Visual
Auditory
Haptic or Tactile
Vestibular
● Physical environment
Cab
Laboratory
● Virtual environment
Visual world
Terrain and roadways
Vehicle Models
Ford Motor CompanyResearch & Advanced Engineering
Visual SystemCharacteristic Key Measure Most Likely Artifacts
1 Horiz. Field of View Angular extent Too Small: not enough visual information to see or drive scenario. Improper mirror scanning behavior and visual allocation.
Too Large: potential simulator sickness
2 Perceived resolution Angular extent of the smallest resolvable optical line pair
Too Small: Improper threat identification. Difficulty seeing roadway and signage. Eyestrain & fatigue, simulator sickness.
3 Transport delay Time delay between operator action and visual system response
Too large: Degraded vehicle control. Increased simulator sickness.
4 Accommodation Distance at which eye accommodates
Too Small: eyestrain, poor depth perception and distance judgements, simulator sickness?
Ford Motor CompanyResearch & Advanced Engineering
Auditory SystemCharacteristic Key Measure Most Likely Artifacts
5 Wind/Tire noise loudness Loudness as a function of speed
Too Small: Underestimation of vehicle speed
Too Large: Discomfort
6 Powertrain loudness Loudness as a function of engine speed and load
Too Small: Poor onset acceleration cue
Ford Motor CompanyResearch & Advanced Engineering
Haptic SystemsCharacteristic Key Measure Most Likely Artifacts
7 Steering loader torque Torque as a function of vehicle speed and sw angle
Too Small: poor vehicle control
Too Large: difficulty steering, potential safety concern
8 Steering loader damping Free response to small step input
Too Small: instability, potential safety issue
Too Large: steering feels ‘dead’, poor steering control during lane changes
9 Brake pedal stiffness Force per unit distance
Too Small: low initial braking forces
Too Large: high initial braking forces, can’t modulate brake pedal, increased simulator sickness
Ford Motor CompanyResearch & Advanced Engineering
Vestibular CueingCharacteristic Key Measure Most Likely Artifacts
10 Useful motion range (<3Hz) Maximum useful acceleration scale factor per degree of freedom
Too Small: poor vehicle control, simulator sickness, visual demand too high
11 Small Signal bandwidth 3dB frequency
90deg phase
Too Small: incorrect ride dynamics, poor road feel, ‘magic carpet’ ride
12 Roughness Acceleration noise (g’s)
Too Large: false cues, poor on-center control, discomfort, anxiety
Ford Motor CompanyResearch & Advanced Engineering
Environment: Cab & Laboratory
Characteristic Key Measure Most Likely Artifacts
13 Realistic greenhouse A-pillar geometry No A-pillars: incorrect FOV, changed visual scanning
14 Visual Immersion Number of objects fixed in laboratory frame that are visible while driving
Too Large: destroys perception of self-motion in fixed sim, in moving sim generates false motion cues
Ford Motor CompanyResearch & Advanced Engineering
Visual World
Characteristic Key Measure Most Likely Artifacts
15 Maximum traffic density Number of cars in scene without frame overruns
Too Low: may not meet experimental objectives. Adding traffic and tolerating overruns may invalidate vehicle control measures and increase simulator sickness!
16 Clarity of road markings Distance at which road markings are clearly visible
Too Small: Drivers may be unable to determine correct vehicle path
Ford Motor CompanyResearch & Advanced Engineering
Terrain & Roadways
Characteristic Key Measure Most Likely Artifacts
17 Offroad capability Can driving occur anywhere in the world or only on ‘roads’?
‘Road’ only: agricultural and off-road simulations not possible
18 Terrain fidelity Spatial frequency of the terrain geometry
Too Small: Vehicle motions unusually rough over terrain that appears to be smooth. When coupled with vibration or motion simulation can induce discomfort.
Ford Motor CompanyResearch & Advanced Engineering
Vehicle Models
Characteristic Key Measure Most Likely Artifacts
19 Acceleration 0-60 time (s) Too High or too low: Unrealistic following abilities and gap acceptance.
20 Engine braking/Aero drag Decleration at closed throttle as a function of vehicle speed
Too High: Unrealistic car following
Too Low: Unrealistic car following, overuse of brakes to maintain speed
21 Lateral acceleration gain Ay/Swa as a function of vehicle speed
Too Low: Incorrect lane keeping, poor lane change ability
Too High: Incorrect lane keep, unrealistic lane change ability, potentially unstable