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8/8/2019 Forbidden Arcana - Wizard's Spell Books
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IntroductionHow many times have you, or
the players in your campaign,
defeated the evil wizard andobtained his spellbook? Once the
inevitablefire trap is disarmed, the
rest is usually anti-climactic.
Sure, there might be a new spell or
two in there, but other than that?
Nothing.
Of course, given the way the
standard rules are written, thatsexactly what is supposed to hap-
pen. Each spellbook is an exact
copy of every other spellbook.
How could they not be? They all
have the same number of pages.
Ultimately, of course, there is
nothing inherently wrong with
this. And yet, this spellbook rep-
resents someones life work. Its
style, its contents, its appearance,
all of these and more are the result
of the personality, life experiences, opinions, preferences, etc. of the
owner; it deserves something more than a rules convenient generic
treatment. And that something more is what you will find in this PDF.
As with all of the Forbidden Arcana series, the rules contained inthis PDF are completely optional and will hopefully inspire you to use
both the stated material and the concepts in your campaign. By pro-
viding you not only with ready-made spellbooks but also with the
concepts behind them, it is hoped that the next time you or the play-
ers in your campaign find a spellbook, it is a memorable momentbeyond the boom caused by the rogues tripping of thefire trap.
Forbidden Arcana: Wizards Spellbooks
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Forbidden Arcana:
Wizards Spellbooks
by Michael Hammes
Requires the use of the Dungeons &
Dragons Players Handbook
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Contents: Tydes spellbook serves not only as a spellbook, but
also as a logbook and notebook; he keeps a separate series of business
ledgers. Thus you can find journal entries, recipes, songs, and other
interesting bits of trivia collected by the halfling among its pages, all
written in the halfling tongue. Sandwiched among this miscellaniaare Tydes spells and even the instructions for the crafting of several
magic items. While it would take a stranger some time to sift through
this book, and it could easily be mistaken for a normal logbook all the
while, Tyde knows just where to turn to memorize his spells.
The spellbook contains the following spells sandwiched in
between the various log entries:
0 level: protection from insects (new), rain ward(new)
1st level: alarm, charm person, comprehend languages,
disguise self, expeditious retreat, endure ele-
ments, mage armor, sleep, unseen servant
2nd level: detect thoughts, invisibility, mirror image
In addition, it contains instructions for crafting the following
wondrous items: infallible compass, rain cloak, and travelers cloak.
Finally, Tydes spellbook is a good place for the GM to include
campaign-related material such as:1. A description of a monster unknown to the PCs (and
where Tyde spotted it).
2. A local legend hinting at a lost treasure (and what Tyde
thinks of it).
3. A rumor or information about an item or NPC the PCs are
seeking (and where Tyde heard it).
Value: 1,750 gpWeight: 2 lbs.
Forbidden Arcana: Wizards Spellbooks
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New MagicSPELLS
Acid RainConjuration (Creation) [Acid]
Level: Sor/Wiz 3Components: V, S, M
Casting Time: 1 standard action
Range: Close (25ft. + 5 ft./2 levels)
Effect: Rain falls in a 20-ft. radius, 20 ft. high
Duration: 1 round + 1 round per three levels
Saving Throw: None
Spell Resistance: No
Acid rain causes a steady rainfall within the area of effect. The rain
reduces visibility by half, resulting in a 4 penalty on Spot and Search
checks, and automatically extinguishes any unprotected flames.
Ranged weapon attacks and Listen checks are at a -4 penalty.
The rainfall is highly acidic. Each round on your turn, starting
when you cast the spell, the rain deals 2d4 points of acid damage toeach creature and object within it. For every three caster levels the
acid rain falls for another round (to a maximum of 7 rounds at 18th).
Material Component: A pinch of sulfur.
Allip TouchNecromancy
Level: Sor/Wiz 3Components: V, S
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