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Fitting ux into your process

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Page 1: Fitting ux into your process

Click to edit Master title style

Click to edit Master text stylesSecond level

Third levelFourth level

Fifth level

04/10/2023 1

Page 2: Fitting ux into your process

Fitting User Experience strategy into your processes

Integrating UX into your product development efforts

by Larry Marine

Page 3: Fitting ux into your process

People and Process

PeopleShared visionSkin in the game

ProcessDefine the problem, FIRST

THEN the solutions become self evident

Use visual artifactsShare knowledgeDisplay process evolution

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A shared Vision

NASA in the 60’s

Everything relates back to a single goalDefine, agree, concurWhat is the goalWhat metrics define success

Everyone MUST agree!

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Define the Problem

Most common 1st point of failureStart with clear concise objectivesPerform good user research!Optimize the affected processes

Avoid automating current frustrations

Involve the entire teamShared knowledge and vision

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Task Flows

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Prioritization

Defines the end of problem definitionBalance the needs of:

Business & Marketing objectives/valueTechnical feasibilityUser needs/value

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Priority MatrixFunction/Task User Experience Business Tech. Feasibility Overall

Researcher 1 1   2

Find previous authors/users 2 1 2 10

Become aware of files, reports, artifacts 1 1 3 10

Determine relevancy of information 1 1 3 10

Collect artifacts in project “folder” 3 2 1 12

Contact relevant experts/authors 2 3 1 12

Search shared drives 1 2 1 8

Search local hard-drives 1 2 3 12

Search multiple intranets (cross firewalls) 1 2 3 12

Search email folders 1 2 1 8

Search the internet 1 2 1 8

Search pay sites and groups 2 3 2 14

Search hard copy libraries 2 3 1 12

Share useful artifacts with others 2 1 2 10

Keep some content private 2 3 1 12

Share some content locally (group/dept) 3 2 1 12

Compile selected data 2 1 1 8

Create working docs 3 1 1 10

Pass reports on to reviewers 3 3 2 16

Attend to Reviewer markups 3 3 1 14

Track revisions/versions 3 1 1 10

Search Across Org Boundaries 1 1 3 10

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Multiple Design Phases

High-Level: Big rocksGeneral direction, interaction paradigmsNot detailed, but just enough (50-80%)Process flowScreens: Little rocksProduct flow (80-95%)Controls: SandThe final designs (100%)

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Development is NOT Design

What is design?Technical – developmentVisual – graphicalCognitive – UX

UX Design MUST occur before technicalRefinement can occur in developmentBut not design

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New Process Flow

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Create Shared Deliverables

A single product specContains all aspects of the product evolution

ObjectivesUsersTasks/ProcessesPrioritiesDesign directions

Supports parallel efforts

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Free Evaluation

1 ½ hour free evaluationTry it yourself, firstThen, compare your notes to mine