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Final Competition Group B 22rd, May, 2007

Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

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Page 1: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Final Competition

Group B

22rd, May, 2007

Page 2: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Outline

• Competition Rules

• Expected Performance

• Strategy

• Mechanic Design

• Program

Page 3: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Competition Rules

Blocks

3 minutesAuto

Restart

Collide Main Role

Make full use of these

Page 4: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Expected Performance

• Improve the latency: reduce the time for taking

each block;

• Improve the throughput : increase the capacity

of blocks;

• Design several strategies to make choice

when collision and restart occurs;

• Improve the accuracy of turn and avoid using

parameters: make use of sensors.

Page 5: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Original Strategy

Different routes: left, mid, right routes;

Foresee whether the block is still there and

change strategy dynamically;

Calculate the points machine got and make

decision;

Try to go straight to save time.

Page 6: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Practical Strategy

Different routes: left, mid, right routes;

Set restart route and scan route;

Improve the ability of follow line even for some

extreme situations which will reduce the speed;

Consider the placement of blocks;

Give up the use of ultrasonic sensor since the

field is small and no need of dynamic strategy.

Page 7: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Mechanic Design

• Simply with efficient performance;

• Sensor: 3+2;

• Wheels: gear choice, two wheels;

• Arms: gear choice;

• Bumper Switch;

• Fencing structure: dimension, fence the blocks

inside.

Page 8: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Sensor Placement

Closing the sensors will increase the sensitivity!

Front Detection

Page 9: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Relativity of Sensors and

Wheels

Distance

between

sensors and

wheels

should be big

enough for

sensitivity.

Page 10: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Gear Choice of Back

Wheels

3:2 Gear Choice

based on the

required speed of

wheels

Motor

Page 11: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Front Wheels

Using

flexible front

wheels to

reduce the

error of turn!

Page 12: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Gear Choice of Front Arm

Servo

1:1 Gear Choice

based on the

range of Servo

Page 13: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Gear Choice of Back Arm

Servo

2:1 Gear Choice

based on the

range of Servo

Page 14: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Bumper Switch

Four

Selective

Choices for

different

strategies

and restart

Page 15: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Fencing Structure

Keep the

blocks inside

Depth 220mm

With the arm,

expected

performance:

three blocks

Width 140mm

large enough for

the dimension of

block

Page 16: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Program

• Follow Line (3 trace sensors);

• Turn Left and Right (2 detective sensors );

• Game Field Map (x,y,dx,dy);

• Execute the arms work

Page 17: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Follow Line and Turn

Front Detection

Line Tracer

Page 18: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Build Field Map in Program

X

Y

(0,0) (1,0) (2,0)(-1,0)(-2,0)

(1,0)

(2,0)

(3,0)

(4,0)

(5,0)

Page 19: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Arm Works and the

Placement of Blocks

Page 20: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Expected Performance

• Improve the latency: fast to take blocks;

• Improve the throughput : maximum four blocks;

• Design several strategies to make choice

when collision and restart occurs;

• Improve the accuracy of turn and avoid using

parameters: make use of sensors.

Page 21: Final Competition - University of California, San Diegocseweb.ucsd.edu/~yuc007/documents/vex/Final Competition.pdfFinal Competition Group B 22rd, May, 2007. Outline •Competition

Final Competition

Appreciate the Study of

VEX in ENGG395E