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Financial Results FY2013 (For the year Ended September, 2013) November 5 th 2013 AXEL MARK INC.

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Page 1: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

Financial  Results  FY2013  

(For  the  year  Ended  September,  2013)  

November  5th  2013  AXEL  MARK  INC.

Page 2: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

Ⅰ.Financial  Results  

Page 3: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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4Q  Summary

Social  Game  Business    

We  started  to  operate  3  Mtles  on  4Q.  Ciel  Ark  ranked  No.2  of  total  downloads    Revenue  from  Alliance  partners  

Content  Business    

・We  conMnued  to  focus  on  comic  service  for    smartphone,  but  the  revenue  decreased  QoQ.  

Adver5sement  Business    

・Sales  of  AD  network  for  smartphone  is  increasing.    ・56%  of  the  revenue  is  for  smartphone.

Page 4: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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FY2013  (Oct.2012-­‐Sep.2013)

Results Forecasts Change

Total  Revenue 3,523   3,567   ▲44  

Opera5ng  Profit 69   68   +1  

4Q(3  months)  (Jul.2013-­‐Sep.2013)

Results Forecasts Change

Total  Revenue 950   994   ▲44  

Opera5ng  Profit 48   48   +0  

Differences  btw  Forecasts  and  Results SG  Delayed  launching  2  games  for  one  month  AD  Controlled  low-­‐margin  sales    

Revenue

OP OperaMng  Profit  As  reduced  SGA  costs,  OP  results  reached  the  forecast.  

Page 5: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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YoY  sales  increasing:  Social  Game,  AD  business  YoY  sales  decreasing:  Content  business  

Financial  Results  (Yearly)  

Page 6: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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Revenue  by  segments  (YoY)

Focusing  on  smartphone  business  Building  a  new  development  team  of  naMve  apps  

Mil  yen FY2012   FY2013   changes  

Social  Game   1,700   1,847   +147   hold  stable  sales  of  exisMng  Mtles  

AdverMsement  Business 845   954   +109  

revenue  for  smartphone  is  increasing  ・revenue  for  feature  phone  is  decreasing  

Content  Business 1,343   721   ▲622   ・revenue  for  feature  phone  is  

decreasing  

total 3,888   3,523   ▲365  

Page 7: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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RaMo  of  revenue  for  smartphone(Monthly)

Page 8: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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Topics

FY2012    21% → FY2013    47%  

For  promoMng  rapid  decision-­‐making  Sebng  up  ‘Axel  Game  Studio  Inc.’(former  ‘Indi  Soeware  co.,ltd’)  

Change  of  organizaMon  

LiquidaMon  of  AXELBEAT  INC.  

RaMo  of  revenue  for  smartphone  

Page 9: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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Topics  of  financial  posiMon

keeping  the  healthy  cash  posiMon.    Financial  posiMon  is  becoming  more  stable.    

As  of  Sep.  30th    2013

  As  of  Sep.  31st  2012

Cash  posiMon 968mil  yen 729mil  yen

◇ Increased  by  good  business  performance  and  goodwill  amorMzaMon

Intangible  assets 373mil  yen 518mil  yen

◇ Steadily  amorMzing  goodwill  related  to  merger  and  acuisiMon

Capital  raMo  79.9%  75.7%

◇ Increased  by  good  business  performance  and  decreasing  debt  loan

Page 10: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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Mil  yen FY2013  

4Q  (3months)  FY2013  

3Q  (3months)   QoQ amounts % amounts %

Total  Revenue 950   100.0   847   100.0   12.1%  

COGS 621   65.4   517   61.0   20.2%  

Gross  margin 328   34.6   330   39.0   ▲0.5%  

SGA   279   29.4   302   35.7   ▲7.4%  

(marke5ng  cost) (13)   1.4   (20)   2.4   ▲35.1%  

Opera5onal  Profit 48   5.1   28   3.3   73.7%  

non-­‐opera5onal  profit 0   0.1   11   1.4   ▲95.1%  

non-­‐opera5onal  cost 1   0.1   1   0.2   ▲38.0%  

Ordinary  Profit 48   5.1   38   4.5   27.1%  

Net  profit 48   5.1   36   4.3   31.7%  

Overview  of  PL  (Q  on  Q)

Page 11: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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Million  yen FY2013    Ended  of  Sep.  30th    

FY2012  Ended  Sep.30th   Million  yen FY2013  

Ended  of  Sep.  30th     FY2012  

Ended  Sep.30th

Current  Assets 1,492   1,332   Current  liabili5es 392   451    Cash 968   729   Accounts  payable-­‐trade 210   190   Accounts  receivable 497   555   Current  loan 9   10   Others 40   60   Others   172   250   Allowance  for      doubZul  accounts ▲13   ▲ 13   Non  current  liabili5es   0   27  Non  current  Assets 465   642   Total    Liabili5es 393   479   Property,  plant  and      equipments   23   32     Capital   563   563   Intangible  assets 373   518    Capital  surplus 1,116   1,164   Investments  and      other  assets 68   92    Retained  earnings ▲116   ▲ 185   Lease  and  guarantee          deposits

68   89   Treasury  Stock - ▲47    

Others 0   2   Total    shareholders  equity 1,564     1,494   Allowance  for          doubZul  accounts 1,957   1,974   Total  liabili5es  and  

 net  assets 1,957   1,974  Capital  Ra5o 79.9%   75.7%  

Overview  of  Balance  Sheet

Page 12: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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FY2012 FY2013

Mil  yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

Total  Revenue

924   983   969   1,010   896   829   847   950  

OperaMng  Profit

74   84   71   ▲4   ▲28   20   28   48  

Profit  RaMo 8.1%   8.5%   7.3%   ▲0.4%   ▲3.2%   2.5%   3.3%   5.1%  

EBITDA 102 109 94 3 10 58 75 85  

Quarterly  Results  

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1Q   2Q   3Q   4Q   1Q   2Q   3Q   4Q  

259  408   471  

562   475   423   413  534  

448  362   280  

251  217  

188   165  

150  

217  212   218  

197  

203  217   268  

265  

AdverMsement   Content   Social  Game  

924 983 969 1,010

ソーシャルゲーム事業の売上が前四半期比29%増  コンテンツ事業および広告事業の売上がQonQで微減

896

FY2012 FY2013

829

Mil  yen

847  950  

<QoQ  growth>  Up:  Social  Game,  an  increase  29%  Down:  AdverMsement  and  Content  Business

Quarterly  Results  by  segments  

Page 14: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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Million  yen Social  Game Content

Adver5sement

Head    Quarters Total

Revenue 1,847   721   965   ▲10   3,523    

Opera5ng  Profit 136   66   103   ▲238   69    

Profit  Ra5o 7.4%   9.3%   10.8%   -­‐   2.0%  

OperaMng  Profit  by  segments

FY2013  (Oct.2012-­‐Sep.2013)

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Total  number  of  Downloads  

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4Q  Topics

ADroute  was  selected  as  Yahoo  Display  AD  Network  (YDN)  on  September.  

AdverMsement  Business

Social  Game  Business

Page 17: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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The  number  of  media  registered  in  ADroute

Page 18: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

Ⅱ.Forecast  FY2014  

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FY2014  1Q  forecast

・1Q:  Preliminary  period  for  developing  new  gaming  Mtles  and  new  service  on  2Q  

Mil  yen FY2014  1Q  Fo FY2013  1Q  Fo FY2013  4Q

Total  Revenue 842   896   950  

Opera5ng  Profit ▲6   ▲28   48  

Ordinary  Profit ▲8   ▲27   48  

Net  Profit ▲8   ▲30   48  

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Ⅲ.Business  Strategies  for  FY2014  

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AXM  Group  Strategy

Focus  on  service  for  Smartphone

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Mobile  Game  Business  (Past:  Social  Game  Business)

Page 23: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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FY2014  Strategies

Focus  on  developing  na5ve  apps

Strengthening  the  coopera5on    with  partners

Page 24: Financial’Results’ FY2013’ - IR Pocketpdf.irpocket.com › C3624 › GpH7 › ZffA › yYKJ.pdfProfitRao 8.1%’ 8.5%’ 7.3% ’ 0.4%’ 3.2%’ 2.5%’ 3.3%’ 5.1%’ EBITDA

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Axel  Game  Studio  Inc.  #1

Company  name     Address    President       Directors        Business  

AEXL  Game  Studio  Inc.  1-­‐32-­‐2,  Honcho,  Nakano-­‐ku,  Tokyo  164-­‐0012 Junji  Oshita  Koji  Notsu  (responsible  for  business  alliance)  Atsushi  Kogure  (responsible  for  game  producing) Development  mobile  gaming  contents  

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Axel  Game  Studio  Inc.  #2

FormulaMng  alliances  with  adopMng  on  our  business

Expanding  partnership  with  other  companies  

Searching  for  opportuniMes  of  publishing  Mtles  globally  and  markeMng  foreign  Mtles  to  Japanese  market  

OperaMonal  skill  of  social  game Technologies  and  experiences  of  developing  consumer  games

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Strategies  with  adopMng  for  technology  advance

We  mainly  will  launch  naMve  apps  on  FY2014.  Market  share  of  NaMve  apps  will  exceed  web  games  for  smartphone.  

Web  games

NaMve  apps  (rich  web  applicaMons)

NaMve  apps

Our  Mtles

Web  games

NaMve  apps

Market  opportunity

FY2013 FY2014

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Strategies  for  Alliances

AXM  Developing

Original  Mtles IP・Alliance  Mtles

UMlize  our  resources  of  planning,  developing  and  operaMng  games  Maximize  revenue  and  profit  by  mulMple  alliance  strategies  

PromoMon  By  partners

Developing  By  partners

Licensing Publishing  

AXM  PromoMon

(C)LOTTE/Bikkuriman  project  (C)AXELMARK/Nippon  Ichi  Soewware/DeNA

Region  of  the  sky

戦律のヴァルキリー

Bikkuriman  collectors  baple

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MulM-­‐plaqorm

Mobage mixi d-­‐game  (docomo)

App    Store

Google  Play ConMnuaMon  of  the  story

Kingdom  chronicle ○   ○   -­‐   -­‐   -­‐   ‘Cristal  Saga’  

Region  of  the  sky   ○   1Q   -­‐   -­‐   -­‐  

Osama  game  –team  baple ○   ○   ○   -­‐   -­‐  

Traitorous  Ciel  Ark   -­‐   -­‐   -­‐   ○   1Q  

○:  on  sales

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AdverMsement  Business  Content  Business  

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AdverMsement  Business,  Content  Business

Adver5sement  Business

Establishment  AdverMsement  Business  Head  Quarter  Appointment  the  head  of  the  HQ  à  OrganizaMon  reinforcement  ・Focusing  on  AD  network  business  for  smartphone  ・Expanding  the  sales  of  YDN  ・Launching  new  service  ‘ADroute  Clip’  in  October  ・Developing  next  service  by  the  end  of  this  year  

Content  Business

Developing  new  applicaMon  for  App  Store  and  Google  play  

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New  service  ‘ADroute  Clip’

「ADroute  Clip」      Click  guaranteed  adverMsement  

-­‐contents  related-­‐  (launched  in  October)  

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lll.  Appendix

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Company  Overview

Company  Name

Business

Capital

President

Head  Count

Subsidiaries

Stock  code

AXEL  MARK  INC.

Social  Game,  Content  distribuMon,  Mobile  AdverMsement    

563  million  yen  (As  of  Sep.  30th  2013)  

Junji  Oshita  

Address Harmony  Tower,  1-­‐32-­‐2  Honcho,  Nakano-­‐ku,  Tokyo,  Japan  

107  (consolidated,  as  of  Sep.  30th    2013)

Axel  Game  Studio  Inc.  (Mobile  game)  

3624  (Tokyo  Stock  Exchange  Mothers  SecMon)

President:  Junji  Oshita    

 Junji  Joined  in  2011  when  AXEL  MARK  merged  Froute  CorporaMon,  a  Japanese  venture  company.  He  was  former  CEO  of  Froute.  Previously  he  worked  at  Japanese  VC  firm,  IT  venture  company  and  KDDI  CorporaMon,  one  of  the  biggest  telecommunicaMon  company  in  Japan.  He  graduated  from  Kobe  University.  

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Corporate  Mission

We  are  a  service  provider  for  mobile  phone.    ・Social  Game  ・e-­‐books  and  other  contents  ・AdverMsement  service  

Connec5ng  the  world  with  “Joy”  

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Company  History

2008 March Listed  on  TSE  Mothers  (3/18/2008)  Business  lines:Content  business  and  AdverMsement  business

Aug.-­‐Nov. Launched  some  mobile  sites  of  movies  and  arMsts

2009 Sep. Sold  adverMsement  business

Sep. Large  amount  of  extraordinary  losses  caused  by  failure  of  investments

2010 July Launched  “AXELBOOK”,  distribuMon  e-­‐Books  for  smartphone

2011 Oct. Merger  with  Froute  Business  lines:Social  game,  Content  and  AdverMsement  business

2012 March The  number  of  social  game  subscribers  exceeded  1  million

June Acquired  INDI  soeware  co.,ltd.

Aug. Strategic  Allance  with  DeNA

Sep. The  number  of  social  game  subscribers  exceeded  2  million

2013 May The  number  of  social  game  subscribers  exceeded  3  million

June The  monthly  sales  of  AD  Biz  exceeded  100  million  yen

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Carrier SNS Mobile  media

Business  Model

Client  Company,    Partner

Content  Business

Social  Game  Business

AdverMsement  Business

Rights  holder AdverMser

Users

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Mobile  games

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Market  environments

■  The  number  of  Smartphone  Subscribers※1  

  FY2014 56,270k → FY2018 89,240k

Source:  Mobile  contents  forum

■Smartphone  game  market    FY2012 26.07mil  yen    (FY2011 4.81mil  yen)  

■Market  Size  of  adver5sement  for  smartphone※2  

  FY2011 2.49mil  yen → FY2017 22.13mil  yen

※1 Source:MM  Research  InsMtute  

5,627 6,636

7,493 8,246

8,924 47% 54%

59% 64%

68%

0

1,000

2,000

3,000

4,000

5,000

6,000

7,000

8,000

9,000

10,000

2014 2015 2016 2017 2018

Subscribers ratio

249

856

1,166

1,526

1,842 2,056

2,213

0

500

1,000

1,500

2,000

2,500

2011 2012 2013 2014 2015 2016 2017

※2 Source:  CyberZ

0

500

1000

1500

2000

2500

3000

2011 2012

481

2,607

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May  2012~  “Region  of  the  sky”

Sep.  2011~  “Kingdom  Chronicle”

Our  first  card-­‐baple-­‐game  with  the  original  “dice”  baple  system  launched  in  September  2011.    

Our  first  real-­‐Mme  baple-­‐game  with  the  original  beauMful  and  graceful  cards  launched  in  May  2012.    

LongMme  Seller  Mtles

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Affiliated  Mobile  media

AdverMsement  Business

AdverMser

AD  Agency

・最適な広告配信手法の選定  ・最適な広告配信先の選定

AD  network  for  smartphone

Impressions  

5bil/month

AdverMsement  

Users

rewards

Providing  AD  space  

AdverMsement    as  content  provider

AdverMsement

<Our  service>  Support  in  efficient    adverMsing  and    Create  banner  ads  

ConnecMng  AdverMsers  with  Users  

※As  of  Sep.  2013

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Content  business

Rights  holder

DistribuMon  for  smart  phone  and    feature  phone    

 

USER

carriers Other  plaqorm

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ConnecMng  the  world  with  “Joy”