Finale Guitar Tutorial

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    I N S T A L L A T I O N A N D T U T O R I A L S

    F O R W I N D O W S A N D M A C I N T O S H

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    FINALEGUITAR2003 FORWINDOWSANDMACINTOSH

    2002 MakeMusic! Inc., Coda Music Technologies.

    First printing, September 2002

    U.S. Patent Numbers 4,945,804 and 4,960,031 and 5,396,828

    Project Manager Mark Maronde

    Product Manager Tom Johnson

    Software Development Randall Stokes, Chris Cianflone, Beth Sorensen, Joe Lena

    Tim Fischer, Kay Thiede, Tom Tarras, Tom Weber, Brian

    Grivna

    Graphic Enhancements KV Graphics

    Development & Technical Support Scott Yoho, Michael Johnson, Allen Fisher, Trey ZehrGrim

    Curby Rule, Ryan Demlow, Shawn McClain, Nathan Carl

    Thierry Boudet, Kami Miller, Tyler Turner, Rick Reuckert

    Chris Ashwood, Brian Schader

    Tutorial Documentation Mark Johnson

    Finale, Finale Guitar, Coda, and The Art of Music Notation are registered trademarks. PrintMusic! and

    HyperScribe are trademarks of MakeMusic Inc., Coda Music Technologies.

    ENIGMA Music Publishing Toolkit 1987-2002 MakeMusic Inc., Coda Music Technologies. All right

    reserved.

    The program used to install Finale Guitar, Installer Vise 5.5.2, 1993-1998 MindVision, Inc. All right

    reserved.

    MetroWorks CodeWarrior 1993-1998 MetroWorks Corporation. All Rights Reserved.

    Portions 1984-1997 FairCom Corporation. All rights reserved.

    Open Music System (OMS) is a registered trademark of Opcode Systems, Inc.

    SmartScore and MIDISCAN are registered trademarks of Musitek Music Imaging Technologies.

    Microsoft, MS-DOS, Windows, Windows 95, Windows 98, Windows 2000, Windows ME, Windows N

    and Windows XP are registered trademarks of Microsoft Corporation.

    Apple and Macintosh are registered trademarks of Apple Computer, Inc.

    Other brand or product names are trademarks or registered trademarks of their respective holders.

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    i

    Table of Contents

    Before You Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .v

    Installation for Windows . . . . . . . . . . . . . . . . . . . . . . . . . . vii

    Installing Finale Guitar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viiPreparing for Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viiiSetting up your MIDI System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viiiStarting Finale Guitar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ixThe MIDI Setup Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x

    Installation for Macintosh . . . . . . . . . . . . . . . . . . . . . . . . . . xiii

    Installing Finale Guitar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiiiPreparing for Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiv

    Setting up your MIDI System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xivConfiguring your MIDI software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xviiStarting Finale Guitar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xixThe MIDI Setup Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx

    How to Learn Finale Guitar . . . . . . . . . . . . . . . . . . . . . . . xxiii

    Tutorial 1a: Simple Entry . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

    Creating a New Document with the Document Setup Wizard. . . . . . . . . . . 1

    Entering Music with a Mouse: Simple Entry . . . . . . . . . . . . . . . . . . . . . . . . 8Adding and Removing Measures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Changing Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Saving your Work. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

    Tutorial 1b: Speedy Entry . . . . . . . . . . . . . . . . . . . . . . . . . . 25

    Creating a New Document from a Template . . . . . . . . . . . . . . . . . . . . . . . 25Adding Measures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Speedy Entry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    Editing with Speedy Entry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Copying Music to Offscreen Targets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Deleting Measures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Erasing Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

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    Table of Contents

    ii

    Entering TAB with Speedy Entry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

    Tutorial 1c: HyperScribe - Notate As You Play . . . . . . . . . . 47

    Introduction to HyperScribe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Creating a New Default Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Click and Countoff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Transcribing a Scale (with a Click) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Transcribing into a TAB Staff with a MIDI Guitar . . . . . . . . . . . . . . . . . . . 51Transcribing a Melody (with a Tap) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Building a Grand Staff (Optional Section) . . . . . . . . . . . . . . . . . . . . . . . . . 55Setting the Time Signature and Beaming Patterns . . . . . . . . . . . . . . . . . . . 57Two-Handed HyperScribing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58

    Tutorial 2: Adding Details . . . . . . . . . . . . . . . . . . . . . . . . . . 63

    Changing the Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Changing the Time Signature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Entering Lyrics: Type into Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65Entering Lyrics: Click Assignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

    Adding a Second Verse (Optional Section) . . . . . . . . . . . . . . . . . . . . . . . . 70The Repeat Tool (Optional Section) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Chord Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

    Working with Inner Voices: Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

    Tutorial 3: Articulations and Expressions . . . . . . . . . . . . . 81

    Basic Articulations and Expressions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Adding a Slur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84Metatools: Putting in Many Articulations. . . . . . . . . . . . . . . . . . . . . . . . . . 86Expressions: Creating your own Expressions. . . . . . . . . . . . . . . . . . . . . . . 89Markings that Play Back . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90Staff Lists: Specifying Target Staves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90

    Tutorial 4: Layout and Printing . . . . . . . . . . . . . . . . . . . . . . 95

    Measure Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95Pickup Measures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

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    Table of Contents

    Spacing the Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97The Page Layout Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98The Resize Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103The Text Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105

    Word Extensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107Printing Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108

    Tutorial 5: Working with Scores . . . . . . . . . . . . . . . . . . . . 111

    Setting Clefs and Staff Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111Inserting Staves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Transposing Instruments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Optimizing Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116Part Extraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

    Tutorial 6: More MIDI Topics . . . . . . . . . . . . . . . . . . . . . . 123

    Assigning MIDI Channels and Instruments . . . . . . . . . . . . . . . . . . . . . . . 123The MIDI Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126Creating a Decrescendo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128Creating an Intelligent Tempo Marking. . . . . . . . . . . . . . . . . . . . . . . . . . 142

    Tutorial 7: Guitar Notation . . . . . . . . . . . . . . . . . . . . . . . . 145

    Entering Slides, Bends and Vibrato Markings . . . . . . . . . . . . . . . . . . . . . 145

    Hammer-ons, Pull-offs and Other Markings . . . . . . . . . . . . . . . . . . . . . . 146Creating Slash and Rhythmic Notation . . . . . . . . . . . . . . . . . . . . . . . . . . 147Changing Fretboard Diagrams. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150

    Tutorial 8: Other Notation Topics . . . . . . . . . . . . . . . . . . 153

    Working with Inner Voices: Voice 1/Voice 2. . . . . . . . . . . . . . . . . . . . . . 153Measure Numbers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156Scanning Music. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156Percussion Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158

    Making the Most of Finale Guitar . . . . . . . . . . . . . . . . . . . 161

    License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167

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    Table of Contents

    iv

    Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171

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    v

    THANKYOUFORCHOOSINGFINALEGUITAR

    Finale Guitar is a powerful integrated program for music transcription, notation,

    playback, and publishing. It incorporates elements of a word processor, a graphicsdesigner, a sequencer, and a page-layout programall available to you at the clickof a mouse. This program has the potential to help you produce more musicbothprinted and playedfaster and better than ever before.

    Take a moment to look over the contents of your Finale Guitar package. It shouldinclude:

    Installation & Tutorials Book

    Quick Reference Card

    Registration Card (unless youve upgraded from an earlier version)

    Finale Guitar CD-ROM

    ABOUTTHISBOOK

    The Windows and Macintosh versions of Finale Guitar are similar enough that wehave incorporated instructions for both into this one book. You will notice, how-ever, that there are two separate versions of the Installation instructionsone for

    Windows users and one for Macintosh users. These chapters provide platform-spe-cific installation and setup instructions. Beyond these initial chapters, the bookapplies to both platforms; any differences will be indicated by separate instructionsfor each platform, given in parentheses. (The majority of these differences will

    involve keystrokese.g.,!for Windows,aorbfor Macintosh).

    Throughout this book, youll find references or links to other topics. MOSTLINKSLOOKLIKETHIS. If you are viewing this book with the Acrobat Reader, you can clickon the link to go to that section of the book or the User Manual. If youre readingthis book in printed form, simply turn to the referred section.

    Along the outside edge of the page, youll find tip boxes, like the one here. Thesetip boxes contain helpful hints and tips that relate to the text where theyre found.

    Finale Guitar has all the tools you need to create beautiful guitar notation, andthese tools can be used to create many other types of notation as well. Throughoutthese tutorials, well use several types of scores to explore the true power of FinaleGuitar. If youre goal is to create guitar notation exclusively, be assured that thematerial described in these chapters applies to creating any type of score, includingguitar notation.

    TiWhen you seesymbol throu

    this manual,

    find tips and

    Before You Begin

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    Before You Begin

    vi

    Learning Finale Guitar wont be difficult. Although the program offers hundredsfeatures and options, theres absolutely nothing wrong with ignoring the onesyoull never use. Dont have a MIDI instrument? Then skip those sections of thebook. Dont plan to use guitar fretboards? Then dont bother learning that featurYou may need some of the other options another dayor never, depending on tkind of music you want to create; thats perfectly OK. To help you get a jump staweve divided Tutorial 1 into separate entry methods. If you dont have a MIDI kboard, you can skip Tutorial 1c. If you hate dragging a mouse around, you can skSimple Entry in Tutorial 1a.

    Be sure to look at the Read Me file, which the Finale Guitar Installer copies to yohard disk and installs in the Finale Guitar 2003 folder. This document containsimportant information about Finale Guitar that wasnt available when this book

    went to press.

    REGISTRATIONCARD/GETTINGHELP

    To receive all the benefits of being a Finale Guitar owner, be sure to complete andmail the enclosed registration card immediately. If you are upgrading from an earlversion of Finale Guitar, you are already a registered owner; your registration numb(serial number) has not changed. If you have Internet access, you may choose toregister via our online registration website. Simply choose Register Finale Guitarfrom the Help Menu.

    As a registered owner, you may contact Coda for technical support whenever yoneed help with Finale Guitar and cant find the answer in this book or the USERMANUAL. There is no charge for this help. Our technical support representativeswill ask for your serial number, which is found on the inside cover of the Tutori

    If you have Internet access, you can receive information, read answers to frequenasked questions, participate in forums, and download maintenance updates anddemos from Codas website at http://www.makemusic.com. You can also send qutions directly to Coda via e-mail at [email protected] or [email protected]. Coda can be reached by fax at (952) 937-9760, via mail 6210 Bury Drive, Eden Prairie, MN 55346-1718, or via telephone at (952) 937-

    9703. Well answer any questions, as long as youre the registered owner of the pgram (as named on the registration card) and include your serial number.

    In addition to receiving technical support benefits, sending in your registrationcard means youll automatically receive company and product information fromtime to time, as well as official notification of any future upgrades to your progr

    TipRemember that

    extensive help is

    always at your

    fingertips: from the

    Help Menu, choose

    User Manual, then

    Table of Contents.

    http://finaleguitartoc.pdf/http://finaleguitartoc.pdf/http://finaleguitartoc.pdf/http://finaleguitartoc.pdf/http://finaleguitartoc.pdf/http://finaleguitartoc.pdf/http://finaleguitartoc.pdf/
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    vii

    INSTALLINGFINALEGUITAR

    Macintosh users: skip to the next section, INSTALLATIONFORMACINTOSH.

    Installing Finale Guitar onto your hard disk is easy, whether youre upgrading froma previous version or working with Finale Guitar for the first time. Before youbegin installing Finale Guitar, make sure theres enough room on your hard disk tohold the program and its associated files. For a full installation, youll need abouttwenty-five megabytes (25,000K) of free space on your hard disk. You should alsobear in mind that, like many other software programs, Finale Guitar creates andmakes use of temporary files during its normal operations, which it then deletesfrom your hard disk when you exit the program. We recommend having an addi-tional ten megabytes (10,000K) of free disk space for these files.

    Because some virus detection programs can prevent certain files from installingproperly, we recommend you temporarily disable anti-virus programs. Rest assured,your Finale Guitar CD does not contain any viruses. If you are installing on Win-dows NT, Windows 2000, or Windows XP Professional, make sure you are logged inas the System Administrator and reboot after installation.

    Insert the Install disc into your CD-ROM drive.

    If the Setup Program doesnt start, click the Start Menu and choose Run.

    Type d:\setup (where D represents the CD-ROM drive on your machine)and click OK. The Finale Guitar Setup program starts the installation pro-

    cess. Follow the instructions on the screen until the installation is complete. The

    Finale Guitar Installer lets you select which files you want installed and whereyou want them placed on your hard disk. The Installer offers to create a foldercalled Finale Guitar 2003. We recommend that you install all of the Finale Gui-tar files into this new folder. For the most part, you can press Enter to confirmeach screens defaults.

    Remove the Installer disc from the drive and store it in a safe place! If anythinghappens to your hard disk, you can reinstall Finale Guitar from your originaldisc.

    If you open an older Coda Notation file (from the File Menu, choose Open, thennavigate to your older file), Finale Guitar 2003 takes a moment to convert itinto the new format, then opens it as an Untitled file. If you save the file inFinale Guitar using the same name as before, you will not be able to reopen that

    TiThe Installer

    a folder calle

    Finale Guita

    2003 for the

    Guitar

    application a

    associated fil

    folders. Do nthis setup.

    TiIf upon trying

    install, you g

    error messag

    Cannot find

    file, your CD

    drive may be

    assigned to a

    other than D

    other letters.

    Installation for Windows

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    Installation for Windows

    viii

    file using earlier versions of any Coda notation product, such as Allegro/FinaPrintMusic! 2002 for example. It is suggested, therefore, that you save the filwith a slightly different name (for instance, My Score could become MyScore 2), unless you are absolutely sure that you wont need to reopen it in earlier version of Finale Guitar.

    PREPARINGFORPRINTING

    Before you can print from Finale Guitar, you must set up Windows to work withyour printer. See your Microsoft Windows User Manual for details.

    For information on printing in Finale Guitar, see PRINTINGin the User Manual oconsult TUTORIAL4in this volume.

    SETTINGUPYOURMIDI SYSTEM

    If you are not using MIDI, skip this section. If youre just getting started with MIthis section provides basic instructions for connecting your equipment.

    MIDI stands for Musical Instrument Digital Interface. Its the language spoken bcomputers and electronic musical instruments. Well assume that youre connecing a MIDI keyboard, although you can use any MIDI instrument. In this book,MIDI keyboard refers to whatever type of MIDI device you are using.

    We will assume that your computer is equipped with a sound card, which is

    designed to also act as a MIDI interface and has the appropriate driver softwareinstalled. If you are using a dedicated MIDI interface, you will need to consult idocumentation for instructions on setting up your MIDI system. At the very leain addition to the sound card you will need the following equipment for an opetional MIDI system (not including your computer):

    A MIDI keyboard

    Amplifier/speaker or headphones

    A MIDI cable (the sound card accessory which connects to the cards game/joystick port on one end, and has two MIDI cables on the other end)

    The last item, a MIDI cable, is an optional accessory which may have been includwhen you purchased your sound card. If you do not have this accessory cable, ctact a local music store or the manufacturer of your sound card.

    Install your sound card and its drivers. See its documentation for instruction

    http://printing.pdf/http://printing.pdf/http://printing.pdf/
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    Installation for Windows

    Place the computer, keyboard, and MIDI interface where you want them. Goahead and plug in any power cords, but dont turn anything on yet.

    Plug the game/joystick port end of the MIDI cable into the game/joystick portof the sound card.

    Plug the MIDI cable marked MIDI OUT into the MIDI IN port on your MIDIkeyboard, and the MIDI cable marked MIDI IN into the MIDI keyboard portmarked MIDI OUT. The MIDI ports on a MIDI keyboard are usually on theback of the unit. The most common problem encountered by a new MIDI useris improperly connected cables. The trick is to think of the route the music datais taking. The notes you play will leave your MIDI keyboard from the portmarked Out, and proceed to the computer through a cable or port marked In.Similarly, when the computer plays back your music, the notes leave the com-

    puter through the port or cable marked Out and enter the MIDI keyboardthrough the port marked In. So, although it may seem contrary to commonsense, plug the In to the Out and vice versa.

    Your connections should resemble those in this figure:

    Turn on all your equipment.

    If you discover that Finale Guitar isnt responding to your MIDI keyboard,check these connections again, and consult the manual that came with yoursound card. Also read the MOREONMIDIappendix in the User Manual.

    STARTINGFINALEGUITAR From the Start Menu, click Programs, Finale Guitar 2003, then Finale Guitar

    2003.

    To Game/Joystick porton Soundcard

    Computer

    KEYBOARD

    MIDI In

    MIDI Out

    AMPLIFIER&

    SPEAKER

    http://appendix.pdf/http://appendix.pdf/http://appendix.pdf/http://appendix.pdf/http://appendix.pdf/http://appendix.pdf/
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    When you launch Finale Guitar for the first time, you will be asked to providand confirm your registration information. The serial number required forFinale Guitar can be found on the CD-ROM jacket on the inside cover of thitutorial as well as on your registration card.

    Type in your registration information; click OK and click OK to confirm.

    Finale Guitar will ask if you would like to register your copy of Finale Guitawith Coda at our website.

    For now, click Remind Me Later. If youre connected to the Internet, youwant to click Register Now! the next time you start Finale Guitar.

    THEMIDI SETUPDIALOGBOX

    The first time you launch Finale Guitar, the MIDI Setup dialog box will appear(subsequently its found in Finale Guitars MIDI Menu).

    This is where you instruct Finale Guitar which MIDI drivers youd like to use.Finale Guitar begins by scanning your system and finding the MIDI drivers that already installed. On the left side of the dialog box, under MIDI In, the programwill select the MIDI In Device that is present on your computer (for example,Sound Blaster MIDI Input). In the right hand box, the program will select theDefault MIDI Out Device on your computer. You can easily choose a differentdevice to enter or play back your music. If youd like to hear the music on yourcomputers speakers (which are connected to your sound card), youd typicallychoose a driver with the term Synth or Synthesizer in it. If, on the other hanyoud like Finale Guitar to play back on an external MIDI device (which wouldrequire its own speaker and amplifier), choose a driver which has MIDI Out inname.

    This diagram shows the MIDI Setup dialog box properly configured to play backthrough the computers speakers via a sound card.

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    Installation for Windows

    This diagram shows the MIDI Setup dialog box properly configured to play backthrough an external MIDI device. Keep in mind that the specific driver names willchange depending on what sound card or MIDI device you have.

    For more information, consult the User Manual under MIDI SETUPDIALOGBOX.

    Click OK. Finale Guitar asks if you would like to view the QuickStart VideoTips right away. Since you will be going through the basics of Finale Guitar inthese tutorials, you can skip this feature for now. If you do not wish this dialogbox to appear every time you launch Finale Guitar, click Don't Show This Mes-sage Again.

    Click Not Yet in the QuickStart dialog box. Remember, you can access theseVideo Tips from the Help Menu at any time.

    The Document Setup Wizard begins to run next. Well cover the Wizard in thefirst tutorial. Youre all set to explore Finale Guitar. Skip to the next section,HOWTOLEARNFINALEGUITAR.

    http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/
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    Installation for Windows

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    INSTALLINGFINALEGUITAR

    Windows users: see the previous chapter INSTALLATIONFORWINDOWSor skip over

    this chapter.Installing Finale Guitar onto your hard disk is easy, whether youre upgrading froma previous version or working with Finale Guitar for the first time.

    Before you begin installing Finale Guitar, make sure theres enough room on yourhard disk to hold the program and its associated files. For a full installation, youllneed about seventy megabytes (70,000K) of free space on your hard disk. Youshould also bear in mind that, like many other software programs, Finale Guitarcreates and makes use of temporary files during its normal operations, which itthen deletes from your hard disk when you exit the program. We recommend hav-

    ing an additional ten megabytes (10,000K) of free disk space for these files. If youre running in OSX, first re-boot in OS9.

    Insert the Finale Guitar disc into your CD-ROM drive.Its icon appears on yourdesktop, and its window opens.

    Double-click the Installer icon.In a moment, the Finale Guitar Installer screenappears.

    Follow the instructions on the screen until the installation is complete.TheFinale Guitar Installer lets you select which files you want installed and where youwant them placed on your hard disk. The Installer offers to create a folder called

    Finale Guitar 2003. We recommend that you install all of the Finale Guitar filesinto this new folder. For the most part, you can press Return to confirm thedefaults.

    Click Restart.You need to restart your computer for some parts of the installationto take effect before continuing. If youre running OSX, you may now reboot intoOSX. At this point, you should put your Finale Guitar installer disc in a safe place. Ifanything happens to your hard disk, you can reinstall Finale Guitar from your orig-inal disc.

    When you open an older Coda Notation file (choose File, then Open and navigateto your older file), Finale Guitar 2003 takes a moment to convert it into the newformat, then opens it as an Untitled file. If you save the file in Finale Guitar 2003using the same name as before, you will not be able to reopen that file using an ear-lier version of Finale Guitar (or earlier versions of any Coda notation product, suchas Allegro/Finale/PrintMusic! 2002 for example). It is suggested, therefore, that

    TiThe Installer

    a folder calle

    Finale Guita

    2003for theGuitar

    application a

    associated filfolders. Do n

    this setup.

    Installation for Macintosh

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    Installation for Macintosh

    xiv

    you save the file with a slightly different name (for instance, My Score couldbecome My Score 2), unless you are sure that you wont need to reopen the filean earlier version of Finale, Allegro, or other Coda notation program.

    PREPARINGFORPRINTING

    These instructions cover the basic preparations for printing from Finale Guitar any program. If you can print successfully from other programs already, skip to tnext section.

    Before you print for the first time, you must tell the Macintosh which printer itshould send its printing information to, especially if you have more than oneprinter. In the Apple Menu at the upper-left corner of your screen, you should san item called Chooser. Select it. A dialog box appears, where you'll see an icon

    representing your printer driver in the left part of the window. (The printer drivyou select will depend upon what printer you have: if your printer is a StyleWriII, for example, you'll choose the StyleWriter II printer driver.) Click on theappropriate driver.

    If youve connected your cables correctly, and if your printer is on, you should syour printers name appear at the top of the box on the right. Click it; then closethe Chooser. You should be ready to print (some printers may require additionasetup). If you arent able to select your printer or the printer driver in the choosyou wont be able to print in any program: youll want to consult the manual thacame with your computer and/or printer.

    For further details on printing in Finale Guitar, see PRINTINGin the User Manualconsult TUTORIAL4in this volume.

    SETTINGUPYOURMIDI SYSTEM

    MIDI stands for Musical Instrument Digital Interface. Its the language spoken bcomputers and electronic musical instruments. Well assume that youreconnecting a MIDI keyboard, although you can use any MIDI instrument. In thmanual, MIDI keyboard refers to whatever type of MIDI device you are using

    At the very least, youll need the following equipment for an operational MIDIsystem (not including your computer):

    A MIDI keyboard

    Amplifier/speaker or headphones

    Two MIDI cables

    http://printing.pdf/http://printing.pdf/http://printing.pdf/
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    Installation for Macintosh

    A MIDI interface with appropriate Macintosh cable

    The last item, a MIDI interface, is a box that translates the signals arriving from the

    MIDI keyboard into signals the computer understands, and vice versa. Interfacescan be very simple or very elaborate. The most basic ones require no externalpower and have ports (jacks) for a single MIDI keyboard; more expensive modelshave ports for multiple MIDI devices or other features. Older Macintosh modelshave Serial Ports and are usually signified by phone (modem) and printer icons onthe back of your computer. If you have such a port on your computer, youll need aserial port MIDI interface. New Macintosh models dont have traditional serialports. Instead, they have USB (Universal Serial Bus) ports, a newer standard thatallows users to connect devices to their computers without needing to restart forthe devices to become active. If you have a Blue and White G3, 1999 or later

    Powerbook G3, G4, iMac or eMac, youve got USB ports and will need theappropriate USB MIDI Interface or adapter. In addition, the devices that work withthe USB ports will require either Open Music System (OMS) or FreeMIDI as theMIDI helper software (Serial Port Macs can use Finale Guitars MIDI driver). BothFreeMIDI and OMS are included with the Finale Guitar 2003 CD. Heres a quicklist of some Macintosh MIDI hardware and the necessary helper software:

    *A Mark of the Unicorn USB MIDI Interface such as the USB FastLane can useeither FreeMIDI or OMS.

    *A MIDIMan USB MIDI Interface such as the MIDISport, or an Opcode USB MIDIInterface such as the MIDIPort requires OMS.

    *Other MIDI Interfaces can probably use either FreeMIDI or OMS, but check withthe devices manufacturer to be sure.

    *A Serial Interface through the use of a USB to Serial Adapter (such as Keyspan) orSerial Card (such as GeeThree or Griffin). Check with the manufacturer of thedevice to make sure it supports MIDI and which MIDI helper software (FreeMIDIor OMS) is preferred for that device.

    * A Soundblaster for Mac PCI card will require OMS.

    For now, well just set up the hardware and deal with the helper software setup inCONFIGURINGYOURMIDI SOFTWARElater in this chapter.

    Place the computer, keyboard, and MIDI interface where you want them.Goahead and plug in any power cords, but dont turn anything on yet.

    Plug one end of the MIDI interface cable into the interface (if applicable). Plugthe other end into the USB or serial port on the back of your Macintosh.

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    Installation for Macintosh

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    From the MIDI menu, choose Check Connections. Your cursor will turn into akeyboard icon.

    Place the cursor over the icon representing your MIDI keyboard (and any otheoutput devices) and click the device.If the volume on the device is turned up, ishould play a chord. Youve confirmed your MIDI output works.

    While watching the interface icon in your FreeMIDI Configuration window, pa note on your keyboard. The icon should change briefly to a tiny little 8th noteYouve confirmed your MIDI input works. If you try this test and don't get the corect results, then for some reason FreeMIDI is not set up correctly. Please start agor contact MOTU for further assistance.

    From the File Menu, choose Quit.Your FreeMIDI software should now be propeconfigured. If you do not need the OMS software, skip ahead to STARTINGFINAL

    GUITAR.If youre running OSX, you may now reboot into OSX.

    INSTALLATIONANDSETUPOFOPCODESOMS SOFTWARE

    First, thoroughly read the instructions that accompanied your interface beforebeginning this setup.

    If youre running in OSX, first re-boot in OS9.

    Insert your Finale Guitar 2003 CD-ROM. Double-click on the Finale Guitar Cicon, then the folder OMS, then Install OMS.Follow the instructions on the

    screen. Double-click on your hard drive, then the Opcode folder, then the OMS Appli

    tions folder, then OMS Setup. The Create a New Device dialog box appears. If idoesnt, click on the File Menu and choose New Studio Setup.

    Click OK.The OMS Driver Search dialog box appears. If youre using a USB porleave the Printer and Modem ports unchecked and click Search. If youre using aserial port, check the appropriate box and click Search. The OMS Driver Setup dlog box appears. You should now have the following items listed: IAC Driver, Stupatches, QuickTime and your interface. If the search does not find your MIDI inface (either by brand name or generic name), call the manufacturer of the interfa

    for help.

    Click OK. The OMS MIDI Device Setup dialog box appears next. If OMS hasdetected keyboards or devices with question marks, put a checkmark by the iconfor the port where your device is connected (A=Port 1, B=Port 2).

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    Installation for Macintosh

    Click OK. Give the setup a unique name and click Save.With your new setupopen, you should see a representation of your MIDI connections.

    Double-click on any keyboard devices with question marks. In the MIDI DeviceInfo box, choose the Manufacturer and Model of your keyboard or sound module. Ifyour model isnt listed, choose Other and type in the model in the Name field.Check Is Controller and Is MultiTimbral. All 16 channels should be checked toreceive, and the six boxes on the right side need to be unchecked. Make any otherchanges as needed to match the capabilities of your keyboard. Click OK.

    From the File Menu, choose Save.

    From the Studio Menu, choose Test Studio.Your cursor will turn into an 8th note.

    Click on the icon for your keyboard (or MIDI sounding device). You should hear a

    sound from your keyboard or module. Youve confirmed your MIDI Output works. Play a note on your keyboard.If your Macintosh has its volume turned up, you

    should hear, MIDI received, in a woman's voice. Youve confirmed your MIDIinput works. If you try this test and don't get the correct results, then for some rea-son OMS is not set up correctly. Please start again or contact the manufacturer of theinterface for further assistance.

    From the File Menu, choose Quit.If youre running OSX, you may reboot intoOSX.

    STARTINGFINALEGUITAR

    Double-click on the Start Finale Guitar 2003icon on your Desktop.

    When you launch Finale Guitar for the first time, you will be asked to provideand confirm your registration information. The serial number required forFinale Guitar can be found on the CD-ROM jacket on the inside cover of thetutorial as well as on your registration card.

    Type in your registration information; click OK.

    Next, Finale Guitar asks if you would like to view the QuickStart Video Tipsright away. Since you will be going through the basics of Finale Guitar in these

    tutorials, you can skip this feature for now. If you do not wish this dialog box toappear every time you launch Finale Guitar, click Don't show this again.

    In any case, click Not Yet.Remember, you can access these Video Tips from theHelp Menu at any time.

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    How to Learn Finale

    xxiv

    yourself with your operating system, making sure that you understand importanconcepts such as pointing, clicking, double-clicking, dragging, and opening andclosing windows.

    This Finale Guitar book assumes that you know how to choose a command frommenu and how to navigate through a dialog box. In addition, be sure youre famiar with the parts of a window, including the scroll bars, the title bar, the close bton and the sizable frame.

    In many applications, including this one, youre sometimes asked to!-click(Mac:a-click) something on the screen. That simply means that while pressithe!(ora) key, you click the mouse buttonthen release both. Onceyouve mastered that principle, the meanings ofd-click and even!-d-click should be clear.

    Because Finale Guitar does some things that music programs have never donebefore, youll also be running into terms were certain will be new to you. Youll introduced to these terms as you go through the tutorials. But keep in mind thayou encounter an unfamiliar term while using the program, you can learn abouin the User Manual; just look up the dialog box or menu in which it appears.

    SIMPLIFIEDORDEROFENTRY

    In general, you can make the most of your time by creating your documents in thfollowing order. You may wish to refer back to this list after performing the tutori

    1. Specify the title, number of instruments, and beginning time and key signature. (See the Setup Wizard in Tutorial 1a.)

    2. Enter the notes.3. Listen to your piece to check for mistakes.4. Edit the music.5. Put in the lyrics.6. Add repeats, chord symbols and fretboards.7. Put in all markings: dynamics ( ), articulations (U), and slurs.8. Verify that the music is spaced correctly.9. Look the piece over. Resize the page to fit more music on the page, if desire10. Fix bad page turns or system breaks.11. Create word extensions for lyric syllables sustained through additional notes12. Remove resting instruments to tighten up a full score. You may need to ma

    final adjustments to the layout.

    TipSee the Order of

    Entry in the

    Making the Most of

    Finale Guitar

    chapter for more

    detailed steps after

    youve learned some

    important Finale

    Guitar concepts.

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    3

    Tutorial 1a: Simple Entry

    rect. You can also select a standard score order from the drop-down menu:Custom, Orchestral, Choral, Concert Band or Jazz Band. Your Wizard shouldnow look like this:

    Click Next. The Wizard asks for the time signature and key signature. Severalcommon time signatures are offered and a ? button allows you to create moreunusual time signatures.

    In the lower half of the box, use the scroll bar to select a key. Click the uparrow to add sharps to the key signature (or subtract flats). Click the downarrow to add flats (or subtract sharps). You can also specify whether the key isminor or major from the drop-down menu.

    Click the button.

    Click the up arrow once to set the key signature to display one sharp. Click the drop-down/popup menu to the right of the key signature display

    and choose Minor. Notice the text below changes to indicate the appropriateminor key (E minor). Your Wizard should now look like the following picture:

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    Tutorial 1a: Simple Entry

    4

    Click Next.The Wizard next allows you to set up a tempo marking, a pickumeasure and choose between setting your piece in the Maestro font (for anengraved look) or the Jazz font (for a handwritten look.)

    Check the box next to Specify Initial Tempo Marking.Well set the tempo to default: 120 beats per quarter note. We dont need a pickup measure for thispiece, so well leave Specify Pickup Measure unchecked. We want the new scoto be in the Maestro font, so make sure Maestro is selected under Default MusFont. The picture to the right will show a sample of what the font looks like.Click on Jazz to see a sample of this font, but re-select Maestro before continuiYour Wizard should now look like the following picture:

    TipIf the Jazz option is

    grayed out in the

    Setup Wizard, make

    sure the Jazz Font

    Default File is in the

    Finale Guitar/

    Component Files

    folder.

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    5

    Tutorial 1a: Simple Entry

    Click Finish. Finale Guitar now presents you with a new, Untitled document,displaying Scarborough Fair as the title and containing the guitar staves inthe correct key and time signature with the tempo marking in the first measure.(By default, Finale Guitar creates every new document with thirty-one emptymeasures.)

    Take a look around the screen. Across the top, youll find the standard menu bar.

    The right side of the screen has a vertical scroll bar, which youll use to move themusic youre viewing up or down; and across the bottom of the screen is a horizon-tal scroll bar, which youll use to move left or right through your piece.

    Youll also see the Page counter; this number identifies the current page on thescreen. To jump to any page in the score, highlight the current page number, then

    type a new number into the box and pressj.

    At the bottom of the window, youll see the Status Bar. On Macintosh, youll findthe Message Bar at the top of the window. When you feel comfortable with FinaleGuitar, you can hide the Status or Message Bar, so that youll have more window

    space for displaying music. Simply select Status Bar from the Window Menu (sothat the check mark disappears); selecting the item again will cause the Bar to reap-pear. On Macintosh, click on the View Menu and choose Hide Message Bar; select-ing Show Message Bar will cause the Message Bar to reappear.

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    9

    Tutorial 1a: Simple Entry

    The tools on the Simple Entry palette include duration tools, like quarter note,eighth note, etc., as well as other tools that modify the pitch (like the FlatTool), or duration (like the Tie and Tuplet Tools) of a note. Keep in mind thatyoull have to click on the tool to de-select it, if you dont want to use it any-more. To select a tool and clear all the other tools, double-click on it.

    You can mix and match the tools to build exactly the note you want to add,whether its a quarter note or a sharped tied dotted note that starts a triplet! Fornow, well use only the duration tools to add some half notes and quarter notes.

    Click the Half Note Tool6on the Simple Entry palette or type the number6. The Half Note icon is highlighted. (Typing the 6 is an example of a keyboard

    Eraser

    Double-whole Note

    Whole Note

    Half Note

    Quarter Note

    Eighth Note

    Sixteenth Note

    32nd Note

    128th Note

    64th Note

    Dot

    Sharp

    Flat

    Natural

    Half Step Up

    Half Step Down

    Tie

    Tuplet

    Grace Note

    Double Whole Rest

    Whole Rest

    Half Rest

    Quarter Rest

    Eighth Rest

    Sixteenth Rest

    32nd Rest

    64th Rest

    128th Rest

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    Tutorial 1a: Simple Entry

    10

    shortcut you can use to switch between the different tools. See the SimpleEntry Keypad on your Quick Reference Card.)

    Move the cursor to the first measure of the top (standard five-line) staff. A

    you move the cursor above and below the staff, Finale Guitar draws temporaledger lines to help you place new notes. The cursor also changes to show ywhere you are and what will happen if you click the mouse. You should havghostly half note floating above your music, waiting for your click to place iinto the score.

    Click the G line anywhere in the first measure.A half note appears and thedefault whole rest disappears. If Playback was selected, Finale Guitar brieflysounds a G. We didnt actually want to add an G, so well move it down to theline.

    Hit the left arrowg key once. Notice that thenote is now a different color. This indicates thatthe note is selected. Note that you can also

    c-click (Mac:b-click) any note or restto select it.

    Hit the down arrowfkey twice.The notemoves down two steps to the E line. You couldalso click and drag the selected note down tothe E (bottom) line.

    Click the Quarter Note Tool5on the Simple

    Entry palette. Click the E line to the right of the first note.A quarter note appears. Both

    notes are adjusted for proper spacing. The half note changed to black to shothat it is no longer selected.

    In Measure two, click the B linethree times to add the quarter notesas pictured at right.

    If you ever make a mistake, theres an

    Eraserin this toolbar. Click with

    the Eraser on a notehead to removethe note. Click above or below achord to remove the whole chord.Click on a accidentals, tuplets, ties or dots to remove them.

    TipBe careful that the

    ledger lines attach to

    the correct staff.

    &TAB

    # 4

    &TAB

    # 4 TipIf you make a

    mistake, click on the

    Edit Menu andchoose Undo (or

    hold down thec

    key (Mac:a)and press Z).

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    Tutorial 1a: Simple Entry

    12

    Click OK.You now see four measures per system. Your score should now lolike this:

    One nice thing about Finale Guitar is the ability to easily copy music from oplace to another. This is particularly useful in pieces with repeating patternsFor example, the fifth measure of Scarborough Fair has the same rhythm the sixth (a half note followed by a quarter). Instead of reentering these notyou can just copy and paste.

    Youll always use the Mass Edit Tool for copying, moving, and erasing music

    Click the Mass Edit Tooll

    . Click the fifth measure on the top (standard five line) staff.The measure i

    now highlighted. Youve just selected it, or told Finale Guitar that this is themeasure you intend to manipulate.

    Drag the fifth measure to the right until its image is superimposed directlon the sixth measure. A dotted outline of the selected measure moves with tcursor, showing exactly where Finale Guitar will copy the music. Youve jusdragged the image of measure 5 onto measure 6.

    &TAB

    # 4GuitarGuitar

    . j .

    & #Gtr.Gtr.

    5

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    15

    Tutorial 1a: Simple Entry

    Click the Quarter Note Tool5and then click the Sharp Toolm.Notice thecursor now displays a quarter note with a sharp. Instead of clicking the tools,you could also press the 5 key and the S key on your computer keyboard toselect these tools.

    Click on the C space in the middle ofmeasure seven.A C sharp quarter noteappears in the measure.

    Double-click the Quarter Note Tool5(or double-press the 5 key).A double-press on a key is the same as a double-click on the tool. The sharp is removedfrom the cursor.

    Click the A space to the right of the C sharp in measure seven. Now, lets tryusing the other accidental tools .

    Double-click on the Flat Toolo(or press the F key).The cursor looks like aflat.

    Click on the C sharp. It changes to a C flat. The Sharp and Flat Tools alwaysmake a note sharp or flat. You can also incrementally change the pitch of a note

    by semitones using the Half Step Upand Half Step DownTools.

    Click the Half Step UpTool.

    Click the C flat.The note moves up a half step to C natural.

    Click the C two times. The note moves up a half step to C sharp, and then up

    again to C double sharp.

    c-click (Mac:b-click) the C double sharp to select it.

    Press the S key to change it back to a C sharp.You can use keyboard shortcutsto modify the pitch of any selected note. In addition to the S key, press the Fkey for a flat, the N key for natural, X for double sharp and V for double flat.Hold down Shift and press S or F to incrementally raise or lower a selectednote.

    TABLATURE

    Now that weve entered the notes, lets create the accompanying tablature. One ofFinale Guitars highlights is its ability to easily handle tablature. In this section,youll learn the basics for creating and working with TAB using the Mass Edit andSimple Entry Tools. We have already used the Setup Wizard to create the TAB staff,

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    19

    Tutorial 1a: Simple Entry

    CHORDS

    Building chords is a snap with Simple Entry. Just select the same duration icon as

    the note already entered, then click on the staff above or below a note in a standardfive line staff or a fret number in a TAB staff.

    Click the Simple Entry Tool4.

    Double-click on the Half Note Tool6. In measure 5, center the cursor on thefirst beat B. Now, move the cursor down to the first line E and click. An E isadded below the B. You can click any other line or space directly above or belowthe first beat to add additional notes. You could now use the Mass Edit Tool toupdate the TAB of the fifth measure, but for demonstration, lets stay in SimpleEntry

    Move the cursor down to the D string of the TABstaff on the first beat of measure 5 and click.A 0appears on the D line and it is selected. If it is notselected, make sure Select Tablature Notes on Entryis selected under the Simple menu.

    Press the 2 key on your computer keyboard.Thefret number changes to 2, which translates to a E instandard guitar tuning. You can add additional fretnumbers on the first beat by clicking on anotherstring directly above or below the existing fret numbers.

    Caution: Before adding fret numbers on a beat, be sure to choose the correctrhythmic value. For example, to add an additional fret number on the last beat

    of measure five, first choose the Quarter Note Tool5.

    TUPLETS

    Tuplets are any irregular grouping, including triplets, quintuplets, and so on. Wellcover tuplets briefly here; see TUPLETSin Tutorial 1b for a more in depth lesson.Lets add a triplet to the third beat of measure 5, and then a triplet on the last beat.

    Click on the Eraser Tool, then click on the last note in the top staff measure5.

    Click on the Eighth Note Tool4. Click the Tuplet Tool]on the SimpleEntry Palette. Click on the D line to the right of the half note in measure 5.Finale Guitar automatically fills out the triplet with rests.

    & #5 0

    2

    3

    TiTo tell Finale

    to create ano

    type of tupletquintuplet or

    sextuplet,dclick in the sc

    with the Simp

    Tuplet Tool c

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    Tutorial 1a: Simple Entry

    22

    Now you have a good overview of your piece. In certain cases youll need thmusic to be large enough for you to maneuver with precision. Finale Guitarlets you have your cake and eat it tooyou can actually open up a second wdow that displays the same document. In this second window, you can zoomin, zoom out, switch from Page View to Scroll View, and so on, without distuing your view in the original window. Try this:

    From the Window Menu, choose New Window.A new window appears, alcontaining your Scarborough Fair document. To switch between the twowindows, hit Control-Tab (Win only) or select the desired window from the

    Window Menu. Its easy, but it would be nice to see the contents of bothwindows at once.

    From the Window Menu, choose Tile Horizontally (Mac: Tile Windows).

    Finale Guitar places the new window above the first one, and resizes both toyour screen.

    Remember, these arent two different copies of your masterpiecetheyre twindependent views of the same piece. The title bar in the upper window ishighlighted, indicating that it is the active window. Using the commands in tView Menu, you can zoom in, zoom out, change from Page View to Scroll Viand so onbut all of these view changes will only affect the active window.

    You can even use the Zoom Toolbto zoom in on a particular spot.

    From the View Menu, choose Scale View, then choose 200%. Now you hav

    two windowsone at double size, and the other window at a reduced view.Suppose you decide that the active window contains the view you really wato work on, and youd like it to fill your screenbut you still want access tothe other window.

    From the Window Menu, choose Cascade (Mac: Stack Windows). FinaleGuitar arranges the windows so that the active window dominates the screebut you can still see the back window around the edges; a click will bring itthe front.

    Incidentally, youre not limited to two windows. You can open as many win-

    dows as you want. In fact, they dont have to be windows on the same documentyou can open multiple documents, too, each in its own window andwith its own independent degree of magnification.

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    25

    While Simple Entry is useful for quick editing and working without a MIDI key-board, a far faster and more efficient method of music entry is Finale GuitarsSpeedy Entry Tool, particularly when used in conjunction with a MIDI keyboard.

    With this tool, you can enter music very quickly, with one hand on the MIDI key-board and the other on the numeric keypad. You can edit existing music with equalease.

    In this tutorial, youll explore the Speedy Entry Tool in depth, and youll get toknow some of Finale Guitars MIDI input and playback capabilities. We assumeyouve already read about basic navigation of the Finale Guitar screen in Tutorial1a: Simple Entry. By the end of this tutorial, you should know how to get yournotes on the page quickly with the Speedy Entry method.

    A WORDABOUTMIDIMIDI (for Musical Instrument Digital Interface) is an electronic language spokenby computers and MIDI keyboards. Most MIDI devices are keyboards, but there arealso guitar, string, wind, percussion, and even voice MIDI controllers. As men-tioned earlier, the term MIDI keyboard will be used to refer to whatever MIDIdevice youre using.

    If you need help hooking up your MIDI keyboard, look at the section called SET-TING UP YOUR MIDI SYSTEM in the INSTALLATIONCHAPTERSearlier in this book.If you begin this tutorial and find that your MIDI keyboard isnt operating correctly,

    you may want to consult the User Manual under MIDI SETUPDIALOGBOX.Remember, a MIDI keyboard isnt required for Speedy Entry.

    CREATINGANEWDOCUMENTFROMATEMPLATE

    Finale Guitar comes with about 50 different templates (piano-vocal scores, choralsetups, chamber orchestra scores and so on) to help you get started. Not sure whatsize to make your concert band score so all of the instruments fit vertically on apage? Use the template. Occasionally write a pop lead sheet that doesnt use classi-cal formatting? Use the Lead Sheet template. If you find you use a particular tem-

    plate every single time, you may wish to make it your default file - the template theSetup Wizard uses.

    Well start this tutorial with the Lead Sheet template and create an arrangement ofthe folk song Oh, Susannah. If you havent already started Finale Guitar, do sonow. Close any documents that may be open or cancel out of the Wizard.

    TiYou dont nee

    to use Speedy

    You can enter

    with the com

    keyboard, wi

    the mouse dr

    of Simple Ent

    Tutorial 1b: Speedy Entry

    http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/http://midimenu.pdf/
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    From the File Menu, choose New, then select Document from Template.

    In the Templates folder, double-click on General Templates, then scroll dow

    and select Lead Sheet. Click Open.Finale Guitar will open a new, Untitled with one staff and thirty-one empty measures.

    ADDINGMEASURES

    Although every new Finale Guitar document contains thirty-one empty measurwhich is sufficient for this tutorial, there will undoubtedly come a time when yoneed to add more. This can be done in several ways; the simplest is to use the M

    sure Toolz. To add a single blank measure to the end of the score, double-clic

    the Measure Tool. To add multiple measures,!-click the Measure Tool (Ma

    b-click the Measure Tool). In the Add Measures dialog box that appears, typethe number of measures to be added, and click OK.

    SPEEDYENTRY

    Click the Speedy Entry Toola.Another menu appearsthe Speedy Menuwhose commands govern the behavior of this tool. Just to check, hold themouse button down on the word Speedy so that the menu drops down, andmake sure that theres a check mark beside Use MIDI Device for Input.

    If youre ever stranded without a MIDI keyboard, there are two ways in whicyou can enter music with the Speedy Entry Tool when the Use MIDI Device Input option is turned off. See the User Manual under SPEEDYENTRYfor deta

    If Auto Launch is turned on, measure one sprouts a rectangular frame. If notclick on the first measure. In the frame, youll see a thin vertical cursor at the

    left side of it, called the insertion bar. Theres also a short horizontal cursorcalled the pitch crossbar, which indicates pitch. In the upper-left corner of thframe, youll see a tiny V1, telling you that Finale Guitars ready for you toenter Voice 1. (If you needed to create multiple voices, stems up and stemsdown, Finale Guitar would call them Voice 1 and Voice 2. It is more likely, ho

    TipIf youre not using a

    MIDI keyboard,

    make sure Use MIDI

    Keyboard isunchecked in the

    Speedy Menu.

    http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/
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    Press the zero key again.The 0 key also takes you back into the editing frameyou were last in.

    Now that youve turned the Jump to Next Measure feature off, how will youmove from measure to measure?

    Press the left bracket ( [ ) key on your keyboard.Finale Guitar moves youback to the first measure. The left and right bracket keys move the current edit-ing frame one measure to the left or right, respectively.

    By the way, dont be alarmed if Finale Guitar leaves a blank spot where the sec-ond measure used to be. To speed up the operations of the program, Finale Gui-tar doesnt always bother to redraw parts of the screen youre not working on. Ifyou want to update the display, choose Redraw Screen from the View Menu

    (!-D for Windows ora-D for Mac). Then press the zero key again toreenter the Speedy editing frame. Keep this in mind anytime something onscreen doesnt look right after youve performed an edit.

    Now press the left arrow and right arrow keys on the keyboard a few times.The insertion bar moves by one note or rest each time you press the right or leftarrow key. You can also move the insertion bar by clicking a note with themouse.

    EDITINGWITHSPEEDYENTRY

    Position the insertion bar on the first note (middle C) and press the 4 key.InFinale Guitar, 4 means an eighth note, so your middle C quarter note has justchanged duration (rhythmic value). In Finale Guitar, if you enter a rhythmincorrectly, theres no need to delete the note and reenter it; simply line up theinsertion bar with the note and press the desired duration key.

    Whenever you change a notes duration (or enter a new note), the insertion barmoves to the right, ready for you to enter a new note or rest (or to change therhythmic value of an existing note).

    Press the 4 key three more times.Youve now changed all four notes in

    this measure to eighth notes. Theyreautomatically beamed.

    Position the mouse pointer squarely on the last notes notehead. Click anddrag this F to the F line an octave higher.In Speedy Entry, you can move notesto other pitches by dragging them in this way. (If your MIDI keyboard is con-

    V1

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    nected properly, Finale Guitar plays the note each time it changes pitch. Thisfeature can be disabled by deselecting Playback During Drag from the SpeedyMenu.)

    Click squarely on the high Fs notehead.With the button down, drag it slightly tothe right or left. The Speedy Entry Tool givesyou complete controlnot only of a notespitch, but also of its position in the measure.

    While we dont recommend it, you can evendrag a note completely out of its rhythmicposition, or even beyond the measure bound-ary; Finale Guitar will still play it back correctly.

    If you want to drag a note only horizontally (so that you cant drag it off of itpitch), or only vertically (so that you cant drag it left or right), press thedkey while youre dragging.

    Move the insertion bar to the third note in the measure (the E).Rememberyou move the insertion bar by pressing the arrow keys or by clicking a note.

    Pressk.Pressing thekkey removes a note, rest, or chord from thescore.

    But what if you delete a note by accident? Any time youre working with theSpeedy Entry Tool, remember that you can undo your last action by choosin

    Undo from the Edit Menu.

    From the Edit Menu, choose Undo (or press!-Z) (Mac:a-Z).Thenote you deleted reappears.

    To prepare for the next exercise, change all four notes back to quarter notes:

    Move the insertion bar back to the middle C, and press the 5 key four tim

    WORKINGWITHCHORDS

    Position the insertion bar on the F, and use the up/down arrows to move th

    crossbar to the third-space C.Pressj.There are now two notes in the chord. Using the four directionalarrows, you can maneuver anywhere in a measure, and using thejkey, ycan add a note to an existing note or chord. (If the insertion bar is on a rest,

    jturns the rest into a note.)

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    Try moving the crossbar up and down the notes of this chord. If you hold downthe up arrow key long enough, Finale Guitar will add so many ledger lines thatthe measure youre working on scrolls downward (or upward, if youre pressingthe down arrow key).

    Double-click the second-space A of the same chord.Double-clicking is anotherway to add a note to a chord.

    Use the up arrow key to position the crossbar squarely on the top notehead

    (F) of the chord. Press$(Mac:o).The$(o) key is the oppo-site ofj: it removes a note from a chord. (If theres only one note in thechord, this keystroke turns it into a rest.)

    ACCIDENTALS

    Position the crossbar on the C of this chord. Press the plus (+) key on thenumber keypad.The note sprouts a sharp. The plus key raises the note by a halfstep.

    Position the crossbar on the A and press the minus () key. You guessed it: the

    minus key lowers the note by a half step.

    But what if you decide that a note has been spelled wrong enharmonically?You can always flip a note to its enharmonic equivalent by using the 9 key.

    Leave the crossbar on the Afand press the 9 key. The spelling of the notechanges to Gs.

    Move the crossbar down away from the two notes. Press the 9 key severaltimes.If the crossbar is on a chords stem and not on a notehead, pressing the 9key cycles a chord through various enharmonic spellings.

    For the moment, cycle through until the lower note is an Af. In the next step,youll hide the accidental.

    V1

    & c

    TiFor Mac

    PowerBooks

    aokey, ud-k

    V1& c

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    log box. As you see, Finale Guitar has guessed that you want to fit three quarternotes in the time of twoprecisely the definition of a quarter-note triplet.

    In the Display section, there are drop-down lists where you can specify how thetriplet should look in the score. Should it have a slur or a bracket? Should it beexpressed as a ratio? For now, the default settings are fine.

    Click OK. Youve just turned ordinary quarter notes into a triplet by clicking thefirst of them with the Tuplet Tool. (You can edit the tuplet to look any way youdlike.) Notice the six handles that appear. These handles control the various ele-ments of the bracket:

    You can modify the triplet you made in Measure 3, too.

    Click the first note of the triplet in measure 3. The tuplet handles appear.

    Drag the handles until the triplet appears the way you want it to.

    You can create tuplets within tuplets, too. It doesnt matter whether you beginby creating the inner or outer tuplet.

    If you find yourself defining the same kind of tuplet over and over again in apiece, define it as a Tuplet Tool Metatool. Heres an example:

    Click the main handle of the triplet in measure 3 and pressk.This is howyou turn tuplet-defined notes back into normal notes.

    Now lets define a Tuplet Metatool. You can create thirty-six predefined tuplets,complete with brackets and temporal information. Start by programming abasic, straight-bracket half note triplet.

    3

    Drag this handle to independently

    move the bracket from the number.

    Drag this handle to change

    the angle of the bracket.

    Drag this handle up or

    down to change the length

    of the hook.

    Drag this handle to move the

    number relative to the bracket.

    Drag this handle to move the

    entire bracket and number.

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    While pressingd, press the 1 key (on the keys above the letters, not tnumeric keypad).The Tuplet Definition dialog box appears. First you need tdescribe the temporal value of the triplet you want this Metatool to produce

    Type 3 in the first text box. Tab to the second text box and type 2. ChooseHalf (s) from both duration drop-down lists. Click OK.Youve just specifiedthat this Metatool will create a tuplet that fits three half notes in the time of tw

    While pressing the 1 key, click the first note in measure 3.Finale Guitar pothe fully formed tuplet bracket into the score. Now you can move quicklythrough a score, inserting tuplet definitions on any notes that need them witout having to enter a dialog box, confident that theyll look right on the first

    Finally, if youre creating a piece with many tuplets, youll want to predefinetheir visual definition. With this shortcut, youll never have to define visualappearance again when you create a new tuplet, whether with HyperScribe othe Speedy Entry Tool; you can specify a default tuplet appearance before youever enter the tuplets themselves. Note that the following shortcut is not thesame as creating a Metatool, which turns normal notes into tuplets after theybeen entered into the score. By using the following technique, you can speciwhat the tuplets will look like when they first appear.

    !-click (Mac: double-click) the Tuplet Tool].The Default Tuplet VisuDefinition dialog box appears. It is similar to the Tuplet Definition dialog box

    If you prefer a slur to a bracket or a ratio to a number, choose different optio

    from the drop-down lists. Click OK.Thats all there is to it. From now on, any new tuplet you create w

    pop into the score with your predefined settings. Try it! (Remember: to enter

    triplet with the Speedy Entry Tool, press!-3 (Mac:b-3) just before yenter the notes themselves.)

    INSERTINGNOTESORRESTS

    Click the Speedy Entry Toola.

    Click on the first measure and position theinsertion bar on the two-note chord. Remove

    it by pressingk.

    Move the insertion bar back to the middle C note again. While holding dow

    d, press the 6 key located above the main keyboard, not on the numbkeypad.When you pressd, you tell Finale Guitar you want to insert a n

    TipChanges to the

    Default Tuplet Visual

    Definition dialog box

    only affect future

    tuplets, not existing

    tuplets, in that

    document.

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    Finally, you could tell Finale Guitar to rebar the music by redistributing notethroughout the staff until no measure contains more beats than are allowed bthe time signature (see the User Manual under REBARRINGMUSIC).

    Click Delete the extra notes, and then click OK.Finale Guitar eliminates extra beatthe last E quarter noteand you exit the editing frame.

    In the next section, youll create a lead sheet that begins with a pickup. To coplete the first measures transformation into the pickup measure, the only tasremaining is to create a dotted rhythm.

    Press the zero key.You reenter the measure.

    Position the insertion bar on the C and press the period (.) key.Finale Guiadds a dot to the note. If you were to continue typing periods, you could add

    several dots to a note or rest. Press the right arrow key, and then press the 4 key.Youve turned the last

    quarter note into an eighth note; the pickup measure is complete.

    ENTERINGMUSIC: SPEEDYENTRY

    Youve now learned the basics of using the Speedy Entry Tool with the MIDI keyboard. Youve learned how to enter notes rapidly, change their values, change thpitches, add rests, insert notes, add dots, and move around the score using the rigand left bracket keys.

    The measure youve been working on now contains the pickup notes for Oh, Sannah. Using your knowledge of the Speedy Entry Tool, enter the next twelvemeasures as shown. For the moment, however, dont enter any music past measu13. Remember the Speedy Entry keyboard commands youve learned:

    Key Effect

    . (period) Add a dot

    4 Eighth note

    5 Quarter note

    6 Half note

    ] (right bracket) Go to next measure

    [ (left bracket) Go to previous measure

    k Remove a note, rest, or chord

    http://massedittool.pdf/http://massedittool.pdf/http://massedittool.pdf/http://massedittool.pdf/http://massedittool.pdf/
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    Click the Mass Edit Toollthen click measure 6.

    While pressingd, click measure 9.Measures 6 through 9 are now

    selected.As a matter of fact, theres yet another way to select a range of measures thatespecially handy for selecting large regions, because you dont have to scroll

    the endpoint tod-click. Its the Select Region command in the Edit MenYoull read more about it in a moment.

    COPYINGMUSICTOOFFSCREENTARGETS

    Now you have to copy this music to the end of the piece. Heres another keyboashortcut. This one, used for copying music from one place to another in Finale

    Guitar, works like this:

    Youve already selected the source measures, so proceed as follows:

    While pressing!anddsimultaneously, click measure 14 (Mac:bandd, click measure 14). Thats a very useful trick to remember:!-d-clicking (b-d-clicking) the target measure is the samedragging the image of the source measures onto the target measures.

    A dialog box appears, asking how many times you want the material copied.Once (the default) is enough.

    Click OK (or pressj).Thats all there is to it! Youve entered all the musifor your first lead sheet.

    DELETINGMEASURES

    This version of Oh, Susannah is seventeen measures long. However, remembethat Finale Guitar provided you with thirty-one empty measures when you begathis tutorial. Therefore, you now need to delete measures 18 through 31. To dothis, well use the Measure Tool and the Select Region command mentioned amoment ago.

    TipTo copy to an

    offscreen measure,

    select the measures

    with the Mass Edit

    Tool, then!

    d- click (Mac:b-dclick) on the target

    Select the source

    measures...

    ...and Ctrl-Shift (Mac: Option-Shif

    click the first of the target measureScroll...

    This music... ...gets copied here.

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    Click the Measure Toolz. Now adjust your view so that measure 18 is visible.

    Click measure 18. From the Edit Menu, choose Select Region. The Select

    Region dialog box appears. You can now specify any region in the score that youwant to selecteven if none of it is visible on the screen at the moment. (TheBeat drop-down lists even let you specify parts of a measure you want to includein the selection, but can only be used when Partial Measure Selection is selectedin the Edit Menu.)

    Because you've already selected the first measure of the region you want todelete, Finale Guitar has filled in the From Measure: text box and adjusted theStaff drop-down lists correctly for you. In fact, the only number you have tochange is the Through Measure: text boxthe last measure of your selectedregion.

    Tab to the Through Measure: text box. Type 31. (If you added more measureswhile experimenting with the Measure Tool, enter the last measure.) ClickOK. Finale Guitar automatically highlights the measures you specified, eventhough you might not be able to see the end of the highlighted region.

    From the Measure Menu, select Delete.Finale Guitar computes for a momentas it deletes the extraneous measures.

    No doubt you created the lead sheet melody with grace and aplomb. Nonethe-less, there may be times when you need to erase some of your music. Heres thequick way to do it. To return to the first measure of the piece, you could use the

    scroll bars. Instead, try this command: From the View Menu, choose Home Position.This command returns you to

    the top of the page.

    ERASINGMUSIC

    Click the Mass Edit Tooll.

    Select the first two measures of the song.You can use any of the selection

    methods youve tried so far: clicking one measure and thend-clicking thesecond, or drag-enclosing both at once.

    Press$(Mac:o). The measures are now empty.

    For the purposes of this tutorial, however, you really didnt want to erase thefirst two measures of the song. Fortunately, you can always recover from anyMass Edit Tool action like this one, as follows:

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    Press the 5 key.Like entering into a standard staff,the number keys (1-8) are used to define the rhyth-mic duration. Though not as visibly apparent in the

    TAB staff, the duration of our first fret number is aquarter note (since we typed 5). A 0 appears onthe A line with a down stem. Whenever you enter afret number with your computer keyboard you will see a 0 appear. Now, welledit the fret number.

    Press the + (plus key) three times.Each time you press the plus key, the fret-number increases by one. If you go too high, and need to decrease the number,simply press the - (minus key).

    Press the up arrow keyeto move the cursor to the D line.

    Press the 4 key.An eighth note appears on the D line. Well leave this fret num-ber alone since D is the second note of our scale.

    Press the 4 key. A 0 appears on the D line.

    Press the + (plus) key twice.The fret number changes from 0 to 2.

    Press the 4 key. A 0 appears on the D line.

    Press the + (plus) key three times. The fret number changes to 3.

    Press the up arrow keyeto move the cursor to the G string. Now, continueusing the number, arrow, and +/- keys to complete the scale. Remember, use the

    number keys (1-8) to enter the duration, the +/- keys to change the fret number,and the arrow keys to move between strings. In the second measure, enter awhole note duration. When you are done, click outside the editing frame. YourTAB staff should look like this:

    You can also use an external MIDI keyboard, MIDI guitar, or other MIDI device toenter fret numbers into a TAB staff. Just enter the notes as you would in a standardnotation staff, and Finale Guitar will calculate the string and fret number automat-ically. If you are using a MIDI guitar for input into a TAB staff, Finale Guitar willeven record the string you play. See MIDI CHANNELSFORTABLATUREin the UserManual for information on setting a channel for each string on your MIDI guitar.

    TAB

    43

    0 2 30 2

    0 1

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    MOREONSPEEDYENTRY

    Combining the speed of Speedy Entry with the convenience of Mass Edit copyin

    as youve done in this chapter, is a quick, accurate method of entering musicespecially with practice.

    Eventually youll discover even more shortcuts: for example, to enter severalrepeated notes, just hold the MIDI keyboard key down continuously while yourepeatedly press the rhythmic-value keys (you dont have to restrike the MIDI kboard key each time).

    You can do the opposite, too. You can tell Finale Guitar that all the notes youreabout to play are sixteenth notes, and then simply play them, as slowly as youwish, on your MIDI instrument; Finale Guitar will enter them into the score. Fo

    instructions, see the User Manual under SPEEDYENTRYTOENTERMANYNOTESOTHESAMEVALUE.

    Music only gets entered when you press a rhythmic-value key, so feel free to playour MIDI keyboard as much as you like, without fear that youll inadvertentlythrow notes onto the screen. Chords are a breeze, too: just hold down MIDI keyboard keys for the notes in the chord before you press the rhythmic-value key.

    You can drag any note of a chord up or down to change its pitch, just as you didwith a single note earlier in the tutorial. If you double-click and, on the secondclick, hold the button down, you can drag an entire chord up and down the staf(instead of dragging one note at a time). And dont forget that you can also drag

    any note or chord horizontally. If you want to drag a note only vertically or onlyhorizontally, pressdwhile you dragyour cursor will be constrained toperfectly vertical or horizontal movements.

    Take another look at the Speedy Entry Keyboard Commands diagrams that appeearlier in this tutorial, and youll learn about some other features of Speedy EntrFor example, if you position the insertion bar on the second of two notes that abeamed together, pressing the slash key (/) will break the beam; pressing it agaiwill rejoin the beam. Theres also a key that turns any note into a grace note (anback again)the semicolon (;).

    Pressing the equal (=) key ties a note to the next note.!-equal (Mac:bequal) ties a note to the previous note. You can tie all notes of a chord at once bypositioning the crossbar on the chord stem, and not on any notehead. And, if

    youre working on a score with several staves, pressingd-down arrow (Mai) moves the editing frame down to the next lower staff; pressingd-uarrow (Mac:d-i) moves it back up.

    http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/http://speedyentry.pdf/
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    Tutorial 1c: HyperScribe - Notate As You Play

    Of course, you can and should create your own default document, using your ownfavorite setup; the one weve provided is meant to serve as an example. When yourefinished with these tutorials, simply create a new document (or modify the one weveprovided), and make sure youve named it Maestro Font Default.

    From the File Menu, choose New, then Default Document. Finale Guitar pre-sents an untitled document. Remember that its format is determined by theMaestro Font Default document in your Finale Guitar folder.

    From the View Menu, choose Scale View, then select 75%. Now we need tomake sure the settings are correct for our experiment.

    CLICKANDCOUNTOFF

    From the Options Menu, choose Click and Countoff.The Click and Countoffdialog box appears, which allows you to control a variety of settings related toFinale Guitars click and countoff features. For example, you could instructFinale Guitar to provide a metronome click during playback of your score; oryou could instruct Finale Guitar to wait for or provide a 2-measure countoffbefore recording, so that you have a chance to settle into your tempo. Thedefault settings should be correct, but well double-check.

    From the Countoff popup Menu, select While Recording. In the Measures text box, type the number of countoff measures you want to

    hear before recording begins.The default setting is 2.

    From the Click popup Menu, select While Recording.

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    Click OK.You have just instructed Finale Guitar that a 2-measure countoff isbe used before recording, and that a click is to be used during recording. Nowwell instruct Finale Guitar that it will be providing the tempo information, nyou.

    TRANSCRIBINGASCALE(WITHACLICK)

    Click the HyperScribe Toolg.A new menu appears on the menu bar calleHyperScribe, where youll make your transcription settings.

    From the HyperScribe Menu, choose Beat Source, then Playback and/or CliIn the Playback and/or Click dialog box, you specify a start signal, set a tempfor recording, and tell Finale Guitar whether or not you want to hear the othexisting staves in your piece played back while you record. Your default settin

    should be Beat equals a quarter and Tempo is 96. Click the drop-down (Macintosh: popup) menu to the right of Start Signal

    Recording and choose Any MIDI Data.This setting tells Finale to use any MIsignal as a cue to start the countoff for a HyperScribe session.Note that you can access the Click and Countoff dialog box from here. For modetails, see the User Manual under CLICKANDCOUNTOFFDIALOGBOX.

    Click OK.Thats it! Finale Guitar is now ready to provide you with a metro-nome click.

    From the HyperScribe Menu, choose Record Mode. Make sure Record intoOne Staff is selected.For this test, we only need one staff.

    Click the first measure.A dotted frame surrounds the measure you clicked,indicating that Finale Guitar is ready for you to begin. It doesnt matter whethyou play staccato or legato (short or connected notes); HyperScribe expandsany note you play to the beginning of the next note (or beat), so that you wo

    TipIf you wish to use theinternal speaker on a

    Macintosh, select the

    MIDI Menu, then

    Internal Speaker

    Playback.

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  • 7/22/2019 Finale Guitar Tutorial

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    Tutorial 1c: HyperScribe - Notate As You Play

    find scattered sixteenth rests cluttering your music when youre finished. FinaleGuitar is waiting for you to send a signal that youre ready. Because we set theStart Signal to Any MIDI data, it doesnt matter which key or pedal you hit.

    Play a note on the MIDI device.Finale Guitar begins to click, giving you twomeasures for nothing to get a feel for the tempo. If you dont get a click, youmay wish to review the section called SETTING UP YOUR MIDI SYSTEM in theINSTALLATIONCHAPTERSearlie