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Based to the early stage work of the NSF Project NSF grant No. IIS-0916219 : Information integration and human interaction for indoor and outdoor spaces Hengshan Li Advisor: Nicholas A. Giudice Department of Spatial Information Science and Engineering University of Maine Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

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Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces. Based to the early stage work of the NSF Project NSF grant No. IIS-0916219 : Information integration and human interaction for indoor and outdoor spaces Hengshan Li Advisor: Nicholas A. Giudice - PowerPoint PPT Presentation

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Page 1: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

Based to the early stage work of the NSF Project NSF grant

No. IIS-0916219 : Information integration and human interaction

for indoor and outdoor spaces

Hengshan LiAdvisor: Nicholas A. Giudice

Department of Spatial Information Science and EngineeringUniversity of Maine

Finding the Optimal Visual Interface for Assisting Navigation In Multilevel

Indoor Spaces

Page 2: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

1 Goal of the grant projectThe primary goal of grant project is to

provide a unified informatic framework for static and dynamic indoor and outdoor spaces that supports seamless human navigation tasks in built indoor and outdoor environments.

Unified Informatic Framework

Outdoor

Space

Indoor Space

Page 3: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

2 Motivation of my researchWhat is the optimal visual interface for

assisting navigation in multilevel indoor spaces?

Page 4: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

3 Available navigation maps

Outdoor2D

map

Outdoor 3D map

Indoor 2D

map

Indoor 3D

map

Page 5: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

4 My research questionsDoes a high fidelity simulation model make

sense?high fidelity simulation model (HM), low

fidelity simulation model (LM), wireframe model (WM) and sparse model (SM). The four types of models represent a clear progression of decreasing visual granularity, what we call “simulation fidelity”. HM LM

SMWM

Page 6: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

4 My research questionsWhich viewing perspective should be used to

best support your navigation?First PersonThird Person (bird’s-eye view)

First Person Third Person

Page 7: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

4 My research questionsShould we choose a heading-up (track up)

viewing perspective or a north-up viewing perspective?Heading-up: which means that the information

displayed on the PDAs will synchronize with your orientation.

North-up, which means that the information on the PDA always remains in a north-up orientation.

Heading upNorth up

Page 8: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

5 Demo

Page 9: Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces

6 References R. G. Barbosa and M. A. F. Rodrigues. Supporting guided navigation in

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6 References J. Huang et al., Interactive Illustrative Rendering on Mobile Devices,

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