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First impact walkthrough so far

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                 Introduction:  Welcome to the official walkthrough for First Impact, here you’ll find all you need to ace the game and finish with the best score with help ranging from tips and hints, to a full out walkthrough of the entire game. In First Impact you play as Jeremy, an alien from outer space who has crash-landed on Earth and has been taken away by the FBI to Area 51 for experimenting. Using his wits, speed, and skill, Jeremy needs to evade his captors and return to his spaceship to call for help. Along the way there are collectable items that Jeremy should pick up, such as information documents on his species gathered by the FBI, and sheep for him to take him to test on.                     Jeremy FBI Agent (Good guy, not a rabbit) (Bad guy) There are two types of FBI Agents; the patrolling guards and the stationary ones who will shoot Jeremy on site.

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Items and Collectables

There are two types of collectables in the game; in Level 1 there are information documents with records written by the FBI on Jeremy’s species, this information was obtained by the FBI due to the experimentation they’ve performed on Jeremy so far. Jeremy wants his species to be kept secret for now, so on his way out of Area 51 he should try to collect these documents so they don’t fall into the wrong hands. On Level 2, Jeremy is outside and will come across some sheep in his way, should Jeremy choose to collect these sheep they will greatly benefit his species upon his return home as they will be used for experimenting.

Not everything you encounter in the game is as pleasant as a document or a sheep, though. In Area 51 the FBI have placed Laser Traps in your way, these beams are very lethal and will fry Jeremy in a second, one type of beam is triggered by a button and can only be turned off by another button, the other type is on a timer that will turn on every three seconds.

The dreaded laser beam, one kind is triggered by standing on a red button and can only be turned off by a green button, the green button is usually near a patrolling guard.

The other kind of laser beam is the automatic one, there is no way to turn these ones off so you’ll have to watch them carefully and time your

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running, the laser beam will be on for three seconds at a time.

The on and off buttons for the laser traps.

Ladders are the main way for Jeremy to navigate up the levels, they feature on both worlds and are the

only part of the map safe from the FBI Agents and the laser traps.